1 | /**
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2 | * @author supereggbert / http://www.paulbrunt.co.uk/
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3 | * @author mrdoob / http://mrdoob.com/
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4 | * @author alteredq / http://alteredqualia.com/
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5 | * @author szimek / https://github.com/szimek/
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6 | */
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7 |
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8 | THREE.WebGLRenderer = function ( parameters ) {
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9 |
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10 | console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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11 |
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12 | parameters = parameters || {};
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13 |
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14 | var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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15 |
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16 | _precision = parameters.precision !== undefined ? parameters.precision : 'highp',
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17 |
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18 | _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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19 | _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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20 | _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
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21 | _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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22 | _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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23 |
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24 | _clearColor = new THREE.Color( 0x000000 ),
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25 | _clearAlpha = 0;
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26 |
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27 | // public properties
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28 |
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29 | this.domElement = _canvas;
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30 | this.context = null;
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31 | this.devicePixelRatio = parameters.devicePixelRatio !== undefined
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32 | ? parameters.devicePixelRatio
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33 | : self.devicePixelRatio !== undefined
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34 | ? self.devicePixelRatio
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35 | : 1;
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36 |
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37 | // clearing
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38 |
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39 | this.autoClear = true;
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40 | this.autoClearColor = true;
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41 | this.autoClearDepth = true;
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42 | this.autoClearStencil = true;
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43 |
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44 | // scene graph
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45 |
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46 | this.sortObjects = true;
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47 | this.autoUpdateObjects = true;
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48 |
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49 | // physically based shading
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50 |
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51 | this.gammaInput = false;
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52 | this.gammaOutput = false;
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53 |
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54 | // shadow map
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55 |
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56 | this.shadowMapEnabled = false;
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57 | this.shadowMapAutoUpdate = true;
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58 | this.shadowMapType = THREE.PCFShadowMap;
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59 | this.shadowMapCullFace = THREE.CullFaceFront;
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60 | this.shadowMapDebug = false;
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61 | this.shadowMapCascade = false;
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62 |
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63 | // morphs
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64 |
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65 | this.maxMorphTargets = 8;
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66 | this.maxMorphNormals = 4;
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67 |
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68 | // flags
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69 |
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70 | this.autoScaleCubemaps = true;
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71 |
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72 | // custom render plugins
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73 |
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74 | this.renderPluginsPre = [];
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75 | this.renderPluginsPost = [];
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76 |
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77 | // info
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78 |
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79 | this.info = {
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80 |
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81 | memory: {
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82 |
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83 | programs: 0,
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84 | geometries: 0,
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85 | textures: 0
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86 |
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87 | },
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88 |
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89 | render: {
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90 |
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91 | calls: 0,
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92 | vertices: 0,
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93 | faces: 0,
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94 | points: 0
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95 |
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96 | }
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97 |
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98 | };
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99 |
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100 | // internal properties
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101 |
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102 | var _this = this,
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103 |
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104 | _programs = [],
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105 | _programs_counter = 0,
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106 |
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107 | // internal state cache
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108 |
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109 | _currentProgram = null,
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110 | _currentFramebuffer = null,
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111 | _currentMaterialId = -1,
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112 | _currentGeometryGroupHash = null,
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113 | _currentCamera = null,
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114 | _geometryGroupCounter = 0,
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115 |
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116 | _usedTextureUnits = 0,
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117 |
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118 | // GL state cache
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119 |
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120 | _oldDoubleSided = -1,
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121 | _oldFlipSided = -1,
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122 |
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123 | _oldBlending = -1,
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124 |
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125 | _oldBlendEquation = -1,
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126 | _oldBlendSrc = -1,
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127 | _oldBlendDst = -1,
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128 |
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129 | _oldDepthTest = -1,
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130 | _oldDepthWrite = -1,
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131 |
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132 | _oldPolygonOffset = null,
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133 | _oldPolygonOffsetFactor = null,
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134 | _oldPolygonOffsetUnits = null,
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135 |
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136 | _oldLineWidth = null,
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137 |
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138 | _viewportX = 0,
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139 | _viewportY = 0,
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140 | _viewportWidth = _canvas.width,
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141 | _viewportHeight = _canvas.height,
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142 | _currentWidth = 0,
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143 | _currentHeight = 0,
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144 |
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145 | _enabledAttributes = {},
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146 |
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147 | // frustum
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148 |
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149 | _frustum = new THREE.Frustum(),
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150 |
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151 | // camera matrices cache
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152 |
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153 | _projScreenMatrix = new THREE.Matrix4(),
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154 | _projScreenMatrixPS = new THREE.Matrix4(),
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155 |
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156 | _vector3 = new THREE.Vector3(),
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157 |
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158 | // light arrays cache
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159 |
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160 | _direction = new THREE.Vector3(),
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161 |
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162 | _lightsNeedUpdate = true,
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163 |
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164 | _lights = {
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165 |
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166 | ambient: [ 0, 0, 0 ],
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167 | directional: { length: 0, colors: new Array(), positions: new Array() },
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168 | point: { length: 0, colors: new Array(), positions: new Array(), distances: new Array() },
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169 | spot: { length: 0, colors: new Array(), positions: new Array(), distances: new Array(), directions: new Array(), anglesCos: new Array(), exponents: new Array() },
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170 | hemi: { length: 0, skyColors: new Array(), groundColors: new Array(), positions: new Array() }
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171 |
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172 | };
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173 |
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174 | // initialize
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175 |
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176 | var _gl;
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177 |
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178 | var _glExtensionTextureFloat;
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179 | var _glExtensionTextureFloatLinear;
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180 | var _glExtensionStandardDerivatives;
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181 | var _glExtensionTextureFilterAnisotropic;
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182 | var _glExtensionCompressedTextureS3TC;
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183 |
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184 | initGL();
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185 |
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186 | setDefaultGLState();
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187 |
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188 | this.context = _gl;
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189 |
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190 | // GPU capabilities
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191 |
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192 | var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
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193 | var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
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194 | var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
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195 | var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );
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196 |
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197 | var _maxAnisotropy = _glExtensionTextureFilterAnisotropic ? _gl.getParameter( _glExtensionTextureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;
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198 |
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199 | var _supportsVertexTextures = ( _maxVertexTextures > 0 );
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200 | var _supportsBoneTextures = _supportsVertexTextures && _glExtensionTextureFloat;
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201 |
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202 | var _compressedTextureFormats = _glExtensionCompressedTextureS3TC ? _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS ) : [];
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203 |
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204 | //
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205 |
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206 | var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
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207 | var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
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208 | var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT );
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209 |
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210 | var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
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211 | var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
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212 | var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT );
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213 |
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214 | var _vertexShaderPrecisionHighpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_INT );
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215 | var _vertexShaderPrecisionMediumpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_INT );
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216 | var _vertexShaderPrecisionLowpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_INT );
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217 |
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218 | var _fragmentShaderPrecisionHighpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_INT );
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219 | var _fragmentShaderPrecisionMediumpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_INT );
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220 | var _fragmentShaderPrecisionLowpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_INT );
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221 |
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222 | // clamp precision to maximum available
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223 |
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224 | var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
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225 | var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;
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226 |
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227 | if ( _precision === "highp" && ! highpAvailable ) {
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228 |
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229 | if ( mediumpAvailable ) {
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230 |
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231 | _precision = "mediump";
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232 | console.warn( "WebGLRenderer: highp not supported, using mediump" );
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233 |
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234 | } else {
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235 |
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236 | _precision = "lowp";
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237 | console.warn( "WebGLRenderer: highp and mediump not supported, using lowp" );
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238 |
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239 | }
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240 |
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241 | }
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242 |
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243 | if ( _precision === "mediump" && ! mediumpAvailable ) {
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244 |
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245 | _precision = "lowp";
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246 | console.warn( "WebGLRenderer: mediump not supported, using lowp" );
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247 |
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248 | }
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249 |
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250 | // API
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251 |
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252 | this.getContext = function () {
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253 |
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254 | return _gl;
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255 |
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256 | };
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257 |
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258 | this.supportsVertexTextures = function () {
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259 |
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260 | return _supportsVertexTextures;
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261 |
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262 | };
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263 |
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264 | this.supportsFloatTextures = function () {
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265 |
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266 | return _glExtensionTextureFloat;
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267 |
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268 | };
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269 |
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270 | this.supportsStandardDerivatives = function () {
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271 |
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272 | return _glExtensionStandardDerivatives;
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273 |
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274 | };
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275 |
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276 | this.supportsCompressedTextureS3TC = function () {
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277 |
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278 | return _glExtensionCompressedTextureS3TC;
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279 |
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280 | };
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281 |
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282 | this.getMaxAnisotropy = function () {
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283 |
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284 | return _maxAnisotropy;
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285 |
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286 | };
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287 |
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288 | this.getPrecision = function () {
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289 |
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290 | return _precision;
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291 |
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292 | };
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293 |
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294 | this.setSize = function ( width, height, updateStyle ) {
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295 |
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296 | _canvas.width = width * this.devicePixelRatio;
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297 | _canvas.height = height * this.devicePixelRatio;
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298 |
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299 | if ( this.devicePixelRatio !== 1 && updateStyle !== false ) {
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300 |
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301 | _canvas.style.width = width + 'px';
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302 | _canvas.style.height = height + 'px';
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303 |
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304 | }
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305 |
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306 | this.setViewport( 0, 0, _canvas.width, _canvas.height );
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307 |
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308 | };
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309 |
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310 | this.setViewport = function ( x, y, width, height ) {
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311 |
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312 | _viewportX = x !== undefined ? x : 0;
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313 | _viewportY = y !== undefined ? y : 0;
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314 |
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315 | _viewportWidth = width !== undefined ? width : _canvas.width;
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316 | _viewportHeight = height !== undefined ? height : _canvas.height;
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317 |
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318 | _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
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319 |
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320 | };
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321 |
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322 | this.setScissor = function ( x, y, width, height ) {
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323 |
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324 | _gl.scissor( x, y, width, height );
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325 |
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326 | };
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327 |
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328 | this.enableScissorTest = function ( enable ) {
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329 |
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330 | enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );
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331 |
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332 | };
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333 |
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334 | // Clearing
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335 |
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336 | this.setClearColor = function ( color, alpha ) {
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337 |
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338 | _clearColor.set( color );
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339 | _clearAlpha = alpha !== undefined ? alpha : 1;
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340 |
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341 | _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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342 |
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343 | };
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344 |
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345 | this.setClearColorHex = function ( hex, alpha ) {
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346 |
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347 | console.warn( 'DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
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348 | this.setClearColor( hex, alpha );
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349 |
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350 | };
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351 |
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352 | this.getClearColor = function () {
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353 |
