source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/src/objects/ParticleSystem.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

GUI front-end to server base plus web page content

File size: 767 bytes
Line 
1/**
2 * @author alteredq / http://alteredqualia.com/
3 */
4
5THREE.ParticleSystem = function ( geometry, material ) {
6
7 THREE.Object3D.call( this );
8
9 this.geometry = geometry !== undefined ? geometry : new THREE.Geometry();
10 this.material = material !== undefined ? material : new THREE.ParticleSystemMaterial( { color: Math.random() * 0xffffff } );
11
12 this.sortParticles = false;
13 this.frustumCulled = false;
14
15};
16
17THREE.ParticleSystem.prototype = Object.create( THREE.Object3D.prototype );
18
19THREE.ParticleSystem.prototype.clone = function ( object ) {
20
21 if ( object === undefined ) object = new THREE.ParticleSystem( this.geometry, this.material );
22
23 object.sortParticles = this.sortParticles;
24
25 THREE.Object3D.prototype.clone.call( this, object );
26
27 return object;
28
29};
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