1 | /**
|
---|
2 | * @author mrdoob / http://mrdoob.com/
|
---|
3 | * @author supereggbert / http://www.paulbrunt.co.uk/
|
---|
4 | * @author julianwa / https://github.com/julianwa
|
---|
5 | */
|
---|
6 |
|
---|
7 | THREE.Projector = function () {
|
---|
8 |
|
---|
9 | var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
|
---|
10 | _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
|
---|
11 | _face, _face3Count, _face3Pool = [], _face3PoolLength = 0,
|
---|
12 | _line, _lineCount, _linePool = [], _linePoolLength = 0,
|
---|
13 | _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,
|
---|
14 |
|
---|
15 | _renderData = { objects: [], sprites: [], lights: [], elements: [] },
|
---|
16 |
|
---|
17 | _vA = new THREE.Vector3(),
|
---|
18 | _vB = new THREE.Vector3(),
|
---|
19 | _vC = new THREE.Vector3(),
|
---|
20 |
|
---|
21 | _vector3 = new THREE.Vector3(),
|
---|
22 | _vector4 = new THREE.Vector4(),
|
---|
23 |
|
---|
24 | _clipBox = new THREE.Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) ),
|
---|
25 | _boundingBox = new THREE.Box3(),
|
---|
26 | _points3 = new Array( 3 ),
|
---|
27 | _points4 = new Array( 4 ),
|
---|
28 |
|
---|
29 | _viewMatrix = new THREE.Matrix4(),
|
---|
30 | _viewProjectionMatrix = new THREE.Matrix4(),
|
---|
31 |
|
---|
32 | _modelMatrix,
|
---|
33 | _modelViewProjectionMatrix = new THREE.Matrix4(),
|
---|
34 |
|
---|
35 | _normalMatrix = new THREE.Matrix3(),
|
---|
36 | _normalViewMatrix = new THREE.Matrix3(),
|
---|
37 |
|
---|
38 | _centroid = new THREE.Vector3(),
|
---|
39 |
|
---|
40 | _frustum = new THREE.Frustum(),
|
---|
41 |
|
---|
42 | _clippedVertex1PositionScreen = new THREE.Vector4(),
|
---|
43 | _clippedVertex2PositionScreen = new THREE.Vector4();
|
---|
44 |
|
---|
45 | this.projectVector = function ( vector, camera ) {
|
---|
46 |
|
---|
47 | camera.matrixWorldInverse.getInverse( camera.matrixWorld );
|
---|
48 |
|
---|
49 | _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
---|
50 |
|
---|
51 | return vector.applyProjection( _viewProjectionMatrix );
|
---|
52 |
|
---|
53 | };
|
---|
54 |
|
---|
55 | this.unprojectVector = function () {
|
---|
56 |
|
---|
57 | var projectionMatrixInverse = new THREE.Matrix4();
|
---|
58 |
|
---|
59 | return function ( vector, camera ) {
|
---|
60 |
|
---|
61 | projectionMatrixInverse.getInverse( camera.projectionMatrix );
|
---|
62 | _viewProjectionMatrix.multiplyMatrices( camera.matrixWorld, projectionMatrixInverse );
|
---|
63 |
|
---|
64 | return vector.applyProjection( _viewProjectionMatrix );
|
---|
65 |
|
---|
66 | };
|
---|
67 |
|
---|
68 | }();
|
---|
69 |
|
---|
70 | this.pickingRay = function ( vector, camera ) {
|
---|
71 |
|
---|
72 | // set two vectors with opposing z values
|
---|
73 | vector.z = -1.0;
|
---|
74 | var end = new THREE.Vector3( vector.x, vector.y, 1.0 );
|
---|
75 |
|
---|
76 | this.unprojectVector( vector, camera );
|
---|
77 | this.unprojectVector( end, camera );
|
---|
78 |
|
---|
79 | // find direction from vector to end
|
---|
80 | end.sub( vector ).normalize();
|
---|
81 |
|
---|
82 | return new THREE.Raycaster( vector, end );
|
---|
83 |
