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1=head1 NAME
2
3perlothrtut - old tutorial on threads in Perl
4
5=head1 DESCRIPTION
6
7B<WARNING>:
8This tutorial describes the old-style thread model that was introduced in
9release 5.005. This model is now deprecated, and will be removed, probably
10in version 5.10. The interfaces described here were considered
11experimental, and are likely to be buggy.
12
13For information about the new interpreter threads ("ithreads") model, see
14the F<perlthrtut> tutorial, and the L<threads> and L<threads::shared>
15modules.
16
17You are strongly encouraged to migrate any existing threads code to the
18new model as soon as possible.
19
20=head1 What Is A Thread Anyway?
21
22A thread is a flow of control through a program with a single
23execution point.
24
25Sounds an awful lot like a process, doesn't it? Well, it should.
26Threads are one of the pieces of a process. Every process has at least
27one thread and, up until now, every process running Perl had only one
28thread. With 5.005, though, you can create extra threads. We're going
29to show you how, when, and why.
30
31=head1 Threaded Program Models
32
33There are three basic ways that you can structure a threaded
34program. Which model you choose depends on what you need your program
35to do. For many non-trivial threaded programs you'll need to choose
36different models for different pieces of your program.
37
38=head2 Boss/Worker
39
40The boss/worker model usually has one `boss' thread and one or more
41`worker' threads. The boss thread gathers or generates tasks that need
42to be done, then parcels those tasks out to the appropriate worker
43thread.
44
45This model is common in GUI and server programs, where a main thread
46waits for some event and then passes that event to the appropriate
47worker threads for processing. Once the event has been passed on, the
48boss thread goes back to waiting for another event.
49
50The boss thread does relatively little work. While tasks aren't
51necessarily performed faster than with any other method, it tends to
52have the best user-response times.
53
54=head2 Work Crew
55
56In the work crew model, several threads are created that do
57essentially the same thing to different pieces of data. It closely
58mirrors classical parallel processing and vector processors, where a
59large array of processors do the exact same thing to many pieces of
60data.
61
62This model is particularly useful if the system running the program
63will distribute multiple threads across different processors. It can
64also be useful in ray tracing or rendering engines, where the
65individual threads can pass on interim results to give the user visual
66feedback.
67
68=head2 Pipeline
69
70The pipeline model divides up a task into a series of steps, and
71passes the results of one step on to the thread processing the
72next. Each thread does one thing to each piece of data and passes the
73results to the next thread in line.
74
75This model makes the most sense if you have multiple processors so two
76or more threads will be executing in parallel, though it can often
77make sense in other contexts as well. It tends to keep the individual
78tasks small and simple, as well as allowing some parts of the pipeline
79to block (on I/O or system calls, for example) while other parts keep
80going. If you're running different parts of the pipeline on different
81processors you may also take advantage of the caches on each
82processor.
83
84This model is also handy for a form of recursive programming where,
85rather than having a subroutine call itself, it instead creates
86another thread. Prime and Fibonacci generators both map well to this
87form of the pipeline model. (A version of a prime number generator is
88presented later on.)
89
90=head1 Native threads
91
92There are several different ways to implement threads on a system. How
93threads are implemented depends both on the vendor and, in some cases,
94the version of the operating system. Often the first implementation
95will be relatively simple, but later versions of the OS will be more
96sophisticated.
97
98While the information in this section is useful, it's not necessary,
99so you can skip it if you don't feel up to it.
100
101There are three basic categories of threads-user-mode threads, kernel
102threads, and multiprocessor kernel threads.
103
104User-mode threads are threads that live entirely within a program and
105its libraries. In this model, the OS knows nothing about threads. As
106far as it's concerned, your process is just a process.
107
108This is the easiest way to implement threads, and the way most OSes
109start. The big disadvantage is that, since the OS knows nothing about
110threads, if one thread blocks they all do. Typical blocking activities
111include most system calls, most I/O, and things like sleep().
112
113Kernel threads are the next step in thread evolution. The OS knows
114about kernel threads, and makes allowances for them. The main
115difference between a kernel thread and a user-mode thread is
116blocking. With kernel threads, things that block a single thread don't
117block other threads. This is not the case with user-mode threads,
118where the kernel blocks at the process level and not the thread level.
119
120This is a big step forward, and can give a threaded program quite a
121performance boost over non-threaded programs. Threads that block
122performing I/O, for example, won't block threads that are doing other
123things. Each process still has only one thread running at once,
124though, regardless of how many CPUs a system might have.