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354 | return _clearColor;
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355 |
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356 | };
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357 |
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358 | this.getClearAlpha = function () {
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359 |
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360 | return _clearAlpha;
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361 |
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362 | };
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363 |
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364 | this.clear = function ( color, depth, stencil ) {
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365 |
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366 | var bits = 0;
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367 |
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368 | if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
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369 | if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
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370 | if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
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371 |
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372 | _gl.clear( bits );
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373 |
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374 | };
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375 |
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376 | this.clearColor = function () {
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377 |
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378 | _gl.clear( _gl.COLOR_BUFFER_BIT );
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379 |
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380 | };
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381 |
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382 | this.clearDepth = function () {
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383 |
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384 | _gl.clear( _gl.DEPTH_BUFFER_BIT );
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385 |
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386 | };
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387 |
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388 | this.clearStencil = function () {
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389 |
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390 | _gl.clear( _gl.STENCIL_BUFFER_BIT );
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391 |
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392 | };
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393 |
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394 | this.clearTarget = function ( renderTarget, color, depth, stencil ) {
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395 |
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396 | this.setRenderTarget( renderTarget );
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397 | this.clear( color, depth, stencil );
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398 |
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399 | };
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400 |
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401 | // Plugins
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402 |
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403 | this.addPostPlugin = function ( plugin ) {
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404 |
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405 | plugin.init( this );
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406 | this.renderPluginsPost.push( plugin );
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407 |
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408 | };
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409 |
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410 | this.addPrePlugin = function ( plugin ) {
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411 |
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412 | plugin.init( this );
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413 | this.renderPluginsPre.push( plugin );
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414 |
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415 | };
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416 |
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417 | // Rendering
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418 |
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419 | this.updateShadowMap = function ( scene, camera ) {
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420 |
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421 | _currentProgram = null;
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422 | _oldBlending = -1;
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423 | _oldDepthTest = -1;
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424 | _oldDepthWrite = -1;
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425 | _currentGeometryGroupHash = -1;
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426 | _currentMaterialId = -1;
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427 | _lightsNeedUpdate = true;
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428 | _oldDoubleSided = -1;
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429 | _oldFlipSided = -1;
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430 |
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431 | this.shadowMapPlugin.update( scene, camera );
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432 |
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433 | };
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434 |
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435 | // Internal functions
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436 |
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437 | // Buffer allocation
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438 |
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439 | function createParticleBuffers ( geometry ) {
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440 |
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441 | geometry.__webglVertexBuffer = _gl.createBuffer();
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442 | geometry.__webglColorBuffer = _gl.createBuffer();
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443 |
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444 | _this.info.memory.geometries ++;
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445 |
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446 | };
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447 |
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448 | function createLineBuffers ( geometry ) {
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449 |
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450 | geometry.__webglVertexBuffer = _gl.createBuffer();
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451 | geometry.__webglColorBuffer = _gl.createBuffer();
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452 | geometry.__webglLineDistanceBuffer = _gl.createBuffer();
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453 |
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454 | _this.info.memory.geometries ++;
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455 |
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456 | };
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457 |
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458 | function createMeshBuffers ( geometryGroup ) {
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459 |
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460 | geometryGroup.__webglVertexBuffer = _gl.createBuffer();
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461 | geometryGroup.__webglNormalBuffer = _gl.createBuffer();
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462 | geometryGroup.__webglTangentBuffer = _gl.createBuffer();
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463 | geometryGroup.__webglColorBuffer = _gl.createBuffer();
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464 | geometryGroup.__webglUVBuffer = _gl.createBuffer();
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465 | geometryGroup.__webglUV2Buffer = _gl.createBuffer();
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466 |
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467 | geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
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468 | geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();
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469 |
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470 | geometryGroup.__webglFaceBuffer = _gl.createBuffer();
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471 | geometryGroup.__webglLineBuffer = _gl.createBuffer();
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472 |
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473 | var m, ml;
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474 |
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475 | if ( geometryGroup.numMorphTargets ) {
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476 |
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477 | geometryGroup.__webglMorphTargetsBuffers = [];
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478 |
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479 | for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
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480 |
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481 | geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );
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482 |
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483 | }
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484 |
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485 | }
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486 |
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487 | if ( geometryGroup.numMorphNormals ) {
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488 |
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489 | geometryGroup.__webglMorphNormalsBuffers = [];
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490 |
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491 | for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {
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492 |
|
---|
493 | geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );
|
---|
494 |
|
---|
495 | }
|
---|
496 |
|
---|
497 | }
|
---|
498 |
|
---|
499 | _this.info.memory.geometries ++;
|
---|
500 |
|
---|
501 | };
|
---|
502 |
|
---|
503 | // Events
|
---|
504 |
|
---|
505 | var onGeometryDispose = function ( event ) {
|
---|
506 |
|
---|
507 | var geometry = event.target;
|
---|
508 |
|
---|
509 | geometry.removeEventListener( 'dispose', onGeometryDispose );
|
---|
510 |
|
---|
511 | deallocateGeometry( geometry );
|
---|
512 |
|
---|
513 | };
|
---|
514 |
|
---|
515 | var onTextureDispose = function ( event ) {
|
---|
516 |
|
---|
517 | var texture = event.target;
|
---|
518 |
|
---|
519 | texture.removeEventListener( 'dispose', onTextureDispose );
|
---|
520 |
|
---|
521 | deallocateTexture( texture );
|
---|
522 |
|
---|
523 | _this.info.memory.textures --;
|
---|
524 |
|
---|
525 |
|
---|
526 | };
|
---|
527 |
|
---|
528 | var onRenderTargetDispose = function ( event ) {
|
---|
529 |
|
---|
530 | var renderTarget = event.target;
|
---|
531 |
|
---|
532 | renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
|
---|
533 |
|
---|
534 | deallocateRenderTarget( renderTarget );
|
---|
535 |
|
---|
536 | _this.info.memory.textures --;
|
---|
537 |
|
---|
538 | };
|
---|
539 |
|
---|
540 | var onMaterialDispose = function ( event ) {
|
---|
541 |
|
---|
542 | var material = event.target;
|
---|
543 |
|
---|
544 | material.removeEventListener( 'dispose', onMaterialDispose );
|
---|
545 |
|
---|
546 | deallocateMaterial( material );
|
---|
547 |
|
---|
548 | };
|
---|
549 |
|
---|
550 | // Buffer deallocation
|
---|
551 |
|
---|
552 | var deleteBuffers = function ( geometry ) {
|
---|
553 |
|
---|
554 | if ( geometry.__webglVertexBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglVertexBuffer );
|
---|
555 | if ( geometry.__webglNormalBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglNormalBuffer );
|
---|
556 | if ( geometry.__webglTangentBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglTangentBuffer );
|
---|
557 | if ( geometry.__webglColorBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglColorBuffer );
|
---|
558 | if ( geometry.__webglUVBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglUVBuffer );
|
---|
559 | if ( geometry.__webglUV2Buffer !== undefined ) _gl.deleteBuffer( geometry.__webglUV2Buffer );
|
---|
560 |
|
---|
561 | if ( geometry.__webglSkinIndicesBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglSkinIndicesBuffer );
|
---|
562 | if ( geometry.__webglSkinWeightsBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglSkinWeightsBuffer );
|
---|
563 |
|
---|
564 | if ( geometry.__webglFaceBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglFaceBuffer );
|
---|
565 | if ( geometry.__webglLineBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglLineBuffer );
|
---|
566 |
|
---|
567 | if ( geometry.__webglLineDistanceBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglLineDistanceBuffer );
|
---|
568 | // custom attributes
|
---|
569 |
|
---|
570 | if ( geometry.__webglCustomAttributesList !== undefined ) {
|
---|
571 |
|
---|
572 | for ( var id in geometry.__webglCustomAttributesList ) {
|
---|
573 |
|
---|
574 | _gl.deleteBuffer( geometry.__webglCustomAttributesList[ id ].buffer );
|
---|
575 |
|
---|
576 | }
|
---|
577 |
|
---|
578 | }
|
---|
579 |
|
---|
580 | _this.info.memory.geometries --;
|
---|
581 |
|
---|
582 | };
|
---|
583 |
|
---|
584 | var deallocateGeometry = function ( geometry ) {
|
---|
585 |
|
---|
586 | geometry.__webglInit = undefined;
|
---|
587 |
|
---|
588 | if ( geometry instanceof THREE.BufferGeometry ) {
|
---|
589 |
|
---|
590 | var attributes = geometry.attributes;
|
---|
591 |
|
---|
592 | for ( var key in attributes ) {
|
---|
593 |
|
---|
594 | if ( attributes[ key ].buffer !== undefined ) {
|
---|
595 |
|
---|
596 | _gl.deleteBuffer( attributes[ key ].buffer );
|
---|
597 |
|
---|
598 | }
|
---|
599 |
|
---|
600 | }
|
---|
601 |
|
---|
602 | _this.info.memory.geometries --;
|
---|
603 |
|
---|
604 | } else {
|
---|
605 |
|
---|
606 | if ( geometry.geometryGroups !== undefined ) {
|
---|
607 |
|
---|
608 | for ( var g in geometry.geometryGroups ) {
|
---|
609 |
|
---|
610 | var geometryGroup = geometry.geometryGroups[ g ];
|
---|
611 |
|
---|
612 | if ( geometryGroup.numMorphTargets !== undefined ) {
|
---|
613 |
|
---|
614 | for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
|
---|
615 |
|
---|
616 | _gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );
|
---|
617 |
|
---|
618 | }
|
---|
619 |
|
---|
620 | }
|
---|
621 |
|
---|
622 | if ( geometryGroup.numMorphNormals !== undefined ) {
|
---|
623 |
|
---|
624 | for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {
|
---|
625 |
|
---|
626 | _gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );
|
---|
627 |
|
---|
628 | }
|
---|
629 |
|
---|
630 | }
|
---|
631 |
|
---|
632 | deleteBuffers( geometryGroup );
|
---|
633 |
|
---|
634 | }
|
---|
635 |
|
---|
636 | } else {
|
---|
637 |
|
---|
638 | deleteBuffers( geometry );
|
---|
639 |
|
---|
640 | }
|
---|
641 |
|
---|
642 | }
|
---|
643 |
|
---|
644 | };
|
---|
645 |
|
---|
646 | var deallocateTexture = function ( texture ) {
|
---|
647 |
|
---|
648 | if ( texture.image && texture.image.__webglTextureCube ) {
|
---|
649 |
|
---|
650 | // cube texture
|
---|
651 |
|
---|
652 | _gl.deleteTexture( texture.image.__webglTextureCube );
|
---|
653 |
|
---|
654 | } else {
|
---|
655 |
|
---|
656 | // 2D texture
|
---|
657 |
|
---|
658 | if ( ! texture.__webglInit ) return;
|
---|
659 |
|
---|
660 | texture.__webglInit = false;
|
---|
661 | _gl.deleteTexture( texture.__webglTexture );
|
---|
662 |
|
---|
663 | }
|
---|
664 |
|
---|
665 | };
|
---|
666 |
|
---|
667 | var deallocateRenderTarget = function ( renderTarget ) {
|
---|
668 |
|
---|
669 | if ( !renderTarget || ! renderTarget.__webglTexture ) return;
|
---|
670 |
|
---|
671 | _gl.deleteTexture( renderTarget.__webglTexture );
|
---|
672 |
|
---|
673 | if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
|
---|
674 |
|
---|
675 | for ( var i = 0; i < 6; i ++ ) {
|
---|
676 |
|
---|
677 | _gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
|
---|
678 | _gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );
|
---|
679 |
|
---|
680 | }
|
---|
681 |
|
---|
682 | } else {
|
---|
683 |
|
---|
684 | _gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
|
---|
685 | _gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );
|
---|
686 |
|
---|
687 | }
|
---|
688 |
|
---|
689 | };
|
---|
690 |
|
---|
691 | var deallocateMaterial = function ( material ) {
|
---|
692 |
|
---|
693 | var program = material.program;
|
---|
694 |
|
---|
695 | if ( program === undefined ) return;
|
---|
696 |
|
---|
697 | material.program = undefined;
|
---|
698 |
|
---|
699 | // only deallocate GL program if this was the last use of shared program
|
---|
700 | // assumed there is only single copy of any program in the _programs list
|
---|
701 | // (that's how it's constructed)
|
---|
702 |
|
---|
703 | var i, il, programInfo;
|
---|
704 | var deleteProgram = false;
|
---|
705 |
|
---|
706 | for ( i = 0, il = _programs.length; i < il; i ++ ) {
|
---|
707 |
|
---|
708 | programInfo = _programs[ i ];
|
---|
709 |
|
---|
710 | if ( programInfo.program === program ) {
|
---|
711 |
|
---|
712 | programInfo.usedTimes --;
|
---|
713 |
|
---|
714 | if ( programInfo.usedTimes === 0 ) {
|
---|
715 |
|
---|
716 | deleteProgram = true;
|
---|
717 |
|
---|
718 | }
|
---|
719 |
|
---|
720 | break;
|
---|
721 |
|
---|
722 | }
|
---|
723 |
|
---|
724 | }
|
---|
725 |
|
---|
726 | if ( deleteProgram === true ) {
|
---|
727 |
|
---|
728 | // avoid using array.splice, this is costlier than creating new array from scratch
|
---|
729 |
|
---|
730 | var newPrograms = [];
|
---|
731 |
|
---|
732 | for ( i = 0, il = _programs.length; i < il; i ++ ) {
|
---|
733 |
|
---|
734 | programInfo = _programs[ i ];
|
---|
735 |
|
---|
736 | if ( programInfo.program !== program ) {
|
---|
737 |
|
---|
738 | newPrograms.push( programInfo );
|
---|
739 |
|
---|
740 | }
|
---|
741 |
|
---|
742 | }
|
---|
743 |
|
---|
744 | _programs = newPrograms;
|
---|
745 |
|
---|
746 | _gl.deleteProgram( program );
|
---|
747 |
|
---|
748 | _this.info.memory.programs --;
|
---|
749 |
|
---|
750 | }
|
---|
751 |
|
---|
752 | };
|
---|
753 |
|
---|
754 | // Buffer initialization
|
---|
755 |
|
---|
756 | function initCustomAttributes ( geometry, object ) {
|
---|
757 |
|
---|
758 | var nvertices = geometry.vertices.length;
|
---|
759 |
|
---|
760 | var material = object.material;
|
---|
761 |
|
---|
762 | if ( material.attributes ) {
|
---|
763 |
|
---|
764 | if ( geometry.__webglCustomAttributesList === undefined ) {
|
---|
765 |
|
---|
766 | geometry.__webglCustomAttributesList = [];
|
---|
767 |
|
---|
768 | }
|
---|
769 |
|
---|
770 | for ( var a in material.attributes ) {
|
---|
771 |
|
---|
772 | var attribute = material.attributes[ a ];
|
---|
773 |
|
---|
774 | if ( !attribute.__webglInitialized || attribute.createUniqueBuffers ) {
|
---|
775 |
|
---|
776 | attribute.__webglInitialized = true;
|
---|
777 |
|
---|
778 | var size = 1; // "f" and "i"
|
---|
779 |
|
---|
780 | if ( attribute.type === "v2" ) size = 2;
|
---|
781 | else if ( attribute.type === "v3" ) size = 3;
|
---|
782 | else if ( attribute.type === "v4" ) size = 4;
|
---|
783 | else if ( attribute.type === "c" ) size = 3;
|
---|
784 |
|
---|
785 | attribute.size = size;
|
---|
786 |
|
---|
787 | attribute.array = new Float32Array( nvertices * size );
|
---|
788 |
|
---|
789 | attribute.buffer = _gl.createBuffer();
|
---|
790 | attribute.buffer.belongsToAttribute = a;
|
---|
791 |
|
---|
792 | attribute.needsUpdate = true;
|
---|
793 |
|
---|
794 | }
|
---|
795 |
|
---|
796 | geometry.__webglCustomAttributesList.push( attribute );
|
---|
797 |
|
---|
798 | }
|
---|
799 |
|
---|
800 | }
|
---|
801 |
|
---|
802 | };
|
---|
803 |
|
---|
804 | function initParticleBuffers ( geometry, object ) {
|
---|
805 |
|
---|
806 | var nvertices = geometry.vertices.length;
|
---|
807 |
|
---|
808 | geometry.__vertexArray = new Float32Array( nvertices * 3 );
|
---|
809 | geometry.__colorArray = new Float32Array( nvertices * 3 );
|
---|
810 |
|
---|
811 | geometry.__sortArray = [];
|
---|
812 |
|
---|
813 | geometry.__webglParticleCount = nvertices;
|
---|
814 |
|
---|
815 | initCustomAttributes ( geometry, object );
|
---|
816 |
|
---|
817 | };
|
---|
818 |
|
---|
819 | function initLineBuffers ( geometry, object ) {
|
---|
820 |
|
---|
821 | var nvertices = geometry.vertices.length;
|
---|
822 |
|
---|
823 | geometry.__vertexArray = new Float32Array( nvertices * 3 );
|
---|
824 | geometry.__colorArray = new Float32Array( nvertices * 3 );
|
---|
825 | geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );
|
---|
826 |
|
---|
827 | geometry.__webglLineCount = nvertices;
|
---|
828 |
|
---|
829 | initCustomAttributes ( geometry, object );
|
---|
830 |
|
---|
831 | };
|
---|
832 |
|
---|
833 | function initMeshBuffers ( geometryGroup, object ) {
|
---|
834 |
|
---|
835 | var geometry = object.geometry,
|
---|
836 | faces3 = geometryGroup.faces3,
|
---|
837 |
|
---|
838 | nvertices = faces3.length * 3,
|
---|
839 | ntris = faces3.length * 1,
|
---|
840 | nlines = faces3.length * 3,
|
---|
841 |
|
---|
842 | material = getBufferMaterial( object, geometryGroup ),
|
---|
843 |
|
---|
844 | uvType = bufferGuessUVType( material ),
|
---|
845 | normalType = bufferGuessNormalType( material ),
|
---|
846 | vertexColorType = bufferGuessVertexColorType( material );
|
---|
847 |
|
---|
848 | // console.log( "uvType", uvType, "normalType", normalType, "vertexColorType", vertexColorType, object, geometryGroup, material );
|
---|
849 |
|
---|
850 | geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
|
---|
851 |
|
---|
852 | if ( normalType ) {
|
---|
853 |
|
---|
854 | geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
|
---|
855 |
|
---|
856 | }
|
---|
857 |
|
---|
858 | if ( geometry.hasTangents ) {
|
---|
859 |
|
---|
860 | geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );
|
---|
861 |
|
---|
862 | }
|
---|
863 |
|
---|
864 | if ( vertexColorType ) {
|
---|
865 |
|
---|
866 | geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
|
---|
867 |
|
---|
868 | }
|
---|
869 |
|
---|
870 | if ( uvType ) {
|
---|
871 |
|
---|
872 | if ( geometry.faceVertexUvs.length > 0 ) {
|
---|
873 |
|
---|
874 | geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
|
---|
875 |
|
---|
876 | }
|
---|
877 |
|
---|
878 | if ( geometry.faceVertexUvs.length > 1 ) {
|
---|
879 |
|
---|
880 | geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
|
---|
881 |
|
---|
882 | }
|
---|
883 |
|
---|
884 | }
|
---|
885 |
|
---|
886 | if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {
|
---|
887 |
|
---|
888 | geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
|
---|
889 | geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );
|
---|
890 |
|
---|
891 | }
|
---|
892 |
|
---|
893 | geometryGroup.__faceArray = new Uint16Array( ntris * 3 );
|
---|
894 | geometryGroup.__lineArray = new Uint16Array( nlines * 2 );
|
---|
895 |
|
---|
896 | var m, ml;
|
---|
897 |
|
---|
898 | if ( geometryGroup.numMorphTargets ) {
|
---|
899 |
|
---|
900 | geometryGroup.__morphTargetsArrays = [];
|
---|
901 |
|
---|
902 | for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
|
---|
903 |
|
---|
904 | geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );
|
---|
905 |
|
---|
906 | }
|
---|
907 |
|
---|
908 | }
|
---|
909 |
|
---|
910 | if ( geometryGroup.numMorphNormals ) {
|
---|
911 |
|
---|
912 | geometryGroup.__morphNormalsArrays = [];
|
---|
913 |
|
---|
914 | for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {
|
---|
915 |
|
---|
916 | geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );
|
---|
917 |
|
---|
918 | }
|
---|
919 |
|
---|
920 | }
|
---|
921 |
|
---|
922 | geometryGroup.__webglFaceCount = ntris * 3;
|
---|
923 | geometryGroup.__webglLineCount = nlines * 2;
|
---|
924 |
|
---|
925 |
|
---|
926 | // custom attributes
|
---|
927 |
|
---|
928 | if ( material.attributes ) {
|
---|
929 |
|
---|
930 | if ( geometryGroup.__webglCustomAttributesList === undefined ) {
|
---|
931 |
|
---|
932 | geometryGroup.__webglCustomAttributesList = [];
|
---|
933 |
|
---|
934 | }
|
---|
935 |
|
---|
936 | for ( var a in material.attributes ) {
|
---|
937 |
|
---|
938 | // Do a shallow copy of the attribute object so different geometryGroup chunks use different
|
---|
939 | // attribute buffers which are correctly indexed in the setMeshBuffers function
|
---|
940 |
|
---|
941 | var originalAttribute = material.attributes[ a ];
|
---|
942 |
|
---|
943 | var attribute = {};
|
---|
944 |
|
---|
945 | for ( var property in originalAttribute ) {
|
---|
946 |
|
---|
947 | attribute[ property ] = originalAttribute[ property ];
|
---|
948 |
|
---|
949 | }
|
---|
950 |
|
---|
951 | if ( !attribute.__webglInitialized || attribute.createUniqueBuffers ) {
|
---|
952 |
|
---|
953 | attribute.__webglInitialized = true;
|
---|
954 |
|
---|
955 | var size = 1; // "f" and "i"
|
---|
956 |
|
---|
957 | if( attribute.type === "v2" ) size = 2;
|
---|
958 | else if( attribute.type === "v3" ) size = 3;
|
---|
959 | else if( attribute.type === "v4" ) size = 4;
|
---|
960 | else if( attribute.type === "c" ) size = 3;
|
---|
961 |
|
---|
962 | attribute.size = size;
|
---|
963 |
|
---|
964 | attribute.array = new Float32Array( nvertices * size );
|
---|
965 |
|
---|
966 | attribute.buffer = _gl.createBuffer();
|
---|
967 | attribute.buffer.belongsToAttribute = a;
|
---|
968 |
|
---|
969 | originalAttribute.needsUpdate = true;
|
---|
970 | attribute.__original = originalAttribute;
|
---|
971 |
|
---|
972 | }
|
---|
973 |
|
---|
974 | geometryGroup.__webglCustomAttributesList.push( attribute );
|
---|
975 |
|
---|
976 | }
|
---|
977 |
|
---|
978 | }
|
---|
979 |
|
---|
980 | geometryGroup.__inittedArrays = true;
|
---|
981 |
|
---|
982 | };
|
---|
983 |
|
---|
984 | function getBufferMaterial( object, geometryGroup ) {
|
---|
985 |
|
---|
986 | return object.material instanceof THREE.MeshFaceMaterial
|
---|
987 | ? object.material.materials[ geometryGroup.materialIndex ]
|
---|
988 | : object.material;
|
---|
989 |
|
---|
990 | };
|
---|
991 |
|
---|
992 | function materialNeedsSmoothNormals ( material ) {
|
---|
993 |
|
---|
994 | return material && material.shading !== undefined && material.shading === THREE.SmoothShading;
|
---|
995 |
|
---|
996 | };
|
---|
997 |
|
---|
998 | function bufferGuessNormalType ( material ) {
|
---|
999 |
|
---|
1000 | // only MeshBasicMaterial and MeshDepthMaterial don't need normals
|
---|
1001 |
|
---|
1002 | if ( ( material instanceof THREE.MeshBasicMaterial && !material.envMap ) || material instanceof THREE.MeshDepthMaterial ) {
|
---|
1003 |
|
---|
1004 | return false;
|
---|
1005 |
|
---|
1006 | }
|
---|
1007 |
|
---|
1008 | if ( materialNeedsSmoothNormals( material ) ) {
|
---|
1009 |
|
---|
1010 | return THREE.SmoothShading;
|
---|
1011 |
|
---|
1012 | } else {
|
---|
1013 |
|
---|
1014 | return THREE.FlatShading;
|
---|
1015 |
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 | };
|
---|
1019 |
|
---|
1020 | function bufferGuessVertexColorType( material ) {
|
---|
1021 |
|
---|
1022 | if ( material.vertexColors ) {