|
---|
84 | };
|
---|
85 |
|
---|
86 | var getObject = function ( object ) {
|
---|
87 |
|
---|
88 | _object = getNextObjectInPool();
|
---|
89 | _object.id = object.id;
|
---|
90 | _object.object = object;
|
---|
91 |
|
---|
92 | if ( object.renderDepth !== null ) {
|
---|
93 |
|
---|
94 | _object.z = object.renderDepth;
|
---|
95 |
|
---|
96 | } else {
|
---|
97 |
|
---|
98 | _vector3.setFromMatrixPosition( object.matrixWorld );
|
---|
99 | _vector3.applyProjection( _viewProjectionMatrix );
|
---|
100 | _object.z = _vector3.z;
|
---|
101 |
|
---|
102 | }
|
---|
103 |
|
---|
104 | return _object;
|
---|
105 |
|
---|
106 | };
|
---|
107 |
|
---|
108 | var projectVertex = function ( vertex ) {
|
---|
109 |
|
---|
110 | var position = vertex.position;
|
---|
111 | var positionWorld = vertex.positionWorld;
|
---|
112 | var positionScreen = vertex.positionScreen;
|
---|
113 |
|
---|
114 | positionWorld.copy( position ).applyMatrix4( _modelMatrix );
|
---|
115 | positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
|
---|
116 |
|
---|
117 | var invW = 1 / positionScreen.w;
|
---|
118 |
|
---|
119 | positionScreen.x *= invW;
|
---|
120 | positionScreen.y *= invW;
|
---|
121 | positionScreen.z *= invW;
|
---|
122 |
|
---|
123 | vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 &&
|
---|
124 | positionScreen.y >= -1 && positionScreen.y <= 1 &&
|
---|
125 | positionScreen.z >= -1 && positionScreen.z <= 1;
|
---|
126 |
|
---|
127 | };
|
---|
128 |
|
---|
129 | var projectObject = function ( object ) {
|
---|
130 |
|
---|
131 | if ( object.visible === false ) return;
|
---|
132 |
|
---|
133 | if ( object instanceof THREE.Light ) {
|
---|
134 |
|
---|
135 | _renderData.lights.push( object );
|
---|
136 |
|
---|
137 | } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) {
|
---|
138 |
|
---|
139 | if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
|
---|
140 |
|
---|
141 | _renderData.objects.push( getObject( object ) );
|
---|
142 |
|
---|
143 | }
|
---|
144 |
|
---|
145 | } else if ( object instanceof THREE.Sprite ) {
|
---|
146 |
|
---|
147 | _renderData.sprites.push( getObject( object ) );
|
---|
148 |
|
---|
149 | }
|
---|
150 |
|
---|
151 | for ( var i = 0, l = object.children.length; i < l; i ++ ) {
|
---|
152 |
|
---|
153 | projectObject( object.children[ i ] );
|
---|
154 |
|
---|
155 | }
|
---|
156 |
|
---|
157 | };
|
---|
158 |
|
---|
159 | var projectGraph = function ( root, sortObjects ) {
|
---|
160 |
|
---|
161 | _objectCount = 0;
|
---|
162 |
|
---|
163 | _renderData.objects.length = 0;
|
---|
164 | _renderData.sprites.length = 0;
|
---|
165 | _renderData.lights.length = 0;
|
---|
166 |
|
---|
167 | projectObject( root );
|
---|
168 |
|
---|
169 | if ( sortObjects === true ) {
|
---|
170 |
|
---|
171 | _renderData.objects.sort( painterSort );
|
---|
172 |
|
---|
173 | }
|
---|
174 |
|
---|
175 | };
|
---|
176 |
|
---|
177 | this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
|
---|
178 |
|
---|
179 | var visible = false,
|
---|
180 | object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
|
---|
181 | v1, v2, v3, v4, isFaceMaterial, objectMaterials;
