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1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta charset="utf-8" />
5 <script src="../../list.js"></script>
6 <script src="../../page.js"></script>
7 <link type="text/css" rel="stylesheet" href="../../page.css" />
8 </head>
9 <body>
10 [page:Material] &rarr;
11
12 <h1>[name]</h1>
13
14 <div class="desc">A material for drawing geometries in a simple shaded (flat or wireframe) way.</div>
15 <div class="desc">The default will render as flat polygons. To draw the mesh as wireframe, simply set the 'wireframe' property to true.</div>
16
17
18 <h2>Constructor</h2>
19
20
21 <h3>[name]( [page:Object parameters] )</h3>
22
23 <div>parameters is an object with one or more properties defining the material's appearance.</div>
24 <div>
25 color — geometry color in hexadecimal. Default is 0xffffff.<br />
26 wireframe — render geometry as wireframe. Default is false.<br />
27 wireframeLinewidth — Line thickness. Default is 1.<br />
28 wireframeLinecap — Define appearance of line ends. Default is 'round'.<br />
29 wireframeLinejoin — Define appearance of line joints. Default is 'round'.<br />
30 shading — Define shading type. Default is THREE.SmoothShading.<br />
31 vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
32 fog — Define whether the material color is affected by global fog settings. Default is true.<br />
33 lightMap — Set light map. Default is null.<br />
34 specularMap — Set specular map. Default is null.<br />
35 envMap — Set env map. Default is null.<br />
36 skinning — Define whether the material uses skinning. Default is false.<br />
37 morphTargets — Define whether the material uses morphTargets. Default is false.
38 </div>
39
40 <h2>Properties</h2>
41
42 <h3>.[page:Integer color]</h3>
43 <div>Sets the color of the geometry. Default is 0xffffff.</div>
44
45 <h3>.[page:Boolean wireframe]</h3>
46 <div>Render geometry as wireframe. Default is false (i.e. render as flat polygons).</div>
47
48 <h3>.[page:Float wireframeLinewidth]</h3>
49 <div>Controls wireframe thickness. Default is 1.</div>
50 <div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div>
51
52 <h3>.[page:String wireframeLinecap]</h3>
53 <div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
54 <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
55
56 <h3>.[page:String wireframeLinejoin]</h3>
57 <div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
58 <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
59
60 <h3>.[page:String shading]</h3>
61 <div>Define shading type. Default is THREE.SmoothShading.</div>
62
63 <h3>.[page:Integer vertexColors]</h3>
64 <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
65 <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
66
67 <h3>.[page:Boolean fog]</h3>
68 <div>Define whether the material color is affected by global fog settings.</div>
69 <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
70
71 <h3>.[page:Texture lightMap]</h3>
72 <div>Set light map. Default is null.</div>
73
74 <h3>.[page:Texture specularMap]</h3>
75 <div>Set specular map. Default is null.</div>
76
77 <h3>.[page:TextureCube envMap]</h3>
78 <div>Set env map. Default is null.</div>
79
80 <h3>.[page:Boolean skinning]</h3>
81 <div>Define whether the material uses skinning. Default is false.</div>
82
83 <h3>.[page:Boolean morphTargets]</h3>
84 <div>Define whether the material uses morphTargets. Default is false.</div>
85
86 <h3>.[page:object map]</h3>
87 <div>
88 todo
89 </div>
90
91 <h3>.[page:number combine]</h3>
92 <div>
93 todo
94 </div>
95
96 <h3>.[page:number reflectivity]</h3>
97 <div>
98 todo
99 </div>
100
101 <h3>.[page:number refractionRatio]</h3>
102 <div>
103 todo
104 </div>
105
106 <h2>Methods</h2>
107
108 <h2>Source</h2>
109
110 [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
111 </body>
112</html>
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