|
---|
1023 |
|
---|
1024 | return material.vertexColors;
|
---|
1025 |
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | return false;
|
---|
1029 |
|
---|
1030 | };
|
---|
1031 |
|
---|
1032 | function bufferGuessUVType( material ) {
|
---|
1033 |
|
---|
1034 | // material must use some texture to require uvs
|
---|
1035 |
|
---|
1036 | if ( material.map ||
|
---|
1037 | material.lightMap ||
|
---|
1038 | material.bumpMap ||
|
---|
1039 | material.normalMap ||
|
---|
1040 | material.specularMap ||
|
---|
1041 | material instanceof THREE.ShaderMaterial ) {
|
---|
1042 |
|
---|
1043 | return true;
|
---|
1044 |
|
---|
1045 | }
|
---|
1046 |
|
---|
1047 | return false;
|
---|
1048 |
|
---|
1049 | };
|
---|
1050 |
|
---|
1051 | //
|
---|
1052 |
|
---|
1053 | function initDirectBuffers( geometry ) {
|
---|
1054 |
|
---|
1055 | var a, attribute, type;
|
---|
1056 |
|
---|
1057 | for ( a in geometry.attributes ) {
|
---|
1058 |
|
---|
1059 | if ( a === "index" ) {
|
---|
1060 |
|
---|
1061 | type = _gl.ELEMENT_ARRAY_BUFFER;
|
---|
1062 |
|
---|
1063 | } else {
|
---|
1064 |
|
---|
1065 | type = _gl.ARRAY_BUFFER;
|
---|
1066 |
|
---|
1067 | }
|
---|
1068 |
|
---|
1069 | attribute = geometry.attributes[ a ];
|
---|
1070 |
|
---|
1071 | if ( attribute.numItems === undefined ) {
|
---|
1072 |
|
---|
1073 | attribute.numItems = attribute.array.length;
|
---|
1074 |
|
---|
1075 | }
|
---|
1076 |
|
---|
1077 | attribute.buffer = _gl.createBuffer();
|
---|
1078 |
|
---|
1079 | _gl.bindBuffer( type, attribute.buffer );
|
---|
1080 | _gl.bufferData( type, attribute.array, _gl.STATIC_DRAW );
|
---|
1081 |
|
---|
1082 | }
|
---|
1083 |
|
---|
1084 | };
|
---|
1085 |
|
---|
1086 | // Buffer setting
|
---|
1087 |
|
---|
1088 | function setParticleBuffers ( geometry, hint, object ) {
|
---|
1089 |
|
---|
1090 | var v, c, vertex, offset, index, color,
|
---|
1091 |
|
---|
1092 | vertices = geometry.vertices,
|
---|
1093 | vl = vertices.length,
|
---|
1094 |
|
---|
1095 | colors = geometry.colors,
|
---|
1096 | cl = colors.length,
|
---|
1097 |
|
---|
1098 | vertexArray = geometry.__vertexArray,
|
---|
1099 | colorArray = geometry.__colorArray,
|
---|
1100 |
|
---|
1101 | sortArray = geometry.__sortArray,
|
---|
1102 |
|
---|
1103 | dirtyVertices = geometry.verticesNeedUpdate,
|
---|
1104 | dirtyElements = geometry.elementsNeedUpdate,
|
---|
1105 | dirtyColors = geometry.colorsNeedUpdate,
|
---|
1106 |
|
---|
1107 | customAttributes = geometry.__webglCustomAttributesList,
|
---|
1108 | i, il,
|
---|
1109 | a, ca, cal, value,
|
---|
1110 | customAttribute;
|
---|
1111 |
|
---|
1112 | if ( object.sortParticles ) {
|
---|
1113 |
|
---|
1114 | _projScreenMatrixPS.copy( _projScreenMatrix );
|
---|
1115 | _projScreenMatrixPS.multiply( object.matrixWorld );
|
---|
1116 |
|
---|
1117 | for ( v = 0; v < vl; v ++ ) {
|
---|
1118 |
|
---|
1119 | vertex = vertices[ v ];
|
---|
1120 |
|
---|
1121 | _vector3.copy( vertex );
|
---|
1122 | _vector3.applyProjection( _projScreenMatrixPS );
|
---|
1123 |
|
---|
1124 | sortArray[ v ] = [ _vector3.z, v ];
|
---|
1125 |
|
---|
1126 | }
|
---|
1127 |
|
---|
1128 | sortArray.sort( numericalSort );
|
---|
1129 |
|
---|
1130 | for ( v = 0; v < vl; v ++ ) {
|
---|
1131 |
|
---|
1132 | vertex = vertices[ sortArray[v][1] ];
|
---|
1133 |
|
---|
1134 | offset = v * 3;
|
---|
1135 |
|
---|
1136 | vertexArray[ offset ] = vertex.x;
|
---|
1137 | vertexArray[ offset + 1 ] = vertex.y;
|
---|
1138 | vertexArray[ offset + 2 ] = vertex.z;
|
---|
1139 |
|
---|
1140 | }
|
---|
1141 |
|
---|
1142 | for ( c = 0; c < cl; c ++ ) {
|
---|
1143 |
|
---|
1144 | offset = c * 3;
|
---|
1145 |
|
---|
1146 | color = colors[ sortArray[c][1] ];
|
---|
1147 |
|
---|
1148 | colorArray[ offset ] = color.r;
|
---|
1149 | colorArray[ offset + 1 ] = color.g;
|
---|
1150 | colorArray[ offset + 2 ] = color.b;
|
---|
1151 |
|
---|
1152 | }
|
---|
1153 |
|
---|
1154 | if ( customAttributes ) {
|
---|
1155 |
|
---|
1156 | for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
|
---|
1157 |
|
---|
1158 | customAttribute = customAttributes[ i ];
|
---|
1159 |
|
---|
1160 | if ( ! ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) ) continue;
|
---|
1161 |
|
---|
1162 | offset = 0;
|
---|
1163 |
|
---|
1164 | cal = customAttribute.value.length;
|
---|
1165 |
|
---|
1166 | if ( customAttribute.size === 1 ) {
|
---|
1167 |
|
---|
1168 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1169 |
|
---|
1170 | index = sortArray[ ca ][ 1 ];
|
---|
1171 |
|
---|
1172 | customAttribute.array[ ca ] = customAttribute.value[ index ];
|
---|
1173 |
|
---|
1174 | }
|
---|
1175 |
|
---|
1176 | } else if ( customAttribute.size === 2 ) {
|
---|
1177 |
|
---|
1178 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1179 |
|
---|
1180 | index = sortArray[ ca ][ 1 ];
|
---|
1181 |
|
---|
1182 | value = customAttribute.value[ index ];
|
---|
1183 |
|
---|
1184 | customAttribute.array[ offset ] = value.x;
|
---|
1185 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1186 |
|
---|
1187 | offset += 2;
|
---|
1188 |
|
---|
1189 | }
|
---|
1190 |
|
---|
1191 | } else if ( customAttribute.size === 3 ) {
|
---|
1192 |
|
---|
1193 | if ( customAttribute.type === "c" ) {
|
---|
1194 |
|
---|
1195 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1196 |
|
---|
1197 | index = sortArray[ ca ][ 1 ];
|
---|
1198 |
|
---|
1199 | value = customAttribute.value[ index ];
|
---|
1200 |
|
---|
1201 | customAttribute.array[ offset ] = value.r;
|
---|
1202 | customAttribute.array[ offset + 1 ] = value.g;
|
---|
1203 | customAttribute.array[ offset + 2 ] = value.b;
|
---|
1204 |
|
---|
1205 | offset += 3;
|
---|
1206 |
|
---|
1207 | }
|
---|
1208 |
|
---|
1209 | } else {
|
---|
1210 |
|
---|
1211 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1212 |
|
---|
1213 | index = sortArray[ ca ][ 1 ];
|
---|
1214 |
|
---|
1215 | value = customAttribute.value[ index ];
|
---|
1216 |
|
---|
1217 | customAttribute.array[ offset ] = value.x;
|
---|
1218 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1219 | customAttribute.array[ offset + 2 ] = value.z;
|
---|
1220 |
|
---|
1221 | offset += 3;
|
---|
1222 |
|
---|
1223 | }
|
---|
1224 |
|
---|
1225 | }
|
---|
1226 |
|
---|
1227 | } else if ( customAttribute.size === 4 ) {
|
---|
1228 |
|
---|
1229 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1230 |
|
---|
1231 | index = sortArray[ ca ][ 1 ];
|
---|
1232 |
|
---|
1233 | value = customAttribute.value[ index ];
|
---|
1234 |
|
---|
1235 | customAttribute.array[ offset ] = value.x;
|
---|
1236 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1237 | customAttribute.array[ offset + 2 ] = value.z;
|
---|
1238 | customAttribute.array[ offset + 3 ] = value.w;
|
---|
1239 |
|
---|
1240 | offset += 4;
|
---|
1241 |
|
---|
1242 | }
|
---|
1243 |
|
---|
1244 | }
|
---|
1245 |
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | }
|
---|
1249 |
|
---|
1250 | } else {
|
---|
1251 |
|
---|
1252 | if ( dirtyVertices ) {
|
---|
1253 |
|
---|
1254 | for ( v = 0; v < vl; v ++ ) {
|
---|
1255 |
|
---|
1256 | vertex = vertices[ v ];
|
---|
1257 |
|
---|
1258 | offset = v * 3;
|
---|
1259 |
|
---|
1260 | vertexArray[ offset ] = vertex.x;
|
---|
1261 | vertexArray[ offset + 1 ] = vertex.y;
|
---|
1262 | vertexArray[ offset + 2 ] = vertex.z;
|
---|
1263 |
|
---|
1264 | }
|
---|
1265 |
|
---|
1266 | }
|
---|
1267 |
|
---|
1268 | if ( dirtyColors ) {
|
---|
1269 |
|
---|
1270 | for ( c = 0; c < cl; c ++ ) {
|
---|
1271 |
|
---|
1272 | color = colors[ c ];
|
---|
1273 |
|
---|
1274 | offset = c * 3;
|
---|
1275 |
|
---|
1276 | colorArray[ offset ] = color.r;
|
---|
1277 | colorArray[ offset + 1 ] = color.g;
|
---|
1278 | colorArray[ offset + 2 ] = color.b;
|
---|
1279 |
|
---|
1280 | }
|
---|
1281 |
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | if ( customAttributes ) {
|
---|
1285 |
|
---|
1286 | for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
|
---|
1287 |
|
---|
1288 | customAttribute = customAttributes[ i ];
|
---|
1289 |
|
---|
1290 | if ( customAttribute.needsUpdate &&
|
---|
1291 | ( customAttribute.boundTo === undefined ||
|
---|
1292 | customAttribute.boundTo === "vertices") ) {
|
---|
1293 |
|
---|
1294 | cal = customAttribute.value.length;
|
---|
1295 |
|
---|
1296 | offset = 0;
|
---|
1297 |
|
---|
1298 | if ( customAttribute.size === 1 ) {
|
---|
1299 |
|
---|
1300 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1301 |
|
---|
1302 | customAttribute.array[ ca ] = customAttribute.value[ ca ];
|
---|
1303 |
|
---|
1304 | }
|
---|
1305 |
|
---|
1306 | } else if ( customAttribute.size === 2 ) {
|
---|
1307 |
|
---|
1308 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1309 |
|
---|
1310 | value = customAttribute.value[ ca ];
|
---|
1311 |
|
---|
1312 | customAttribute.array[ offset ] = value.x;
|
---|
1313 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1314 |
|
---|
1315 | offset += 2;
|
---|
1316 |
|
---|
1317 | }
|
---|
1318 |
|
---|
1319 | } else if ( customAttribute.size === 3 ) {
|
---|
1320 |
|
---|
1321 | if ( customAttribute.type === "c" ) {
|
---|
1322 |
|
---|
1323 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1324 |
|
---|
1325 | value = customAttribute.value[ ca ];
|
---|
1326 |
|
---|
1327 | customAttribute.array[ offset ] = value.r;
|
---|
1328 | customAttribute.array[ offset + 1 ] = value.g;
|
---|
1329 | customAttribute.array[ offset + 2 ] = value.b;
|
---|
1330 |
|
---|
1331 | offset += 3;
|
---|
1332 |
|
---|
1333 | }
|
---|
1334 |
|
---|
1335 | } else {
|
---|
1336 |
|
---|
1337 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1338 |
|
---|
1339 | value = customAttribute.value[ ca ];
|
---|
1340 |
|
---|
1341 | customAttribute.array[ offset ] = value.x;
|
---|
1342 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1343 | customAttribute.array[ offset + 2 ] = value.z;
|
---|
1344 |
|
---|
1345 | offset += 3;
|
---|
1346 |
|
---|
1347 | }
|
---|
1348 |
|
---|
1349 | }
|
---|
1350 |
|
---|
1351 | } else if ( customAttribute.size === 4 ) {
|
---|
1352 |
|
---|
1353 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1354 |
|
---|
1355 | value = customAttribute.value[ ca ];
|
---|
1356 |
|
---|
1357 | customAttribute.array[ offset ] = value.x;
|
---|
1358 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1359 | customAttribute.array[ offset + 2 ] = value.z;
|
---|
1360 | customAttribute.array[ offset + 3 ] = value.w;
|
---|
1361 |
|
---|
1362 | offset += 4;
|
---|
1363 |
|
---|
1364 | }
|
---|
1365 |
|
---|
1366 | }
|
---|
1367 |
|
---|
1368 | }
|
---|
1369 |
|
---|
1370 | }
|
---|
1371 |
|
---|
1372 | }
|
---|
1373 |
|
---|
1374 | }
|
---|
1375 |
|
---|
1376 | if ( dirtyVertices || object.sortParticles ) {
|
---|
1377 |
|
---|
1378 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
|
---|
1379 | _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
|
---|
1380 |
|
---|
1381 | }
|
---|
1382 |
|
---|
1383 | if ( dirtyColors || object.sortParticles ) {
|
---|
1384 |
|
---|
1385 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
|
---|
1386 | _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
|
---|
1387 |
|
---|
1388 | }
|
---|
1389 |
|
---|
1390 | if ( customAttributes ) {
|
---|
1391 |
|
---|
1392 | for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
|
---|
1393 |
|
---|
1394 | customAttribute = customAttributes[ i ];
|
---|
1395 |
|
---|
1396 | if ( customAttribute.needsUpdate || object.sortParticles ) {
|
---|
1397 |
|
---|
1398 | _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
|
---|
1399 | _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
|
---|
1400 |
|
---|
1401 | }
|
---|
1402 |
|
---|
1403 | }
|
---|
1404 |
|
---|
1405 | }
|
---|
1406 |
|
---|
1407 |
|
---|
1408 | };
|
---|
1409 |
|
---|
1410 | function setLineBuffers ( geometry, hint ) {
|
---|
1411 |
|
---|
1412 | var v, c, d, vertex, offset, color,
|
---|
1413 |
|
---|
1414 | vertices = geometry.vertices,
|
---|
1415 | colors = geometry.colors,
|
---|
1416 | lineDistances = geometry.lineDistances,
|
---|
1417 |
|
---|
1418 | vl = vertices.length,
|
---|
1419 | cl = colors.length,
|
---|
1420 | dl = lineDistances.length,
|
---|
1421 |
|
---|
1422 | vertexArray = geometry.__vertexArray,
|
---|
1423 | colorArray = geometry.__colorArray,
|
---|
1424 | lineDistanceArray = geometry.__lineDistanceArray,
|
---|
1425 |
|
---|
1426 | dirtyVertices = geometry.verticesNeedUpdate,
|
---|
1427 | dirtyColors = geometry.colorsNeedUpdate,
|
---|
1428 | dirtyLineDistances = geometry.lineDistancesNeedUpdate,
|
---|
1429 |
|
---|
1430 | customAttributes = geometry.__webglCustomAttributesList,
|
---|
1431 |
|
---|
1432 | i, il,
|
---|
1433 | a, ca, cal, value,
|
---|
1434 | customAttribute;
|
---|
1435 |
|
---|
1436 | if ( dirtyVertices ) {
|
---|
1437 |
|
---|
1438 | for ( v = 0; v < vl; v ++ ) {
|
---|
1439 |
|
---|
1440 | vertex = vertices[ v ];
|
---|
1441 |
|
---|
1442 | offset = v * 3;
|
---|
1443 |
|
---|
1444 | vertexArray[ offset ] = vertex.x;
|
---|
1445 | vertexArray[ offset + 1 ] = vertex.y;
|
---|
1446 | vertexArray[ offset + 2 ] = vertex.z;
|
---|
1447 |
|
---|
1448 | }
|
---|
1449 |
|
---|
1450 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
|
---|
1451 | _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
|
---|
1452 |
|
---|
1453 | }
|
---|
1454 |
|
---|
1455 | if ( dirtyColors ) {
|
---|
1456 |
|
---|
1457 | for ( c = 0; c < cl; c ++ ) {
|
---|
1458 |
|
---|
1459 | color = colors[ c ];
|
---|
1460 |
|
---|
1461 | offset = c * 3;
|
---|
1462 |
|
---|
1463 | colorArray[ offset ] = color.r;
|
---|
1464 | colorArray[ offset + 1 ] = color.g;
|
---|
1465 | colorArray[ offset + 2 ] = color.b;
|
---|
1466 |
|
---|
1467 | }
|
---|
1468 |
|
---|
1469 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
|
---|
1470 | _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
|
---|
1471 |
|
---|
1472 | }
|
---|
1473 |
|
---|
1474 | if ( dirtyLineDistances ) {
|
---|
1475 |
|
---|
1476 | for ( d = 0; d < dl; d ++ ) {
|
---|
1477 |
|
---|
1478 | lineDistanceArray[ d ] = lineDistances[ d ];
|
---|
1479 |
|
---|
1480 | }
|
---|
1481 |
|
---|
1482 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
|
---|
1483 | _gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );
|
---|
1484 |
|
---|
1485 | }
|
---|
1486 |
|
---|
1487 | if ( customAttributes ) {
|
---|
1488 |
|
---|
1489 | for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
|
---|
1490 |
|
---|
1491 | customAttribute = customAttributes[ i ];
|
---|
1492 |
|
---|
1493 | if ( customAttribute.needsUpdate &&
|
---|
1494 | ( customAttribute.boundTo === undefined ||
|
---|
1495 | customAttribute.boundTo === "vertices" ) ) {
|
---|
1496 |
|
---|
1497 | offset = 0;
|
---|
1498 |
|
---|
1499 | cal = customAttribute.value.length;
|
---|
1500 |
|
---|
1501 | if ( customAttribute.size === 1 ) {
|
---|
1502 |
|
---|
1503 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1504 |
|
---|
1505 | customAttribute.array[ ca ] = customAttribute.value[ ca ];
|
---|
1506 |
|
---|
1507 | }
|
---|
1508 |
|
---|
1509 | } else if ( customAttribute.size === 2 ) {
|
---|
1510 |
|
---|
1511 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1512 |
|
---|
1513 | value = customAttribute.value[ ca ];
|
---|
1514 |
|
---|
1515 | customAttribute.array[ offset ] = value.x;
|
---|
1516 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1517 |
|
---|
1518 | offset += 2;
|
---|
1519 |
|
---|
1520 | }
|
---|
1521 |
|
---|
1522 | } else if ( customAttribute.size === 3 ) {
|
---|
1523 |
|
---|
1524 | if ( customAttribute.type === "c" ) {
|
---|
1525 |
|
---|
1526 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1527 |
|
---|
1528 | value = customAttribute.value[ ca ];
|
---|
1529 |
|
---|
1530 | customAttribute.array[ offset ] = value.r;
|
---|
1531 | customAttribute.array[ offset + 1 ] = value.g;
|
---|
1532 | customAttribute.array[ offset + 2 ] = value.b;
|
---|
1533 |
|
---|
1534 | offset += 3;
|
---|
1535 |
|
---|
1536 | }
|
---|
1537 |
|
---|
1538 | } else {
|
---|
1539 |
|
---|
1540 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1541 |
|
---|
1542 | value = customAttribute.value[ ca ];
|
---|
1543 |
|
---|
1544 | customAttribute.array[ offset ] = value.x;
|
---|
1545 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1546 | customAttribute.array[ offset + 2 ] = value.z;
|
---|
1547 |
|
---|
1548 | offset += 3;
|
---|
1549 |
|
---|
1550 | }
|
---|
1551 |
|
---|
1552 | }
|
---|
1553 |
|
---|
1554 | } else if ( customAttribute.size === 4 ) {
|
---|
1555 |
|
---|
1556 | for ( ca = 0; ca < cal; ca ++ ) {
|
---|
1557 |
|
---|
1558 | value = customAttribute.value[ ca ];
|
---|
1559 |
|
---|
1560 | customAttribute.array[ offset ] = value.x;
|
---|
1561 | customAttribute.array[ offset + 1 ] = value.y;
|
---|
1562 | customAttribute.array[ offset + 2 ] = value.z;
|
---|
1563 | customAttribute.array[ offset + 3 ] = value.w;
|
---|
1564 |
|
---|
1565 | offset += 4;
|
---|
1566 |
|
---|
1567 | }
|
---|
1568 |
|
---|
1569 | }
|
---|
1570 |
|
---|
1571 | _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
|
---|
1572 | _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
|
---|
1573 |
|
---|
1574 | }
|
---|
1575 |
|
---|
1576 | }
|
---|
1577 |
|
---|
1578 | }
|
---|
1579 |
|
---|
1580 | };
|
---|
1581 |
|
---|
1582 | function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {
|
---|
1583 |
|
---|
1584 | if ( ! geometryGroup.__inittedArrays ) {
|
---|
1585 |
|
---|
1586 | return;
|
---|
1587 |
|
---|
1588 | }
|
---|
1589 |
|
---|
1590 | var normalType = bufferGuessNormalType( material ),
|
---|
1591 | vertexColorType = bufferGuessVertexColorType( material ),
|
---|
1592 | uvType = bufferGuessUVType( material ),
|
---|
1593 |
|
---|
1594 | needsSmoothNormals = ( normalType === THREE.SmoothShading );
|
---|
1595 |
|
---|
1596 | var f, fl, fi, face,
|
---|
1597 | vertexNormals, faceNormal, normal,
|
---|
1598 | vertexColors, faceColor,
|
---|
1599 | vertexTangents,
|
---|
1600 | uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4,
|
---|
1601 | c1, c2, c3, c4,
|
---|
1602 | sw1, sw2, sw3, sw4,
|
---|
1603 | si1, si2, si3, si4,
|
---|
1604 | sa1, sa2, sa3, sa4,
|
---|
1605 | sb1, sb2, sb3, sb4,
|
---|
1606 | m, ml, i, il,
|
---|
1607 | vn, uvi, uv2i,
|
---|
1608 | vk, vkl, vka,
|
---|
1609 | nka, chf, faceVertexNormals,
|
---|
1610 | a,
|
---|
1611 |
|
---|
1612 | vertexIndex = 0,
|
---|
1613 |
|
---|
1614 | offset = 0,
|
---|
1615 | offset_uv = 0,
|
---|
1616 | offset_uv2 = 0,
|
---|
1617 | offset_face = 0,
|
---|
1618 | offset_normal = 0,
|
---|
1619 | offset_tangent = 0,
|
---|
1620 | offset_line = 0,
|
---|
1621 | offset_color = 0,
|
---|
1622 | offset_skin = 0,
|
---|
1623 | offset_morphTarget = 0,
|
---|
1624 | offset_custom = 0,
|
---|
1625 | offset_customSrc = 0,
|
---|
1626 |
|
---|
1627 | value,
|
---|
1628 |
|
---|
1629 | vertexArray = geometryGroup.__vertexArray,
|
---|
1630 | uvArray = geometryGroup.__uvArray,
|
---|
1631 | uv2Array = geometryGroup.__uv2Array,
|
---|
1632 | normalArray = geometryGroup.__normalArray,
|
---|
1633 | tangentArray = geometryGroup.__tangentArray,
|
---|
1634 | colorArray = geometryGroup.__colorArray,
|
---|
1635 |
|
---|
1636 | skinIndexArray = geometryGroup.__skinIndexArray,
|
---|
1637 | skinWeightArray = geometryGroup.__skinWeightArray,
|
---|
1638 |
|
---|
1639 | morphTargetsArrays = geometryGroup.__morphTargetsArrays,
|
---|
1640 | morphNormalsArrays = geometryGroup.__morphNormalsArrays,
|
---|
1641 |
|
---|
1642 | customAttributes = geometryGroup.__webglCustomAttributesList,
|
---|
1643 | customAttribute,
|
---|
1644 |
|
---|
1645 | faceArray = geometryGroup.__faceArray,
|
---|
1646 | lineArray = geometryGroup.__lineArray,
|
---|
1647 |
|
---|
1648 | geometry = object.geometry, // this is shared for all chunks
|
---|
1649 |
|
---|
1650 | dirtyVertices = geometry.verticesNeedUpdate,
|
---|
1651 | dirtyElements = geometry.elementsNeedUpdate,
|
---|
1652 | dirtyUvs = geometry.uvsNeedUpdate,
|
---|
1653 | dirtyNormals = geometry.normalsNeedUpdate,
|
---|
1654 | dirtyTangents = geometry.tangentsNeedUpdate,
|
---|
1655 | dirtyColors = geometry.colorsNeedUpdate,
|
---|
1656 | dirtyMorphTargets = geometry.morphTargetsNeedUpdate,
|
---|
1657 |
|
---|
1658 | vertices = geometry.vertices,
|
---|
1659 | chunk_faces3 = geometryGroup.faces3,
|
---|
1660 | obj_faces = geometry.faces,
|
---|
1661 |
|
---|
1662 | obj_uvs = geometry.faceVertexUvs[ 0 ],
|
---|
1663 | obj_uvs2 = geometry.faceVertexUvs[ 1 ],
|
---|
1664 |
|
---|
1665 | obj_colors = geometry.colors,
|
---|
1666 |
|
---|
1667 | obj_skinIndices = geometry.skinIndices,
|
---|
1668 | obj_skinWeights = geometry.skinWeights,
|
---|
1669 |
|
---|
1670 | morphTargets = geometry.morphTargets,
|
---|
1671 | morphNormals = geometry.morphNormals;
|
---|
1672 |
|
---|
1673 | if ( dirtyVertices ) {
|
---|
1674 |
|
---|
1675 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
1676 |
|
---|
1677 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
1678 |
|
---|
1679 | v1 = vertices[ face.a ];
|
---|
1680 | v2 = vertices[ face.b ];
|
---|
1681 | v3 = vertices[ face.c ];
|
---|
1682 |
|
---|
1683 | vertexArray[ offset ] = v1.x;
|
---|
1684 | vertexArray[ offset + 1 ] = v1.y;
|
---|
1685 | vertexArray[ offset + 2 ] = v1.z;
|
---|
1686 |
|
---|
1687 | vertexArray[ offset + 3 ] = v2.x;
|
---|
1688 | vertexArray[ offset + 4 ] = v2.y;
|
---|
1689 | vertexArray[ offset + 5 ] = v2.z;
|
---|
1690 |
|
---|
1691 | vertexArray[ offset + 6 ] = v3.x;
|
---|
1692 | vertexArray[ offset + 7 ] = v3.y;
|
---|
1693 | vertexArray[ offset + 8 ] = v3.z;
|
---|
1694 |
|
---|
1695 | offset += 9;
|
---|
1696 |
|
---|
1697 | }
|
---|
1698 |
|
---|
1699 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
|
---|
1700 | _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
|
---|
1701 |
|
---|
1702 | }
|
---|
1703 |
|
---|
1704 | if ( dirtyMorphTargets ) {
|
---|
1705 |
|
---|
1706 | for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {
|
---|
1707 |
|
---|
1708 | offset_morphTarget = 0;
|
---|
1709 |
|
---|
1710 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
1711 |
|
---|
1712 | chf = chunk_faces3[ f ];
|
---|
1713 | face = obj_faces[ chf ];
|
---|
1714 |
|
---|
1715 | // morph positions
|
---|
1716 |
|
---|
1717 | v1 = morphTargets[ vk ].vertices[ face.a ];
|
---|
1718 | v2 = morphTargets[ vk ].vertices[ face.b ];
|
---|
1719 | v3 = morphTargets[ vk ].vertices[ face.c ];
|
---|
1720 |
|
---|
1721 | vka = morphTargetsArrays[ vk ];
|
---|
1722 |
|
---|
1723 | vka[ offset_morphTarget ] = v1.x;
|
---|
1724 | vka[ offset_morphTarget + 1 ] = v1.y;
|
---|
1725 | vka[ offset_morphTarget + 2 ] = v1.z;
|
---|
1726 |
|
---|
1727 | vka[ offset_morphTarget + 3 ] = v2.x;
|
---|
1728 | vka[ offset_morphTarget + 4 ] = v2.y;
|
---|
1729 | vka[ offset_morphTarget + 5 ] = v2.z;
|
---|
1730 |
|
---|
1731 | vka[ offset_morphTarget + 6 ] = v3.x;
|
---|
1732 | vka[ offset_morphTarget + 7 ] = v3.y;
|
---|
1733 | vka[ offset_morphTarget + 8 ] = v3.z;
|
---|
1734 |
|
---|
1735 | // morph normals
|
---|
1736 |
|
---|
1737 | if ( material.morphNormals ) {
|
---|
1738 |
|
---|
1739 | if ( needsSmoothNormals ) {
|
---|
1740 |
|
---|
1741 | faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];
|
---|
1742 |
|
---|
1743 | n1 = faceVertexNormals.a;
|
---|
1744 | n2 = faceVertexNormals.b;
|
---|
1745 | n3 = faceVertexNormals.c;
|
---|
1746 |
|
---|
1747 | } else {
|
---|
1748 |
|
---|
1749 | n1 = morphNormals[ vk ].faceNormals[ chf ];
|
---|
1750 | n2 = n1;
|
---|
1751 | n3 = n1;
|
---|
1752 |
|
---|
1753 | }
|
---|
1754 |
|
---|
1755 | nka = morphNormalsArrays[ vk ];
|
---|
1756 |
|
---|
1757 | nka[ offset_morphTarget ] = n1.x;
|
---|
1758 | nka[ offset_morphTarget + 1 ] = n1.y;
|
---|
1759 | nka[ offset_morphTarget + 2 ] = n1.z;
|
---|
1760 |
|
---|
1761 | nka[ offset_morphTarget + 3 ] = n2.x;
|
---|
1762 | nka[ offset_morphTarget + 4 ] = n2.y;
|
---|
1763 | nka[ offset_morphTarget + 5 ] = n2.z;
|
---|
1764 |
|
---|
1765 | nka[ offset_morphTarget + 6 ] = n3.x;
|
---|
1766 | nka[ offset_morphTarget + 7 ] = n3.y;
|
---|
1767 | nka[ offset_morphTarget + 8 ] = n3.z;
|
---|
1768 |
|
---|
1769 | }
|
---|
1770 |
|
---|
1771 | //
|
---|
1772 |
|
---|
1773 | offset_morphTarget += 9;
|
---|
1774 |
|
---|
1775 | }
|
---|
1776 |
|
---|
1777 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
|
---|
1778 | _gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );
|
---|
1779 |
|
---|
1780 | if ( material.morphNormals ) {
|
---|
1781 |
|
---|
1782 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
|
---|
1783 | _gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );
|
---|
1784 |
|
---|
1785 | }
|
---|
1786 |
|
---|
1787 | }
|
---|
1788 |
|
---|
1789 | }
|
---|
1790 |
|
---|
1791 | if ( obj_skinWeights.length ) {
|
---|
1792 |
|
---|
1793 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
1794 |
|
---|
1795 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
1796 |
|
---|
1797 | // weights
|
---|
1798 |
|
---|
1799 | sw1 = obj_skinWeights[ face.a ];
|
---|
1800 | sw2 = obj_skinWeights[ face.b ];
|
---|
1801 | sw3 = obj_skinWeights[ face.c ];
|
---|
1802 |
|
---|
1803 | skinWeightArray[ offset_skin ] = sw1.x;
|
---|
1804 | skinWeightArray[ offset_skin + 1 ] = sw1.y;
|
---|
1805 | skinWeightArray[ offset_skin + 2 ] = sw1.z;
|
---|
1806 | skinWeightArray[ offset_skin + 3 ] = sw1.w;
|
---|
1807 |
|
---|
1808 | skinWeightArray[ offset_skin + 4 ] = sw2.x;
|
---|
1809 | skinWeightArray[ offset_skin + 5 ] = sw2.y;
|
---|
1810 | skinWeightArray[ offset_skin + 6 ] = sw2.z;
|
---|
1811 | skinWeightArray[ offset_skin + 7 ] = sw2.w;
|
---|
1812 |
|
---|
1813 | skinWeightArray[ offset_skin + 8 ] = sw3.x;
|
---|
1814 | skinWeightArray[ offset_skin + 9 ] = sw3.y;
|
---|
1815 | skinWeightArray[ offset_skin + 10 ] = sw3.z;
|
---|
1816 | skinWeightArray[ offset_skin + 11 ] = sw3.w;
|
---|
1817 |
|
---|
1818 | // indices
|
---|
1819 |
|
---|
1820 | si1 = obj_skinIndices[ face.a ];
|
---|
1821 | si2 = obj_skinIndices[ face.b ];
|
---|
1822 | si3 = obj_skinIndices[ face.c ];
|
---|
1823 |
|
---|
1824 | skinIndexArray[ offset_skin ] = si1.x;
|
---|
1825 | skinIndexArray[ offset_skin + 1 ] = si1.y;
|
---|
1826 | skinIndexArray[ offset_skin + 2 ] = si1.z;
|
---|
1827 | skinIndexArray[ offset_skin + 3 ] = si1.w;
|
---|
1828 |
|
---|
1829 | skinIndexArray[ offset_skin + 4 ] = si2.x;
|
---|
1830 | skinIndexArray[ offset_skin + 5 ] = si2.y;
|
---|
1831 | skinIndexArray[ offset_skin + 6 ] = si2.z;
|
---|
1832 | skinIndexArray[ offset_skin + 7 ] = si2.w;
|
---|
1833 |
|
---|
1834 | skinIndexArray[ offset_skin + 8 ] = si3.x;
|
---|
1835 | skinIndexArray[ offset_skin + 9 ] = si3.y;
|
---|
1836 | skinIndexArray[ offset_skin + 10 ] = si3.z;
|
---|
1837 | skinIndexArray[ offset_skin + 11 ] = si3.w;
|
---|
1838 |
|
---|
1839 | offset_skin += 12;
|
---|
1840 |
|
---|
1841 | }
|
---|
1842 |
|
---|
1843 | if ( offset_skin > 0 ) {
|
---|
1844 |
|
---|
1845 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
|
---|
1846 | _gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );
|
---|
1847 |
|
---|
1848 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
|
---|
1849 | _gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );
|
---|
1850 |
|
---|
1851 | }
|
---|
1852 |
|
---|
1853 | }
|
---|
1854 |
|
---|
1855 | if ( dirtyColors && vertexColorType ) {
|
---|
1856 |
|
---|
1857 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
1858 |
|
---|
1859 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
1860 |
|
---|
1861 | vertexColors = face.vertexColors;
|
---|
1862 | faceColor = face.color;
|
---|
1863 |
|
---|
1864 | if ( vertexColors.length === 3 && vertexColorType === THREE.VertexColors ) {
|
---|
1865 |
|
---|
1866 | c1 = vertexColors[ 0 ];
|
---|
1867 | c2 = vertexColors[ 1 ];
|
---|
1868 | c3 = vertexColors[ 2 ];
|
---|
1869 |
|
---|
1870 | } else {
|
---|
1871 |
|
---|
1872 | c1 = faceColor;
|
---|
1873 | c2 = faceColor;
|
---|
1874 | c3 = faceColor;
|
---|
1875 |
|
---|
1876 | }
|
---|
1877 |
|
---|
1878 | colorArray[ offset_color ] = c1.r;
|
---|
1879 | colorArray[ offset_color + 1 ] = c1.g;
|
---|
1880 | colorArray[ offset_color + 2 ] = c1.b;
|
---|
1881 |
|
---|
1882 | colorArray[ offset_color + 3 ] = c2.r;
|
---|