125
126Since kernel threading can interrupt a thread at any time, they will
127uncover some of the implicit locking assumptions you may make in your
128program. For example, something as simple as C<$a = $a + 2> can behave
129unpredictably with kernel threads if $a is visible to other
130threads, as another thread may have changed $a between the time it
131was fetched on the right hand side and the time the new value is
132stored.
133
134Multiprocessor Kernel Threads are the final step in thread
135support. With multiprocessor kernel threads on a machine with multiple
136CPUs, the OS may schedule two or more threads to run simultaneously on
137different CPUs.
138
139This can give a serious performance boost to your threaded program,
140since more than one thread will be executing at the same time. As a
141tradeoff, though, any of those nagging synchronization issues that
142might not have shown with basic kernel threads will appear with a
143vengeance.
144
145In addition to the different levels of OS involvement in threads,
146different OSes (and different thread implementations for a particular
147OS) allocate CPU cycles to threads in different ways.
148
149Cooperative multitasking systems have running threads give up control
150if one of two things happen. If a thread calls a yield function, it
151gives up control. It also gives up control if the thread does
152something that would cause it to block, such as perform I/O. In a
153cooperative multitasking implementation, one thread can starve all the
154others for CPU time if it so chooses.
155
156Preemptive multitasking systems interrupt threads at regular intervals
157while the system decides which thread should run next. In a preemptive
158multitasking system, one thread usually won't monopolize the CPU.
159
160On some systems, there can be cooperative and preemptive threads
161running simultaneously. (Threads running with realtime priorities
162often behave cooperatively, for example, while threads running at
163normal priorities behave preemptively.)
164
165=head1 What kind of threads are perl threads?
166
167If you have experience with other thread implementations, you might
168find that things aren't quite what you expect. It's very important to
169remember when dealing with Perl threads that Perl Threads Are Not X
170Threads, for all values of X. They aren't POSIX threads, or
171DecThreads, or Java's Green threads, or Win32 threads. There are
172similarities, and the broad concepts are the same, but if you start
173looking for implementation details you're going to be either
174disappointed or confused. Possibly both.
175
176This is not to say that Perl threads are completely different from
177everything that's ever come before--they're not. Perl's threading
178model owes a lot to other thread models, especially POSIX. Just as
179Perl is not C, though, Perl threads are not POSIX threads. So if you
180find yourself looking for mutexes, or thread priorities, it's time to
181step back a bit and think about what you want to do and how Perl can
182do it.
183
184=head1 Threadsafe Modules
185
186The addition of threads has changed Perl's internals
187substantially. There are implications for people who write
188modules--especially modules with XS code or external libraries. While
189most modules won't encounter any problems, modules that aren't
190explicitly tagged as thread-safe should be tested before being used in
191production code.
192
193Not all modules that you might use are thread-safe, and you should
194always assume a module is unsafe unless the documentation says
195otherwise. This includes modules that are distributed as part of the
196core. Threads are a beta feature, and even some of the standard
197modules aren't thread-safe.
198
199If you're using a module that's not thread-safe for some reason, you
200can protect yourself by using semaphores and lots of programming
201discipline to control access to the module. Semaphores are covered
202later in the article. Perl Threads Are Different
203
204=head1 Thread Basics
205
206The core Thread module provides the basic functions you need to write
207threaded programs. In the following sections we'll cover the basics,
208showing you what you need to do to create a threaded program. After
209that, we'll go over some of the features of the Thread module that
210make threaded programming easier.
211
212=head2 Basic Thread Support
213
214Thread support is a Perl compile-time option-it's something that's
215turned on or off when Perl is built at your site, rather than when
216your programs are compiled. If your Perl wasn't compiled with thread
217support enabled, then any attempt to use threads will fail.
218
219Remember that the threading support in 5.005 is in beta release, and
220should be treated as such. You should expect that it may not function
221entirely properly, and the thread interface may well change some
222before it is a fully supported, production release. The beta version
223shouldn't be used for mission-critical projects. Having said that,
224threaded Perl is pretty nifty, and worth a look.
225
226Your programs can use the Config module to check whether threads are
227enabled. If your program can't run without them, you can say something
228like:
229
230 $Config{usethreads} or die "Recompile Perl with threads to run this program.";
231
232A possibly-threaded program using a possibly-threaded module might
233have code like this:
234
235 use Config;
236 use MyMod;
237
238 if ($Config{usethreads}) {
239 # We have threads
240 require MyMod_threaded;
241 import MyMod_threaded;
242 } else {
243 require MyMod_unthreaded;
244 import MyMod_unthreaded;
245 }
246
247Since code that runs both with and without threads is usually pretty
248messy, it's best to isolate the thread-specific code in its own
249module. In our example above, that's what MyMod_threaded is, and it's
250only imported if we're running on a threaded Perl.