|
---|
182 |
|
---|
183 | _face3Count = 0;
|
---|
184 | _lineCount = 0;
|
---|
185 | _spriteCount = 0;
|
---|
186 |
|
---|
187 | _renderData.elements.length = 0;
|
---|
188 |
|
---|
189 | if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
|
---|
190 | if ( camera.parent === undefined ) camera.updateMatrixWorld();
|
---|
191 |
|
---|
192 | _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
|
---|
193 | _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
|
---|
194 |
|
---|
195 | _normalViewMatrix.getNormalMatrix( _viewMatrix );
|
---|
196 |
|
---|
197 | _frustum.setFromMatrix( _viewProjectionMatrix );
|
---|
198 |
|
---|
199 | projectGraph( scene, sortObjects );
|
---|
200 |
|
---|
201 | for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
|
---|
202 |
|
---|
203 | object = _renderData.objects[ o ].object;
|
---|
204 |
|
---|
205 | _modelMatrix = object.matrixWorld;
|
---|
206 |
|
---|
207 | _vertexCount = 0;
|
---|
208 |
|
---|
209 | if ( object instanceof THREE.Mesh ) {
|
---|
210 |
|
---|
211 | geometry = object.geometry;
|
---|
212 |
|
---|
213 | vertices = geometry.vertices;
|
---|
214 | faces = geometry.faces;
|
---|
215 | faceVertexUvs = geometry.faceVertexUvs;
|
---|
216 |
|
---|
217 | _normalMatrix.getNormalMatrix( _modelMatrix );
|
---|
218 |
|
---|
219 | isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
|
---|
220 | objectMaterials = isFaceMaterial === true ? object.material : null;
|
---|
221 |
|
---|
222 | for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
|
---|
223 |
|
---|
224 | _vertex = getNextVertexInPool();
|
---|
225 | _vertex.position.copy( vertices[ v ] );
|
---|
226 |
|
---|
227 | projectVertex( _vertex );
|
---|
228 |
|
---|
229 | }
|
---|
230 |
|
---|
231 | for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
|
---|
232 |
|
---|
233 | face = faces[ f ];
|
---|
234 |
|
---|
235 | var material = isFaceMaterial === true
|
---|
236 | ? objectMaterials.materials[ face.materialIndex ]
|
---|
237 | : object.material;
|
---|
238 |
|
---|
239 | if ( material === undefined ) continue;
|
---|
240 |
|
---|
241 | var side = material.side;
|
---|
242 |
|
---|
243 | v1 = _vertexPool[ face.a ];
|
---|
244 | v2 = _vertexPool[ face.b ];
|
---|
245 | v3 = _vertexPool[ face.c ];
|
---|
246 |
|
---|
247 | if ( material.morphTargets === true ) {
|
---|
248 |
|
---|
249 | var morphTargets = geometry.morphTargets;
|
---|
250 | var morphInfluences = object.morphTargetInfluences;
|
---|
251 |
|
---|
252 | var v1p = v1.position;
|
---|
253 | var v2p = v2.position;
|
---|
254 | var v3p = v3.position;
|
---|
255 |
|
---|
256 | _vA.set( 0, 0, 0 );
|
---|
257 | _vB.set( 0, 0, 0 );
|
---|
258 | _vC.set( 0, 0, 0 );
|
---|
259 |
|
---|
260 | for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
|
---|
261 |
|
---|
262 | var influence = morphInfluences[ t ];
|
---|
263 |
|
---|
264 | if ( influence === 0 ) continue;
|
---|
265 |
|
---|
266 | var targets = morphTargets[ t ].vertices;
|
---|
267 |
|
---|
268 | _vA.x += ( targets[ face.a ].x - v1p.x ) * influence;
|
---|
269 | _vA.y += ( targets[ face.a ].y - v1p.y ) * influence;
|
---|