1883 | colorArray[ offset_color + 4 ] = c2.g;
|
---|
1884 | colorArray[ offset_color + 5 ] = c2.b;
|
---|
1885 |
|
---|
1886 | colorArray[ offset_color + 6 ] = c3.r;
|
---|
1887 | colorArray[ offset_color + 7 ] = c3.g;
|
---|
1888 | colorArray[ offset_color + 8 ] = c3.b;
|
---|
1889 |
|
---|
1890 | offset_color += 9;
|
---|
1891 |
|
---|
1892 | }
|
---|
1893 |
|
---|
1894 | if ( offset_color > 0 ) {
|
---|
1895 |
|
---|
1896 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
|
---|
1897 | _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
|
---|
1898 |
|
---|
1899 | }
|
---|
1900 |
|
---|
1901 | }
|
---|
1902 |
|
---|
1903 | if ( dirtyTangents && geometry.hasTangents ) {
|
---|
1904 |
|
---|
1905 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
1906 |
|
---|
1907 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
1908 |
|
---|
1909 | vertexTangents = face.vertexTangents;
|
---|
1910 |
|
---|
1911 | t1 = vertexTangents[ 0 ];
|
---|
1912 | t2 = vertexTangents[ 1 ];
|
---|
1913 | t3 = vertexTangents[ 2 ];
|
---|
1914 |
|
---|
1915 | tangentArray[ offset_tangent ] = t1.x;
|
---|
1916 | tangentArray[ offset_tangent + 1 ] = t1.y;
|
---|
1917 | tangentArray[ offset_tangent + 2 ] = t1.z;
|
---|
1918 | tangentArray[ offset_tangent + 3 ] = t1.w;
|
---|
1919 |
|
---|
1920 | tangentArray[ offset_tangent + 4 ] = t2.x;
|
---|
1921 | tangentArray[ offset_tangent + 5 ] = t2.y;
|
---|
1922 | tangentArray[ offset_tangent + 6 ] = t2.z;
|
---|
1923 | tangentArray[ offset_tangent + 7 ] = t2.w;
|
---|
1924 |
|
---|
1925 | tangentArray[ offset_tangent + 8 ] = t3.x;
|
---|
1926 | tangentArray[ offset_tangent + 9 ] = t3.y;
|
---|
1927 | tangentArray[ offset_tangent + 10 ] = t3.z;
|
---|
1928 | tangentArray[ offset_tangent + 11 ] = t3.w;
|
---|
1929 |
|
---|
1930 | offset_tangent += 12;
|
---|
1931 |
|
---|
1932 | }
|
---|
1933 |
|
---|
1934 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
|
---|
1935 | _gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );
|
---|
1936 |
|
---|
1937 | }
|
---|
1938 |
|
---|
1939 | if ( dirtyNormals && normalType ) {
|
---|
1940 |
|
---|
1941 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
1942 |
|
---|
1943 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
1944 |
|
---|
1945 | vertexNormals = face.vertexNormals;
|
---|
1946 | faceNormal = face.normal;
|
---|
1947 |
|
---|
1948 | if ( vertexNormals.length === 3 && needsSmoothNormals ) {
|
---|
1949 |
|
---|
1950 | for ( i = 0; i < 3; i ++ ) {
|
---|
1951 |
|
---|
1952 | vn = vertexNormals[ i ];
|
---|
1953 |
|
---|
1954 | normalArray[ offset_normal ] = vn.x;
|
---|
1955 | normalArray[ offset_normal + 1 ] = vn.y;
|
---|
1956 | normalArray[ offset_normal + 2 ] = vn.z;
|
---|
1957 |
|
---|
1958 | offset_normal += 3;
|
---|
1959 |
|
---|
1960 | }
|
---|
1961 |
|
---|
1962 | } else {
|
---|
1963 |
|
---|
1964 | for ( i = 0; i < 3; i ++ ) {
|
---|
1965 |
|
---|
1966 | normalArray[ offset_normal ] = faceNormal.x;
|
---|
1967 | normalArray[ offset_normal + 1 ] = faceNormal.y;
|
---|
1968 | normalArray[ offset_normal + 2 ] = faceNormal.z;
|
---|
1969 |
|
---|
1970 | offset_normal += 3;
|
---|
1971 |
|
---|
1972 | }
|
---|
1973 |
|
---|
1974 | }
|
---|
1975 |
|
---|
1976 | }
|
---|
1977 |
|
---|
1978 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
|
---|
1979 | _gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );
|
---|
1980 |
|
---|
1981 | }
|
---|
1982 |
|
---|
1983 | if ( dirtyUvs && obj_uvs && uvType ) {
|
---|
1984 |
|
---|
1985 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
1986 |
|
---|
1987 | fi = chunk_faces3[ f ];
|
---|
1988 |
|
---|
1989 | uv = obj_uvs[ fi ];
|
---|
1990 |
|
---|
1991 | if ( uv === undefined ) continue;
|
---|
1992 |
|
---|
1993 | for ( i = 0; i < 3; i ++ ) {
|
---|
1994 |
|
---|
1995 | uvi = uv[ i ];
|
---|
1996 |
|
---|
1997 | uvArray[ offset_uv ] = uvi.x;
|
---|
1998 | uvArray[ offset_uv + 1 ] = uvi.y;
|
---|
1999 |
|
---|
2000 | offset_uv += 2;
|
---|
2001 |
|
---|
2002 | }
|
---|
2003 |
|
---|
2004 | }
|
---|
2005 |
|
---|
2006 | if ( offset_uv > 0 ) {
|
---|
2007 |
|
---|
2008 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
|
---|
2009 | _gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );
|
---|
2010 |
|
---|
2011 | }
|
---|
2012 |
|
---|
2013 | }
|
---|
2014 |
|
---|
2015 | if ( dirtyUvs && obj_uvs2 && uvType ) {
|
---|
2016 |
|
---|
2017 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2018 |
|
---|
2019 | fi = chunk_faces3[ f ];
|
---|
2020 |
|
---|
2021 | uv2 = obj_uvs2[ fi ];
|
---|
2022 |
|
---|
2023 | if ( uv2 === undefined ) continue;
|
---|
2024 |
|
---|
2025 | for ( i = 0; i < 3; i ++ ) {
|
---|
2026 |
|
---|
2027 | uv2i = uv2[ i ];
|
---|
2028 |
|
---|
2029 | uv2Array[ offset_uv2 ] = uv2i.x;
|
---|
2030 | uv2Array[ offset_uv2 + 1 ] = uv2i.y;
|
---|
2031 |
|
---|
2032 | offset_uv2 += 2;
|
---|
2033 |
|
---|
2034 | }
|
---|
2035 |
|
---|
2036 | }
|
---|
2037 |
|
---|
2038 | if ( offset_uv2 > 0 ) {
|
---|
2039 |
|
---|
2040 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
|
---|
2041 | _gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );
|
---|
2042 |
|
---|
2043 | }
|
---|
2044 |
|
---|
2045 | }
|
---|
2046 |
|
---|
2047 | if ( dirtyElements ) {
|
---|
2048 |
|
---|
2049 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2050 |
|
---|
2051 | faceArray[ offset_face ] = vertexIndex;
|
---|
2052 | faceArray[ offset_face + 1 ] = vertexIndex + 1;
|
---|
2053 | faceArray[ offset_face + 2 ] = vertexIndex + 2;
|
---|
2054 |
|
---|
2055 | offset_face += 3;
|
---|
2056 |
|
---|
2057 | lineArray[ offset_line ] = vertexIndex;
|
---|
2058 | lineArray[ offset_line + 1 ] = vertexIndex + 1;
|
---|
2059 |
|
---|
2060 | lineArray[ offset_line + 2 ] = vertexIndex;
|
---|
2061 | lineArray[ offset_line + 3 ] = vertexIndex + 2;
|
---|
2062 |
|
---|
2063 | lineArray[ offset_line + 4 ] = vertexIndex + 1;
|
---|
2064 | lineArray[ offset_line + 5 ] = vertexIndex + 2;
|
---|
2065 |
|
---|
2066 | offset_line += 6;
|
---|
2067 |
|
---|
2068 | vertexIndex += 3;
|
---|
2069 |
|
---|
2070 | }
|
---|
2071 |
|
---|
2072 | _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
|
---|
2073 | _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );
|
---|
2074 |
|
---|
2075 | _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
|
---|
2076 | _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );
|
---|
2077 |
|
---|
2078 | }
|
---|
2079 |
|
---|
2080 | if ( customAttributes ) {
|
---|
2081 |
|
---|
2082 | for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
|
---|
2083 |
|
---|
2084 | customAttribute = customAttributes[ i ];
|
---|
2085 |
|
---|
2086 | if ( ! customAttribute.__original.needsUpdate ) continue;
|
---|
2087 |
|
---|
2088 | offset_custom = 0;
|
---|
2089 | offset_customSrc = 0;
|
---|
2090 |
|
---|
2091 | if ( customAttribute.size === 1 ) {
|
---|
2092 |
|
---|
2093 | if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
|
---|
2094 |
|
---|
2095 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2096 |
|
---|
2097 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
2098 |
|
---|
2099 | customAttribute.array[ offset_custom ] = customAttribute.value[ face.a ];
|
---|
2100 | customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
|
---|
2101 | customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];
|
---|
2102 |
|
---|
2103 | offset_custom += 3;
|
---|
2104 |
|
---|
2105 | }
|
---|
2106 |
|
---|
2107 | } else if ( customAttribute.boundTo === "faces" ) {
|
---|
2108 |
|
---|
2109 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2110 |
|
---|
2111 | value = customAttribute.value[ chunk_faces3[ f ] ];
|
---|
2112 |
|
---|
2113 | customAttribute.array[ offset_custom ] = value;
|
---|
2114 | customAttribute.array[ offset_custom + 1 ] = value;
|
---|
2115 | customAttribute.array[ offset_custom + 2 ] = value;
|
---|
2116 |
|
---|
2117 | offset_custom += 3;
|
---|
2118 |
|
---|
2119 | }
|
---|
2120 |
|
---|
2121 | }
|
---|
2122 |
|
---|
2123 | } else if ( customAttribute.size === 2 ) {
|
---|
2124 |
|
---|
2125 | if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
|
---|
2126 |
|
---|
2127 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2128 |
|
---|
2129 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
2130 |
|
---|
2131 | v1 = customAttribute.value[ face.a ];
|
---|
2132 | v2 = customAttribute.value[ face.b ];
|
---|
2133 | v3 = customAttribute.value[ face.c ];
|
---|
2134 |
|
---|
2135 | customAttribute.array[ offset_custom ] = v1.x;
|
---|
2136 | customAttribute.array[ offset_custom + 1 ] = v1.y;
|
---|
2137 |
|
---|
2138 | customAttribute.array[ offset_custom + 2 ] = v2.x;
|
---|
2139 | customAttribute.array[ offset_custom + 3 ] = v2.y;
|
---|
2140 |
|
---|
2141 | customAttribute.array[ offset_custom + 4 ] = v3.x;
|
---|
2142 | customAttribute.array[ offset_custom + 5 ] = v3.y;
|
---|
2143 |
|
---|
2144 | offset_custom += 6;
|
---|
2145 |
|
---|
2146 | }
|
---|
2147 |
|
---|
2148 | } else if ( customAttribute.boundTo === "faces" ) {
|
---|
2149 |
|
---|
2150 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2151 |
|
---|
2152 | value = customAttribute.value[ chunk_faces3[ f ] ];
|
---|
2153 |
|
---|
2154 | v1 = value;
|
---|
2155 | v2 = value;
|
---|
2156 | v3 = value;
|
---|
2157 |
|
---|
2158 | customAttribute.array[ offset_custom ] = v1.x;
|
---|
2159 | customAttribute.array[ offset_custom + 1 ] = v1.y;
|
---|
2160 |
|
---|
2161 | customAttribute.array[ offset_custom + 2 ] = v2.x;
|
---|
2162 | customAttribute.array[ offset_custom + 3 ] = v2.y;
|
---|
2163 |
|
---|
2164 | customAttribute.array[ offset_custom + 4 ] = v3.x;
|
---|
2165 | customAttribute.array[ offset_custom + 5 ] = v3.y;
|
---|
2166 |
|
---|
2167 | offset_custom += 6;
|
---|
2168 |
|
---|
2169 | }
|
---|
2170 |
|
---|
2171 | }
|
---|
2172 |
|
---|
2173 | } else if ( customAttribute.size === 3 ) {
|
---|
2174 |
|
---|
2175 | var pp;
|
---|
2176 |
|
---|
2177 | if ( customAttribute.type === "c" ) {
|
---|
2178 |
|
---|
2179 | pp = [ "r", "g", "b" ];
|
---|
2180 |
|
---|
2181 | } else {
|
---|
2182 |
|
---|
2183 | pp = [ "x", "y", "z" ];
|
---|
2184 |
|
---|
2185 | }
|
---|
2186 |
|
---|
2187 | if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
|
---|
2188 |
|
---|
2189 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2190 |
|
---|
2191 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
2192 |
|
---|
2193 | v1 = customAttribute.value[ face.a ];
|
---|
2194 | v2 = customAttribute.value[ face.b ];
|
---|
2195 | v3 = customAttribute.value[ face.c ];
|
---|
2196 |
|
---|
2197 | customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ];
|
---|
2198 | customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
|
---|
2199 | customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];
|
---|
2200 |
|
---|
2201 | customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
|
---|
2202 | customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
|
---|
2203 | customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];
|
---|
2204 |
|
---|
2205 | customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
|
---|
2206 | customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
|
---|
2207 | customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];
|
---|
2208 |
|
---|
2209 | offset_custom += 9;
|
---|
2210 |
|
---|
2211 | }
|
---|
2212 |
|
---|
2213 | } else if ( customAttribute.boundTo === "faces" ) {
|
---|
2214 |
|
---|
2215 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2216 |
|
---|
2217 | value = customAttribute.value[ chunk_faces3[ f ] ];
|
---|
2218 |
|
---|
2219 | v1 = value;
|
---|
2220 | v2 = value;
|
---|
2221 | v3 = value;
|
---|
2222 |
|
---|
2223 | customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ];
|
---|
2224 | customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
|
---|
2225 | customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];
|
---|
2226 |
|
---|
2227 | customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
|
---|
2228 | customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
|
---|
2229 | customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];
|
---|
2230 |
|
---|
2231 | customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
|
---|
2232 | customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
|
---|
2233 | customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];
|
---|
2234 |
|
---|
2235 | offset_custom += 9;
|
---|
2236 |
|
---|
2237 | }
|
---|
2238 |
|
---|
2239 | } else if ( customAttribute.boundTo === "faceVertices" ) {
|
---|
2240 |
|
---|
2241 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2242 |
|
---|
2243 | value = customAttribute.value[ chunk_faces3[ f ] ];
|
---|
2244 |
|
---|
2245 | v1 = value[ 0 ];
|
---|
2246 | v2 = value[ 1 ];
|
---|
2247 | v3 = value[ 2 ];
|
---|
2248 |
|
---|
2249 | customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ];
|
---|
2250 | customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
|
---|
2251 | customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];
|
---|
2252 |
|
---|
2253 | customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
|
---|
2254 | customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
|
---|
2255 | customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];
|
---|
2256 |
|
---|
2257 | customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
|
---|
2258 | customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
|
---|
2259 | customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];
|
---|
2260 |
|
---|
2261 | offset_custom += 9;
|
---|
2262 |
|
---|
2263 | }
|
---|
2264 |
|
---|
2265 | }
|
---|
2266 |
|
---|
2267 | } else if ( customAttribute.size === 4 ) {
|
---|
2268 |
|
---|
2269 | if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
|
---|
2270 |
|
---|
2271 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2272 |
|
---|
2273 | face = obj_faces[ chunk_faces3[ f ] ];
|
---|
2274 |
|
---|
2275 | v1 = customAttribute.value[ face.a ];
|
---|
2276 | v2 = customAttribute.value[ face.b ];
|
---|
2277 | v3 = customAttribute.value[ face.c ];
|
---|
2278 |
|
---|
2279 | customAttribute.array[ offset_custom ] = v1.x;
|
---|
2280 | customAttribute.array[ offset_custom + 1 ] = v1.y;
|
---|
2281 | customAttribute.array[ offset_custom + 2 ] = v1.z;
|
---|
2282 | customAttribute.array[ offset_custom + 3 ] = v1.w;
|
---|
2283 |
|
---|
2284 | customAttribute.array[ offset_custom + 4 ] = v2.x;
|
---|
2285 | customAttribute.array[ offset_custom + 5 ] = v2.y;
|
---|
2286 | customAttribute.array[ offset_custom + 6 ] = v2.z;
|
---|
2287 | customAttribute.array[ offset_custom + 7 ] = v2.w;
|
---|
2288 |
|
---|
2289 | customAttribute.array[ offset_custom + 8 ] = v3.x;
|
---|
2290 | customAttribute.array[ offset_custom + 9 ] = v3.y;
|
---|
2291 | customAttribute.array[ offset_custom + 10 ] = v3.z;
|
---|
2292 | customAttribute.array[ offset_custom + 11 ] = v3.w;
|
---|
2293 |
|
---|
2294 | offset_custom += 12;
|
---|
2295 |
|
---|
2296 | }
|
---|
2297 |
|
---|
2298 | } else if ( customAttribute.boundTo === "faces" ) {
|
---|
2299 |
|
---|
2300 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2301 |
|
---|
2302 | value = customAttribute.value[ chunk_faces3[ f ] ];
|
---|
2303 |
|
---|
2304 | v1 = value;
|
---|
2305 | v2 = value;
|
---|
2306 | v3 = value;
|
---|
2307 |
|
---|
2308 | customAttribute.array[ offset_custom ] = v1.x;
|
---|
2309 | customAttribute.array[ offset_custom + 1 ] = v1.y;
|
---|
2310 | customAttribute.array[ offset_custom + 2 ] = v1.z;
|
---|
2311 | customAttribute.array[ offset_custom + 3 ] = v1.w;
|
---|
2312 |
|
---|
2313 | customAttribute.array[ offset_custom + 4 ] = v2.x;
|
---|
2314 | customAttribute.array[ offset_custom + 5 ] = v2.y;
|
---|
2315 | customAttribute.array[ offset_custom + 6 ] = v2.z;
|
---|
2316 | customAttribute.array[ offset_custom + 7 ] = v2.w;
|
---|
2317 |
|
---|
2318 | customAttribute.array[ offset_custom + 8 ] = v3.x;
|
---|
2319 | customAttribute.array[ offset_custom + 9 ] = v3.y;
|
---|
2320 | customAttribute.array[ offset_custom + 10 ] = v3.z;
|
---|
2321 | customAttribute.array[ offset_custom + 11 ] = v3.w;
|
---|
2322 |
|
---|
2323 | offset_custom += 12;
|
---|
2324 |
|
---|
2325 | }
|
---|
2326 |
|
---|
2327 | } else if ( customAttribute.boundTo === "faceVertices" ) {
|
---|
2328 |
|
---|
2329 | for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
---|
2330 |
|
---|
2331 | value = customAttribute.value[ chunk_faces3[ f ] ];
|
---|
2332 |
|
---|
2333 | v1 = value[ 0 ];
|
---|
2334 | v2 = value[ 1 ];
|
---|
2335 | v3 = value[ 2 ];
|
---|
2336 |
|
---|
2337 | customAttribute.array[ offset_custom ] = v1.x;
|
---|
2338 | customAttribute.array[ offset_custom + 1 ] = v1.y;
|
---|
2339 | customAttribute.array[ offset_custom + 2 ] = v1.z;
|
---|
2340 | customAttribute.array[ offset_custom + 3 ] = v1.w;
|
---|
2341 |
|
---|
2342 | customAttribute.array[ offset_custom + 4 ] = v2.x;
|
---|
2343 | customAttribute.array[ offset_custom + 5 ] = v2.y;
|
---|
2344 | customAttribute.array[ offset_custom + 6 ] = v2.z;
|
---|
2345 | customAttribute.array[ offset_custom + 7 ] = v2.w;
|
---|
2346 |
|
---|
2347 | customAttribute.array[ offset_custom + 8 ] = v3.x;
|
---|
2348 | customAttribute.array[ offset_custom + 9 ] = v3.y;
|
---|
2349 | customAttribute.array[ offset_custom + 10 ] = v3.z;
|
---|
2350 | customAttribute.array[ offset_custom + 11 ] = v3.w;
|
---|
2351 |
|
---|
2352 | offset_custom += 12;
|
---|
2353 |
|
---|
2354 | }
|
---|
2355 |
|
---|
2356 | }
|
---|
2357 |
|
---|
2358 | }
|
---|
2359 |
|
---|
2360 | _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
|
---|
2361 | _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
|
---|
2362 |
|
---|
2363 | }
|
---|
2364 |
|
---|
2365 | }
|
---|
2366 |
|
---|
2367 | if ( dispose ) {
|
---|
2368 |
|
---|
2369 | delete geometryGroup.__inittedArrays;
|
---|
2370 | delete geometryGroup.__colorArray;
|
---|
2371 | delete geometryGroup.__normalArray;
|
---|
2372 | delete geometryGroup.__tangentArray;
|
---|
2373 | delete geometryGroup.__uvArray;
|
---|
2374 | delete geometryGroup.__uv2Array;
|
---|
2375 | delete geometryGroup.__faceArray;
|
---|
2376 | delete geometryGroup.__vertexArray;
|
---|
2377 | delete geometryGroup.__lineArray;
|
---|
2378 | delete geometryGroup.__skinIndexArray;
|
---|
2379 | delete geometryGroup.__skinWeightArray;
|
---|
2380 |
|
---|
2381 | }
|
---|
2382 |
|
---|
2383 | };
|
---|
2384 |
|
---|
2385 | function setDirectBuffers ( geometry, hint, dispose ) {
|
---|
2386 |
|
---|
2387 | var attributes = geometry.attributes;
|
---|
2388 |
|
---|
2389 | var attributeName, attributeItem;
|
---|
2390 |
|
---|
2391 | for ( attributeName in attributes ) {
|
---|
2392 |
|
---|
2393 | attributeItem = attributes[ attributeName ];
|
---|
2394 |
|
---|
2395 | if ( attributeItem.needsUpdate ) {
|
---|
2396 |
|
---|
2397 | if ( attributeName === 'index' ) {
|
---|
2398 |
|
---|
2399 | _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attributeItem.buffer );
|
---|
2400 | _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, attributeItem.array, hint );
|
---|
2401 |
|
---|
2402 | } else {
|
---|
2403 |
|
---|
2404 | _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
|
---|
2405 | _gl.bufferData( _gl.ARRAY_BUFFER, attributeItem.array, hint );
|
---|
2406 |
|
---|
2407 | }
|
---|
2408 |
|
---|
2409 | attributeItem.needsUpdate = false;
|
---|
2410 |
|
---|
2411 | }
|
---|
2412 |
|
---|
2413 | if ( dispose && ! attributeItem.dynamic ) {
|
---|
2414 |
|
---|
2415 | attributeItem.array = null;
|
---|
2416 |
|
---|
2417 | }
|
---|
2418 |
|
---|
2419 | }
|
---|
2420 |
|
---|
2421 | };
|
---|
2422 |
|
---|
2423 | // Buffer rendering
|
---|
2424 |
|
---|
2425 | this.renderBufferImmediate = function ( object, program, material ) {
|
---|
2426 |
|
---|
2427 | if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
|
---|
2428 | if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
|
---|
2429 | if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
|
---|
2430 | if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();
|
---|
2431 |
|
---|
2432 | if ( object.hasPositions ) {
|
---|
2433 |
|
---|
2434 | _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
|
---|
2435 | _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
|
---|
2436 | _gl.enableVertexAttribArray( program.attributes.position );
|
---|
2437 | _gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );
|
---|
2438 |
|
---|
2439 | }
|
---|
2440 |
|
---|
2441 | if ( object.hasNormals ) {
|
---|
2442 |
|
---|
2443 | _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );
|
---|
2444 |
|
---|
2445 | if ( material.shading === THREE.FlatShading ) {
|
---|
2446 |
|
---|
2447 | var nx, ny, nz,
|
---|
2448 | nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
|
---|
2449 | normalArray,
|
---|
2450 | i, il = object.count * 3;
|
---|
2451 |
|
---|
2452 | for( i = 0; i < il; i += 9 ) {
|
---|
2453 |
|
---|
2454 | normalArray = object.normalArray;
|
---|
2455 |
|
---|
2456 | nax = normalArray[ i ];
|
---|
2457 | nay = normalArray[ i + 1 ];
|
---|
2458 | naz = normalArray[ i + 2 ];
|
---|
2459 |
|
---|
2460 | nbx = normalArray[ i + 3 ];
|
---|
2461 | nby = normalArray[ i + 4 ];
|
---|
2462 | nbz = normalArray[ i + 5 ];
|
---|
2463 |
|
---|
2464 | ncx = normalArray[ i + 6 ];
|
---|
2465 | ncy = normalArray[ i + 7 ];
|
---|
2466 | ncz = normalArray[ i + 8 ];
|
---|
2467 |
|
---|
2468 | nx = ( nax + nbx + ncx ) / 3;
|
---|
2469 | ny = ( nay + nby + ncy ) / 3;
|
---|
2470 | nz = ( naz + nbz + ncz ) / 3;
|
---|
2471 |
|
---|
2472 | normalArray[ i ] = nx;
|
---|
2473 | normalArray[ i + 1 ] = ny;
|
---|
2474 | normalArray[ i + 2 ] = nz;
|
---|
2475 |
|
---|
2476 | normalArray[ i + 3 ] = nx;
|
---|
2477 | normalArray[ i + 4 ] = ny;
|
---|
2478 | normalArray[ i + 5 ] = nz;
|
---|
2479 |
|
---|
2480 | normalArray[ i + 6 ] = nx;
|
---|
2481 | normalArray[ i + 7 ] = ny;
|
---|
2482 | normalArray[ i + 8 ] = nz;
|
---|
2483 |
|
---|
2484 | }
|
---|
2485 |
|
---|
2486 | }
|
---|
2487 |
|
---|
2488 | _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
|
---|
2489 | _gl.enableVertexAttribArray( program.attributes.normal );
|
---|
2490 | _gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
|
---|
2491 |
|
---|
2492 | }
|
---|
2493 |
|
---|
2494 | if ( object.hasUvs && material.map ) {
|
---|
2495 |
|
---|
2496 | _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
|
---|
2497 | _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
|
---|
2498 | _gl.enableVertexAttribArray( program.attributes.uv );
|
---|
2499 | _gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
|
---|
2500 |
|
---|
2501 | }
|
---|
2502 |
|
---|
2503 | if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {
|
---|
2504 |
|
---|
2505 | _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
|
---|
2506 | _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
|
---|
2507 | _gl.enableVertexAttribArray( program.attributes.color );
|
---|
2508 | _gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );
|
---|
2509 |
|
---|
2510 | }
|
---|
2511 |
|
---|
2512 | _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
|
---|
2513 |
|
---|
2514 | object.count = 0;
|
---|
2515 |
|
---|
2516 | };
|
---|
2517 |
|
---|
2518 | this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {
|
---|
2519 |
|
---|
2520 | if ( material.visible === false ) return;
|
---|
2521 |
|
---|
2522 | var linewidth, a, attribute;
|
---|
2523 | var attributeItem, attributeName, attributePointer, attributeSize;
|
---|
2524 |
|
---|
2525 | var program = setProgram( camera, lights, fog, material, object );
|
---|
2526 |
|
---|
2527 | var programAttributes = program.attributes;
|
---|
2528 | var geometryAttributes = geometry.attributes;
|
---|
2529 |
|
---|
2530 | var updateBuffers = false,
|
---|
2531 | wireframeBit = material.wireframe ? 1 : 0,
|
---|
2532 | geometryHash = ( geometry.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;
|
---|
2533 |
|
---|
2534 | if ( geometryHash !== _currentGeometryGroupHash ) {
|
---|
2535 |
|
---|
2536 | _currentGeometryGroupHash = geometryHash;
|
---|
2537 | updateBuffers = true;
|
---|
2538 |
|
---|
2539 | }
|
---|
2540 |
|
---|
2541 | if ( updateBuffers ) {
|
---|
2542 |
|
---|
2543 | disableAttributes();
|
---|
2544 |
|
---|
2545 | }
|
---|
2546 |
|
---|
2547 | // render mesh
|
---|
2548 |
|
---|
2549 | if ( object instanceof THREE.Mesh ) {
|
---|
2550 |
|
---|
2551 | var index = geometryAttributes[ "index" ];
|
---|
2552 |
|
---|
2553 | // indexed triangles
|
---|
2554 |
|
---|
2555 | if ( index ) {
|
---|
2556 |
|
---|
2557 | var offsets = geometry.offsets;
|
---|
2558 |
|
---|
2559 | // if there is more than 1 chunk
|
---|
2560 | // must set attribute pointers to use new offsets for each chunk
|
---|
2561 | // even if geometry and materials didn't change
|
---|
2562 |
|
---|
2563 | if ( offsets.length > 1 ) updateBuffers = true;
|
---|
2564 |
|
---|
2565 | for ( var i = 0, il = offsets.length; i < il; i ++ ) {
|
---|
2566 |
|
---|
2567 | var startIndex = offsets[ i ].index;
|
---|
2568 |
|
---|
2569 | if ( updateBuffers ) {
|
---|
2570 |
|
---|
2571 | for ( attributeName in programAttributes ) {
|
---|
2572 |
|
---|
2573 | attributePointer = programAttributes[ attributeName ];
|
---|
2574 | attributeItem = geometryAttributes[ attributeName ];
|
---|
2575 |
|
---|
2576 | if ( attributePointer >= 0 ) {
|
---|
2577 |
|
---|
2578 | if ( attributeItem ) {
|
---|
2579 |
|
---|
2580 | attributeSize = attributeItem.itemSize;
|
---|
2581 | _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
|
---|
2582 | enableAttribute( attributePointer );
|
---|
2583 | _gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, startIndex * attributeSize * 4 ); // 4 bytes per Float32
|
---|
2584 |
|
---|
2585 | } else if ( material.defaultAttributeValues ) {
|
---|
2586 |
|
---|
2587 | if ( material.defaultAttributeValues[ attributeName ].length === 2 ) {
|
---|
2588 |
|
---|
2589 | _gl.vertexAttrib2fv( attributePointer, material.defaultAttributeValues[ attributeName ] );
|
---|
2590 |
|
---|
2591 | } else if ( material.defaultAttributeValues[ attributeName ].length === 3 ) {
|
---|
2592 |
|
---|
2593 | _gl.vertexAttrib3fv( attributePointer, material.defaultAttributeValues[ attributeName ] );
|
---|
2594 |
|
---|
2595 | }
|
---|
2596 |
|
---|
2597 | }
|
---|
2598 |
|
---|
2599 | }
|
---|
2600 |
|
---|
2601 | }
|
---|
2602 |
|
---|
2603 | // indices
|
---|
2604 |
|
---|
2605 | _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
|
---|
2606 |
|
---|
2607 | }
|
---|
2608 |
|
---|
2609 | // render indexed triangles
|
---|
2610 |
|
---|
2611 | _gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16
|
---|
2612 |
|
---|
2613 | _this.info.render.calls ++;
|
---|
2614 | _this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
|
---|
2615 | _this.info.render.faces += offsets[ i ].count / 3;
|
---|
2616 |
|
---|
2617 | }
|
---|
2618 |
|
---|
2619 | // non-indexed triangles
|
---|
2620 |
|
---|
2621 | } else {
|
---|
2622 |
|
---|
2623 | if ( updateBuffers ) {
|
---|
2624 |
|
---|
2625 | for ( attributeName in programAttributes ) {
|
---|
2626 |
|
---|
2627 | if ( attributeName === 'index') continue;
|
---|
2628 |
|
---|
2629 | attributePointer = programAttributes[ attributeName ];
|
---|
2630 | attributeItem = geometryAttributes[ attributeName ];
|
---|
2631 |
|
---|
2632 | if ( attributePointer >= 0 ) {
|
---|
2633 |
|
---|
2634 | if ( attributeItem ) {
|
---|
2635 |
|
---|
2636 | attributeSize = attributeItem.itemSize;
|
---|
2637 | _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
|
---|
2638 | enableAttribute( attributePointer );
|
---|
2639 | _gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 );
|
---|
2640 |
|
---|
2641 | } else if ( material.defaultAttributeValues && material.defaultAttributeValues[ attributeName ] ) {
|
---|
2642 |
|
---|
2643 | if ( material.defaultAttributeValues[ attributeName ].length === 2 ) {
|
---|
2644 |
|
---|
2645 | _gl.vertexAttrib2fv( attributePointer, material.defaultAttributeValues[ attributeName ] );
|
---|
2646 |
|
---|
2647 | } else if ( material.defaultAttributeValues[ attributeName ].length === 3 ) {
|
---|
2648 |
|
---|
2649 | _gl.vertexAttrib3fv( attributePointer, material.defaultAttributeValues[ attributeName ] );
