/** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ THREE.DirectionalLight = function ( hex, intensity ) { THREE.Light.call( this, hex ); this.position.set( 0, 1, 0 ); this.target = new THREE.Object3D(); this.intensity = ( intensity !== undefined ) ? intensity : 1; this.castShadow = false; this.onlyShadow = false; // this.shadowCameraNear = 50; this.shadowCameraFar = 5000; this.shadowCameraLeft = -500; this.shadowCameraRight = 500; this.shadowCameraTop = 500; this.shadowCameraBottom = -500; this.shadowCameraVisible = false; this.shadowBias = 0; this.shadowDarkness = 0.5; this.shadowMapWidth = 512; this.shadowMapHeight = 512; // this.shadowCascade = false; this.shadowCascadeOffset = new THREE.Vector3( 0, 0, -1000 ); this.shadowCascadeCount = 2; this.shadowCascadeBias = [ 0, 0, 0 ]; this.shadowCascadeWidth = [ 512, 512, 512 ]; this.shadowCascadeHeight = [ 512, 512, 512 ]; this.shadowCascadeNearZ = [ -1.000, 0.990, 0.998 ]; this.shadowCascadeFarZ = [ 0.990, 0.998, 1.000 ]; this.shadowCascadeArray = []; // this.shadowMap = null; this.shadowMapSize = null; this.shadowCamera = null; this.shadowMatrix = null; }; THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype ); THREE.DirectionalLight.prototype.clone = function () { var light = new THREE.DirectionalLight(); THREE.Light.prototype.clone.call( this, light ); light.target = this.target.clone(); light.intensity = this.intensity; light.castShadow = this.castShadow; light.onlyShadow = this.onlyShadow; return light; };