270 | _vA.z += ( targets[ face.a ].z - v1p.z ) * influence;
|
---|
271 |
|
---|
272 | _vB.x += ( targets[ face.b ].x - v2p.x ) * influence;
|
---|
273 | _vB.y += ( targets[ face.b ].y - v2p.y ) * influence;
|
---|
274 | _vB.z += ( targets[ face.b ].z - v2p.z ) * influence;
|
---|
275 |
|
---|
276 | _vC.x += ( targets[ face.c ].x - v3p.x ) * influence;
|
---|
277 | _vC.y += ( targets[ face.c ].y - v3p.y ) * influence;
|
---|
278 | _vC.z += ( targets[ face.c ].z - v3p.z ) * influence;
|
---|
279 |
|
---|
280 | }
|
---|
281 |
|
---|
282 | v1.position.add( _vA );
|
---|
283 | v2.position.add( _vB );
|
---|
284 | v3.position.add( _vC );
|
---|
285 |
|
---|
286 | projectVertex( v1 );
|
---|
287 | projectVertex( v2 );
|
---|
288 | projectVertex( v3 );
|
---|
289 |
|
---|
290 | }
|
---|
291 |
|
---|
292 | _points3[ 0 ] = v1.positionScreen;
|
---|
293 | _points3[ 1 ] = v2.positionScreen;
|
---|
294 | _points3[ 2 ] = v3.positionScreen;
|
---|
295 |
|
---|
296 | if ( v1.visible === true || v2.visible === true || v3.visible === true ||
|
---|
297 | _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
|
---|
298 |
|
---|
299 | visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) *
|
---|
300 | ( v2.positionScreen.y - v1.positionScreen.y ) -
|
---|
301 | ( v3.positionScreen.y - v1.positionScreen.y ) *
|
---|
302 | ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
|
---|
303 |
|
---|
304 | if ( side === THREE.DoubleSide || visible === ( side === THREE.FrontSide ) ) {
|
---|
305 |
|
---|
306 | _face = getNextFace3InPool();
|
---|
307 |
|
---|
308 | _face.id = object.id;
|
---|
309 | _face.v1.copy( v1 );
|
---|
310 | _face.v2.copy( v2 );
|
---|
311 | _face.v3.copy( v3 );
|
---|
312 |
|
---|
313 | } else {
|
---|
314 |
|
---|
315 | continue;
|
---|
316 |
|
---|
317 | }
|
---|
318 |
|
---|
319 | } else {
|
---|
320 |
|
---|
321 | continue;
|
---|
322 |
|
---|
323 | }
|
---|
324 |
|
---|
325 | _face.normalModel.copy( face.normal );
|
---|
326 |
|
---|
327 | if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
|
---|
328 |
|
---|
329 | _face.normalModel.negate();
|
---|
330 |
|
---|
331 | }
|
---|
332 |
|
---|
333 | _face.normalModel.applyMatrix3( _normalMatrix ).normalize();
|
---|
334 |
|
---|
335 | _face.normalModelView.copy( _face.normalModel ).applyMatrix3( _normalViewMatrix );
|
---|
336 |
|
---|
337 | _face.centroidModel.copy( face.centroid ).applyMatrix4( _modelMatrix );
|
---|
338 |
|
---|
339 | faceVertexNormals = face.vertexNormals;
|
---|
340 |
|
---|
341 | for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
|
---|
342 |
|
---|
343 | var normalModel = _face.vertexNormalsModel[ n ];
|
---|
344 | normalModel.copy( faceVertexNormals[ n ] );
|
---|
345 |
|
---|
346 | if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
|
---|
347 |
|
---|
348 | normalModel.negate();
|
---|
349 |
|
---|
350 | }
|
---|
351 |
|
---|
352 | normalModel.applyMatrix3( _normalMatrix ).normalize();
|
---|
353 |
|
---|
354 | var normalModelView = _face.vertexNormalsModelView[ n ];
|
---|
355 | normalModelView.copy( normalModel ).applyMatrix3( _normalViewMatrix );
|
---|
356 |
|
---|
357 | }
|