|
---|
2650 |
|
---|
2651 | }
|
---|
2652 |
|
---|
2653 | }
|
---|
2654 |
|
---|
2655 | }
|
---|
2656 |
|
---|
2657 | }
|
---|
2658 |
|
---|
2659 | }
|
---|
2660 |
|
---|
2661 | var position = geometry.attributes[ "position" ];
|
---|
2662 |
|
---|
2663 | // render non-indexed triangles
|
---|
2664 |
|
---|
2665 | _gl.drawArrays( _gl.TRIANGLES, 0, position.numItems / 3 );
|
---|
2666 |
|
---|
2667 | _this.info.render.calls ++;
|
---|
2668 | _this.info.render.vertices += position.numItems / 3;
|
---|
2669 | _this.info.render.faces += position.numItems / 3 / 3;
|
---|
2670 |
|
---|
2671 | }
|
---|
2672 |
|
---|
2673 | // render particles
|
---|
2674 |
|
---|
2675 | } else if ( object instanceof THREE.ParticleSystem ) {
|
---|
2676 |
|
---|
2677 | if ( updateBuffers ) {
|
---|
2678 |
|
---|
2679 | for ( attributeName in programAttributes ) {
|
---|
2680 |
|
---|
2681 | attributePointer = programAttributes[ attributeName ];
|
---|
2682 | attributeItem = geometryAttributes[ attributeName ];
|
---|
2683 |
|
---|
2684 | if ( attributePointer >= 0 ) {
|
---|
2685 |
|
---|
2686 | if ( attributeItem ) {
|
---|
2687 |
|
---|
2688 | attributeSize = attributeItem.itemSize;
|
---|
2689 | _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
|
---|
2690 | enableAttribute( attributePointer );
|
---|
2691 | _gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 );
|
---|
2692 |
|
---|
2693 | } else if ( material.defaultAttributeValues && material.defaultAttributeValues[ attributeName ] ) {
|
---|
2694 |
|
---|
2695 | if ( material.defaultAttributeValues[ attributeName ].length === 2 ) {
|
---|
2696 |
|
---|
2697 | _gl.vertexAttrib2fv( attributePointer, material.defaultAttributeValues[ attributeName ] );
|
---|
2698 |
|
---|
2699 | } else if ( material.defaultAttributeValues[ attributeName ].length === 3 ) {
|
---|
2700 |
|
---|
2701 | _gl.vertexAttrib3fv( attributePointer, material.defaultAttributeValues[ attributeName ] );
|
---|
2702 |
|
---|
2703 | }
|
---|
2704 |
|
---|
2705 | }
|
---|
2706 |
|
---|
2707 | }
|
---|
2708 |
|
---|
2709 | }
|
---|
2710 |
|
---|
2711 | }
|
---|
2712 |
|
---|
2713 | var position = geometryAttributes[ "position" ];
|
---|
2714 |
|
---|
2715 | // render particles
|
---|
2716 |
|
---|
2717 | _gl.drawArrays( _gl.POINTS, 0, position.numItems / 3 );
|
---|
2718 |
|
---|
2719 | _this.info.render.calls ++;
|
---|
2720 | _this.info.render.points += position.numItems / 3;
|
---|
2721 |
|
---|
2722 | } else if ( object instanceof THREE.Line ) {
|
---|
2723 |
|
---|
2724 | if ( updateBuffers ) {
|
---|
2725 |
|
---|
2726 | for ( attributeName in programAttributes ) {
|
---|
2727 |
|
---|
2728 | attributePointer = programAttributes[ attributeName ];
|
---|
2729 | attributeItem = geometryAttributes[ attributeName ];
|
---|
2730 |
|
---|
2731 | if ( attributePointer >= 0 ) {
|
---|
2732 |
|
---|
2733 | if ( attributeItem ) {
|
---|
2734 |
|
---|
2735 | attributeSize = attributeItem.itemSize;
|
---|
2736 | _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
|
---|
2737 | enableAttribute( attributePointer );
|
---|
2738 | _gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 );
|
---|
2739 |
|
---|
2740 | } else if ( material.defaultAttributeValues && material.defaultAttributeValues[ attributeName ] ) {
|
---|
2741 |
|
---|
2742 | if ( material.defaultAttributeValues[ attributeName ].length === 2 ) {
|
---|
2743 |
|
---|
2744 | _gl.vertexAttrib2fv( attributePointer, material.defaultAttributeValues[ attributeName ] );
|
---|
2745 |
|
---|
2746 | } else if ( material.defaultAttributeValues[ attributeName ].length === 3 ) {
|
---|
2747 |
|
---|
2748 | _gl.vertexAttrib3fv( attributePointer, material.defaultAttributeValues[ attributeName ] );
|
---|
2749 |
|
---|
2750 | }
|
---|
2751 |
|
---|
2752 | }
|
---|
2753 |
|
---|
2754 | }
|
---|
2755 |
|
---|
2756 | }
|
---|
2757 |
|
---|
2758 | }
|
---|
2759 |
|
---|
2760 | // render lines
|
---|
2761 |
|
---|
2762 | var primitives = ( object.type === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
|
---|
2763 |
|
---|
2764 | setLineWidth( material.linewidth );
|
---|
2765 |
|
---|
2766 | var position = geometryAttributes[ "position" ];
|
---|
2767 |
|
---|
2768 | _gl.drawArrays( primitives, 0, position.numItems / 3 );
|
---|
2769 |
|
---|
2770 | _this.info.render.calls ++;
|
---|
2771 | _this.info.render.points += position.numItems;
|
---|
2772 |
|
---|
2773 | }
|
---|
2774 |
|
---|
2775 | };
|
---|
2776 |
|
---|
2777 | this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {
|
---|
2778 |
|
---|
2779 | if ( material.visible === false ) return;
|
---|
2780 |
|
---|
2781 | var linewidth, a, attribute, i, il;
|
---|
2782 |
|
---|
2783 | var program = setProgram( camera, lights, fog, material, object );
|
---|
2784 |
|
---|
2785 | var attributes = program.attributes;
|
---|
2786 |
|
---|
2787 | var updateBuffers = false,
|
---|
2788 | wireframeBit = material.wireframe ? 1 : 0,
|
---|
2789 | geometryGroupHash = ( geometryGroup.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;
|
---|
2790 |
|
---|
2791 | if ( geometryGroupHash !== _currentGeometryGroupHash ) {
|
---|
2792 |
|
---|
2793 | _currentGeometryGroupHash = geometryGroupHash;
|
---|
2794 | updateBuffers = true;
|
---|
2795 |
|
---|
2796 | }
|
---|
2797 |
|
---|
2798 | if ( updateBuffers ) {
|
---|
2799 |
|
---|
2800 | disableAttributes();
|
---|
2801 |
|
---|
2802 | }
|
---|
2803 |
|
---|
2804 | // vertices
|
---|
2805 |
|
---|
2806 | if ( !material.morphTargets && attributes.position >= 0 ) {
|
---|
2807 |
|
---|
2808 | if ( updateBuffers ) {
|
---|
2809 |
|
---|
2810 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
|
---|
2811 | enableAttribute( attributes.position );
|
---|
2812 | _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
|
---|
2813 |
|
---|
2814 | }
|
---|
2815 |
|
---|
2816 | } else {
|
---|
2817 |
|
---|
2818 | if ( object.morphTargetBase ) {
|
---|
2819 |
|
---|
2820 | setupMorphTargets( material, geometryGroup, object );
|
---|
2821 |
|
---|
2822 | }
|
---|
2823 |
|
---|
2824 | }
|
---|
2825 |
|
---|
2826 |
|
---|
2827 | if ( updateBuffers ) {
|
---|
2828 |
|
---|
2829 | // custom attributes
|
---|
2830 |
|
---|
2831 | // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers
|
---|
2832 |
|
---|
2833 | if ( geometryGroup.__webglCustomAttributesList ) {
|
---|
2834 |
|
---|
2835 | for ( i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
|
---|
2836 |
|
---|
2837 | attribute = geometryGroup.__webglCustomAttributesList[ i ];
|
---|
2838 |
|
---|
2839 | if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {
|
---|
2840 |
|
---|
2841 | _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
|
---|
2842 | enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );
|
---|
2843 | _gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );
|
---|
2844 |
|
---|
2845 | }
|
---|
2846 |
|
---|
2847 | }
|
---|
2848 |
|
---|
2849 | }
|
---|
2850 |
|
---|
2851 |
|
---|
2852 | // colors
|
---|
2853 |
|
---|
2854 | if ( attributes.color >= 0 ) {
|
---|
2855 |
|
---|
2856 | if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
|
---|
2857 |
|
---|
2858 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
|
---|
2859 | enableAttribute( attributes.color );
|
---|
2860 | _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
|
---|
2861 |
|
---|
2862 | } else if ( material.defaultAttributeValues ) {
|
---|
2863 |
|
---|
2864 |
|
---|
2865 | _gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
|
---|
2866 |
|
---|
2867 | }
|
---|
2868 |
|
---|
2869 | }
|
---|
2870 |
|
---|
2871 | // normals
|
---|
2872 |
|
---|
2873 | if ( attributes.normal >= 0 ) {
|
---|
2874 |
|
---|
2875 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
|
---|
2876 | enableAttribute( attributes.normal );
|
---|
2877 | _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
|
---|
2878 |
|
---|
2879 | }
|
---|
2880 |
|
---|
2881 | // tangents
|
---|
2882 |
|
---|
2883 | if ( attributes.tangent >= 0 ) {
|
---|
2884 |
|
---|
2885 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
|
---|
2886 | enableAttribute( attributes.tangent );
|
---|
2887 | _gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );
|
---|
2888 |
|
---|
2889 | }
|
---|
2890 |
|
---|
2891 | // uvs
|
---|
2892 |
|
---|
2893 | if ( attributes.uv >= 0 ) {
|
---|
2894 |
|
---|
2895 | if ( object.geometry.faceVertexUvs[0] ) {
|
---|
2896 |
|
---|
2897 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
|
---|
2898 | enableAttribute( attributes.uv );
|
---|
2899 | _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
|
---|
2900 |
|
---|
2901 | } else if ( material.defaultAttributeValues ) {
|
---|
2902 |
|
---|
2903 |
|
---|
2904 | _gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
|
---|
2905 |
|
---|
2906 | }
|
---|
2907 |
|
---|
2908 | }
|
---|
2909 |
|
---|
2910 | if ( attributes.uv2 >= 0 ) {
|
---|
2911 |
|
---|
2912 | if ( object.geometry.faceVertexUvs[1] ) {
|
---|
2913 |
|
---|
2914 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
|
---|
2915 | enableAttribute( attributes.uv2 );
|
---|
2916 | _gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
|
---|
2917 |
|
---|
2918 | } else if ( material.defaultAttributeValues ) {
|
---|
2919 |
|
---|
2920 |
|
---|
2921 | _gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
|
---|
2922 |
|
---|
2923 | }
|
---|
2924 |
|
---|
2925 | }
|
---|
2926 |
|
---|
2927 | if ( material.skinning &&
|
---|
2928 | attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {
|
---|
2929 |
|
---|
2930 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
|
---|
2931 | enableAttribute( attributes.skinIndex );
|
---|
2932 | _gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );
|
---|
2933 |
|
---|
2934 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
|
---|
2935 | enableAttribute( attributes.skinWeight );
|
---|
2936 | _gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );
|
---|
2937 |
|
---|
2938 | }
|
---|
2939 |
|
---|
2940 | // line distances
|
---|
2941 |
|
---|
2942 | if ( attributes.lineDistance >= 0 ) {
|
---|
2943 |
|
---|
2944 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
|
---|
2945 | enableAttribute( attributes.lineDistance );
|
---|
2946 | _gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );
|
---|
2947 |
|
---|
2948 | }
|
---|
2949 |
|
---|
2950 | }
|
---|
2951 |
|
---|
2952 | // render mesh
|
---|
2953 |
|
---|
2954 | if ( object instanceof THREE.Mesh ) {
|
---|
2955 |
|
---|
2956 | // wireframe
|
---|
2957 |
|
---|
2958 | if ( material.wireframe ) {
|
---|
2959 |
|
---|
2960 | setLineWidth( material.wireframeLinewidth );
|
---|
2961 |
|
---|
2962 | if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
|
---|
2963 | _gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, _gl.UNSIGNED_SHORT, 0 );
|
---|
2964 |
|
---|
2965 | // triangles
|
---|
2966 |
|
---|
2967 | } else {
|
---|
2968 |
|
---|
2969 | if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
|
---|
2970 | _gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, _gl.UNSIGNED_SHORT, 0 );
|
---|
2971 |
|
---|
2972 | }
|
---|
2973 |
|
---|
2974 | _this.info.render.calls ++;
|
---|
2975 | _this.info.render.vertices += geometryGroup.__webglFaceCount;
|
---|
2976 | _this.info.render.faces += geometryGroup.__webglFaceCount / 3;
|
---|
2977 |
|
---|
2978 | // render lines
|
---|
2979 |
|
---|
2980 | } else if ( object instanceof THREE.Line ) {
|
---|
2981 |
|
---|
2982 | var primitives = ( object.type === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
|
---|
2983 |
|
---|
2984 | setLineWidth( material.linewidth );
|
---|
2985 |
|
---|
2986 | _gl.drawArrays( primitives, 0, geometryGroup.__webglLineCount );
|
---|
2987 |
|
---|
2988 | _this.info.render.calls ++;
|
---|
2989 |
|
---|
2990 | // render particles
|
---|
2991 |
|
---|
2992 | } else if ( object instanceof THREE.ParticleSystem ) {
|
---|
2993 |
|
---|
2994 | _gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );
|
---|
2995 |
|
---|
2996 | _this.info.render.calls ++;
|
---|
2997 | _this.info.render.points += geometryGroup.__webglParticleCount;
|
---|
2998 |
|
---|
2999 | }
|
---|
3000 |
|
---|
3001 | };
|
---|
3002 |
|
---|
3003 | function enableAttribute( attribute ) {
|
---|
3004 |
|
---|
3005 | if ( ! _enabledAttributes[ attribute ] ) {
|
---|
3006 |
|
---|
3007 | _gl.enableVertexAttribArray( attribute );
|
---|
3008 | _enabledAttributes[ attribute ] = true;
|
---|
3009 |
|
---|
3010 | }
|
---|
3011 |
|
---|
3012 | };
|
---|
3013 |
|
---|
3014 | function disableAttributes() {
|
---|
3015 |
|
---|
3016 | for ( var attribute in _enabledAttributes ) {
|
---|
3017 |
|
---|
3018 | if ( _enabledAttributes[ attribute ] ) {
|
---|
3019 |
|
---|
3020 | _gl.disableVertexAttribArray( attribute );
|
---|
3021 | _enabledAttributes[ attribute ] = false;
|
---|
3022 |
|
---|
3023 | }
|
---|
3024 |
|
---|
3025 | }
|
---|
3026 |
|
---|
3027 | };
|
---|
3028 |
|
---|
3029 | function setupMorphTargets ( material, geometryGroup, object ) {
|
---|
3030 |
|
---|
3031 | // set base
|
---|
3032 |
|
---|
3033 | var attributes = material.program.attributes;
|
---|
3034 |
|
---|
3035 | if ( object.morphTargetBase !== -1 && attributes.position >= 0 ) {
|
---|
3036 |
|
---|
3037 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
|
---|
3038 | enableAttribute( attributes.position );
|
---|
3039 | _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
|
---|
3040 |
|
---|
3041 | } else if ( attributes.position >= 0 ) {
|
---|
3042 |
|
---|
3043 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
|
---|
3044 | enableAttribute( attributes.position );
|
---|
3045 | _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
|
---|
3046 |
|
---|
3047 | }
|
---|
3048 |
|
---|
3049 | if ( object.morphTargetForcedOrder.length ) {
|
---|
3050 |
|
---|
3051 | // set forced order
|
---|
3052 |
|
---|
3053 | var m = 0;
|
---|
3054 | var order = object.morphTargetForcedOrder;
|
---|
3055 | var influences = object.morphTargetInfluences;
|
---|
3056 |
|
---|
3057 | while ( m < material.numSupportedMorphTargets && m < order.length ) {
|
---|
3058 |
|
---|
3059 | if ( attributes[ "morphTarget" + m ] >= 0 ) {
|
---|
3060 |
|
---|
3061 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
|
---|
3062 | enableAttribute( attributes[ "morphTarget" + m ] );
|
---|
3063 | _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
|
---|
3064 |
|
---|
3065 | }
|
---|
3066 |
|
---|
3067 | if ( attributes[ "morphNormal" + m ] >= 0 && material.morphNormals ) {
|
---|
3068 |
|
---|
3069 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
|
---|
3070 | enableAttribute( attributes[ "morphNormal" + m ] );
|
---|
3071 | _gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );
|
---|
3072 |
|
---|
3073 | }
|
---|
3074 |
|
---|
3075 | object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];
|
---|
3076 |
|
---|
3077 | m ++;
|
---|
3078 | }
|
---|
3079 |
|
---|
3080 | } else {
|
---|
3081 |
|
---|
3082 | // find the most influencing
|
---|
3083 |
|
---|
3084 | var influence, activeInfluenceIndices = [];
|
---|
3085 | var influences = object.morphTargetInfluences;
|
---|
3086 | var i, il = influences.length;
|
---|
3087 |
|
---|
3088 | for ( i = 0; i < il; i ++ ) {
|
---|
3089 |
|
---|
3090 | influence = influences[ i ];
|
---|
3091 |
|
---|
3092 | if ( influence > 0 ) {
|
---|
3093 |
|
---|
3094 | activeInfluenceIndices.push( [ influence, i ] );
|
---|
3095 |
|
---|
3096 | }
|
---|
3097 |
|
---|
3098 | }
|
---|
3099 |
|
---|
3100 | if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {
|
---|
3101 |
|
---|
3102 | activeInfluenceIndices.sort( numericalSort );
|
---|
3103 | activeInfluenceIndices.length = material.numSupportedMorphTargets;
|
---|
3104 |
|
---|
3105 | } else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {
|
---|
3106 |
|
---|
3107 | activeInfluenceIndices.sort( numericalSort );
|
---|
3108 |
|
---|
3109 | } else if ( activeInfluenceIndices.length === 0 ) {
|
---|
3110 |
|
---|
3111 | activeInfluenceIndices.push( [ 0, 0 ] );
|
---|
3112 |
|
---|
3113 | };
|
---|
3114 |
|
---|
3115 | var influenceIndex, m = 0;
|
---|
3116 |
|
---|
3117 | while ( m < material.numSupportedMorphTargets ) {
|
---|
3118 |
|
---|
3119 | if ( activeInfluenceIndices[ m ] ) {
|
---|
3120 |
|
---|
3121 | influenceIndex = activeInfluenceIndices[ m ][ 1 ];
|
---|
3122 |
|
---|
3123 | if ( attributes[ "morphTarget" + m ] >= 0 ) {
|
---|
3124 |
|
---|
3125 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
|
---|
3126 | enableAttribute( attributes[ "morphTarget" + m ] );
|
---|
3127 | _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
|
---|
3128 |
|
---|
3129 | }
|
---|
3130 |
|
---|
3131 | if ( attributes[ "morphNormal" + m ] >= 0 && material.morphNormals ) {
|
---|
3132 |
|
---|
3133 | _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );
|
---|
3134 | enableAttribute( attributes[ "morphNormal" + m ] );
|
---|
3135 | _gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );
|
---|
3136 |
|
---|
3137 |
|
---|
3138 | }
|
---|
3139 |
|
---|
3140 | object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];
|
---|
3141 |
|
---|
3142 | } else {
|
---|
3143 |
|
---|
3144 | /*
|
---|
3145 | _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
|
---|
3146 |
|
---|
3147 | if ( material.morphNormals ) {
|
---|
3148 |
|
---|
3149 | _gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );
|
---|
3150 |
|
---|
3151 | }
|
---|
3152 | */
|
---|
3153 |
|
---|
3154 | object.__webglMorphTargetInfluences[ m ] = 0;
|
---|
3155 |
|
---|
3156 | }
|
---|
3157 |
|
---|
3158 | m ++;
|
---|
3159 |
|
---|
3160 | }
|
---|
3161 |
|
---|
3162 | }
|
---|
3163 |
|
---|
3164 | // load updated influences uniform
|
---|
3165 |
|
---|
3166 | if ( material.program.uniforms.morphTargetInfluences !== null ) {
|
---|
3167 |
|
---|
3168 | _gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );
|
---|
3169 |
|
---|
3170 | }
|
---|
3171 |
|
---|
3172 | };
|
---|
3173 |
|
---|
3174 | // Sorting
|
---|
3175 |
|
---|
3176 | function painterSortStable ( a, b ) {
|
---|
3177 |
|
---|
3178 | if ( a.z !== b.z ) {
|
---|
3179 |
|
---|
3180 | return b.z - a.z;
|
---|
3181 |
|
---|
3182 | } else {
|
---|
3183 |
|
---|
3184 | return a.id - b.id;
|
---|
3185 |
|
---|
3186 | }
|
---|
3187 |
|
---|
3188 | };
|
---|
3189 |
|
---|
3190 | function numericalSort ( a, b ) {
|
---|
3191 |
|
---|
3192 | return b[ 0 ] - a[ 0 ];
|
---|
3193 |
|
---|
3194 | };
|
---|
3195 |
|
---|
3196 |
|
---|
3197 | // Rendering
|
---|
3198 |
|
---|
3199 | this.render = function ( scene, camera, renderTarget, forceClear ) {
|
---|
3200 |
|
---|
3201 | if ( camera instanceof THREE.Camera === false ) {
|
---|
3202 |
|
---|
3203 | console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
|
---|
3204 | return;
|
---|
3205 |
|
---|
3206 | }
|
---|
3207 |
|
---|
3208 | var i, il,
|
---|
3209 |
|
---|
3210 | webglObject, object,
|
---|
3211 | renderList,
|
---|
3212 |
|
---|
3213 | lights = scene.__lights,
|
---|
3214 | fog = scene.fog;
|
---|
3215 |
|
---|
3216 | // reset caching for this frame
|
---|
3217 |
|
---|
3218 | _currentMaterialId = -1;
|
---|
3219 | _lightsNeedUpdate = true;
|
---|
3220 |
|
---|
3221 | // update scene graph
|
---|
3222 |
|
---|
3223 | if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
|
---|
3224 |
|
---|
3225 | // update camera matrices and frustum
|
---|
3226 |
|
---|
3227 | if ( camera.parent === undefined ) camera.updateMatrixWorld();
|
---|
3228 |
|
---|
3229 | camera.matrixWorldInverse.getInverse( camera.matrixWorld );
|
---|
3230 |
|
---|
3231 | _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
---|
3232 | _frustum.setFromMatrix( _projScreenMatrix );
|
---|
3233 |
|
---|
3234 | // update WebGL objects
|
---|
3235 |
|
---|
3236 | if ( this.autoUpdateObjects ) this.initWebGLObjects( scene );
|
---|
3237 |
|
---|
3238 | // custom render plugins (pre pass)
|
---|
3239 |
|
---|
3240 | renderPlugins( this.renderPluginsPre, scene, camera );
|
---|
3241 |
|
---|
3242 | //
|
---|
3243 |
|
---|
3244 | _this.info.render.calls = 0;
|
---|
3245 | _this.info.render.vertices = 0;
|
---|
3246 | _this.info.render.faces = 0;
|
---|
3247 | _this.info.render.points = 0;
|
---|
3248 |
|
---|
3249 | this.setRenderTarget( renderTarget );
|
---|
3250 |
|
---|
3251 | if ( this.autoClear || forceClear ) {
|
---|
3252 |
|
---|
3253 | this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
|
---|
3254 |
|
---|
3255 | }
|
---|
3256 |
|
---|
3257 | // set matrices for regular objects (frustum culled)
|
---|
3258 |
|
---|
3259 | renderList = scene.__webglObjects;
|
---|
3260 |
|
---|
3261 | for ( i = 0, il = renderList.length; i < il; i ++ ) {
|
---|
3262 |
|
---|
3263 | webglObject = renderList[ i ];
|
---|
3264 | object = webglObject.object;
|
---|
3265 |
|
---|
3266 | webglObject.id = i;
|
---|
3267 | webglObject.render = false;
|
---|
3268 |
|
---|
3269 | if ( object.visible ) {
|
---|
3270 |
|
---|
3271 | if ( ! ( object instanceof THREE.Mesh || object instanceof THREE.ParticleSystem ) || ! ( object.frustumCulled ) || _frustum.intersectsObject( object ) ) {
|
---|
3272 |
|
---|
3273 | setupMatrices( object, camera );
|
---|
3274 |
|
---|
3275 | unrollBufferMaterial( webglObject );
|
---|
3276 |
|
---|
3277 | webglObject.render = true;
|
---|
3278 |
|
---|
3279 | if ( this.sortObjects === true ) {
|
---|
3280 |
|
---|
3281 | if ( object.renderDepth !== null ) {
|
---|
3282 |
|
---|
3283 | webglObject.z = object.renderDepth;
|
---|
3284 |
|
---|
3285 | } else {
|
---|
3286 |
|
---|
3287 | _vector3.setFromMatrixPosition( object.matrixWorld );
|
---|
3288 | _vector3.applyProjection( _projScreenMatrix );
|
---|
3289 |
|
---|
3290 | webglObject.z = _vector3.z;
|
---|
3291 |
|
---|
3292 | }
|
---|
3293 |
|
---|
3294 | }
|
---|
3295 |
|
---|
3296 | }
|
---|
3297 |
|
---|
3298 | }
|
---|
3299 |
|
---|
3300 | }
|
---|
3301 |
|
---|
3302 | if ( this.sortObjects ) {
|
---|
3303 |
|
---|
3304 | renderList.sort( painterSortStable );
|
---|
3305 |
|
---|
3306 | }
|
---|
3307 |
|
---|
3308 | // set matrices for immediate objects
|
---|
3309 |
|
---|
3310 | renderList = scene.__webglObjectsImmediate;
|
---|
3311 |
|
---|
3312 | for ( i = 0, il = renderList.length; i < il; i ++ ) {
|
---|
3313 |
|
---|
3314 | webglObject = renderList[ i ];
|
---|
3315 | object = webglObject.object;
|
---|
3316 |
|
---|
3317 | if ( object.visible ) {
|
---|
3318 |
|
---|
3319 | setupMatrices( object, camera );
|
---|
3320 |
|
---|
3321 | unrollImmediateBufferMaterial( webglObject );
|
---|
3322 |
|
---|
3323 | }
|
---|
3324 |
|
---|
3325 | }
|
---|
3326 |
|
---|
3327 | if ( scene.overrideMaterial ) {
|
---|
3328 |
|
---|
3329 | var material = scene.overrideMaterial;
|
---|
3330 |
|
---|
3331 | this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
|
---|
3332 | this.setDepthTest( material.depthTest );
|
---|
3333 | this.setDepthWrite( material.depthWrite );
|
---|
3334 | setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
|
---|
3335 |
|
---|
3336 | renderObjects( scene.__webglObjects, false, "", camera, lights, fog, true, material );
|
---|
3337 | renderObjectsImmediate( scene.__webglObjectsImmediate, "", camera, lights, fog, false, material );
|
---|
3338 |
|
---|
3339 | } else {
|
---|
3340 |
|
---|
3341 | var material = null;
|
---|
3342 |
|
---|
3343 | // opaque pass (front-to-back order)
|
---|
3344 |
|
---|
3345 | this.setBlending( THREE.NoBlending );
|
---|
3346 |
|
---|
3347 | renderObjects( scene.__webglObjects, true, "opaque", camera, lights, fog, false, material );
|
---|
3348 | renderObjectsImmediate( scene.__webglObjectsImmediate, "opaque", camera, lights, fog, false, material );
|
---|
3349 |
|
---|
3350 | // transparent pass (back-to-front order)
|
---|
3351 |
|
---|
3352 | renderObjects( scene.__webglObjects, false, "transparent", camera, lights, fog, true, material );
|
---|
3353 | renderObjectsImmediate( scene.__webglObjectsImmediate, "transparent", camera, lights, fog, true, material );
|
---|
3354 |
|
---|
3355 | }
|
---|
3356 |
|
---|
3357 | // custom render plugins (post pass)
|
---|
3358 |
|
---|
3359 | renderPlugins( this.renderPluginsPost, scene, camera );
|
---|
3360 |
|
---|
3361 |
|
---|
3362 | // Generate mipmap if we're using any kind of mipmap filtering
|
---|
3363 |
|
---|
3364 | if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {
|
---|
3365 |
|
---|
3366 | updateRenderTargetMipmap( renderTarget );
|
---|
3367 |
|
---|
3368 | }
|
---|
3369 |
|
---|
3370 | // Ensure depth buffer writing is enabled so it can be cleared on next render
|
---|
3371 |
|
---|
3372 | this.setDepthTest( true );
|
---|
3373 | this.setDepthWrite( true );
|
---|
3374 |
|
---|
3375 | // _gl.finish();
|
---|
3376 |
|
---|
3377 | };
|
---|
3378 |
|
---|
3379 | function renderPlugins( plugins, scene, camera ) {
|
---|
3380 |
|
---|
3381 | if ( ! plugins.length ) return;
|
---|
3382 |
|
---|
3383 | for ( var i = 0, il = plugins.length; i < il; i ++ ) {
|
---|
3384 |
|
---|
3385 | // reset state for plugin (to start from clean slate)
|
---|
3386 |
|
---|
3387 | _currentProgram = null;
|
---|
3388 | _currentCamera = null;
|
---|
3389 |
|
---|
3390 | _oldBlending = -1;
|
---|
3391 | _oldDepthTest = -1;
|
---|
3392 | _oldDepthWrite = -1;
|
---|
3393 | _oldDoubleSided = -1;
|
---|
3394 | _oldFlipSided = -1;
|
---|
3395 | _currentGeometryGroupHash = -1;
|
---|
3396 | _currentMaterialId = -1;
|
---|
3397 |
|
---|
3398 | _lightsNeedUpdate = true;
|
---|
3399 |
|
---|
3400 | plugins[ i ].render( scene, camera, _currentWidth, _currentHeight );
|
---|
3401 |
|
---|
3402 | // reset state after plugin (anything could have changed)
|
---|
3403 |
|
---|
3404 | _currentProgram = null;
|
---|
3405 | _currentCamera = null;
|
---|
3406 |
|
---|
3407 | _oldBlending = -1;
|
---|
3408 | _oldDepthTest = -1;
|
---|
3409 | _oldDepthWrite = -1;
|
---|
3410 | _oldDoubleSided = -1;
|
---|
3411 | _oldFlipSided = -1;
|
---|
3412 | _currentGeometryGroupHash = -1;
|
---|
3413 | _currentMaterialId = -1;
|
---|
3414 |
|
---|
3415 | _lightsNeedUpdate = true;
|
---|
3416 |
|
---|
3417 | }
|
---|
3418 |
|
---|
3419 | };
|
---|
3420 |
|
---|
3421 | function renderObjects ( renderList, reverse, materialType, camera, lights, fog, useBlending, overrideMaterial ) {
|
---|
3422 |
|
---|
3423 | var webglObject, object, buffer, material, start, end, delta;
|
---|
3424 |
|
---|
3425 | if ( reverse ) {
|
---|
3426 |
|
---|
3427 | start = renderList.length - 1;
|
---|
3428 | end = -1;
|
---|
3429 | delta = -1;
|
---|
3430 |
|
---|
3431 | } else {
|
---|
3432 |
|
---|
3433 | start = 0;
|
---|
3434 | end = renderList.length;
|
---|
3435 | delta = 1;
|
---|
3436 | }
|
---|
3437 |
|
---|
3438 | for ( var i = start; i !== end; i += delta ) {
|
---|
3439 |
|
---|
3440 | webglObject = renderList[ i ];
|
---|
3441 |
|
---|
3442 | if ( webglObject.render ) {
|
---|
3443 |
|
---|
3444 | object = webglObject.object;
|
---|
3445 | buffer = webglObject.buffer;
|
---|
3446 |
|
---|
3447 | if ( overrideMaterial ) {
|
---|
3448 |
|
---|
3449 | material = overrideMaterial;
|
---|
3450 |
|
---|
3451 | } else {
|
---|
3452 |
|
---|
3453 | material = webglObject[ materialType ];
|
---|
3454 |
|
---|
3455 | if ( ! material ) continue;
|
---|
3456 |
|
---|
3457 | if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
|
---|
3458 |
|
---|
3459 | _this.setDepthTest( material.depthTest );
|
---|
3460 | _this.setDepthWrite( material.depthWrite );
|
---|
3461 | setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
|
---|
3462 |
|
---|
3463 | }
|
---|
3464 |
|
---|
3465 | _this.setMaterialFaces( material );
|
---|
3466 |
|
---|
3467 | if ( buffer instanceof THREE.BufferGeometry ) {
|
---|
3468 |
|
---|
3469 | _this.renderBufferDirect( camera, lights, fog, material, buffer, object );
|
---|
3470 |
|
---|
3471 | } else {
|
---|
3472 |
|
---|
3473 | _this.renderBuffer( camera, lights, fog, material, buffer, object );
|
---|
3474 |
|
---|
3475 | }
|
---|
3476 |
|
---|
3477 | }
|
---|
3478 |
|
---|
3479 | }
|
---|
3480 |
|
---|
3481 | };
|
---|
3482 |
|
---|
3483 | function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, useBlending, overrideMaterial ) {
|
---|
3484 |
|
---|
3485 | var webglObject, object, material, program;
|
---|
3486 |
|
---|