251
252=head2 Creating Threads
253
254The Thread package provides the tools you need to create new
255threads. Like any other module, you need to tell Perl you want to use
256it; use Thread imports all the pieces you need to create basic
257threads.
258
259The simplest, straightforward way to create a thread is with new():
260
261 use Thread;
262
263 $thr = new Thread \&sub1;
264
265 sub sub1 {
266 print "In the thread\n";
267 }
268
269The new() method takes a reference to a subroutine and creates a new
270thread, which starts executing in the referenced subroutine. Control
271then passes both to the subroutine and the caller.
272
273If you need to, your program can pass parameters to the subroutine as
274part of the thread startup. Just include the list of parameters as
275part of the C<Thread::new> call, like this:
276
277 use Thread;
278 $Param3 = "foo";
279 $thr = new Thread \&sub1, "Param 1", "Param 2", $Param3;
280 $thr = new Thread \&sub1, @ParamList;
281 $thr = new Thread \&sub1, qw(Param1 Param2 $Param3);
282
283 sub sub1 {
284 my @InboundParameters = @_;
285 print "In the thread\n";
286 print "got parameters >", join("<>", @InboundParameters), "<\n";
287 }
288
289
290The subroutine runs like a normal Perl subroutine, and the call to new
291Thread returns whatever the subroutine returns.
292
293The last example illustrates another feature of threads. You can spawn
294off several threads using the same subroutine. Each thread executes
295the same subroutine, but in a separate thread with a separate
296environment and potentially separate arguments.
297
298The other way to spawn a new thread is with async(), which is a way to
299spin off a chunk of code like eval(), but into its own thread:
300
301 use Thread qw(async);
302
303 $LineCount = 0;
304
305 $thr = async {
306 while(<>) {$LineCount++}
307 print "Got $LineCount lines\n";
308 };
309
310 print "Waiting for the linecount to end\n";
311 $thr->join;
312 print "All done\n";
313
314You'll notice we did a use Thread qw(async) in that example. async is
315not exported by default, so if you want it, you'll either need to
316import it before you use it or fully qualify it as
317Thread::async. You'll also note that there's a semicolon after the
318closing brace. That's because async() treats the following block as an
319anonymous subroutine, so the semicolon is necessary.
320
321Like eval(), the code executes in the same context as it would if it
322weren't spun off. Since both the code inside and after the async start
323executing, you need to be careful with any shared resources. Locking
324and other synchronization techniques are covered later.
325
326=head2 Giving up control
327
328There are times when you may find it useful to have a thread
329explicitly give up the CPU to another thread. Your threading package
330might not support preemptive multitasking for threads, for example, or
331you may be doing something compute-intensive and want to make sure
332that the user-interface thread gets called frequently. Regardless,
333there are times that you might want a thread to give up the processor.
334
335Perl's threading package provides the yield() function that does
336this. yield() is pretty straightforward, and works like this:
337
338 use Thread qw(yield async);
339 async {
340 my $foo = 50;
341 while ($foo--) { print "first async\n" }
342 yield;
343 $foo = 50;
344 while ($foo--) { print "first async\n" }
345 };
346 async {
347 my $foo = 50;
348 while ($foo--) { print "second async\n" }
349 yield;
350 $foo = 50;
351 while ($foo--) { print "second async\n" }
352 };
353
354=head2 Waiting For A Thread To Exit
355
356Since threads are also subroutines, they can return values. To wait
357for a thread to exit and extract any scalars it might return, you can
358use the join() method.
359
360 use Thread;
361 $thr = new Thread \&sub1;
362
363 @ReturnData = $thr->join;
364 print "Thread returned @ReturnData";
365
366 sub sub1 { return "Fifty-six", "foo", 2; }
367
368In the example above, the join() method returns as soon as the thread
369ends. In addition to waiting for a thread to finish and gathering up
370any values that the thread might have returned, join() also performs
371any OS cleanup necessary for the thread. That cleanup might be
372important, especially for long-running programs that spawn lots of
373threads. If you don't want the return values and don't want to wait
374for the thread to finish, you should call the detach() method
375instead. detach() is covered later in the article.
376
377=head2 Errors In Threads
378
379So what happens when an error occurs in a thread? Any errors that
380could be caught with eval() are postponed until the thread is
381joined. If your program never joins, the errors appear when your
382program exits.