---|
358 |
|
---|
359 | _face.vertexNormalsLength = faceVertexNormals.length;
|
---|
360 |
|
---|
361 | for ( var c = 0, cl = Math.min( faceVertexUvs.length, 3 ); c < cl; c ++ ) {
|
---|
362 |
|
---|
363 | uvs = faceVertexUvs[ c ][ f ];
|
---|
364 |
|
---|
365 | if ( uvs === undefined ) continue;
|
---|
366 |
|
---|
367 | for ( var u = 0, ul = uvs.length; u < ul; u ++ ) {
|
---|
368 |
|
---|
369 | _face.uvs[ c ][ u ] = uvs[ u ];
|
---|
370 |
|
---|
371 | }
|
---|
372 |
|
---|
373 | }
|
---|
374 |
|
---|
375 | _face.color = face.color;
|
---|
376 | _face.material = material;
|
---|
377 |
|
---|
378 | _centroid.copy( _face.centroidModel ).applyProjection( _viewProjectionMatrix );
|
---|
379 |
|
---|
380 | _face.z = _centroid.z;
|
---|
381 |
|
---|
382 | _renderData.elements.push( _face );
|
---|
383 |
|
---|
384 | }
|
---|
385 |
|
---|
386 | } else if ( object instanceof THREE.Line ) {
|
---|
387 |
|
---|
388 | _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
|
---|
389 |
|
---|
390 | vertices = object.geometry.vertices;
|
---|
391 |
|
---|
392 | v1 = getNextVertexInPool();
|
---|
393 | v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
|
---|
394 |
|
---|
395 | // Handle LineStrip and LinePieces
|
---|
396 | var step = object.type === THREE.LinePieces ? 2 : 1;
|
---|
397 |
|
---|
398 | for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
|
---|
399 |
|
---|
400 | v1 = getNextVertexInPool();
|
---|
401 | v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
|
---|
402 |
|
---|
403 | if ( ( v + 1 ) % step > 0 ) continue;
|
---|
404 |
|
---|
405 | v2 = _vertexPool[ _vertexCount - 2 ];
|
---|
406 |
|
---|
407 | _clippedVertex1PositionScreen.copy( v1.positionScreen );
|
---|
408 | _clippedVertex2PositionScreen.copy( v2.positionScreen );
|
---|
409 |
|
---|
410 | if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {
|
---|
411 |
|
---|
412 | // Perform the perspective divide
|
---|
413 | _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
|
---|
414 | _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
|
---|
415 |
|
---|
416 | _line = getNextLineInPool();
|
---|
417 |
|
---|
418 | _line.id = object.id;
|
---|
419 | _line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
|
---|
420 | _line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
|
---|
421 |
|
---|
422 | _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
|
---|
423 |
|
---|
424 | _line.material = object.material;
|
---|
425 |
|
---|
426 | if ( object.material.vertexColors === THREE.VertexColors ) {
|
---|
427 |
|
---|
428 | _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
|
---|
429 | _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
|
---|
430 |
|
---|
431 | }
|
---|
432 |
|
---|
433 | _renderData.elements.push( _line );
|
---|
434 |
|
---|
435 | }
|
---|
436 |
|
---|
437 | }
|
---|
438 |
|
---|
439 | }
|
---|
440 |
|
---|
441 | }
|
---|
442 |
|
---|
443 | for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
|
---|
444 |
|
---|
445 | object = _renderData.sprites[ o ].object;
|
---|
446 |
|
---|
447 | _modelMatrix = object.matrixWorld;
|
---|
448 |
|
---|