3487 | for ( var i = 0, il = renderList.length; i < il; i ++ ) {
|
---|
3488 |
|
---|
3489 | webglObject = renderList[ i ];
|
---|
3490 | object = webglObject.object;
|
---|
3491 |
|
---|
3492 | if ( object.visible ) {
|
---|
3493 |
|
---|
3494 | if ( overrideMaterial ) {
|
---|
3495 |
|
---|
3496 | material = overrideMaterial;
|
---|
3497 |
|
---|
3498 | } else {
|
---|
3499 |
|
---|
3500 | material = webglObject[ materialType ];
|
---|
3501 |
|
---|
3502 | if ( ! material ) continue;
|
---|
3503 |
|
---|
3504 | if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
|
---|
3505 |
|
---|
3506 | _this.setDepthTest( material.depthTest );
|
---|
3507 | _this.setDepthWrite( material.depthWrite );
|
---|
3508 | setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
|
---|
3509 |
|
---|
3510 | }
|
---|
3511 |
|
---|
3512 | _this.renderImmediateObject( camera, lights, fog, material, object );
|
---|
3513 |
|
---|
3514 | }
|
---|
3515 |
|
---|
3516 | }
|
---|
3517 |
|
---|
3518 | };
|
---|
3519 |
|
---|
3520 | this.renderImmediateObject = function ( camera, lights, fog, material, object ) {
|
---|
3521 |
|
---|
3522 | var program = setProgram( camera, lights, fog, material, object );
|
---|
3523 |
|
---|
3524 | _currentGeometryGroupHash = -1;
|
---|
3525 |
|
---|
3526 | _this.setMaterialFaces( material );
|
---|
3527 |
|
---|
3528 | if ( object.immediateRenderCallback ) {
|
---|
3529 |
|
---|
3530 | object.immediateRenderCallback( program, _gl, _frustum );
|
---|
3531 |
|
---|
3532 | } else {
|
---|
3533 |
|
---|
3534 | object.render( function( object ) { _this.renderBufferImmediate( object, program, material ); } );
|
---|
3535 |
|
---|
3536 | }
|
---|
3537 |
|
---|
3538 | };
|
---|
3539 |
|
---|
3540 | function unrollImmediateBufferMaterial ( globject ) {
|
---|
3541 |
|
---|
3542 | var object = globject.object,
|
---|
3543 | material = object.material;
|
---|
3544 |
|
---|
3545 | if ( material.transparent ) {
|
---|
3546 |
|
---|
3547 | globject.transparent = material;
|
---|
3548 | globject.opaque = null;
|
---|
3549 |
|
---|
3550 | } else {
|
---|
3551 |
|
---|
3552 | globject.opaque = material;
|
---|
3553 | globject.transparent = null;
|
---|
3554 |
|
---|
3555 | }
|
---|
3556 |
|
---|
3557 | };
|
---|
3558 |
|
---|
3559 | function unrollBufferMaterial ( globject ) {
|
---|
3560 |
|
---|
3561 | var object = globject.object,
|
---|
3562 | buffer = globject.buffer,
|
---|
3563 | material, materialIndex, meshMaterial;
|
---|
3564 |
|
---|
3565 | meshMaterial = object.material;
|
---|
3566 |
|
---|
3567 | if ( meshMaterial instanceof THREE.MeshFaceMaterial ) {
|
---|
3568 |
|
---|
3569 | materialIndex = buffer.materialIndex;
|
---|
3570 |
|
---|
3571 | material = meshMaterial.materials[ materialIndex ];
|
---|
3572 |
|
---|
3573 | if ( material.transparent ) {
|
---|
3574 |
|
---|
3575 | globject.transparent = material;
|
---|
3576 | globject.opaque = null;
|
---|
3577 |
|
---|
3578 | } else {
|
---|
3579 |
|
---|
3580 | globject.opaque = material;
|
---|
3581 | globject.transparent = null;
|
---|
3582 |
|
---|
3583 | }
|
---|
3584 |
|
---|
3585 | } else {
|
---|
3586 |
|
---|
3587 | material = meshMaterial;
|
---|
3588 |
|
---|
3589 | if ( material ) {
|
---|
3590 |
|
---|
3591 | if ( material.transparent ) {
|
---|
3592 |
|
---|
3593 | globject.transparent = material;
|
---|
3594 | globject.opaque = null;
|
---|
3595 |
|
---|
3596 | } else {
|
---|
3597 |
|
---|
3598 | globject.opaque = material;
|
---|
3599 | globject.transparent = null;
|
---|
3600 |
|
---|
3601 | }
|
---|
3602 |
|
---|
3603 | }
|
---|
3604 |
|
---|
3605 | }
|
---|
3606 |
|
---|
3607 | };
|
---|
3608 |
|
---|
3609 | // Geometry splitting
|
---|
3610 |
|
---|
3611 | function sortFacesByMaterial ( geometry, material ) {
|
---|
3612 |
|
---|
3613 | var f, fl, face, materialIndex, vertices,
|
---|
3614 | groupHash, hash_map = {};
|
---|
3615 |
|
---|
3616 | var numMorphTargets = geometry.morphTargets.length;
|
---|
3617 | var numMorphNormals = geometry.morphNormals.length;
|
---|
3618 |
|
---|
3619 | var usesFaceMaterial = material instanceof THREE.MeshFaceMaterial;
|
---|
3620 |
|
---|
3621 | geometry.geometryGroups = {};
|
---|
3622 |
|
---|
3623 | for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
|
---|
3624 |
|
---|
3625 | face = geometry.faces[ f ];
|
---|
3626 | materialIndex = usesFaceMaterial ? face.materialIndex : 0;
|
---|
3627 |
|
---|
3628 | if ( hash_map[ materialIndex ] === undefined ) {
|
---|
3629 |
|
---|
3630 | hash_map[ materialIndex ] = { 'hash': materialIndex, 'counter': 0 };
|
---|
3631 |
|
---|
3632 | }
|
---|
3633 |
|
---|
3634 | groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;
|
---|
3635 |
|
---|
3636 | if ( geometry.geometryGroups[ groupHash ] === undefined ) {
|
---|
3637 |
|
---|
3638 | geometry.geometryGroups[ groupHash ] = { 'faces3': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals };
|
---|
3639 |
|
---|
3640 | }
|
---|
3641 |
|
---|
3642 | vertices = 3;
|
---|
3643 |
|
---|
3644 | if ( geometry.geometryGroups[ groupHash ].vertices + vertices > 65535 ) {
|
---|
3645 |
|
---|
3646 | hash_map[ materialIndex ].counter += 1;
|
---|
3647 | groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;
|
---|
3648 |
|
---|
3649 | if ( geometry.geometryGroups[ groupHash ] === undefined ) {
|
---|
3650 |
|
---|
3651 | geometry.geometryGroups[ groupHash ] = { 'faces3': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals };
|
---|
3652 |
|
---|
3653 | }
|
---|
3654 |
|
---|
3655 | }
|
---|
3656 |
|
---|
3657 | geometry.geometryGroups[ groupHash ].faces3.push( f );
|
---|
3658 | geometry.geometryGroups[ groupHash ].vertices += vertices;
|
---|
3659 |
|
---|
3660 | }
|
---|
3661 |
|
---|
3662 | geometry.geometryGroupsList = [];
|
---|
3663 |
|
---|
3664 | for ( var g in geometry.geometryGroups ) {
|
---|
3665 |
|
---|
3666 | geometry.geometryGroups[ g ].id = _geometryGroupCounter ++;
|
---|
3667 |
|
---|
3668 | geometry.geometryGroupsList.push( geometry.geometryGroups[ g ] );
|
---|
3669 |
|
---|
3670 | }
|
---|
3671 |
|
---|
3672 | };
|
---|
3673 |
|
---|
3674 | // Objects refresh
|
---|
3675 |
|
---|
3676 | this.initWebGLObjects = function ( scene ) {
|
---|
3677 |
|
---|
3678 | if ( !scene.__webglObjects ) {
|
---|
3679 |
|
---|
3680 | scene.__webglObjects = [];
|
---|
3681 | scene.__webglObjectsImmediate = [];
|
---|
3682 | scene.__webglSprites = [];
|
---|
3683 | scene.__webglFlares = [];
|
---|
3684 |
|
---|
3685 | }
|
---|
3686 |
|
---|
3687 | while ( scene.__objectsAdded.length ) {
|
---|
3688 |
|
---|
3689 | addObject( scene.__objectsAdded[ 0 ], scene );
|
---|
3690 | scene.__objectsAdded.splice( 0, 1 );
|
---|
3691 |
|
---|
3692 | }
|
---|
3693 |
|
---|
3694 | while ( scene.__objectsRemoved.length ) {
|
---|
3695 |
|
---|
3696 | removeObject( scene.__objectsRemoved[ 0 ], scene );
|
---|
3697 | scene.__objectsRemoved.splice( 0, 1 );
|
---|
3698 |
|
---|
3699 | }
|
---|
3700 |
|
---|
3701 | // update must be called after objects adding / removal
|
---|
3702 |
|
---|
3703 | for ( var o = 0, ol = scene.__webglObjects.length; o < ol; o ++ ) {
|
---|
3704 |
|
---|
3705 | var object = scene.__webglObjects[ o ].object;
|
---|
3706 |
|
---|
3707 | // TODO: Remove this hack (WebGLRenderer refactoring)
|
---|
3708 |
|
---|
3709 | if ( object.__webglInit === undefined ) {
|
---|
3710 |
|
---|
3711 | if ( object.__webglActive !== undefined ) {
|
---|
3712 |
|
---|
3713 | removeObject( object, scene );
|
---|
3714 |
|
---|
3715 | }
|
---|
3716 |
|
---|
3717 | addObject( object, scene );
|
---|
3718 |
|
---|
3719 | }
|
---|
3720 |
|
---|
3721 | updateObject( object );
|
---|
3722 |
|
---|
3723 | }
|
---|
3724 |
|
---|
3725 | };
|
---|
3726 |
|
---|
3727 | // Objects adding
|
---|
3728 |
|
---|
3729 | function addObject( object, scene ) {
|
---|
3730 |
|
---|
3731 | var g, geometry, material, geometryGroup;
|
---|
3732 |
|
---|
3733 | if ( object.__webglInit === undefined ) {
|
---|
3734 |
|
---|
3735 | object.__webglInit = true;
|
---|
3736 |
|
---|
3737 | object._modelViewMatrix = new THREE.Matrix4();
|
---|
3738 | object._normalMatrix = new THREE.Matrix3();
|
---|
3739 |
|
---|
3740 | if ( object.geometry !== undefined && object.geometry.__webglInit === undefined ) {
|
---|
3741 |
|
---|
3742 | object.geometry.__webglInit = true;
|
---|
3743 | object.geometry.addEventListener( 'dispose', onGeometryDispose );
|
---|
3744 |
|
---|
3745 | }
|
---|
3746 |
|
---|
3747 | geometry = object.geometry;
|
---|
3748 |
|
---|
3749 | if ( geometry === undefined ) {
|
---|
3750 |
|
---|
3751 | // fail silently for now
|
---|
3752 |
|
---|
3753 | } else if ( geometry instanceof THREE.BufferGeometry ) {
|
---|
3754 |
|
---|
3755 | initDirectBuffers( geometry );
|
---|
3756 |
|
---|
3757 | } else if ( object instanceof THREE.Mesh ) {
|
---|
3758 |
|
---|
3759 | material = object.material;
|
---|
3760 |
|
---|
3761 | if ( geometry.geometryGroups === undefined ) {
|
---|
3762 |
|
---|
3763 | sortFacesByMaterial( geometry, material );
|
---|
3764 |
|
---|
3765 | }
|
---|
3766 |
|
---|
3767 | // create separate VBOs per geometry chunk
|
---|
3768 |
|
---|
3769 | for ( g in geometry.geometryGroups ) {
|
---|
3770 |
|
---|
3771 | geometryGroup = geometry.geometryGroups[ g ];
|
---|
3772 |
|
---|
3773 | // initialise VBO on the first access
|
---|
3774 |
|
---|
3775 | if ( ! geometryGroup.__webglVertexBuffer ) {
|
---|
3776 |
|
---|
3777 | createMeshBuffers( geometryGroup );
|
---|
3778 | initMeshBuffers( geometryGroup, object );
|
---|
3779 |
|
---|
3780 | geometry.verticesNeedUpdate = true;
|
---|
3781 | geometry.morphTargetsNeedUpdate = true;
|
---|
3782 | geometry.elementsNeedUpdate = true;
|
---|
3783 | geometry.uvsNeedUpdate = true;
|
---|
3784 | geometry.normalsNeedUpdate = true;
|
---|
3785 | geometry.tangentsNeedUpdate = true;
|
---|
3786 | geometry.colorsNeedUpdate = true;
|
---|
3787 |
|
---|
3788 | }
|
---|
3789 |
|
---|
3790 | }
|
---|
3791 |
|
---|
3792 | } else if ( object instanceof THREE.Line ) {
|
---|
3793 |
|
---|
3794 | if ( ! geometry.__webglVertexBuffer ) {
|
---|
3795 |
|
---|
3796 | createLineBuffers( geometry );
|
---|
3797 | initLineBuffers( geometry, object );
|
---|
3798 |
|
---|
3799 | geometry.verticesNeedUpdate = true;
|
---|
3800 | geometry.colorsNeedUpdate = true;
|
---|
3801 | geometry.lineDistancesNeedUpdate = true;
|
---|
3802 |
|
---|
3803 | }
|
---|
3804 |
|
---|
3805 | } else if ( object instanceof THREE.ParticleSystem ) {
|
---|
3806 |
|
---|
3807 | if ( ! geometry.__webglVertexBuffer ) {
|
---|
3808 |
|
---|
3809 | createParticleBuffers( geometry );
|
---|
3810 | initParticleBuffers( geometry, object );
|
---|
3811 |
|
---|
3812 | geometry.verticesNeedUpdate = true;
|
---|
3813 | geometry.colorsNeedUpdate = true;
|
---|
3814 |
|
---|
3815 | }
|
---|
3816 |
|
---|
3817 | }
|
---|
3818 |
|
---|
3819 | }
|
---|
3820 |
|
---|
3821 | if ( object.__webglActive === undefined ) {
|
---|
3822 |
|
---|
3823 | if ( object instanceof THREE.Mesh ) {
|
---|
3824 |
|
---|
3825 | geometry = object.geometry;
|
---|
3826 |
|
---|
3827 | if ( geometry instanceof THREE.BufferGeometry ) {
|
---|
3828 |
|
---|
3829 | addBuffer( scene.__webglObjects, geometry, object );
|
---|
3830 |
|
---|
3831 | } else if ( geometry instanceof THREE.Geometry ) {
|
---|
3832 |
|
---|
3833 | for ( g in geometry.geometryGroups ) {
|
---|
3834 |
|
---|
3835 | geometryGroup = geometry.geometryGroups[ g ];
|
---|
3836 |
|
---|
3837 | addBuffer( scene.__webglObjects, geometryGroup, object );
|
---|
3838 |
|
---|
3839 | }
|
---|
3840 |
|
---|
3841 | }
|
---|
3842 |
|
---|
3843 | } else if ( object instanceof THREE.Line ||
|
---|
3844 | object instanceof THREE.ParticleSystem ) {
|
---|
3845 |
|
---|
3846 | geometry = object.geometry;
|
---|
3847 | addBuffer( scene.__webglObjects, geometry, object );
|
---|
3848 |
|
---|
3849 | } else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {
|
---|
3850 |
|
---|
3851 | addBufferImmediate( scene.__webglObjectsImmediate, object );
|
---|
3852 |
|
---|
3853 | } else if ( object instanceof THREE.Sprite ) {
|
---|
3854 |
|
---|
3855 | scene.__webglSprites.push( object );
|
---|
3856 |
|
---|
3857 | } else if ( object instanceof THREE.LensFlare ) {
|
---|
3858 |
|
---|
3859 | scene.__webglFlares.push( object );
|
---|
3860 |
|
---|
3861 | }
|
---|
3862 |
|
---|
3863 | object.__webglActive = true;
|
---|
3864 |
|
---|
3865 | }
|
---|
3866 |
|
---|
3867 | };
|
---|
3868 |
|
---|
3869 | function addBuffer( objlist, buffer, object ) {
|
---|
3870 |
|
---|
3871 | objlist.push(
|
---|
3872 | {
|
---|
3873 | id: null,
|
---|
3874 | buffer: buffer,
|
---|
3875 | object: object,
|
---|
3876 | opaque: null,
|
---|
3877 | transparent: null,
|
---|
3878 | z: 0
|
---|
3879 | }
|
---|
3880 | );
|
---|
3881 |
|
---|
3882 | };
|
---|
3883 |
|
---|
3884 | function addBufferImmediate( objlist, object ) {
|
---|
3885 |
|
---|
3886 | objlist.push(
|
---|
3887 | {
|
---|
3888 | id: null,
|
---|
3889 | object: object,
|
---|
3890 | opaque: null,
|
---|
3891 | transparent: null,
|
---|
3892 | z: 0
|
---|
3893 | }
|
---|
3894 | );
|
---|
3895 |
|
---|
3896 | };
|
---|
3897 |
|
---|
3898 | // Objects updates
|
---|
3899 |
|
---|
3900 | function updateObject( object ) {
|
---|
3901 |
|
---|
3902 | var geometry = object.geometry,
|
---|
3903 | geometryGroup, customAttributesDirty, material;
|
---|
3904 |
|
---|
3905 | if ( geometry instanceof THREE.BufferGeometry ) {
|
---|
3906 |
|
---|
3907 | setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
|
---|
3908 |
|
---|
3909 | } else if ( object instanceof THREE.Mesh ) {
|
---|
3910 |
|
---|
3911 | // check all geometry groups
|
---|
3912 |
|
---|
3913 | for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
|
---|
3914 |
|
---|
3915 | geometryGroup = geometry.geometryGroupsList[ i ];
|
---|
3916 |
|
---|
3917 | material = getBufferMaterial( object, geometryGroup );
|
---|
3918 |
|
---|
3919 | if ( geometry.buffersNeedUpdate ) {
|
---|
3920 |
|
---|
3921 | initMeshBuffers( geometryGroup, object );
|
---|
3922 |
|
---|
3923 | }
|
---|
3924 |
|
---|
3925 | customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
|
---|
3926 |
|
---|
3927 | if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
|
---|
3928 | geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
|
---|
3929 | geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {
|
---|
3930 |
|
---|
3931 | setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material );
|
---|
3932 |
|
---|
3933 | }
|
---|
3934 |
|
---|
3935 | }
|
---|
3936 |
|
---|
3937 | geometry.verticesNeedUpdate = false;
|
---|
3938 | geometry.morphTargetsNeedUpdate = false;
|
---|
3939 | geometry.elementsNeedUpdate = false;
|
---|
3940 | geometry.uvsNeedUpdate = false;
|
---|
3941 | geometry.normalsNeedUpdate = false;
|
---|
3942 | geometry.colorsNeedUpdate = false;
|
---|
3943 | geometry.tangentsNeedUpdate = false;
|
---|
3944 |
|
---|
3945 | geometry.buffersNeedUpdate = false;
|
---|
3946 |
|
---|
3947 | material.attributes && clearCustomAttributes( material );
|
---|
3948 |
|
---|
3949 | } else if ( object instanceof THREE.Line ) {
|
---|
3950 |
|
---|
3951 | material = getBufferMaterial( object, geometry );
|
---|
3952 |
|
---|
3953 | customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
|
---|
3954 |
|
---|
3955 | if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
|
---|
3956 |
|
---|
3957 | setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
|
---|
3958 |
|
---|
3959 | }
|
---|
3960 |
|
---|
3961 | geometry.verticesNeedUpdate = false;
|
---|
3962 | geometry.colorsNeedUpdate = false;
|
---|
3963 | geometry.lineDistancesNeedUpdate = false;
|
---|
3964 |
|
---|
3965 | material.attributes && clearCustomAttributes( material );
|
---|
3966 |
|
---|
3967 |
|
---|
3968 | } else if ( object instanceof THREE.ParticleSystem ) {
|
---|
3969 |
|
---|
3970 | material = getBufferMaterial( object, geometry );
|
---|
3971 |
|
---|
3972 | customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
|
---|
3973 |
|
---|
3974 | if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) {
|
---|
3975 |
|
---|
3976 | setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
|
---|
3977 |
|
---|
3978 | }
|
---|
3979 |
|
---|
3980 | geometry.verticesNeedUpdate = false;
|
---|
3981 | geometry.colorsNeedUpdate = false;
|
---|
3982 |
|
---|
3983 | material.attributes && clearCustomAttributes( material );
|
---|
3984 |
|
---|
3985 | }
|
---|
3986 |
|
---|
3987 | };
|
---|
3988 |
|
---|
3989 | // Objects updates - custom attributes check
|
---|
3990 |
|
---|
3991 | function areCustomAttributesDirty( material ) {
|
---|
3992 |
|
---|
3993 | for ( var a in material.attributes ) {
|
---|
3994 |
|
---|
3995 | if ( material.attributes[ a ].needsUpdate ) return true;
|
---|
3996 |
|
---|
3997 | }
|
---|
3998 |
|
---|
3999 | return false;
|
---|
4000 |
|
---|
4001 | };
|
---|
4002 |
|
---|
4003 | function clearCustomAttributes( material ) {
|
---|
4004 |
|
---|
4005 | for ( var a in material.attributes ) {
|
---|
4006 |
|
---|
4007 | material.attributes[ a ].needsUpdate = false;
|
---|
4008 |
|
---|
4009 | }
|
---|
4010 |
|
---|
4011 | };
|
---|
4012 |
|
---|
4013 | // Objects removal
|
---|
4014 |
|
---|
4015 | function removeObject( object, scene ) {
|
---|
4016 |
|
---|
4017 | if ( object instanceof THREE.Mesh ||
|
---|
4018 | object instanceof THREE.ParticleSystem ||
|
---|
4019 | object instanceof THREE.Line ) {
|
---|
4020 |
|
---|
4021 | removeInstances( scene.__webglObjects, object );
|
---|
4022 |
|
---|
4023 | } else if ( object instanceof THREE.Sprite ) {
|
---|
4024 |
|
---|
4025 | removeInstancesDirect( scene.__webglSprites, object );
|
---|
4026 |
|
---|
4027 | } else if ( object instanceof THREE.LensFlare ) {
|
---|
4028 |
|
---|
4029 | removeInstancesDirect( scene.__webglFlares, object );
|
---|
4030 |
|
---|
4031 | } else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {
|
---|
4032 |
|
---|
4033 | removeInstances( scene.__webglObjectsImmediate, object );
|
---|
4034 |
|
---|
4035 | }
|
---|
4036 |
|
---|
4037 | delete object.__webglActive;
|
---|
4038 |
|
---|
4039 | };
|
---|
4040 |
|
---|
4041 | function removeInstances( objlist, object ) {
|
---|
4042 |
|
---|
4043 | for ( var o = objlist.length - 1; o >= 0; o -- ) {
|
---|
4044 |
|
---|
4045 | if ( objlist[ o ].object === object ) {
|
---|
4046 |
|
---|
4047 | objlist.splice( o, 1 );
|
---|
4048 |
|
---|
4049 | }
|
---|
4050 |
|
---|
4051 | }
|
---|
4052 |
|
---|
4053 | };
|
---|
4054 |
|
---|
4055 | function removeInstancesDirect( objlist, object ) {
|
---|
4056 |
|
---|
4057 | for ( var o = objlist.length - 1; o >= 0; o -- ) {
|
---|
4058 |
|
---|
4059 | if ( objlist[ o ] === object ) {
|
---|
4060 |
|
---|
4061 | objlist.splice( o, 1 );
|
---|
4062 |
|
---|
4063 | }
|
---|
4064 |
|
---|
4065 | }
|
---|
4066 |
|
---|
4067 | };
|
---|
4068 |
|
---|
4069 | // Materials
|
---|
4070 |
|
---|
4071 | this.initMaterial = function ( material, lights, fog, object ) {
|
---|
4072 |
|
---|
4073 | material.addEventListener( 'dispose', onMaterialDispose );
|
---|
4074 |
|
---|
4075 | var u, a, identifiers, i, parameters, maxLightCount, maxBones, maxShadows, shaderID;
|
---|
4076 |
|
---|
4077 | if ( material instanceof THREE.MeshDepthMaterial ) {
|
---|
4078 |
|
---|
4079 | shaderID = 'depth';
|
---|
4080 |
|
---|
4081 | } else if ( material instanceof THREE.MeshNormalMaterial ) {
|
---|
4082 |
|
---|
4083 | shaderID = 'normal';
|
---|
4084 |
|
---|
4085 | } else if ( material instanceof THREE.MeshBasicMaterial ) {
|
---|
4086 |
|
---|
4087 | shaderID = 'basic';
|
---|
4088 |
|
---|
4089 | } else if ( material instanceof THREE.MeshLambertMaterial ) {
|
---|
4090 |
|
---|
4091 | shaderID = 'lambert';
|
---|
4092 |
|
---|
4093 | } else if ( material instanceof THREE.MeshPhongMaterial ) {
|
---|
4094 |
|
---|
4095 | shaderID = 'phong';
|
---|
4096 |
|
---|
4097 | } else if ( material instanceof THREE.LineBasicMaterial ) {
|
---|
4098 |
|
---|
4099 | shaderID = 'basic';
|
---|
4100 |
|
---|
4101 | } else if ( material instanceof THREE.LineDashedMaterial ) {
|
---|
4102 |
|
---|
4103 | shaderID = 'dashed';
|
---|
4104 |
|
---|
4105 | } else if ( material instanceof THREE.ParticleSystemMaterial ) {
|
---|
4106 |
|
---|
4107 | shaderID = 'particle_basic';
|
---|
4108 |
|
---|
4109 | }
|
---|
4110 |
|
---|
4111 | if ( shaderID ) {
|
---|
4112 |
|
---|
4113 | setMaterialShaders( material, THREE.ShaderLib[ shaderID ] );
|
---|
4114 |
|
---|
4115 | }
|
---|
4116 |
|
---|
4117 | // heuristics to create shader parameters according to lights in the scene
|
---|
4118 | // (not to blow over maxLights budget)
|
---|
4119 |
|
---|
4120 | maxLightCount = allocateLights( lights );
|
---|
4121 |
|
---|
4122 | maxShadows = allocateShadows( lights );
|
---|
4123 |
|
---|
4124 | maxBones = allocateBones( object );
|
---|
4125 |
|
---|
4126 | parameters = {
|
---|
4127 |
|
---|
4128 | map: !!material.map,
|
---|
4129 | envMap: !!material.envMap,
|
---|
4130 | lightMap: !!material.lightMap,
|
---|
4131 | bumpMap: !!material.bumpMap,
|
---|
4132 | normalMap: !!material.normalMap,
|
---|
4133 | specularMap: !!material.specularMap,
|
---|
4134 |
|
---|
4135 | vertexColors: material.vertexColors,
|
---|
4136 |
|
---|
4137 | fog: fog,
|
---|
4138 | useFog: material.fog,
|
---|
4139 | fogExp: fog instanceof THREE.FogExp2,
|
---|
4140 |
|
---|
4141 | sizeAttenuation: material.sizeAttenuation,
|
---|
4142 |
|
---|
4143 | skinning: material.skinning,
|
---|
4144 | maxBones: maxBones,
|
---|
4145 | useVertexTexture: _supportsBoneTextures && object && object.useVertexTexture,
|
---|
4146 |
|
---|
4147 | morphTargets: material.morphTargets,
|
---|
4148 | morphNormals: material.morphNormals,
|
---|
4149 | maxMorphTargets: this.maxMorphTargets,
|
---|
4150 | maxMorphNormals: this.maxMorphNormals,
|
---|
4151 |
|
---|
4152 | maxDirLights: maxLightCount.directional,
|
---|
4153 | maxPointLights: maxLightCount.point,
|
---|
4154 | maxSpotLights: maxLightCount.spot,
|
---|
4155 | maxHemiLights: maxLightCount.hemi,
|
---|
4156 |
|
---|
4157 | maxShadows: maxShadows,
|
---|
4158 | shadowMapEnabled: this.shadowMapEnabled && object.receiveShadow,
|
---|
4159 | shadowMapType: this.shadowMapType,
|
---|
4160 | shadowMapDebug: this.shadowMapDebug,
|
---|
4161 | shadowMapCascade: this.shadowMapCascade,
|
---|
4162 |
|
---|
4163 | alphaTest: material.alphaTest,
|
---|
4164 | metal: material.metal,
|
---|
4165 | perPixel: material.perPixel,
|
---|
4166 | wrapAround: material.wrapAround,
|
---|
4167 | doubleSided: material.side === THREE.DoubleSide,
|
---|
4168 | flipSided: material.side === THREE.BackSide
|
---|
4169 |
|
---|
4170 | };
|
---|
4171 |
|
---|
4172 | material.program = buildProgram( shaderID, material.fragmentShader, material.vertexShader, material.uniforms, material.attributes, material.defines, parameters, material.index0AttributeName );
|
---|
4173 |
|
---|
4174 | var attributes = material.program.attributes;
|
---|
4175 |
|
---|
4176 | if ( material.morphTargets ) {
|
---|
4177 |
|
---|
4178 | material.numSupportedMorphTargets = 0;
|
---|
4179 |
|
---|
4180 | var id, base = "morphTarget";
|
---|
4181 |
|
---|
4182 | for ( i = 0; i < this.maxMorphTargets; i ++ ) {
|
---|
4183 |
|
---|
4184 | id = base + i;
|
---|
4185 |
|
---|
4186 | if ( attributes[ id ] >= 0 ) {
|
---|
4187 |
|
---|
4188 | material.numSupportedMorphTargets ++;
|
---|
4189 |
|
---|
4190 | }
|
---|
4191 |
|
---|
4192 | }
|
---|
4193 |
|
---|
4194 | }
|
---|
4195 |
|
---|
4196 | if ( material.morphNormals ) {
|
---|
4197 |
|
---|
4198 | material.numSupportedMorphNormals = 0;
|
---|
4199 |
|
---|
4200 | var id, base = "morphNormal";
|
---|
4201 |
|
---|
4202 | for ( i = 0; i < this.maxMorphNormals; i ++ ) {
|
---|
4203 |
|
---|
4204 | id = base + i;
|
---|
4205 |
|
---|
4206 | if ( attributes[ id ] >= 0 ) {
|
---|
4207 |
|
---|
4208 | material.numSupportedMorphNormals ++;
|
---|
4209 |
|
---|
4210 | }
|
---|
4211 |
|
---|
4212 | }
|
---|
4213 |
|
---|
4214 | }
|
---|
4215 |
|
---|
4216 | material.uniformsList = [];
|
---|
4217 |
|
---|
4218 | for ( u in material.uniforms ) {
|
---|
4219 |
|
---|
4220 | material.uniformsList.push( [ material.uniforms[ u ], u ] );
|
---|
4221 |
|
---|
4222 | }
|
---|
4223 |
|
---|
4224 | };
|
---|
4225 |
|
---|
4226 | function setMaterialShaders( material, shaders ) {
|
---|
4227 |
|
---|
4228 | material.uniforms = THREE.UniformsUtils.clone( shaders.uniforms );
|
---|
4229 | material.vertexShader = shaders.vertexShader;
|
---|
4230 | material.fragmentShader = shaders.fragmentShader;
|
---|
4231 |
|
---|
4232 | };
|
---|
4233 |
|
---|
4234 | function setProgram( camera, lights, fog, material, object ) {
|
---|
4235 |
|
---|
4236 | _usedTextureUnits = 0;
|
---|
4237 |
|
---|
4238 | if ( material.needsUpdate ) {
|
---|
4239 |
|
---|
4240 | if ( material.program ) deallocateMaterial( material );
|
---|
4241 |
|
---|
4242 | _this.initMaterial( material, lights, fog, object );
|
---|
4243 | material.needsUpdate = false;
|
---|
4244 |
|
---|
4245 | }
|
---|
4246 |
|
---|
4247 | if ( material.morphTargets ) {
|
---|
4248 |
|
---|
4249 | if ( ! object.__webglMorphTargetInfluences ) {
|
---|
4250 |
|
---|
4251 | object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );
|
---|
4252 |
|
---|
4253 | }
|
---|
4254 |
|
---|
4255 | }
|
---|
4256 |
|
---|
4257 | var refreshMaterial = false;
|
---|
4258 |
|
---|
4259 | var program = material.program,
|
---|
4260 | p_uniforms = program.uniforms,
|
---|
4261 | m_uniforms = material.uniforms;
|
---|
4262 |
|
---|
4263 | if ( program !== _currentProgram ) {
|
---|
4264 |
|
---|
4265 | _gl.useProgram( program );
|
---|
4266 | _currentProgram = program;
|
---|
4267 |
|
---|
4268 | refreshMaterial = true;
|
---|
4269 |
|
---|
4270 | }
|
---|
4271 |
|
---|
4272 | if ( material.id !== _currentMaterialId ) {
|
---|
4273 |
|
---|
4274 | _currentMaterialId = material.id;
|
---|
4275 | refreshMaterial = true;
|
---|
4276 |
|
---|
4277 | }
|
---|
4278 |
|
---|
4279 | if ( refreshMaterial || camera !== _currentCamera ) {
|
---|
4280 |
|
---|
4281 | _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
|
---|
4282 |
|
---|
4283 | if ( camera !== _currentCamera ) _currentCamera = camera;
|
---|
4284 |
|
---|
4285 | }
|
---|
4286 |
|
---|
4287 | // skinning uniforms must be set even if material didn't change
|
---|
4288 | // auto-setting of texture unit for bone texture must go before other textures
|
---|
4289 | // not sure why, but otherwise weird things happen
|
---|
4290 |
|
---|
4291 | if ( material.skinning ) {
|
---|
4292 |
|
---|
4293 | if ( _supportsBoneTextures && object.useVertexTexture ) {
|
---|
4294 |
|
---|
4295 | if ( p_uniforms.boneTexture !== null ) {
|
---|
4296 |
|
---|
4297 | var textureUnit = getTextureUnit();
|
---|
4298 |
|
---|
4299 | _gl.uniform1i( p_uniforms.boneTexture, textureUnit );
|
---|
4300 | _this.setTexture( object.boneTexture, textureUnit );
|
---|
4301 |
|
---|
4302 | }
|
---|
4303 |
|
---|
4304 | if ( p_uniforms.boneTextureWidth !== null ) {
|
---|
4305 |
|
---|
4306 | _gl.uniform1i( p_uniforms.boneTextureWidth, object.boneTextureWidth );
|
---|
4307 |
|
---|
4308 | }
|
---|
4309 |
|
---|
4310 | if ( p_uniforms.boneTextureHeight !== null ) {
|
---|
4311 |
|
---|
4312 | _gl.uniform1i( p_uniforms.boneTextureHeight, object.boneTextureHeight );
|
---|
4313 |
|
---|
4314 | }
|
---|
4315 |
|
---|
4316 | } else {
|
---|
4317 |
|
---|
4318 | if ( p_uniforms.boneGlobalMatrices !== null ) {
|
---|
4319 |
|
---|
4320 | _gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.boneMatrices );
|
---|
4321 |
|
---|
4322 | }
|
---|
4323 |
|
---|
4324 | }
|
---|
4325 |
|
---|
4326 | }
|
---|
4327 |
|
---|
4328 | if ( refreshMaterial ) {
|
---|
4329 |
|
---|
4330 | // refresh uniforms common to several materials
|
---|
4331 |
|
---|
4332 | if ( fog && material.fog ) {
|
---|
4333 |
|
---|
4334 | refreshUniformsFog( m_uniforms, fog );
|
---|
4335 |
|
---|
4336 | }
|
---|
4337 |
|
---|
4338 | if ( material instanceof THREE.MeshPhongMaterial ||
|
---|
4339 | material instanceof THREE.MeshLambertMaterial ||
|
---|
4340 | material.lights ) {
|
---|
4341 |
|
---|
4342 | if ( _lightsNeedUpdate ) {
|
---|
4343 |
|
---|
4344 | setupLights( program, lights );
|
---|