383
384Errors deferred until a join() can be caught with eval():
385
386 use Thread qw(async);
387 $thr = async {$b = 3/0}; # Divide by zero error
388 $foo = eval {$thr->join};
389 if ($@) {
390 print "died with error $@\n";
391 } else {
392 print "Hey, why aren't you dead?\n";
393 }
394
395eval() passes any results from the joined thread back unmodified, so
396if you want the return value of the thread, this is your only chance
397to get them.
398
399=head2 Ignoring A Thread
400
401join() does three things: it waits for a thread to exit, cleans up
402after it, and returns any data the thread may have produced. But what
403if you're not interested in the thread's return values, and you don't
404really care when the thread finishes? All you want is for the thread
405to get cleaned up after when it's done.
406
407In this case, you use the detach() method. Once a thread is detached,
408it'll run until it's finished, then Perl will clean up after it
409automatically.
410
411 use Thread;
412 $thr = new Thread \&sub1; # Spawn the thread
413
414 $thr->detach; # Now we officially don't care any more
415
416 sub sub1 {
417 $a = 0;
418 while (1) {
419 $a++;
420 print "\$a is $a\n";
421 sleep 1;
422 }
423 }
424
425
426Once a thread is detached, it may not be joined, and any output that
427it might have produced (if it was done and waiting for a join) is
428lost.
429
430=head1 Threads And Data
431
432Now that we've covered the basics of threads, it's time for our next
433topic: data. Threading introduces a couple of complications to data
434access that non-threaded programs never need to worry about.
435
436=head2 Shared And Unshared Data
437
438The single most important thing to remember when using threads is that
439all threads potentially have access to all the data anywhere in your
440program. While this is true with a nonthreaded Perl program as well,
441it's especially important to remember with a threaded program, since
442more than one thread can be accessing this data at once.
443
444Perl's scoping rules don't change because you're using threads. If a
445subroutine (or block, in the case of async()) could see a variable if
446you weren't running with threads, it can see it if you are. This is
447especially important for the subroutines that create, and makes C<my>
448variables even more important. Remember--if your variables aren't
449lexically scoped (declared with C<my>) you're probably sharing them
450between threads.
451
452=head2 Thread Pitfall: Races
453
454While threads bring a new set of useful tools, they also bring a
455number of pitfalls. One pitfall is the race condition:
456
457 use Thread;
458 $a = 1;
459 $thr1 = Thread->new(\&sub1);
460 $thr2 = Thread->new(\&sub2);
461
462 sleep 10;
463 print "$a\n";
464
465 sub sub1 { $foo = $a; $a = $foo + 1; }
466 sub sub2 { $bar = $a; $a = $bar + 1; }
467
468What do you think $a will be? The answer, unfortunately, is "it
469depends." Both sub1() and sub2() access the global variable $a, once
470to read and once to write. Depending on factors ranging from your
471thread implementation's scheduling algorithm to the phase of the moon,
472$a can be 2 or 3.
473
474Race conditions are caused by unsynchronized access to shared
475data. Without explicit synchronization, there's no way to be sure that
476nothing has happened to the shared data between the time you access it
477and the time you update it. Even this simple code fragment has the
478possibility of error:
479
480 use Thread qw(async);
481 $a = 2;
482 async{ $b = $a; $a = $b + 1; };
483 async{ $c = $a; $a = $c + 1; };
484
485Two threads both access $a. Each thread can potentially be interrupted
486at any point, or be executed in any order. At the end, $a could be 3
487or 4, and both $b and $c could be 2 or 3.
488
489Whenever your program accesses data or resources that can be accessed
490by other threads, you must take steps to coordinate access or risk
491data corruption and race conditions.
492
493=head2 Controlling access: lock()
494
495The lock() function takes a variable (or subroutine, but we'll get to
496that later) and puts a lock on it. No other thread may lock the
497variable until the locking thread exits the innermost block containing
498the lock. Using lock() is straightforward:
499
500 use Thread qw(async);
501 $a = 4;
502 $thr1 = async {
503 $foo = 12;
504 {
505 lock ($a); # Block until we get access to $a
506 $b = $a;
507 $a = $b * $foo;
508 }
509 print "\$foo was $foo\n";
510 };
511 $thr2 = async {
512 $bar = 7;
513 {
514 lock ($a); # Block until we can get access to $a
515 $c = $a;
516 $a = $c * $bar;
517 }
518 print "\$bar was $bar\n";
519 };
520 $thr1->join;
521 $thr2->join;
522 print "\$a is $a\n";
523
524lock() blocks the thread until the variable being locked is
525available. When lock() returns, your thread can be sure that no other
526thread can lock that variable until the innermost block containing the
527lock exits.
