source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/docs/api/materials/MeshDepthMaterial.html@ 28897

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1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta charset="utf-8" />
5 <script src="../../list.js"></script>
6 <script src="../../page.js"></script>
7 <link type="text/css" rel="stylesheet" href="../../page.css" />
8 </head>
9 <body>
10 [page:Material] &rarr;
11
12 <h1>[name]</h1>
13
14 <div class="desc">A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.</div>
15
16 <h2>Constructor</h2>
17
18
19 <h3>[name]([page:todo parameters])</h3>
20 <div>
21 parameters is an object with one or more properties defining the material's appearance.
22 </div>
23 <div>
24 wireframe -- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).<br/>
25 wireframeLinewidth -- Controls wireframe thickness. Default is 1.<br/>
26 </div>
27
28
29 <h2>Properties</h2>
30
31
32 <h3>.[page:boolean wireframe]</h3>
33 <div>Render geometry as wireframe. Default is false (i.e. render as smooth shaded).</div>
34
35 <h3>.[page:number wireframeLinewidth]</h3>
36 <div>
37 Controls wireframe thickness. Default is 1.<br/><br/>
38 Due to limitations in the ANGLE layer, on Windows platforms linewidth will always be 1 regardless of the set value.
39 </div>
40
41 <h2>Methods</h2>
42
43
44
45 <h2>Source</h2>
46
47 [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
48 </body>
49</html>
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