/** * @author mrdoob / http://mrdoob.com/ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as */ THREE.CubeGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { THREE.Geometry.call( this ); var scope = this; this.width = width; this.height = height; this.depth = depth; this.widthSegments = widthSegments || 1; this.heightSegments = heightSegments || 1; this.depthSegments = depthSegments || 1; var width_half = this.width / 2; var height_half = this.height / 2; var depth_half = this.depth / 2; buildPlane( 'z', 'y', - 1, - 1, this.depth, this.height, width_half, 0 ); // px buildPlane( 'z', 'y', 1, - 1, this.depth, this.height, - width_half, 1 ); // nx buildPlane( 'x', 'z', 1, 1, this.width, this.depth, height_half, 2 ); // py buildPlane( 'x', 'z', 1, - 1, this.width, this.depth, - height_half, 3 ); // ny buildPlane( 'x', 'y', 1, - 1, this.width, this.height, depth_half, 4 ); // pz buildPlane( 'x', 'y', - 1, - 1, this.width, this.height, - depth_half, 5 ); // nz function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) { var w, ix, iy, gridX = scope.widthSegments, gridY = scope.heightSegments, width_half = width / 2, height_half = height / 2, offset = scope.vertices.length; if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) { w = 'z'; } else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) { w = 'y'; gridY = scope.depthSegments; } else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) { w = 'x'; gridX = scope.depthSegments; } var gridX1 = gridX + 1, gridY1 = gridY + 1, segment_width = width / gridX, segment_height = height / gridY, normal = new THREE.Vector3(); normal[ w ] = depth > 0 ? 1 : - 1; for ( iy = 0; iy < gridY1; iy ++ ) { for ( ix = 0; ix < gridX1; ix ++ ) { var vector = new THREE.Vector3(); vector[ u ] = ( ix * segment_width - width_half ) * udir; vector[ v ] = ( iy * segment_height - height_half ) * vdir; vector[ w ] = depth; scope.vertices.push( vector ); } } for ( iy = 0; iy < gridY; iy++ ) { for ( ix = 0; ix < gridX; ix++ ) { var a = ix + gridX1 * iy; var b = ix + gridX1 * ( iy + 1 ); var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); var d = ( ix + 1 ) + gridX1 * iy; var uva = new THREE.Vector2( ix / gridX, 1 - iy / gridY ); var uvb = new THREE.Vector2( ix / gridX, 1 - ( iy + 1 ) / gridY ); var uvc = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - ( iy + 1 ) / gridY ); var uvd = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - iy / gridY ); var face = new THREE.Face3( a + offset, b + offset, d + offset ); face.normal.copy( normal ); face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() ); face.materialIndex = materialIndex; scope.faces.push( face ); scope.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] ); face = new THREE.Face3( b + offset, c + offset, d + offset ); face.normal.copy( normal ); face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() ); face.materialIndex = materialIndex; scope.faces.push( face ); scope.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] ); } } } this.computeCentroids(); this.mergeVertices(); }; THREE.CubeGeometry.prototype = Object.create( THREE.Geometry.prototype );