528
529It's important to note that locks don't prevent access to the variable
530in question, only lock attempts. This is in keeping with Perl's
531longstanding tradition of courteous programming, and the advisory file
532locking that flock() gives you. Locked subroutines behave differently,
533however. We'll cover that later in the article.
534
535You may lock arrays and hashes as well as scalars. Locking an array,
536though, will not block subsequent locks on array elements, just lock
537attempts on the array itself.
538
539Finally, locks are recursive, which means it's okay for a thread to
540lock a variable more than once. The lock will last until the outermost
541lock() on the variable goes out of scope.
542
543=head2 Thread Pitfall: Deadlocks
544
545Locks are a handy tool to synchronize access to data. Using them
546properly is the key to safe shared data. Unfortunately, locks aren't
547without their dangers. Consider the following code:
548
549 use Thread qw(async yield);
550 $a = 4;
551 $b = "foo";
552 async {
553 lock($a);
554 yield;
555 sleep 20;
556 lock ($b);
557 };
558 async {
559 lock($b);
560 yield;
561 sleep 20;
562 lock ($a);
563 };
564
565This program will probably hang until you kill it. The only way it
566won't hang is if one of the two async() routines acquires both locks
567first. A guaranteed-to-hang version is more complicated, but the
568principle is the same.
569
570The first thread spawned by async() will grab a lock on $a then, a
571second or two later, try to grab a lock on $b. Meanwhile, the second
572thread grabs a lock on $b, then later tries to grab a lock on $a. The
573second lock attempt for both threads will block, each waiting for the
574other to release its lock.
575
576This condition is called a deadlock, and it occurs whenever two or
577more threads are trying to get locks on resources that the others
578own. Each thread will block, waiting for the other to release a lock
579on a resource. That never happens, though, since the thread with the
580resource is itself waiting for a lock to be released.
581
582There are a number of ways to handle this sort of problem. The best
583way is to always have all threads acquire locks in the exact same
584order. If, for example, you lock variables $a, $b, and $c, always lock
585$a before $b, and $b before $c. It's also best to hold on to locks for
586as short a period of time to minimize the risks of deadlock.
587
588=head2 Queues: Passing Data Around
589
590A queue is a special thread-safe object that lets you put data in one
591end and take it out the other without having to worry about
592synchronization issues. They're pretty straightforward, and look like
593this:
594
595 use Thread qw(async);
596 use Thread::Queue;
597
598 my $DataQueue = new Thread::Queue;
599 $thr = async {
600 while ($DataElement = $DataQueue->dequeue) {
601 print "Popped $DataElement off the queue\n";
602 }
603 };
604
605 $DataQueue->enqueue(12);
606 $DataQueue->enqueue("A", "B", "C");
607 $DataQueue->enqueue(\$thr);
608 sleep 10;
609 $DataQueue->enqueue(undef);
610
611You create the queue with new Thread::Queue. Then you can add lists of
612scalars onto the end with enqueue(), and pop scalars off the front of
613it with dequeue(). A queue has no fixed size, and can grow as needed
614to hold everything pushed on to it.
615
616If a queue is empty, dequeue() blocks until another thread enqueues
617something. This makes queues ideal for event loops and other
618communications between threads.
619
620=head1 Threads And Code
621
622In addition to providing thread-safe access to data via locks and
623queues, threaded Perl also provides general-purpose semaphores for
624coarser synchronization than locks provide and thread-safe access to
625entire subroutines.
626
627=head2 Semaphores: Synchronizing Data Access
628
629Semaphores are a kind of generic locking mechanism. Unlike lock, which
630gets a lock on a particular scalar, Perl doesn't associate any
631particular thing with a semaphore so you can use them to control
632access to anything you like. In addition, semaphores can allow more
633than one thread to access a resource at once, though by default
634semaphores only allow one thread access at a time.
635
636=over 4
637
638=item Basic semaphores
639
640Semaphores have two methods, down and up. down decrements the resource
641count, while up increments it. down calls will block if the
642semaphore's current count would decrement below zero. This program
643gives a quick demonstration:
644
645 use Thread qw(yield);
646 use Thread::Semaphore;
647 my $semaphore = new Thread::Semaphore;
648 $GlobalVariable = 0;
649
650 $thr1 = new Thread \&sample_sub, 1;
651 $thr2 = new Thread \&sample_sub, 2;
652 $thr3 = new Thread \&sample_sub, 3;
653
654 sub sample_sub {
655 my $SubNumber = shift @_;
656 my $TryCount = 10;
657 my $LocalCopy;
658 sleep 1;
659 while ($TryCount--) {
660 $semaphore->down;
661 $LocalCopy = $GlobalVariable;
662 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
663 yield;
664 sleep 2;
665 $LocalCopy++;
666 $GlobalVariable = $LocalCopy;
667 $semaphore->up;
668 }
669 }
670
671The three invocations of the subroutine all operate in sync. The
672semaphore, though, makes sure that only one thread is accessing the
673global variable at once.
