1 | /**
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2 | * @author mrdoob / http://mrdoob.com/
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3 | */
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4 |
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5 | THREE.BoxHelper = function ( object ) {
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6 |
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7 | // 5____4
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8 | // 1/___0/|
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9 | // | 6__|_7
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10 | // 2/___3/
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11 |
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12 | var vertices = [
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13 | new THREE.Vector3( 1, 1, 1 ),
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14 | new THREE.Vector3( - 1, 1, 1 ),
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15 | new THREE.Vector3( - 1, - 1, 1 ),
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16 | new THREE.Vector3( 1, - 1, 1 ),
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17 |
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18 | new THREE.Vector3( 1, 1, - 1 ),
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19 | new THREE.Vector3( - 1, 1, - 1 ),
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20 | new THREE.Vector3( - 1, - 1, - 1 ),
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21 | new THREE.Vector3( 1, - 1, - 1 )
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22 | ];
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23 |
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24 | this.vertices = vertices;
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25 |
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26 | // TODO: Wouldn't be nice if Line had .segments?
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27 |
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28 | var geometry = new THREE.Geometry();
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29 | geometry.vertices.push(
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30 | vertices[ 0 ], vertices[ 1 ],
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31 | vertices[ 1 ], vertices[ 2 ],
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32 | vertices[ 2 ], vertices[ 3 ],
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33 | vertices[ 3 ], vertices[ 0 ],
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34 |
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35 | vertices[ 4 ], vertices[ 5 ],
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36 | vertices[ 5 ], vertices[ 6 ],
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37 | vertices[ 6 ], vertices[ 7 ],
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38 | vertices[ 7 ], vertices[ 4 ],
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39 |
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40 | vertices[ 0 ], vertices[ 4 ],
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41 | vertices[ 1 ], vertices[ 5 ],
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42 | vertices[ 2 ], vertices[ 6 ],
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43 | vertices[ 3 ], vertices[ 7 ]
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44 | );
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45 |
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46 | THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ), THREE.LinePieces );
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47 |
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48 | if ( object !== undefined ) {
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49 |
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50 | this.update( object );
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51 |
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52 | }
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53 |
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54 | };
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55 |
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56 | THREE.BoxHelper.prototype = Object.create( THREE.Line.prototype );
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57 |
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58 | THREE.BoxHelper.prototype.update = function ( object ) {
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59 |
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60 | var geometry = object.geometry;
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61 |
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62 | if ( geometry.boundingBox === null ) {
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63 |
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64 | geometry.computeBoundingBox();
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65 |
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66 | }
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67 |
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68 | var min = geometry.boundingBox.min;
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69 | var max = geometry.boundingBox.max;
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70 | var vertices = this.vertices;
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71 |
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72 | vertices[ 0 ].set( max.x, max.y, max.z );
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73 | vertices[ 1 ].set( min.x, max.y, max.z );
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74 | vertices[ 2 ].set( min.x, min.y, max.z );
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75 | vertices[ 3 ].set( max.x, min.y, max.z );
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76 | vertices[ 4 ].set( max.x, max.y, min.z );
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77 | vertices[ 5 ].set( min.x, max.y, min.z );
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78 | vertices[ 6 ].set( min.x, min.y, min.z );
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79 | vertices[ 7 ].set( max.x, min.y, min.z );
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80 |
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81 | this.geometry.computeBoundingSphere();
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82 | this.geometry.verticesNeedUpdate = true;
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83 |
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84 | this.matrixAutoUpdate = false;
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85 | this.matrixWorld = object.matrixWorld;
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86 |
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87 | };
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