4345 | _lightsNeedUpdate = false;
|
---|
4346 |
|
---|
4347 | }
|
---|
4348 |
|
---|
4349 | refreshUniformsLights( m_uniforms, _lights );
|
---|
4350 |
|
---|
4351 | }
|
---|
4352 |
|
---|
4353 | if ( material instanceof THREE.MeshBasicMaterial ||
|
---|
4354 | material instanceof THREE.MeshLambertMaterial ||
|
---|
4355 | material instanceof THREE.MeshPhongMaterial ) {
|
---|
4356 |
|
---|
4357 | refreshUniformsCommon( m_uniforms, material );
|
---|
4358 |
|
---|
4359 | }
|
---|
4360 |
|
---|
4361 | // refresh single material specific uniforms
|
---|
4362 |
|
---|
4363 | if ( material instanceof THREE.LineBasicMaterial ) {
|
---|
4364 |
|
---|
4365 | refreshUniformsLine( m_uniforms, material );
|
---|
4366 |
|
---|
4367 | } else if ( material instanceof THREE.LineDashedMaterial ) {
|
---|
4368 |
|
---|
4369 | refreshUniformsLine( m_uniforms, material );
|
---|
4370 | refreshUniformsDash( m_uniforms, material );
|
---|
4371 |
|
---|
4372 | } else if ( material instanceof THREE.ParticleSystemMaterial ) {
|
---|
4373 |
|
---|
4374 | refreshUniformsParticle( m_uniforms, material );
|
---|
4375 |
|
---|
4376 | } else if ( material instanceof THREE.MeshPhongMaterial ) {
|
---|
4377 |
|
---|
4378 | refreshUniformsPhong( m_uniforms, material );
|
---|
4379 |
|
---|
4380 | } else if ( material instanceof THREE.MeshLambertMaterial ) {
|
---|
4381 |
|
---|
4382 | refreshUniformsLambert( m_uniforms, material );
|
---|
4383 |
|
---|
4384 | } else if ( material instanceof THREE.MeshDepthMaterial ) {
|
---|
4385 |
|
---|
4386 | m_uniforms.mNear.value = camera.near;
|
---|
4387 | m_uniforms.mFar.value = camera.far;
|
---|
4388 | m_uniforms.opacity.value = material.opacity;
|
---|
4389 |
|
---|
4390 | } else if ( material instanceof THREE.MeshNormalMaterial ) {
|
---|
4391 |
|
---|
4392 | m_uniforms.opacity.value = material.opacity;
|
---|
4393 |
|
---|
4394 | }
|
---|
4395 |
|
---|
4396 | if ( object.receiveShadow && ! material._shadowPass ) {
|
---|
4397 |
|
---|
4398 | refreshUniformsShadow( m_uniforms, lights );
|
---|
4399 |
|
---|
4400 | }
|
---|
4401 |
|
---|
4402 | // load common uniforms
|
---|
4403 |
|
---|
4404 | loadUniformsGeneric( program, material.uniformsList );
|
---|
4405 |
|
---|
4406 | // load material specific uniforms
|
---|
4407 | // (shader material also gets them for the sake of genericity)
|
---|
4408 |
|
---|
4409 | if ( material instanceof THREE.ShaderMaterial ||
|
---|
4410 | material instanceof THREE.MeshPhongMaterial ||
|
---|
4411 | material.envMap ) {
|
---|
4412 |
|
---|
4413 | if ( p_uniforms.cameraPosition !== null ) {
|
---|
4414 |
|
---|
4415 | _vector3.setFromMatrixPosition( camera.matrixWorld );
|
---|
4416 | _gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );
|
---|
4417 |
|
---|
4418 | }
|
---|
4419 |
|
---|
4420 | }
|
---|
4421 |
|
---|
4422 | if ( material instanceof THREE.MeshPhongMaterial ||
|
---|
4423 | material instanceof THREE.MeshLambertMaterial ||
|
---|
4424 | material instanceof THREE.ShaderMaterial ||
|
---|
4425 | material.skinning ) {
|
---|
4426 |
|
---|
4427 | if ( p_uniforms.viewMatrix !== null ) {
|
---|
4428 |
|
---|
4429 | _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
|
---|
4430 |
|
---|
4431 | }
|
---|
4432 |
|
---|
4433 | }
|
---|
4434 |
|
---|
4435 | }
|
---|
4436 |
|
---|
4437 | loadUniformsMatrices( p_uniforms, object );
|
---|
4438 |
|
---|
4439 | if ( p_uniforms.modelMatrix !== null ) {
|
---|
4440 |
|
---|
4441 | _gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
|
---|
4442 |
|
---|
4443 | }
|
---|
4444 |
|
---|
4445 | return program;
|
---|
4446 |
|
---|
4447 | };
|
---|
4448 |
|
---|
4449 | // Uniforms (refresh uniforms objects)
|
---|
4450 |
|
---|
4451 | function refreshUniformsCommon ( uniforms, material ) {
|
---|
4452 |
|
---|
4453 | uniforms.opacity.value = material.opacity;
|
---|
4454 |
|
---|
4455 | if ( _this.gammaInput ) {
|
---|
4456 |
|
---|
4457 | uniforms.diffuse.value.copyGammaToLinear( material.color );
|
---|
4458 |
|
---|
4459 | } else {
|
---|
4460 |
|
---|
4461 | uniforms.diffuse.value = material.color;
|
---|
4462 |
|
---|
4463 | }
|
---|
4464 |
|
---|
4465 | uniforms.map.value = material.map;
|
---|
4466 | uniforms.lightMap.value = material.lightMap;
|
---|
4467 | uniforms.specularMap.value = material.specularMap;
|
---|
4468 |
|
---|
4469 | if ( material.bumpMap ) {
|
---|
4470 |
|
---|
4471 | uniforms.bumpMap.value = material.bumpMap;
|
---|
4472 | uniforms.bumpScale.value = material.bumpScale;
|
---|
4473 |
|
---|
4474 | }
|
---|
4475 |
|
---|
4476 | if ( material.normalMap ) {
|
---|
4477 |
|
---|
4478 | uniforms.normalMap.value = material.normalMap;
|
---|
4479 | uniforms.normalScale.value.copy( material.normalScale );
|
---|
4480 |
|
---|
4481 | }
|
---|
4482 |
|
---|
4483 | // uv repeat and offset setting priorities
|
---|
4484 | // 1. color map
|
---|
4485 | // 2. specular map
|
---|
4486 | // 3. normal map
|
---|
4487 | // 4. bump map
|
---|
4488 |
|
---|
4489 | var uvScaleMap;
|
---|
4490 |
|
---|
4491 | if ( material.map ) {
|
---|
4492 |
|
---|
4493 | uvScaleMap = material.map;
|
---|
4494 |
|
---|
4495 | } else if ( material.specularMap ) {
|
---|
4496 |
|
---|
4497 | uvScaleMap = material.specularMap;
|
---|
4498 |
|
---|
4499 | } else if ( material.normalMap ) {
|
---|
4500 |
|
---|
4501 | uvScaleMap = material.normalMap;
|
---|
4502 |
|
---|
4503 | } else if ( material.bumpMap ) {
|
---|
4504 |
|
---|
4505 | uvScaleMap = material.bumpMap;
|
---|
4506 |
|
---|
4507 | }
|
---|
4508 |
|
---|
4509 | if ( uvScaleMap !== undefined ) {
|
---|
4510 |
|
---|
4511 | var offset = uvScaleMap.offset;
|
---|
4512 | var repeat = uvScaleMap.repeat;
|
---|
4513 |
|
---|
4514 | uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
|
---|
4515 |
|
---|
4516 | }
|
---|
4517 |
|
---|
4518 | uniforms.envMap.value = material.envMap;
|
---|
4519 | uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : -1;
|
---|
4520 |
|
---|
4521 | if ( _this.gammaInput ) {
|
---|
4522 |
|
---|
4523 | //uniforms.reflectivity.value = material.reflectivity * material.reflectivity;
|
---|
4524 | uniforms.reflectivity.value = material.reflectivity;
|
---|
4525 |
|
---|
4526 | } else {
|
---|
4527 |
|
---|
4528 | uniforms.reflectivity.value = material.reflectivity;
|
---|
4529 |
|
---|
4530 | }
|
---|
4531 |
|
---|
4532 | uniforms.refractionRatio.value = material.refractionRatio;
|
---|
4533 | uniforms.combine.value = material.combine;
|
---|
4534 | uniforms.useRefract.value = material.envMap && material.envMap.mapping instanceof THREE.CubeRefractionMapping;
|
---|
4535 |
|
---|
4536 | };
|
---|
4537 |
|
---|
4538 | function refreshUniformsLine ( uniforms, material ) {
|
---|
4539 |
|
---|
4540 | uniforms.diffuse.value = material.color;
|
---|
4541 | uniforms.opacity.value = material.opacity;
|
---|
4542 |
|
---|
4543 | };
|
---|
4544 |
|
---|
4545 | function refreshUniformsDash ( uniforms, material ) {
|
---|
4546 |
|
---|
4547 | uniforms.dashSize.value = material.dashSize;
|
---|
4548 | uniforms.totalSize.value = material.dashSize + material.gapSize;
|
---|
4549 | uniforms.scale.value = material.scale;
|
---|
4550 |
|
---|
4551 | };
|
---|
4552 |
|
---|
4553 | function refreshUniformsParticle ( uniforms, material ) {
|
---|
4554 |
|
---|
4555 | uniforms.psColor.value = material.color;
|
---|
4556 | uniforms.opacity.value = material.opacity;
|
---|
4557 | uniforms.size.value = material.size;
|
---|
4558 | uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
|
---|
4559 |
|
---|
4560 | uniforms.map.value = material.map;
|
---|
4561 |
|
---|
4562 | };
|
---|
4563 |
|
---|
4564 | function refreshUniformsFog ( uniforms, fog ) {
|
---|
4565 |
|
---|
4566 | uniforms.fogColor.value = fog.color;
|
---|
4567 |
|
---|
4568 | if ( fog instanceof THREE.Fog ) {
|
---|
4569 |
|
---|
4570 | uniforms.fogNear.value = fog.near;
|
---|
4571 | uniforms.fogFar.value = fog.far;
|
---|
4572 |
|
---|
4573 | } else if ( fog instanceof THREE.FogExp2 ) {
|
---|
4574 |
|
---|
4575 | uniforms.fogDensity.value = fog.density;
|
---|
4576 |
|
---|
4577 | }
|
---|
4578 |
|
---|
4579 | };
|
---|
4580 |
|
---|
4581 | function refreshUniformsPhong ( uniforms, material ) {
|
---|
4582 |
|
---|
4583 | uniforms.shininess.value = material.shininess;
|
---|
4584 |
|
---|
4585 | if ( _this.gammaInput ) {
|
---|
4586 |
|
---|
4587 | uniforms.ambient.value.copyGammaToLinear( material.ambient );
|
---|
4588 | uniforms.emissive.value.copyGammaToLinear( material.emissive );
|
---|
4589 | uniforms.specular.value.copyGammaToLinear( material.specular );
|
---|
4590 |
|
---|
4591 | } else {
|
---|
4592 |
|
---|
4593 | uniforms.ambient.value = material.ambient;
|
---|
4594 | uniforms.emissive.value = material.emissive;
|
---|
4595 | uniforms.specular.value = material.specular;
|
---|
4596 |
|
---|
4597 | }
|
---|
4598 |
|
---|
4599 | if ( material.wrapAround ) {
|
---|
4600 |
|
---|
4601 | uniforms.wrapRGB.value.copy( material.wrapRGB );
|
---|
4602 |
|
---|
4603 | }
|
---|
4604 |
|
---|
4605 | };
|
---|
4606 |
|
---|
4607 | function refreshUniformsLambert ( uniforms, material ) {
|
---|
4608 |
|
---|
4609 | if ( _this.gammaInput ) {
|
---|
4610 |
|
---|
4611 | uniforms.ambient.value.copyGammaToLinear( material.ambient );
|
---|
4612 | uniforms.emissive.value.copyGammaToLinear( material.emissive );
|
---|
4613 |
|
---|
4614 | } else {
|
---|
4615 |
|
---|
4616 | uniforms.ambient.value = material.ambient;
|
---|
4617 | uniforms.emissive.value = material.emissive;
|
---|
4618 |
|
---|
4619 | }
|
---|
4620 |
|
---|
4621 | if ( material.wrapAround ) {
|
---|
4622 |
|
---|
4623 | uniforms.wrapRGB.value.copy( material.wrapRGB );
|
---|
4624 |
|
---|
4625 | }
|
---|
4626 |
|
---|
4627 | };
|
---|
4628 |
|
---|
4629 | function refreshUniformsLights ( uniforms, lights ) {
|
---|
4630 |
|
---|
4631 | uniforms.ambientLightColor.value = lights.ambient;
|
---|
4632 |
|
---|
4633 | uniforms.directionalLightColor.value = lights.directional.colors;
|
---|
4634 | uniforms.directionalLightDirection.value = lights.directional.positions;
|
---|
4635 |
|
---|
4636 | uniforms.pointLightColor.value = lights.point.colors;
|
---|
4637 | uniforms.pointLightPosition.value = lights.point.positions;
|
---|
4638 | uniforms.pointLightDistance.value = lights.point.distances;
|
---|
4639 |
|
---|
4640 | uniforms.spotLightColor.value = lights.spot.colors;
|
---|
4641 | uniforms.spotLightPosition.value = lights.spot.positions;
|
---|
4642 | uniforms.spotLightDistance.value = lights.spot.distances;
|
---|
4643 | uniforms.spotLightDirection.value = lights.spot.directions;
|
---|
4644 | uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
|
---|
4645 | uniforms.spotLightExponent.value = lights.spot.exponents;
|
---|
4646 |
|
---|
4647 | uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
|
---|
4648 | uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
|
---|
4649 | uniforms.hemisphereLightDirection.value = lights.hemi.positions;
|
---|
4650 |
|
---|
4651 | };
|
---|
4652 |
|
---|
4653 | function refreshUniformsShadow ( uniforms, lights ) {
|
---|
4654 |
|
---|
4655 | if ( uniforms.shadowMatrix ) {
|
---|
4656 |
|
---|
4657 | var j = 0;
|
---|
4658 |
|
---|
4659 | for ( var i = 0, il = lights.length; i < il; i ++ ) {
|
---|
4660 |
|
---|
4661 | var light = lights[ i ];
|
---|
4662 |
|
---|
4663 | if ( ! light.castShadow ) continue;
|
---|
4664 |
|
---|
4665 | if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {
|
---|
4666 |
|
---|
4667 | uniforms.shadowMap.value[ j ] = light.shadowMap;
|
---|
4668 | uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;
|
---|
4669 |
|
---|
4670 | uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;
|
---|
4671 |
|
---|
4672 | uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
|
---|
4673 | uniforms.shadowBias.value[ j ] = light.shadowBias;
|
---|
4674 |
|
---|
4675 | j ++;
|
---|
4676 |
|
---|
4677 | }
|
---|
4678 |
|
---|
4679 | }
|
---|
4680 |
|
---|
4681 | }
|
---|
4682 |
|
---|
4683 | };
|
---|
4684 |
|
---|
4685 | // Uniforms (load to GPU)
|
---|
4686 |
|
---|
4687 | function loadUniformsMatrices ( uniforms, object ) {
|
---|
4688 |
|
---|
4689 | _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );
|
---|
4690 |
|
---|
4691 | if ( uniforms.normalMatrix ) {
|
---|
4692 |
|
---|
4693 | _gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );
|
---|
4694 |
|
---|
4695 | }
|
---|
4696 |
|
---|
4697 | };
|
---|
4698 |
|
---|
4699 | function getTextureUnit() {
|
---|
4700 |
|
---|
4701 | var textureUnit = _usedTextureUnits;
|
---|
4702 |
|
---|
4703 | if ( textureUnit >= _maxTextures ) {
|
---|
4704 |
|
---|
4705 | console.warn( "WebGLRenderer: trying to use " + textureUnit + " texture units while this GPU supports only " + _maxTextures );
|
---|
4706 |
|
---|
4707 | }
|
---|
4708 |
|
---|
4709 | _usedTextureUnits += 1;
|
---|
4710 |
|
---|
4711 | return textureUnit;
|
---|
4712 |
|
---|
4713 | };
|
---|
4714 |
|
---|
4715 | function loadUniformsGeneric ( program, uniforms ) {
|
---|
4716 |
|
---|
4717 | var uniform, value, type, location, texture, textureUnit, i, il, j, jl, offset;
|
---|
4718 |
|
---|
4719 | for ( j = 0, jl = uniforms.length; j < jl; j ++ ) {
|
---|
4720 |
|
---|
4721 | location = program.uniforms[ uniforms[ j ][ 1 ] ];
|
---|
4722 | if ( !location ) continue;
|
---|
4723 |
|
---|
4724 | uniform = uniforms[ j ][ 0 ];
|
---|
4725 |
|
---|
4726 | type = uniform.type;
|
---|
4727 | value = uniform.value;
|
---|
4728 |
|
---|
4729 | if ( type === "i" ) { // single integer
|
---|
4730 |
|
---|
4731 | _gl.uniform1i( location, value );
|
---|
4732 |
|
---|
4733 | } else if ( type === "f" ) { // single float
|
---|
4734 |
|
---|
4735 | _gl.uniform1f( location, value );
|
---|
4736 |
|
---|
4737 | } else if ( type === "v2" ) { // single THREE.Vector2
|
---|
4738 |
|
---|
4739 | _gl.uniform2f( location, value.x, value.y );
|
---|
4740 |
|
---|
4741 | } else if ( type === "v3" ) { // single THREE.Vector3
|
---|
4742 |
|
---|
4743 | _gl.uniform3f( location, value.x, value.y, value.z );
|
---|
4744 |
|
---|
4745 | } else if ( type === "v4" ) { // single THREE.Vector4
|
---|
4746 |
|
---|
4747 | _gl.uniform4f( location, value.x, value.y, value.z, value.w );
|
---|
4748 |
|
---|
4749 | } else if ( type === "c" ) { // single THREE.Color
|
---|
4750 |
|
---|
4751 | _gl.uniform3f( location, value.r, value.g, value.b );
|
---|
4752 |
|
---|
4753 | } else if ( type === "iv1" ) { // flat array of integers (JS or typed array)
|
---|
4754 |
|
---|
4755 | _gl.uniform1iv( location, value );
|
---|
4756 |
|
---|
4757 | } else if ( type === "iv" ) { // flat array of integers with 3 x N size (JS or typed array)
|
---|
4758 |
|
---|
4759 | _gl.uniform3iv( location, value );
|
---|
4760 |
|
---|
4761 | } else if ( type === "fv1" ) { // flat array of floats (JS or typed array)
|
---|
4762 |
|
---|
4763 | _gl.uniform1fv( location, value );
|
---|
4764 |
|
---|
4765 | } else if ( type === "fv" ) { // flat array of floats with 3 x N size (JS or typed array)
|
---|
4766 |
|
---|
4767 | _gl.uniform3fv( location, value );
|
---|
4768 |
|
---|
4769 | } else if ( type === "v2v" ) { // array of THREE.Vector2
|
---|
4770 |
|
---|
4771 | if ( uniform._array === undefined ) {
|
---|
4772 |
|
---|
4773 | uniform._array = new Float32Array( 2 * value.length );
|
---|
4774 |
|
---|
4775 | }
|
---|
4776 |
|
---|
4777 | for ( i = 0, il = value.length; i < il; i ++ ) {
|
---|
4778 |
|
---|
4779 | offset = i * 2;
|
---|
4780 |
|
---|
4781 | uniform._array[ offset ] = value[ i ].x;
|
---|
4782 | uniform._array[ offset + 1 ] = value[ i ].y;
|
---|
4783 |
|
---|
4784 | }
|
---|
4785 |
|
---|
4786 | _gl.uniform2fv( location, uniform._array );
|
---|
4787 |
|
---|
4788 | } else if ( type === "v3v" ) { // array of THREE.Vector3
|
---|
4789 |
|
---|
4790 | if ( uniform._array === undefined ) {
|
---|
4791 |
|
---|
4792 | uniform._array = new Float32Array( 3 * value.length );
|
---|
4793 |
|
---|
4794 | }
|
---|
4795 |
|
---|
4796 | for ( i = 0, il = value.length; i < il; i ++ ) {
|
---|
4797 |
|
---|
4798 | offset = i * 3;
|
---|
4799 |
|
---|
4800 | uniform._array[ offset ] = value[ i ].x;
|
---|
4801 | uniform._array[ offset + 1 ] = value[ i ].y;
|
---|
4802 | uniform._array[ offset + 2 ] = value[ i ].z;
|
---|
4803 |
|
---|
4804 | }
|
---|
4805 |
|
---|
4806 | _gl.uniform3fv( location, uniform._array );
|
---|
4807 |
|
---|
4808 | } else if ( type === "v4v" ) { // array of THREE.Vector4
|
---|
4809 |
|
---|
4810 | if ( uniform._array === undefined ) {
|
---|
4811 |
|
---|
4812 | uniform._array = new Float32Array( 4 * value.length );
|
---|
4813 |
|
---|
4814 | }
|
---|
4815 |
|
---|
4816 | for ( i = 0, il = value.length; i < il; i ++ ) {
|
---|
4817 |
|
---|
4818 | offset = i * 4;
|
---|
4819 |
|
---|
4820 | uniform._array[ offset ] = value[ i ].x;
|
---|
4821 | uniform._array[ offset + 1 ] = value[ i ].y;
|
---|
4822 | uniform._array[ offset + 2 ] = value[ i ].z;
|
---|
4823 | uniform._array[ offset + 3 ] = value[ i ].w;
|
---|
4824 |
|
---|
4825 | }
|
---|
4826 |
|
---|
4827 | _gl.uniform4fv( location, uniform._array );
|
---|
4828 |
|
---|
4829 | } else if ( type === "m4") { // single THREE.Matrix4
|
---|
4830 |
|
---|
4831 | if ( uniform._array === undefined ) {
|
---|
4832 |
|
---|
4833 | uniform._array = new Float32Array( 16 );
|
---|
4834 |
|
---|
4835 | }
|
---|
4836 |
|
---|
4837 | value.flattenToArray( uniform._array );
|
---|
4838 | _gl.uniformMatrix4fv( location, false, uniform._array );
|
---|
4839 |
|
---|
4840 | } else if ( type === "m4v" ) { // array of THREE.Matrix4
|
---|
4841 |
|
---|
4842 | if ( uniform._array === undefined ) {
|
---|
4843 |
|
---|
4844 | uniform._array = new Float32Array( 16 * value.length );
|
---|
4845 |
|
---|
4846 | }
|
---|
4847 |
|
---|
4848 | for ( i = 0, il = value.length; i < il; i ++ ) {
|
---|
4849 |
|
---|
4850 | value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
|
---|
4851 |
|
---|
4852 | }
|
---|
4853 |
|
---|
4854 | _gl.uniformMatrix4fv( location, false, uniform._array );
|
---|
4855 |
|
---|
4856 | } else if ( type === "t" ) { // single THREE.Texture (2d or cube)
|
---|
4857 |
|
---|
4858 | texture = value;
|
---|
4859 | textureUnit = getTextureUnit();
|
---|
4860 |
|
---|
4861 | _gl.uniform1i( location, textureUnit );
|
---|
4862 |
|
---|
4863 | if ( !texture ) continue;
|
---|
4864 |
|
---|
4865 | if ( texture.image instanceof Array && texture.image.length === 6 ) {
|
---|
4866 |
|
---|
4867 | setCubeTexture( texture, textureUnit );
|
---|
4868 |
|
---|
4869 | } else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
|
---|
4870 |
|
---|
4871 | setCubeTextureDynamic( texture, textureUnit );
|
---|
4872 |
|
---|
4873 | } else {
|
---|
4874 |
|
---|
4875 | _this.setTexture( texture, textureUnit );
|
---|
4876 |
|
---|
4877 | }
|
---|
4878 |
|
---|
4879 | } else if ( type === "tv" ) { // array of THREE.Texture (2d)
|
---|
4880 |
|
---|
4881 | if ( uniform._array === undefined ) {
|
---|
4882 |
|
---|
4883 | uniform._array = [];
|
---|
4884 |
|
---|
4885 | }
|
---|
4886 |
|
---|
4887 | for( i = 0, il = uniform.value.length; i < il; i ++ ) {
|
---|
4888 |
|
---|
4889 | uniform._array[ i ] = getTextureUnit();
|
---|
4890 |
|
---|
4891 | }
|
---|
4892 |
|
---|
4893 | _gl.uniform1iv( location, uniform._array );
|
---|
4894 |
|
---|
4895 | for( i = 0, il = uniform.value.length; i < il; i ++ ) {
|
---|
4896 |
|
---|
4897 | texture = uniform.value[ i ];
|
---|
4898 | textureUnit = uniform._array[ i ];
|
---|
4899 |
|
---|
4900 | if ( !texture ) continue;
|
---|
4901 |
|
---|
4902 | _this.setTexture( texture, textureUnit );
|
---|
4903 |
|
---|
4904 | }
|
---|
4905 |
|
---|
4906 | } else {
|
---|
4907 |
|
---|
4908 | console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
|
---|
4909 |
|
---|
4910 | }
|
---|
4911 |
|
---|
4912 | }
|
---|
4913 |
|
---|
4914 | };
|
---|
4915 |
|
---|
4916 | function setupMatrices ( object, camera ) {
|
---|
4917 |
|
---|
4918 | object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
|
---|
4919 | object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
|
---|
4920 |
|
---|
4921 | };
|
---|
4922 |
|
---|
4923 | //
|
---|
4924 |
|
---|
4925 | function setColorGamma( array, offset, color, intensitySq ) {
|
---|
4926 |
|
---|
4927 | array[ offset ] = color.r * color.r * intensitySq;
|
---|
4928 | array[ offset + 1 ] = color.g * color.g * intensitySq;
|
---|
4929 | array[ offset + 2 ] = color.b * color.b * intensitySq;
|
---|
4930 |
|
---|
4931 | };
|
---|
4932 |
|
---|
4933 | function setColorLinear( array, offset, color, intensity ) {
|
---|
4934 |
|
---|
4935 | array[ offset ] = color.r * intensity;
|
---|
4936 | array[ offset + 1 ] = color.g * intensity;
|
---|
4937 | array[ offset + 2 ] = color.b * intensity;
|
---|
4938 |
|
---|
4939 | };
|
---|
4940 |
|
---|
4941 | function setupLights ( program, lights ) {
|
---|
4942 |
|
---|
4943 | var l, ll, light, n,
|
---|
4944 | r = 0, g = 0, b = 0,
|
---|
4945 | color, skyColor, groundColor,
|
---|
4946 | intensity, intensitySq,
|
---|
4947 | position,
|
---|
4948 | distance,
|
---|
4949 |
|
---|
4950 | zlights = _lights,
|
---|
4951 |
|
---|
4952 | dirColors = zlights.directional.colors,
|
---|
4953 | dirPositions = zlights.directional.positions,
|
---|
4954 |
|
---|
4955 | pointColors = zlights.point.colors,
|
---|
4956 | pointPositions = zlights.point.positions,
|
---|
4957 | pointDistances = zlights.point.distances,
|
---|
4958 |
|
---|
4959 | spotColors = zlights.spot.colors,
|
---|
4960 | spotPositions = zlights.spot.positions,
|
---|
4961 | spotDistances = zlights.spot.distances,
|
---|
4962 | spotDirections = zlights.spot.directions,
|
---|
4963 | spotAnglesCos = zlights.spot.anglesCos,
|
---|
4964 | spotExponents = zlights.spot.exponents,
|
---|
4965 |
|
---|
4966 | hemiSkyColors = zlights.hemi.skyColors,
|
---|
4967 | hemiGroundColors = zlights.hemi.groundColors,
|
---|
4968 | hemiPositions = zlights.hemi.positions,
|
---|
4969 |
|
---|
4970 | dirLength = 0,
|
---|
4971 | pointLength = 0,
|
---|
4972 | spotLength = 0,
|
---|
4973 | hemiLength = 0,
|
---|
4974 |
|
---|
4975 | dirCount = 0,
|
---|
4976 | pointCount = 0,
|
---|
4977 | spotCount = 0,
|
---|
4978 | hemiCount = 0,
|
---|
4979 |
|
---|
4980 | dirOffset = 0,
|
---|
4981 | pointOffset = 0,
|
---|
4982 | spotOffset = 0,
|
---|
4983 | hemiOffset = 0;
|
---|
4984 |
|
---|
4985 | for ( l = 0, ll = lights.length; l < ll; l ++ ) {
|
---|
4986 |
|
---|
4987 | light = lights[ l ];
|
---|
4988 |
|
---|
4989 | if ( light.onlyShadow ) continue;
|
---|
4990 |
|
---|
4991 | color = light.color;
|
---|
4992 | intensity = light.intensity;
|
---|
4993 | distance = light.distance;
|
---|
4994 |
|
---|
4995 | if ( light instanceof THREE.AmbientLight ) {
|
---|
4996 |
|
---|
4997 | if ( ! light.visible ) continue;
|
---|
4998 |
|
---|
4999 | if ( _this.gammaInput ) {
|
---|
5000 |
|
---|
5001 | r += color.r * color.r;
|
---|
5002 | g += color.g * color.g;
|
---|
5003 | b += color.b * color.b;
|
---|
5004 |
|
---|
5005 | } else {
|
---|
5006 |
|
---|
5007 | r += color.r;
|
---|
5008 | g += color.g;
|
---|
5009 | b += color.b;
|
---|
5010 |
|
---|
5011 | }
|
---|
5012 |
|
---|
5013 | } else if ( light instanceof THREE.DirectionalLight ) {
|
---|
5014 |
|
---|
5015 | dirCount += 1;
|
---|
5016 |
|
---|
5017 | if ( ! light.visible ) continue;
|
---|
5018 |
|
---|
5019 | _direction.setFromMatrixPosition( light.matrixWorld );
|
---|
5020 | _vector3.setFromMatrixPosition( light.target.matrixWorld );
|
---|
5021 | _direction.sub( _vector3 );
|
---|
5022 | _direction.normalize();
|
---|
5023 |
|
---|
5024 | // skip lights with undefined direction
|
---|
5025 | // these create troubles in OpenGL (making pixel black)
|
---|
5026 |
|
---|
5027 | if ( _direction.x === 0 && _direction.y === 0 && _direction.z === 0 ) continue;
|
---|
5028 |
|
---|
5029 | dirOffset = dirLength * 3;
|
---|
5030 |
|
---|
5031 | dirPositions[ dirOffset ] = _direction.x;
|
---|
5032 | dirPositions[ dirOffset + 1 ] = _direction.y;
|
---|
5033 | dirPositions[ dirOffset + 2 ] = _direction.z;
|
---|
5034 |
|
---|
5035 | if ( _this.gammaInput ) {
|
---|
5036 |
|
---|
5037 | setColorGamma( dirColors, dirOffset, color, intensity * intensity );
|
---|
5038 |
|
---|
5039 | } else {
|
---|
5040 |
|
---|
5041 | setColorLinear( dirColors, dirOffset, color, intensity );
|
---|
5042 |
|
---|
5043 | }
|
---|
5044 |
|
---|
5045 | dirLength += 1;
|
---|
5046 |
|
---|
5047 | } else if ( light instanceof THREE.PointLight ) {
|
---|
5048 |
|
---|
5049 | pointCount += 1;
|
---|
5050 |
|
---|
5051 | if ( ! light.visible ) continue;
|
---|
5052 |
|
---|
5053 | pointOffset = pointLength * 3;
|
---|
5054 |
|
---|
5055 | if ( _this.gammaInput ) {
|
---|
5056 |
|
---|
5057 | setColorGamma( pointColors, pointOffset, color, intensity * intensity );
|
---|
5058 |
|
---|
5059 | } else {
|
---|
5060 |
|
---|
5061 | setColorLinear( pointColors, pointOffset, color, intensity );
|
---|
5062 |
|
---|
5063 | }
|
---|
5064 |
|
---|
5065 | _vector3.setFromMatrixPosition( light.matrixWorld );
|
---|
5066 |
|
---|
5067 | pointPositions[ pointOffset ] = _vector3.x;
|
---|
5068 | pointPositions[ pointOffset + 1 ] = _vector3.y;
|
---|
5069 | pointPositions[ pointOffset + 2 ] = _vector3.z;
|
---|
5070 |
|
---|
5071 | pointDistances[ pointLength ] = distance;
|
---|
5072 |
|
---|
5073 | pointLength += 1;
|
---|
5074 |
|
---|
5075 | } else if ( light instanceof THREE.SpotLight ) {
|
---|
5076 |
|
---|
5077 | spotCount += 1;
|
---|
5078 |
|
---|
5079 | if ( ! light.visible ) continue;
|
---|
5080 |
|
---|
5081 | spotOffset = spotLength * 3;
|
---|
5082 |
|
---|
5083 | if ( _this.gammaInput ) {
|
---|
5084 |
|
---|
5085 | setColorGamma( spotColors, spotOffset, color, intensity * intensity );
|
---|
5086 |
|
---|
5087 | } else {
|
---|
5088 |
|
---|
5089 | setColorLinear( spotColors, spotOffset, color, intensity );
|
---|
5090 |
|
---|
5091 | }
|
---|
5092 |
|
---|
5093 | _vector3.setFromMatrixPosition( light.matrixWorld );
|
---|
5094 |
|
---|
5095 | spotPositions[ spotOffset ] = _vector3.x;
|
---|
5096 | spotPositions[ spotOffset + 1 ] = _vector3.y;
|
---|
5097 | spotPositions[ spotOffset + 2 ] = _vector3.z;
|
---|
5098 |
|
---|
5099 | spotDistances[ spotLength ] = distance;
|
---|
5100 |
|
---|
5101 | _direction.copy( _vector3 );
|
---|
5102 | _vector3.setFromMatrixPosition( light.target.matrixWorld );
|
---|
5103 | _direction.sub( _vector3 );
|
---|
5104 | _direction.normalize();
|
---|
5105 |
|
---|
5106 | spotDirections[ spotOffset ] = _direction.x;
|
---|
5107 | spotDirections[ spotOffset + 1 ] = _direction.y;
|
---|
5108 | spotDirections[ spotOffset + 2 ] = _direction.z;
|
---|
5109 |
|
---|
5110 | spotAnglesCos[ spotLength ] = Math.cos( light.angle );
|
---|
5111 | spotExponents[ spotLength ] = light.exponent;
|
---|
5112 |
|
---|
5113 | spotLength += 1;
|
---|
5114 |
|
---|
5115 | } else if ( light instanceof THREE.HemisphereLight ) {
|
---|
5116 |
|
---|
5117 | hemiCount += 1;
|
---|
5118 |
|
---|
5119 | if ( ! light.visible ) continue;
|
---|
5120 |
|
---|
5121 | _direction.setFromMatrixPosition( light.matrixWorld );
|
---|
5122 | _direction.normalize();
|
---|
5123 |
|
---|
5124 | // skip lights with undefined direction
|
---|
5125 | // these create troubles in OpenGL (making pixel black)
|
---|
5126 |
|
---|
5127 | if ( _direction.x === 0 && _direction.y === 0 && _direction.z === 0 ) continue;
|
---|
5128 |
|
---|
5129 | hemiOffset = hemiLength * 3;
|
---|
5130 |
|
---|
5131 | hemiPositions[ hemiOffset ] = _direction.x;
|
---|
5132 | hemiPositions[ hemiOffset + 1 ] = _direction.y;
|
---|
5133 | hemiPositions[ hemiOffset + 2 ] = _direction.z;
|
---|
5134 |
|
---|
5135 | skyColor = light.color;
|
---|
5136 | groundColor = light.groundColor;
|
---|
5137 |
|
---|
5138 | if ( _this.gammaInput ) {
|
---|
5139 |
|
---|
5140 | intensitySq = intensity * intensity;
|
---|
5141 |
|
---|
5142 | setColorGamma( hemiSkyColors, hemiOffset, skyColor, intensitySq );
|
---|
5143 | setColorGamma( hemiGroundColors, hemiOffset, groundColor, intensitySq );
|
---|
5144 |
|
---|
5145 | } else {
|
---|
5146 |
|
---|
5147 | setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
|
---|
5148 | setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
|
---|
5149 |
|