674
675=item Advanced Semaphores
676
677By default, semaphores behave like locks, letting only one thread
678down() them at a time. However, there are other uses for semaphores.
679
680Each semaphore has a counter attached to it. down() decrements the
681counter and up() increments the counter. By default, semaphores are
682created with the counter set to one, down() decrements by one, and
683up() increments by one. If down() attempts to decrement the counter
684below zero, it blocks until the counter is large enough. Note that
685while a semaphore can be created with a starting count of zero, any
686up() or down() always changes the counter by at least
687one. $semaphore->down(0) is the same as $semaphore->down(1).
688
689The question, of course, is why would you do something like this? Why
690create a semaphore with a starting count that's not one, or why
691decrement/increment it by more than one? The answer is resource
692availability. Many resources that you want to manage access for can be
693safely used by more than one thread at once.
694
695For example, let's take a GUI driven program. It has a semaphore that
696it uses to synchronize access to the display, so only one thread is
697ever drawing at once. Handy, but of course you don't want any thread
698to start drawing until things are properly set up. In this case, you
699can create a semaphore with a counter set to zero, and up it when
700things are ready for drawing.
701
702Semaphores with counters greater than one are also useful for
703establishing quotas. Say, for example, that you have a number of
704threads that can do I/O at once. You don't want all the threads
705reading or writing at once though, since that can potentially swamp
706your I/O channels, or deplete your process' quota of filehandles. You
707can use a semaphore initialized to the number of concurrent I/O
708requests (or open files) that you want at any one time, and have your
709threads quietly block and unblock themselves.
710
711Larger increments or decrements are handy in those cases where a
712thread needs to check out or return a number of resources at once.
713
714=back
715
716=head2 Attributes: Restricting Access To Subroutines
717
718In addition to synchronizing access to data or resources, you might
719find it useful to synchronize access to subroutines. You may be
720accessing a singular machine resource (perhaps a vector processor), or
721find it easier to serialize calls to a particular subroutine than to
722have a set of locks and semaphores.
723
724One of the additions to Perl 5.005 is subroutine attributes. The
725Thread package uses these to provide several flavors of
726serialization. It's important to remember that these attributes are
727used in the compilation phase of your program so you can't change a
728subroutine's behavior while your program is actually running.
729
730=head2 Subroutine Locks
731
732The basic subroutine lock looks like this:
733
734 sub test_sub :locked {
735 }
736
737This ensures that only one thread will be executing this subroutine at
738any one time. Once a thread calls this subroutine, any other thread
739that calls it will block until the thread in the subroutine exits
740it. A more elaborate example looks like this:
741
742 use Thread qw(yield);
743
744 new Thread \&thread_sub, 1;
745 new Thread \&thread_sub, 2;
746 new Thread \&thread_sub, 3;
747 new Thread \&thread_sub, 4;
748
749 sub sync_sub :locked {
750 my $CallingThread = shift @_;
751 print "In sync_sub for thread $CallingThread\n";
752 yield;
753 sleep 3;
754 print "Leaving sync_sub for thread $CallingThread\n";
755 }
756
757 sub thread_sub {
758 my $ThreadID = shift @_;
759 print "Thread $ThreadID calling sync_sub\n";
760 sync_sub($ThreadID);
761 print "$ThreadID is done with sync_sub\n";
762 }
763
764The C<locked> attribute tells perl to lock sync_sub(), and if you run
765this, you can see that only one thread is in it at any one time.
766
767=head2 Methods
768
769Locking an entire subroutine can sometimes be overkill, especially
770when dealing with Perl objects. When calling a method for an object,
771for example, you want to serialize calls to a method, so that only one
772thread will be in the subroutine for a particular object, but threads
773calling that subroutine for a different object aren't blocked. The
774method attribute indicates whether the subroutine is really a method.