449 | _vector4.set( _modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1 );
|
---|
450 | _vector4.applyMatrix4( _viewProjectionMatrix );
|
---|
451 |
|
---|
452 | var invW = 1 / _vector4.w;
|
---|
453 |
|
---|
454 | _vector4.z *= invW;
|
---|
455 |
|
---|
456 | if ( _vector4.z >= -1 && _vector4.z <= 1 ) {
|
---|
457 |
|
---|
458 | _sprite = getNextSpriteInPool();
|
---|
459 | _sprite.id = object.id;
|
---|
460 | _sprite.x = _vector4.x * invW;
|
---|
461 | _sprite.y = _vector4.y * invW;
|
---|
462 | _sprite.z = _vector4.z;
|
---|
463 | _sprite.object = object;
|
---|
464 |
|
---|
465 | _sprite.rotation = object.rotation;
|
---|
466 |
|
---|
467 | _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) );
|
---|
468 | _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) );
|
---|
469 |
|
---|
470 | _sprite.material = object.material;
|
---|
471 |
|
---|
472 | _renderData.elements.push( _sprite );
|
---|
473 |
|
---|
474 | }
|
---|
475 |
|
---|
476 | }
|
---|
477 |
|
---|
478 | if ( sortElements === true ) _renderData.elements.sort( painterSort );
|
---|
479 |
|
---|
480 | return _renderData;
|
---|
481 |
|
---|
482 | };
|
---|
483 |
|
---|
484 | // Pools
|
---|
485 |
|
---|
486 | function getNextObjectInPool() {
|
---|
487 |
|
---|
488 | if ( _objectCount === _objectPoolLength ) {
|
---|
489 |
|
---|
490 | var object = new THREE.RenderableObject();
|
---|
491 | _objectPool.push( object );
|
---|
492 | _objectPoolLength ++;
|
---|
493 | _objectCount ++;
|
---|
494 | return object;
|
---|
495 |
|
---|
496 | }
|
---|
497 |
|
---|
498 | return _objectPool[ _objectCount ++ ];
|
---|
499 |
|
---|
500 | }
|
---|
501 |
|
---|
502 | function getNextVertexInPool() {
|
---|
503 |
|
---|
504 | if ( _vertexCount === _vertexPoolLength ) {
|
---|
505 |
|
---|
506 | var vertex = new THREE.RenderableVertex();
|
---|
507 | _vertexPool.push( vertex );
|
---|
508 | _vertexPoolLength ++;
|
---|
509 | _vertexCount ++;
|
---|
510 | return vertex;
|
---|
511 |
|
---|
512 | }
|
---|
513 |
|
---|
514 | return _vertexPool[ _vertexCount ++ ];
|
---|
515 |
|
---|
516 | }
|
---|
517 |
|
---|
518 | function getNextFace3InPool() {
|
---|
519 |
|
---|
520 | if ( _face3Count === _face3PoolLength ) {
|
---|
521 |
|
---|
522 | var face = new THREE.RenderableFace3();
|
---|
523 | _face3Pool.push( face );
|
---|
524 | _face3PoolLength ++;
|
---|
525 | _face3Count ++;
|
---|
526 | return face;
|
---|
527 |
|
---|
528 | }
|
---|
529 |
|
---|
530 | return _face3Pool[ _face3Count ++ ];
|
---|
531 |
|
---|
532 |
|
---|
533 | }
|
---|
534 |
|
---|
535 | function getNextLineInPool() {
|
---|
536 |
|
---|
537 | if ( _lineCount === _linePoolLength ) {
|
---|
538 |
|
---|
539 | var line = new THREE.RenderableLine();
|
---|
540 | _linePool.push( line );
|
---|
541 | _linePoolLength ++;
|
---|
542 | _lineCount ++
|
---|
543 | return line;
|
---|
544 |
|
---|
545 | }
|
---|
546 |
|
---|
547 | return _linePool[ _lineCount ++ ];
|
---|
548 |
|
---|
549 | }
|
---|
550 |
|
---|
551 | function getNextSpriteInPool() {
|
---|
552 |
|
---|
553 | if ( _spriteCount === _spritePoolLength ) {
|
---|
554 |
|
---|
555 | var sprite = new THREE.RenderableSprite();
