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1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta charset="utf-8" />
5 <script src="../../list.js"></script>
6 <script src="../../page.js"></script>
7 <link type="text/css" rel="stylesheet" href="../../page.css" />
8 </head>
9 <body>
10 <h1>[name]</h1>
11
12 <div class="desc">Represents a spline.</div>
13
14
15 <h2>Constructor</h2>
16
17
18 <h3>[name]( [page:Array points] )</h3>
19
20 <div>Initialises the spline with *points*, which are the places through which the spline will go.</div>
21
22
23 <h2>Properties</h2>
24
25 <h3>.[page:Array points]</h3>
26
27
28 <h2>Methods</h2>
29
30 <h3>.initFromArray( [page:Array a] )</h3>
31 <div>
32 a — array of triplets containing x, y, z coordinates<br />
33 </div>
34 <div>Initialises using the data in the array as a series of points. Each value in *a* must be another array with three values, where a[n] is v, the value for the *nth* point, and v[0], v[1] and v[2] are the x, y and z coordinates of that point n, respectively.
35 </div>
36
37 <h3>.getPoint( [page:Integer k] )</h3>
38 <div>
39 k — point index
40 </div>
41 <div>Return the interpolated point at *k*.</div>
42
43 <h3>.getControlPointsArray( )</h3>
44 <div>Returns an array with triplets of x, y, z coordinates that correspond to the current control points.
45 </div>
46
47 <h3>.getLength( [page:Integer nSubDivisions] )</h3>
48 <div>
49 nSubDivisions — number of subdivisions between control points. Default is *100*.
50 </div>
51 <div>Returns the length of the spline when using nSubDivisions.</div>
52
53 <h3>.reparametrizeByArcLength( [page:Float samplingCoef] )</h3>
54 <div>
55 samplingCoef — how many intermediate values to use between spline points
56 </div>
57 <div>Modifies the spline so that it looks similar to the original but has its points distributed in such way that moving along the spline it's done at a more or less constant speed. The points should also appear more uniformly spread along the curve.</div>
58 <div>This is done by resampling the original spline, with the density of sampling controlled by *samplingCoef*. Here it's interesting to note that denser sampling is not necessarily better: if sampling is too high, you may get weird kinks in curvature.</div>
59
60 <h2>Source</h2>
61
62 [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
63 </body>
64</html>
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