775
776 use Thread;
777
778 sub tester {
779 my $thrnum = shift @_;
780 my $bar = new Foo;
781 foreach (1..10) {
782 print "$thrnum calling per_object\n";
783 $bar->per_object($thrnum);
784 print "$thrnum out of per_object\n";
785 yield;
786 print "$thrnum calling one_at_a_time\n";
787 $bar->one_at_a_time($thrnum);
788 print "$thrnum out of one_at_a_time\n";
789 yield;
790 }
791 }
792
793 foreach my $thrnum (1..10) {
794 new Thread \&tester, $thrnum;
795 }
796
797 package Foo;
798 sub new {
799 my $class = shift @_;
800 return bless [@_], $class;
801 }
802
803 sub per_object :locked :method {
804 my ($class, $thrnum) = @_;
805 print "In per_object for thread $thrnum\n";
806 yield;
807 sleep 2;
808 print "Exiting per_object for thread $thrnum\n";
809 }
810
811 sub one_at_a_time :locked {
812 my ($class, $thrnum) = @_;
813 print "In one_at_a_time for thread $thrnum\n";
814 yield;
815 sleep 2;
816 print "Exiting one_at_a_time for thread $thrnum\n";
817 }
818
819As you can see from the output (omitted for brevity; it's 800 lines)
820all the threads can be in per_object() simultaneously, but only one
821thread is ever in one_at_a_time() at once.
822
823=head2 Locking A Subroutine
824
825You can lock a subroutine as you would lock a variable. Subroutine locks
826work the same as specifying a C<locked> attribute for the subroutine,
827and block all access to the subroutine for other threads until the
828lock goes out of scope. When the subroutine isn't locked, any number
829of threads can be in it at once, and getting a lock on a subroutine
830doesn't affect threads already in the subroutine. Getting a lock on a
831subroutine looks like this:
832
833 lock(\&sub_to_lock);
834
835Simple enough. Unlike the C<locked> attribute, which is a compile time
836option, locking and unlocking a subroutine can be done at runtime at your
837discretion. There is some runtime penalty to using lock(\&sub) instead
838of the C<locked> attribute, so make sure you're choosing the proper
839method to do the locking.
840
841You'd choose lock(\&sub) when writing modules and code to run on both
842threaded and unthreaded Perl, especially for code that will run on
8435.004 or earlier Perls. In that case, it's useful to have subroutines
844that should be serialized lock themselves if they're running threaded,
845like so:
846
847 package Foo;
848 use Config;
849 $Running_Threaded = 0;
850
851 BEGIN { $Running_Threaded = $Config{'usethreads'} }
852
853 sub sub1 { lock(\&sub1) if $Running_Threaded }
854
855
856This way you can ensure single-threadedness regardless of which
857version of Perl you're running.
858
859=head1 General Thread Utility Routines
860
861We've covered the workhorse parts of Perl's threading package, and
862with these tools you should be well on your way to writing threaded
863code and packages. There are a few useful little pieces that didn't
864really fit in anyplace else.
865
866=head2 What Thread Am I In?
867
868The Thread->self method provides your program with a way to get an
869object representing the thread it's currently in. You can use this
870object in the same way as the ones returned from the thread creation.
871
872=head2 Thread IDs
873
874tid() is a thread object method that returns the thread ID of the
875thread the object represents. Thread IDs are integers, with the main
876thread in a program being 0. Currently Perl assigns a unique tid to
877every thread ever created in your program, assigning the first thread
878to be created a tid of 1, and increasing the tid by 1 for each new
879thread that's created.
880
881=head2 Are These Threads The Same?
882
883The equal() method takes two thread objects and returns true
884if the objects represent the same thread, and false if they don't.
885
886=head2 What Threads Are Running?
887
888Thread->list returns a list of thread objects, one for each thread
889that's currently running. Handy for a number of things, including
890cleaning up at the end of your program:
891
892 # Loop through all the threads
893 foreach $thr (Thread->list) {
894 # Don't join the main thread or ourselves
895 if ($thr->tid && !Thread::equal($thr, Thread->self)) {
896 $thr->join;
897 }
898 }
899
900The example above is just for illustration. It isn't strictly
901necessary to join all the threads you create, since Perl detaches all
902the threads before it exits.
903
904=head1 A Complete Example
905
906Confused yet? It's time for an example program to show some of the
907things we've covered. This program finds prime numbers using threads.
