source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/docs/api/materials/ParticleSystemMaterial.html@ 28897

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1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta charset="utf-8" />
5 <script src="../../list.js"></script>
6 <script src="../../page.js"></script>
7 <link type="text/css" rel="stylesheet" href="../../page.css" />
8 </head>
9 <body>
10 [page:Material] &rarr;
11
12 <h1>[name]</h1>
13
14 <div class="desc">The default material used by [page:ParticleSystem particle] systems.</div>
15
16
17 <h2>Constructor</h2>
18
19 <h3>[name]( [page:Object parameters] )</h3>
20
21 <div>parameters is an object with one or more properties defining the material's appearance.</div>
22
23 <div>
24 color — Particle color in hexadecimal. Default is 0xffffff.<br />
25 map — a [page:Texture texture]. Default is null. // TODO: specify what is its purpose<br />
26 size — Define size of particles. Default is 1.0.<br />
27 sizeAttenuation — Enable/disable size attenuation with distance.<br />
28 vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
29 fog — Define whether the material color is affected by global fog settings. Default is true.
30 </div>
31
32 <h2>Properties</h2>
33
34 <h3>.[page:Number color]</h3>
35
36 <div>Sets the color of the particles. Default is 0xffffff.</div>
37
38 <h3>.[page:Texture map]</h3>
39
40 <div>Sets the color of the particles using data from a texture (?).</div>
41
42 <h3>.[page:Number size]</h3>
43
44 <div>Sets the size of the particles. Default is 1.0.</div>
45
46 <h3>.[page:Boolean sizeAttenuation]</h3>
47
48 <div>Specify whether particles' size will get smaller with the distance. Default is true.</div>
49
50 <h3>.[page:Boolean vertexColors]</h3>
51
52 <h3>.[page:Boolean fog]</h3>
53 <div>Define whether the material color is affected by global fog settings.</div>
54 <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
55
56
57 <h2>Methods</h2>
58
59 <h2>Source</h2>
60
61 [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
62 </body>
63</html>
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