|
---|
556 | _spritePool.push( sprite );
|
---|
557 | _spritePoolLength ++;
|
---|
558 | _spriteCount ++
|
---|
559 | return sprite;
|
---|
560 |
|
---|
561 | }
|
---|
562 |
|
---|
563 | return _spritePool[ _spriteCount ++ ];
|
---|
564 |
|
---|
565 | }
|
---|
566 |
|
---|
567 | //
|
---|
568 |
|
---|
569 | function painterSort( a, b ) {
|
---|
570 |
|
---|
571 | if ( a.z !== b.z ) {
|
---|
572 |
|
---|
573 | return b.z - a.z;
|
---|
574 |
|
---|
575 | } else if ( a.id !== b.id ) {
|
---|
576 |
|
---|
577 | return a.id - b.id;
|
---|
578 |
|
---|
579 | } else {
|
---|
580 |
|
---|
581 | return 0;
|
---|
582 |
|
---|
583 | }
|
---|
584 |
|
---|
585 | }
|
---|
586 |
|
---|
587 | function clipLine( s1, s2 ) {
|
---|
588 |
|
---|
589 | var alpha1 = 0, alpha2 = 1,
|
---|
590 |
|
---|
591 | // Calculate the boundary coordinate of each vertex for the near and far clip planes,
|
---|
592 | // Z = -1 and Z = +1, respectively.
|
---|
593 | bc1near = s1.z + s1.w,
|
---|
594 | bc2near = s2.z + s2.w,
|
---|
595 | bc1far = - s1.z + s1.w,
|
---|
596 | bc2far = - s2.z + s2.w;
|
---|
597 |
|
---|
598 | if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
|
---|
599 |
|
---|
600 | // Both vertices lie entirely within all clip planes.
|
---|
601 | return true;
|
---|
602 |
|
---|
603 | } else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
|
---|
604 |
|
---|
605 | // Both vertices lie entirely outside one of the clip planes.
|
---|
606 | return false;
|
---|
607 |
|
---|
608 | } else {
|
---|
609 |
|
---|
610 | // The line segment spans at least one clip plane.
|
---|
611 |
|
---|
612 | if ( bc1near < 0 ) {
|
---|
613 |
|
---|
614 | // v1 lies outside the near plane, v2 inside
|
---|
615 | alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
|
---|
616 |
|
---|
617 | } else if ( bc2near < 0 ) {
|
---|
618 |
|
---|
619 | // v2 lies outside the near plane, v1 inside
|
---|
620 | alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
|
---|
621 |
|
---|
622 | }
|
---|
623 |
|
---|
624 | if ( bc1far < 0 ) {
|
---|
625 |
|
---|
626 | // v1 lies outside the far plane, v2 inside
|
---|
627 | alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
|
---|
628 |
|
---|
629 | } else if ( bc2far < 0 ) {
|
---|
630 |
|
---|
631 | // v2 lies outside the far plane, v2 inside
|
---|
632 | alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
|
---|
633 |
|
---|
634 | }
|
---|
635 |
|
---|
636 | if ( alpha2 < alpha1 ) {
|
---|
637 |
|
---|
638 | // The line segment spans two boundaries, but is outside both of them.
|
---|
639 | // (This can't happen when we're only clipping against just near/far but good
|
---|
640 | // to leave the check here for future usage if other clip planes are added.)
|
---|
641 | return false;
|
---|
642 |
|
---|
643 | } else {
|
---|
644 |
|
---|
645 | // Update the s1 and s2 vertices to match the clipped line segment.
|
---|
646 | s1.lerp( s2, alpha1 );
|
---|
647 | s2.lerp( s1, 1 - alpha2 );
|
---|
648 |
|
---|
649 | return true;
|
---|
650 |
|
---|
651 | }
|
---|
652 |
|
---|
653 | }
|
---|
654 |
|
---|
655 | }
|
---|
656 |
|
---|
657 | };
|
---|