908
909 1 #!/usr/bin/perl -w
910 2 # prime-pthread, courtesy of Tom Christiansen
911 3
912 4 use strict;
913 5
914 6 use Thread;
915 7 use Thread::Queue;
916 8
917 9 my $stream = new Thread::Queue;
918 10 my $kid = new Thread(\&check_num, $stream, 2);
919 11
920 12 for my $i ( 3 .. 1000 ) {
921 13 $stream->enqueue($i);
922 14 }
923 15
924 16 $stream->enqueue(undef);
925 17 $kid->join();
926 18
927 19 sub check_num {
928 20 my ($upstream, $cur_prime) = @_;
929 21 my $kid;
930 22 my $downstream = new Thread::Queue;
931 23 while (my $num = $upstream->dequeue) {
932 24 next unless $num % $cur_prime;
933 25 if ($kid) {
934 26 $downstream->enqueue($num);
935 27 } else {
936 28 print "Found prime $num\n";
937 29 $kid = new Thread(\&check_num, $downstream, $num);
938 30 }
939 31 }
940 32 $downstream->enqueue(undef) if $kid;
941 33 $kid->join() if $kid;
942 34 }
943
944This program uses the pipeline model to generate prime numbers. Each
945thread in the pipeline has an input queue that feeds numbers to be
946checked, a prime number that it's responsible for, and an output queue
947that it funnels numbers that have failed the check into. If the thread
948has a number that's failed its check and there's no child thread, then
949the thread must have found a new prime number. In that case, a new
950child thread is created for that prime and stuck on the end of the
951pipeline.
952
953This probably sounds a bit more confusing than it really is, so lets
954go through this program piece by piece and see what it does. (For
955those of you who might be trying to remember exactly what a prime
956number is, it's a number that's only evenly divisible by itself and 1)
957
958The bulk of the work is done by the check_num() subroutine, which
959takes a reference to its input queue and a prime number that it's
960responsible for. After pulling in the input queue and the prime that
961the subroutine's checking (line 20), we create a new queue (line 22)
962and reserve a scalar for the thread that we're likely to create later
963(line 21).
964
965The while loop from lines 23 to line 31 grabs a scalar off the input
966queue and checks against the prime this thread is responsible
967for. Line 24 checks to see if there's a remainder when we modulo the
968number to be checked against our prime. If there is one, the number
969must not be evenly divisible by our prime, so we need to either pass
970it on to the next thread if we've created one (line 26) or create a
971new thread if we haven't.
972
973The new thread creation is line 29. We pass on to it a reference to
974the queue we've created, and the prime number we've found.
975
976Finally, once the loop terminates (because we got a 0 or undef in the
977queue, which serves as a note to die), we pass on the notice to our
978child and wait for it to exit if we've created a child (Lines 32 and
97937).
980
981Meanwhile, back in the main thread, we create a queue (line 9) and the
982initial child thread (line 10), and pre-seed it with the first prime:
9832. Then we queue all the numbers from 3 to 1000 for checking (lines
98412-14), then queue a die notice (line 16) and wait for the first child
985thread to terminate (line 17). Because a child won't die until its
986child has died, we know that we're done once we return from the join.
987
988That's how it works. It's pretty simple; as with many Perl programs,
989the explanation is much longer than the program.
990
991=head1 Conclusion
992
993A complete thread tutorial could fill a book (and has, many times),
994but this should get you well on your way. The final authority on how
995Perl's threads behave is the documentation bundled with the Perl
996distribution, but with what we've covered in this article, you should
997be well on your way to becoming a threaded Perl expert.
998
999=head1 Bibliography
1000
1001Here's a short bibliography courtesy of Jürgen Christoffel:
1002
1003=head2 Introductory Texts
1004
1005Birrell, Andrew D. An Introduction to Programming with
1006Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1007#35 online as
1008http://www.research.digital.com/SRC/staff/birrell/bib.html (highly
1009recommended)
1010
1011Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1012Guide to Concurrency, Communication, and
1013Multithreading. Prentice-Hall, 1996.
1014
1015Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1016Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1017introduction to threads).
1018
1019Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1020Hall, 1991, ISBN 0-13-590464-1.
1021
1022Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1023Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1024(covers POSIX threads).
1025
1026=head2 OS-Related References
1027
1028Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1029LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
10300-201-52739-1.
1031
1032Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
10331995, ISBN 0-13-219908-4 (great textbook).
1034
1035Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
10364th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1037
1038=head2 Other References
1039
1040Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1041ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1042
1043Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1044Collection on Virtually Shared Memory Architectures" in Memory
1045Management: Proc. of the International Workshop IWMM 92, St. Malo,
1046France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
10471992, ISBN 3540-55940-X (real-life thread applications).
1048
1049=head1 Acknowledgements
1050
1051Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1052Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1053Pritikin, and Alan Burlison, for their help in reality-checking and
1054polishing this article. Big thanks to Tom Christiansen for his rewrite
1055of the prime number generator.
1056
1057=head1 AUTHOR
1058
1059Dan Sugalski E<lt>[email protected]<gt>
1060
1061=head1 Copyrights
1062
1063This article originally appeared in The Perl Journal #10, and is
1064copyright 1998 The Perl Journal. It appears courtesy of Jon Orwant and
1065The Perl Journal. This document may be distributed under the same terms
1066as Perl itself.
1067
1068
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