---|
5150 | }
|
---|
5151 |
|
---|
5152 | hemiLength += 1;
|
---|
5153 |
|
---|
5154 | }
|
---|
5155 |
|
---|
5156 | }
|
---|
5157 |
|
---|
5158 | // null eventual remains from removed lights
|
---|
5159 | // (this is to avoid if in shader)
|
---|
5160 |
|
---|
5161 | for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
|
---|
5162 | for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
|
---|
5163 | for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
|
---|
5164 | for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
|
---|
5165 | for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;
|
---|
5166 |
|
---|
5167 | zlights.directional.length = dirLength;
|
---|
5168 | zlights.point.length = pointLength;
|
---|
5169 | zlights.spot.length = spotLength;
|
---|
5170 | zlights.hemi.length = hemiLength;
|
---|
5171 |
|
---|
5172 | zlights.ambient[ 0 ] = r;
|
---|
5173 | zlights.ambient[ 1 ] = g;
|
---|
5174 | zlights.ambient[ 2 ] = b;
|
---|
5175 |
|
---|
5176 | };
|
---|
5177 |
|
---|
5178 | // GL state setting
|
---|
5179 |
|
---|
5180 | this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
|
---|
5181 |
|
---|
5182 | if ( cullFace === THREE.CullFaceNone ) {
|
---|
5183 |
|
---|
5184 | _gl.disable( _gl.CULL_FACE );
|
---|
5185 |
|
---|
5186 | } else {
|
---|
5187 |
|
---|
5188 | if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {
|
---|
5189 |
|
---|
5190 | _gl.frontFace( _gl.CW );
|
---|
5191 |
|
---|
5192 | } else {
|
---|
5193 |
|
---|
5194 | _gl.frontFace( _gl.CCW );
|
---|
5195 |
|
---|
5196 | }
|
---|
5197 |
|
---|
5198 | if ( cullFace === THREE.CullFaceBack ) {
|
---|
5199 |
|
---|
5200 | _gl.cullFace( _gl.BACK );
|
---|
5201 |
|
---|
5202 | } else if ( cullFace === THREE.CullFaceFront ) {
|
---|
5203 |
|
---|
5204 | _gl.cullFace( _gl.FRONT );
|
---|
5205 |
|
---|
5206 | } else {
|
---|
5207 |
|
---|
5208 | _gl.cullFace( _gl.FRONT_AND_BACK );
|
---|
5209 |
|
---|
5210 | }
|
---|
5211 |
|
---|
5212 | _gl.enable( _gl.CULL_FACE );
|
---|
5213 |
|
---|
5214 | }
|
---|
5215 |
|
---|
5216 | };
|
---|
5217 |
|
---|
5218 | this.setMaterialFaces = function ( material ) {
|
---|
5219 |
|
---|
5220 | var doubleSided = material.side === THREE.DoubleSide;
|
---|
5221 | var flipSided = material.side === THREE.BackSide;
|
---|
5222 |
|
---|
5223 | if ( _oldDoubleSided !== doubleSided ) {
|
---|
5224 |
|
---|
5225 | if ( doubleSided ) {
|
---|
5226 |
|
---|
5227 | _gl.disable( _gl.CULL_FACE );
|
---|
5228 |
|
---|
5229 | } else {
|
---|
5230 |
|
---|
5231 | _gl.enable( _gl.CULL_FACE );
|
---|
5232 |
|
---|
5233 | }
|
---|
5234 |
|
---|
5235 | _oldDoubleSided = doubleSided;
|
---|
5236 |
|
---|
5237 | }
|
---|
5238 |
|
---|
5239 | if ( _oldFlipSided !== flipSided ) {
|
---|
5240 |
|
---|
5241 | if ( flipSided ) {
|
---|
5242 |
|
---|
5243 | _gl.frontFace( _gl.CW );
|
---|
5244 |
|
---|
5245 | } else {
|
---|
5246 |
|
---|
5247 | _gl.frontFace( _gl.CCW );
|
---|
5248 |
|
---|
5249 | }
|
---|
5250 |
|
---|
5251 | _oldFlipSided = flipSided;
|
---|
5252 |
|
---|
5253 | }
|
---|
5254 |
|
---|
5255 | };
|
---|
5256 |
|
---|
5257 | this.setDepthTest = function ( depthTest ) {
|
---|
5258 |
|
---|
5259 | if ( _oldDepthTest !== depthTest ) {
|
---|
5260 |
|
---|
5261 | if ( depthTest ) {
|
---|
5262 |
|
---|
5263 | _gl.enable( _gl.DEPTH_TEST );
|
---|
5264 |
|
---|
5265 | } else {
|
---|
5266 |
|
---|
5267 | _gl.disable( _gl.DEPTH_TEST );
|
---|
5268 |
|
---|
5269 | }
|
---|
5270 |
|
---|
5271 | _oldDepthTest = depthTest;
|
---|
5272 |
|
---|
5273 | }
|
---|
5274 |
|
---|
5275 | };
|
---|
5276 |
|
---|
5277 | this.setDepthWrite = function ( depthWrite ) {
|
---|
5278 |
|
---|
5279 | if ( _oldDepthWrite !== depthWrite ) {
|
---|
5280 |
|
---|
5281 | _gl.depthMask( depthWrite );
|
---|
5282 | _oldDepthWrite = depthWrite;
|
---|
5283 |
|
---|
5284 | }
|
---|
5285 |
|
---|
5286 | };
|
---|
5287 |
|
---|
5288 | function setLineWidth ( width ) {
|
---|
5289 |
|
---|
5290 | if ( width !== _oldLineWidth ) {
|
---|
5291 |
|
---|
5292 | _gl.lineWidth( width );
|
---|
5293 |
|
---|
5294 | _oldLineWidth = width;
|
---|
5295 |
|
---|
5296 | }
|
---|
5297 |
|
---|
5298 | };
|
---|
5299 |
|
---|
5300 | function setPolygonOffset ( polygonoffset, factor, units ) {
|
---|
5301 |
|
---|
5302 | if ( _oldPolygonOffset !== polygonoffset ) {
|
---|
5303 |
|
---|
5304 | if ( polygonoffset ) {
|
---|
5305 |
|
---|
5306 | _gl.enable( _gl.POLYGON_OFFSET_FILL );
|
---|
5307 |
|
---|
5308 | } else {
|
---|
5309 |
|
---|
5310 | _gl.disable( _gl.POLYGON_OFFSET_FILL );
|
---|
5311 |
|
---|
5312 | }
|
---|
5313 |
|
---|
5314 | _oldPolygonOffset = polygonoffset;
|
---|
5315 |
|
---|
5316 | }
|
---|
5317 |
|
---|
5318 | if ( polygonoffset && ( _oldPolygonOffsetFactor !== factor || _oldPolygonOffsetUnits !== units ) ) {
|
---|
5319 |
|
---|
5320 | _gl.polygonOffset( factor, units );
|
---|
5321 |
|
---|
5322 | _oldPolygonOffsetFactor = factor;
|
---|
5323 | _oldPolygonOffsetUnits = units;
|
---|
5324 |
|
---|
5325 | }
|
---|
5326 |
|
---|
5327 | };
|
---|
5328 |
|
---|
5329 | this.setBlending = function ( blending, blendEquation, blendSrc, blendDst ) {
|
---|
5330 |
|
---|
5331 | if ( blending !== _oldBlending ) {
|
---|
5332 |
|
---|
5333 | if ( blending === THREE.NoBlending ) {
|
---|
5334 |
|
---|
5335 | _gl.disable( _gl.BLEND );
|
---|
5336 |
|
---|
5337 | } else if ( blending === THREE.AdditiveBlending ) {
|
---|
5338 |
|
---|
5339 | _gl.enable( _gl.BLEND );
|
---|
5340 | _gl.blendEquation( _gl.FUNC_ADD );
|
---|
5341 | _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );
|
---|
5342 |
|
---|
5343 | } else if ( blending === THREE.SubtractiveBlending ) {
|
---|
5344 |
|
---|
5345 | // TODO: Find blendFuncSeparate() combination
|
---|
5346 | _gl.enable( _gl.BLEND );
|
---|
5347 | _gl.blendEquation( _gl.FUNC_ADD );
|
---|
5348 | _gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR );
|
---|
5349 |
|
---|
5350 | } else if ( blending === THREE.MultiplyBlending ) {
|
---|
5351 |
|
---|
5352 | // TODO: Find blendFuncSeparate() combination
|
---|
5353 | _gl.enable( _gl.BLEND );
|
---|
5354 | _gl.blendEquation( _gl.FUNC_ADD );
|
---|
5355 | _gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR );
|
---|
5356 |
|
---|
5357 | } else if ( blending === THREE.CustomBlending ) {
|
---|
5358 |
|
---|
5359 | _gl.enable( _gl.BLEND );
|
---|
5360 |
|
---|
5361 | } else {
|
---|
5362 |
|
---|
5363 | _gl.enable( _gl.BLEND );
|
---|
5364 | _gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD );
|
---|
5365 | _gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );
|
---|
5366 |
|
---|
5367 | }
|
---|
5368 |
|
---|
5369 | _oldBlending = blending;
|
---|
5370 |
|
---|
5371 | }
|
---|
5372 |
|
---|
5373 | if ( blending === THREE.CustomBlending ) {
|
---|
5374 |
|
---|
5375 | if ( blendEquation !== _oldBlendEquation ) {
|
---|
5376 |
|
---|
5377 | _gl.blendEquation( paramThreeToGL( blendEquation ) );
|
---|
5378 |
|
---|
5379 | _oldBlendEquation = blendEquation;
|
---|
5380 |
|
---|
5381 | }
|
---|
5382 |
|
---|
5383 | if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst ) {
|
---|
5384 |
|
---|
5385 | _gl.blendFunc( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ) );
|
---|
5386 |
|
---|
5387 | _oldBlendSrc = blendSrc;
|
---|
5388 | _oldBlendDst = blendDst;
|
---|
5389 |
|
---|
5390 | }
|
---|
5391 |
|
---|
5392 | } else {
|
---|
5393 |
|
---|
5394 | _oldBlendEquation = null;
|
---|
5395 | _oldBlendSrc = null;
|
---|
5396 | _oldBlendDst = null;
|
---|
5397 |
|
---|
5398 | }
|
---|
5399 |
|
---|
5400 | };
|
---|
5401 |
|
---|
5402 | // Defines
|
---|
5403 |
|
---|
5404 | function generateDefines ( defines ) {
|
---|
5405 |
|
---|
5406 | var value, chunk, chunks = [];
|
---|
5407 |
|
---|
5408 | for ( var d in defines ) {
|
---|
5409 |
|
---|
5410 | value = defines[ d ];
|
---|
5411 | if ( value === false ) continue;
|
---|
5412 |
|
---|
5413 | chunk = "#define " + d + " " + value;
|
---|
5414 | chunks.push( chunk );
|
---|
5415 |
|
---|
5416 | }
|
---|
5417 |
|
---|
5418 | return chunks.join( "\n" );
|
---|
5419 |
|
---|
5420 | };
|
---|
5421 |
|
---|
5422 | // Shaders
|
---|
5423 |
|
---|
5424 | function buildProgram ( shaderID, fragmentShader, vertexShader, uniforms, attributes, defines, parameters, index0AttributeName ) {
|
---|
5425 |
|
---|
5426 | var p, pl, d, program, code;
|
---|
5427 | var chunks = [];
|
---|
5428 |
|
---|
5429 | // Generate code
|
---|
5430 |
|
---|
5431 | if ( shaderID ) {
|
---|
5432 |
|
---|
5433 | chunks.push( shaderID );
|
---|
5434 |
|
---|
5435 | } else {
|
---|
5436 |
|
---|
5437 | chunks.push( fragmentShader );
|
---|
5438 | chunks.push( vertexShader );
|
---|
5439 |
|
---|
5440 | }
|
---|
5441 |
|
---|
5442 | for ( d in defines ) {
|
---|
5443 |
|
---|
5444 | chunks.push( d );
|
---|
5445 | chunks.push( defines[ d ] );
|
---|
5446 |
|
---|
5447 | }
|
---|
5448 |
|
---|
5449 | for ( p in parameters ) {
|
---|
5450 |
|
---|
5451 | chunks.push( p );
|
---|
5452 | chunks.push( parameters[ p ] );
|
---|
5453 |
|
---|
5454 | }
|
---|
5455 |
|
---|
5456 | code = chunks.join();
|
---|
5457 |
|
---|
5458 | // Check if code has been already compiled
|
---|
5459 |
|
---|
5460 | for ( p = 0, pl = _programs.length; p < pl; p ++ ) {
|
---|
5461 |
|
---|
5462 | var programInfo = _programs[ p ];
|
---|
5463 |
|
---|
5464 | if ( programInfo.code === code ) {
|
---|
5465 |
|
---|
5466 | // console.log( "Code already compiled." /*: \n\n" + code*/ );
|
---|
5467 |
|
---|
5468 | programInfo.usedTimes ++;
|
---|
5469 |
|
---|
5470 | return programInfo.program;
|
---|
5471 |
|
---|
5472 | }
|
---|
5473 |
|
---|
5474 | }
|
---|
5475 |
|
---|
5476 | var shadowMapTypeDefine = "SHADOWMAP_TYPE_BASIC";
|
---|
5477 |
|
---|
5478 | if ( parameters.shadowMapType === THREE.PCFShadowMap ) {
|
---|
5479 |
|
---|
5480 | shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF";
|
---|
5481 |
|
---|
5482 | } else if ( parameters.shadowMapType === THREE.PCFSoftShadowMap ) {
|
---|
5483 |
|
---|
5484 | shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF_SOFT";
|
---|
5485 |
|
---|
5486 | }
|
---|
5487 |
|
---|
5488 | // console.log( "building new program " );
|
---|
5489 |
|
---|
5490 | //
|
---|
5491 |
|
---|
5492 | var customDefines = generateDefines( defines );
|
---|
5493 |
|
---|
5494 | //
|
---|
5495 |
|
---|
5496 | program = _gl.createProgram();
|
---|
5497 |
|
---|
5498 | var prefix_vertex = [
|
---|
5499 |
|
---|
5500 | "precision " + _precision + " float;",
|
---|
5501 | "precision " + _precision + " int;",
|
---|
5502 |
|
---|
5503 | customDefines,
|
---|
5504 |
|
---|
5505 | _supportsVertexTextures ? "#define VERTEX_TEXTURES" : "",
|
---|
5506 |
|
---|
5507 | _this.gammaInput ? "#define GAMMA_INPUT" : "",
|
---|
5508 | _this.gammaOutput ? "#define GAMMA_OUTPUT" : "",
|
---|
5509 |
|
---|
5510 | "#define MAX_DIR_LIGHTS " + parameters.maxDirLights,
|
---|
5511 | "#define MAX_POINT_LIGHTS " + parameters.maxPointLights,
|
---|
5512 | "#define MAX_SPOT_LIGHTS " + parameters.maxSpotLights,
|
---|
5513 | "#define MAX_HEMI_LIGHTS " + parameters.maxHemiLights,
|
---|
5514 |
|
---|
5515 | "#define MAX_SHADOWS " + parameters.maxShadows,
|
---|
5516 |
|
---|
5517 | "#define MAX_BONES " + parameters.maxBones,
|
---|
5518 |
|
---|
5519 | parameters.map ? "#define USE_MAP" : "",
|
---|
5520 | parameters.envMap ? "#define USE_ENVMAP" : "",
|
---|
5521 | parameters.lightMap ? "#define USE_LIGHTMAP" : "",
|
---|
5522 | parameters.bumpMap ? "#define USE_BUMPMAP" : "",
|
---|
5523 | parameters.normalMap ? "#define USE_NORMALMAP" : "",
|
---|
5524 | parameters.specularMap ? "#define USE_SPECULARMAP" : "",
|
---|
5525 | parameters.vertexColors ? "#define USE_COLOR" : "",
|
---|
5526 |
|
---|
5527 | parameters.skinning ? "#define USE_SKINNING" : "",
|
---|
5528 | parameters.useVertexTexture ? "#define BONE_TEXTURE" : "",
|
---|
5529 |
|
---|
5530 | parameters.morphTargets ? "#define USE_MORPHTARGETS" : "",
|
---|
5531 | parameters.morphNormals ? "#define USE_MORPHNORMALS" : "",
|
---|
5532 | parameters.perPixel ? "#define PHONG_PER_PIXEL" : "",
|
---|
5533 | parameters.wrapAround ? "#define WRAP_AROUND" : "",
|
---|
5534 | parameters.doubleSided ? "#define DOUBLE_SIDED" : "",
|
---|
5535 | parameters.flipSided ? "#define FLIP_SIDED" : "",
|
---|
5536 |
|
---|
5537 | parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
|
---|
5538 | parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "",
|
---|
5539 | parameters.shadowMapDebug ? "#define SHADOWMAP_DEBUG" : "",
|
---|
5540 | parameters.shadowMapCascade ? "#define SHADOWMAP_CASCADE" : "",
|
---|
5541 |
|
---|
5542 | parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "",
|
---|
5543 |
|
---|
5544 | "uniform mat4 modelMatrix;",
|
---|
5545 | "uniform mat4 modelViewMatrix;",
|
---|
5546 | "uniform mat4 projectionMatrix;",
|
---|
5547 | "uniform mat4 viewMatrix;",
|
---|
5548 | "uniform mat3 normalMatrix;",
|
---|
5549 | "uniform vec3 cameraPosition;",
|
---|
5550 |
|
---|
5551 | "attribute vec3 position;",
|
---|
5552 | "attribute vec3 normal;",
|
---|
5553 | "attribute vec2 uv;",
|
---|
5554 | "attribute vec2 uv2;",
|
---|
5555 |
|
---|
5556 | "#ifdef USE_COLOR",
|
---|
5557 |
|
---|
5558 | "attribute vec3 color;",
|
---|
5559 |
|
---|
5560 | "#endif",
|
---|
5561 |
|
---|
5562 | "#ifdef USE_MORPHTARGETS",
|
---|
5563 |
|
---|
5564 | "attribute vec3 morphTarget0;",
|
---|
5565 | "attribute vec3 morphTarget1;",
|
---|
5566 | "attribute vec3 morphTarget2;",
|
---|
5567 | "attribute vec3 morphTarget3;",
|
---|
5568 |
|
---|
5569 | "#ifdef USE_MORPHNORMALS",
|
---|
5570 |
|
---|
5571 | "attribute vec3 morphNormal0;",
|
---|
5572 | "attribute vec3 morphNormal1;",
|
---|
5573 | "attribute vec3 morphNormal2;",
|
---|
5574 | "attribute vec3 morphNormal3;",
|
---|
5575 |
|
---|
5576 | "#else",
|
---|
5577 |
|
---|
5578 | "attribute vec3 morphTarget4;",
|
---|
5579 | "attribute vec3 morphTarget5;",
|
---|
5580 | "attribute vec3 morphTarget6;",
|
---|
5581 | "attribute vec3 morphTarget7;",
|
---|
5582 |
|
---|
5583 | "#endif",
|
---|
5584 |
|
---|
5585 | "#endif",
|
---|
5586 |
|
---|
5587 | "#ifdef USE_SKINNING",
|
---|
5588 |
|
---|
5589 | "attribute vec4 skinIndex;",
|
---|
5590 | "attribute vec4 skinWeight;",
|
---|
5591 |
|
---|
5592 | "#endif",
|
---|
5593 |
|
---|
5594 | ""
|
---|
5595 |
|
---|
5596 | ].join("\n");
|
---|
5597 |
|
---|
5598 | var prefix_fragment = [
|
---|
5599 |
|
---|
5600 | "precision " + _precision + " float;",
|
---|
5601 | "precision " + _precision + " int;",
|
---|
5602 |
|
---|
5603 | ( parameters.bumpMap || parameters.normalMap ) ? "#extension GL_OES_standard_derivatives : enable" : "",
|
---|
5604 |
|
---|
5605 | customDefines,
|
---|
5606 |
|
---|
5607 | "#define MAX_DIR_LIGHTS " + parameters.maxDirLights,
|
---|
5608 | "#define MAX_POINT_LIGHTS " + parameters.maxPointLights,
|
---|
5609 | "#define MAX_SPOT_LIGHTS " + parameters.maxSpotLights,
|
---|
5610 | "#define MAX_HEMI_LIGHTS " + parameters.maxHemiLights,
|
---|
5611 |
|
---|
5612 | "#define MAX_SHADOWS " + parameters.maxShadows,
|
---|
5613 |
|
---|
5614 | parameters.alphaTest ? "#define ALPHATEST " + parameters.alphaTest: "",
|
---|
5615 |
|
---|
5616 | _this.gammaInput ? "#define GAMMA_INPUT" : "",
|
---|
5617 | _this.gammaOutput ? "#define GAMMA_OUTPUT" : "",
|
---|
5618 |
|
---|
5619 | ( parameters.useFog && parameters.fog ) ? "#define USE_FOG" : "",
|
---|
5620 | ( parameters.useFog && parameters.fogExp ) ? "#define FOG_EXP2" : "",
|
---|
5621 |
|
---|
5622 | parameters.map ? "#define USE_MAP" : "",
|
---|
5623 | parameters.envMap ? "#define USE_ENVMAP" : "",
|
---|
5624 | parameters.lightMap ? "#define USE_LIGHTMAP" : "",
|
---|
5625 | parameters.bumpMap ? "#define USE_BUMPMAP" : "",
|
---|
5626 | parameters.normalMap ? "#define USE_NORMALMAP" : "",
|
---|
5627 | parameters.specularMap ? "#define USE_SPECULARMAP" : "",
|
---|
5628 | parameters.vertexColors ? "#define USE_COLOR" : "",
|
---|
5629 |
|
---|
5630 | parameters.metal ? "#define METAL" : "",
|
---|
5631 | parameters.perPixel ? "#define PHONG_PER_PIXEL" : "",
|
---|
5632 | parameters.wrapAround ? "#define WRAP_AROUND" : "",
|
---|
5633 | parameters.doubleSided ? "#define DOUBLE_SIDED" : "",
|
---|
5634 | parameters.flipSided ? "#define FLIP_SIDED" : "",
|
---|
5635 |
|
---|
5636 | parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
|
---|
5637 | parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "",
|
---|
5638 | parameters.shadowMapDebug ? "#define SHADOWMAP_DEBUG" : "",
|
---|
5639 | parameters.shadowMapCascade ? "#define SHADOWMAP_CASCADE" : "",
|
---|
5640 |
|
---|
5641 | "uniform mat4 viewMatrix;",
|
---|
5642 | "uniform vec3 cameraPosition;",
|
---|
5643 | ""
|
---|
5644 |
|
---|
5645 | ].join("\n");
|
---|
5646 |
|
---|
5647 | var glVertexShader = getShader( "vertex", prefix_vertex + vertexShader );
|
---|
5648 | var glFragmentShader = getShader( "fragment", prefix_fragment + fragmentShader );
|
---|
5649 |
|
---|
5650 | _gl.attachShader( program, glVertexShader );
|
---|
5651 | _gl.attachShader( program, glFragmentShader );
|
---|
5652 |
|
---|
5653 | //Force a particular attribute to index 0.
|
---|
5654 | // because potentially expensive emulation is done by browser if attribute 0 is disabled.
|
---|
5655 | //And, color, for example is often automatically bound to index 0 so disabling it
|
---|
5656 | if ( index0AttributeName ) {
|
---|
5657 | _gl.bindAttribLocation( program, 0, index0AttributeName );
|
---|
5658 | }
|
---|
5659 |
|
---|
5660 | _gl.linkProgram( program );
|
---|
5661 |
|
---|
5662 | if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) {
|
---|
5663 |
|
---|
5664 | console.error( "Could not initialise shader\n" + "VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" );
|
---|
5665 | console.error( "Program Info Log: " + _gl.getProgramInfoLog( program ) );
|
---|
5666 | }
|
---|
5667 |
|
---|
5668 | // clean up
|
---|
5669 |
|
---|
5670 | _gl.deleteShader( glFragmentShader );
|
---|
5671 | _gl.deleteShader( glVertexShader );
|
---|
5672 |
|
---|
5673 | // console.log( prefix_fragment + fragmentShader );
|
---|
5674 | // console.log( prefix_vertex + vertexShader );
|
---|
5675 |
|
---|
5676 | program.uniforms = {};
|
---|
5677 | program.attributes = {};
|
---|
5678 |
|
---|
5679 | var identifiers, u, a, i;
|
---|
5680 |
|
---|
5681 | // cache uniform locations
|
---|
5682 |
|
---|
5683 | identifiers = [
|
---|
5684 |
|
---|
5685 | 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'modelMatrix', 'cameraPosition',
|
---|
5686 | 'morphTargetInfluences'
|
---|
5687 |
|
---|
5688 | ];
|
---|
5689 |
|
---|
5690 | if ( parameters.useVertexTexture ) {
|
---|
5691 |
|
---|
5692 | identifiers.push( 'boneTexture' );
|
---|
5693 | identifiers.push( 'boneTextureWidth' );
|
---|
5694 | identifiers.push( 'boneTextureHeight' );
|
---|
5695 |
|
---|
5696 | } else {
|
---|
5697 |
|
---|
5698 | identifiers.push( 'boneGlobalMatrices' );
|
---|
5699 |
|
---|
5700 | }
|
---|
5701 |
|
---|
5702 | for ( u in uniforms ) {
|
---|
5703 |
|
---|
5704 | identifiers.push( u );
|
---|
5705 |
|
---|
5706 | }
|
---|
5707 |
|
---|
5708 | cacheUniformLocations( program, identifiers );
|
---|
5709 |
|
---|
5710 | // cache attributes locations
|
---|
5711 |
|
---|
5712 | identifiers = [
|
---|
5713 |
|
---|
5714 | "position", "normal", "uv", "uv2", "tangent", "color",
|
---|
5715 | "skinIndex", "skinWeight", "lineDistance"
|
---|
5716 |
|
---|
5717 | ];
|
---|
5718 |
|
---|
5719 | for ( i = 0; i < parameters.maxMorphTargets; i ++ ) {
|
---|
5720 |
|
---|
5721 | identifiers.push( "morphTarget" + i );
|
---|
5722 |
|
---|
5723 | }
|
---|
5724 |
|
---|
5725 | for ( i = 0; i < parameters.maxMorphNormals; i ++ ) {
|
---|
5726 |
|
---|
5727 | identifiers.push( "morphNormal" + i );
|
---|
5728 |
|
---|
5729 | }
|
---|
5730 |
|
---|
5731 | for ( a in attributes ) {
|
---|
5732 |
|
---|
5733 | identifiers.push( a );
|
---|
5734 |
|
---|
5735 | }
|
---|
5736 |
|
---|
5737 | cacheAttributeLocations( program, identifiers );
|
---|
5738 |
|
---|
5739 | program.id = _programs_counter ++;
|
---|
5740 |
|
---|
5741 | _programs.push( { program: program, code: code, usedTimes: 1 } );
|
---|
5742 |
|
---|
5743 | _this.info.memory.programs = _programs.length;
|
---|
5744 |
|
---|
5745 | return program;
|
---|
5746 |
|
---|
5747 | };
|
---|
5748 |
|
---|
5749 | // Shader parameters cache
|
---|
5750 |
|
---|
5751 | function cacheUniformLocations ( program, identifiers ) {
|
---|
5752 |
|
---|
5753 | var i, l, id;
|
---|
5754 |
|
---|
5755 | for( i = 0, l = identifiers.length; i < l; i ++ ) {
|
---|
5756 |
|
---|
5757 | id = identifiers[ i ];
|
---|
5758 | program.uniforms[ id ] = _gl.getUniformLocation( program, id );
|
---|
5759 |
|
---|
5760 | }
|
---|
5761 |
|
---|
5762 | };
|
---|
5763 |
|
---|
5764 | function cacheAttributeLocations ( program, identifiers ) {
|
---|
5765 |
|
---|
5766 | var i, l, id;
|
---|
5767 |
|
---|
5768 | for( i = 0, l = identifiers.length; i < l; i ++ ) {
|
---|
5769 |
|
---|
5770 | id = identifiers[ i ];
|
---|
5771 | program.attributes[ id ] = _gl.getAttribLocation( program, id );
|
---|
5772 |
|
---|
5773 | }
|
---|
5774 |
|
---|
5775 | };
|
---|
5776 |
|
---|
5777 | function addLineNumbers ( string ) {
|
---|
5778 |
|
---|
5779 | var chunks = string.split( "\n" );
|
---|
5780 |
|
---|
5781 | for ( var i = 0, il = chunks.length; i < il; i ++ ) {
|
---|
5782 |
|
---|
5783 | // Chrome reports shader errors on lines
|
---|
5784 | // starting counting from 1
|
---|
5785 |
|
---|
5786 | chunks[ i ] = ( i + 1 ) + ": " + chunks[ i ];
|
---|
5787 |
|
---|
5788 | }
|
---|
5789 |
|
---|
5790 | return chunks.join( "\n" );
|
---|
5791 |
|
---|
5792 | };
|
---|
5793 |
|
---|
5794 | function getShader ( type, string ) {
|
---|
5795 |
|
---|
5796 | var shader;
|
---|
5797 |
|
---|
5798 | if ( type === "fragment" ) {
|
---|
5799 |
|
---|
5800 | shader = _gl.createShader( _gl.FRAGMENT_SHADER );
|
---|
5801 |
|
---|
5802 | } else if ( type === "vertex" ) {
|
---|
5803 |
|
---|
5804 | shader = _gl.createShader( _gl.VERTEX_SHADER );
|
---|
5805 |
|
---|
5806 | }
|
---|
5807 |
|
---|
5808 | _gl.shaderSource( shader, string );
|
---|
5809 | _gl.compileShader( shader );
|
---|
5810 |
|
---|
5811 | if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
|
---|
5812 |
|
---|
5813 | console.error( _gl.getShaderInfoLog( shader ) );
|
---|
5814 | console.error( addLineNumbers( string ) );
|
---|
5815 | return null;
|
---|
5816 |
|
---|
5817 | }
|
---|
5818 |
|
---|
5819 | return shader;
|
---|
5820 |
|
---|
5821 | };
|
---|
5822 |
|
---|
5823 | // Textures
|
---|
5824 |
|
---|
5825 |
|
---|
5826 | function isPowerOfTwo ( value ) {
|
---|
5827 |
|
---|
5828 | return ( value & ( value - 1 ) ) === 0;
|
---|
5829 |
|
---|
5830 | };
|
---|
5831 |
|
---|
5832 | function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {
|
---|
5833 |
|
---|
5834 | if ( isImagePowerOfTwo ) {
|
---|
5835 |
|
---|
5836 | _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
|
---|
5837 | _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
|
---|
5838 |
|
---|
5839 | _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
|
---|
5840 | _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
|
---|
5841 |
|
---|
5842 | } else {
|
---|
5843 |
|
---|
5844 | _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
|
---|
5845 | _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
|
---|
5846 |
|
---|
5847 | _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
|
---|
5848 | _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
|
---|
5849 |
|
---|
5850 | }
|
---|
5851 |
|
---|
5852 | if ( _glExtensionTextureFilterAnisotropic && texture.type !== THREE.FloatType ) {
|
---|
5853 |
|
---|
5854 | if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) {
|
---|
5855 |
|
---|
5856 | _gl.texParameterf( textureType, _glExtensionTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _maxAnisotropy ) );
|
---|
5857 | texture.__oldAnisotropy = texture.anisotropy;
|
---|
5858 |
|
---|
5859 | }
|
---|
5860 |
|
---|
5861 | }
|
---|
5862 |
|
---|
5863 | };
|
---|
5864 |
|
---|
5865 | this.setTexture = function ( texture, slot ) {
|
---|
5866 |
|
---|
5867 | if ( texture.needsUpdate ) {
|
---|
5868 |
|
---|
5869 | if ( ! texture.__webglInit ) {
|
---|
5870 |
|
---|
5871 | texture.__webglInit = true;
|
---|
5872 |
|
---|
5873 | texture.addEventListener( 'dispose', onTextureDispose );
|
---|
5874 |
|
---|
5875 | texture.__webglTexture = _gl.createTexture();
|
---|
5876 |
|
---|
5877 | _this.info.memory.textures ++;
|
---|
5878 |
|
---|
5879 | }
|
---|
5880 |
|
---|
5881 | _gl.activeTexture( _gl.TEXTURE0 + slot );
|
---|
5882 | _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
|
---|
5883 |
|
---|
5884 | _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
---|
5885 | _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
|
---|
5886 | _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
|
---|
5887 |
|
---|
5888 | var image = texture.image,
|
---|
5889 | isImagePowerOfTwo = isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ),
|
---|
5890 | glFormat = paramThreeToGL( texture.format ),
|
---|
5891 | glType = paramThreeToGL( texture.type );
|
---|
5892 |
|
---|
5893 | setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
|
---|
5894 |
|
---|
5895 | var mipmap, mipmaps = texture.mipmaps;
|
---|
5896 |
|
---|
5897 | if ( texture instanceof THREE.DataTexture ) {
|
---|
5898 |
|
---|
5899 | // use manually created mipmaps if available
|
---|
5900 | // if there are no manual mipmaps
|
---|
5901 | // set 0 level mipmap and then use GL to generate other mipmap levels
|
---|
5902 |
|
---|
5903 | if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
|
---|
5904 |
|
---|
5905 | for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
---|
5906 |
|
---|
5907 | mipmap = mipmaps[ i ];
|
---|
5908 | _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
---|
5909 |
|
---|
5910 | }
|
---|
5911 |
|
---|
5912 | texture.generateMipmaps = false;
|
---|
5913 |
|
---|
5914 | } else {
|
---|
5915 |
|
---|
5916 | _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
|
---|
5917 |
|
---|
5918 | }
|
---|
5919 |
|
---|
5920 | } else if ( texture instanceof THREE.CompressedTexture ) {
|
---|
5921 |
|
---|
5922 | for( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
---|
5923 |
|
---|
5924 | mipmap = mipmaps[ i ];
|
---|
5925 | if ( texture.format!==THREE.RGBAFormat ) {
|
---|
5926 | _gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
---|
5927 | } else {
|
---|
5928 | _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
---|
5929 | }
|
---|
5930 |
|
---|
5931 | }
|
---|
5932 |
|
---|
5933 | } else { // regular Texture (image, video, canvas)
|
---|
5934 |
|
---|
5935 | // use manually created mipmaps if available
|
---|
5936 | // if there are no manual mipmaps
|
---|
5937 | // set 0 level mipmap and then use GL to generate other mipmap levels
|
---|
5938 |
|
---|
5939 | if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
|
---|
5940 |
|
---|
5941 | for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
---|
5942 |
|
---|
5943 | mipmap = mipmaps[ i ];
|
---|
5944 | _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
|
---|
5945 |
|
---|
5946 | }
|
---|
5947 |
|
---|
5948 | texture.generateMipmaps = false;
|
---|
5949 |
|
---|
5950 | } else {
|
---|
5951 |
|
---|
5952 | _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
|
---|
5953 |
|
---|
5954 | }
|
---|
5955 |
|
---|
5956 | }
|
---|
5957 |
|
---|
5958 | if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
|
---|
5959 |
|
---|
5960 | texture.needsUpdate = false;
|
---|
5961 |
|
---|
5962 | if ( texture.onUpdate ) texture.onUpdate();
|
---|
5963 |
|
---|
5964 | } else {
|
---|
5965 |
|
---|
5966 | _gl.activeTexture( _gl.TEXTURE0 + slot );
|
---|
5967 | _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
|
---|
5968 |
|
---|
5969 | }
|
---|
5970 |
|
---|
5971 | };
|
---|
5972 |
|
---|
5973 | function clampToMaxSize ( image, maxSize ) {
|
---|
5974 |
|
---|
5975 | if ( image.width <= maxSize && image.height <= maxSize ) {
|
---|
5976 |
|
---|
5977 | return image;
|
---|
5978 |
|
---|
5979 | }
|
---|
5980 |
|
---|
5981 | // Warning: Scaling through the canvas will only work with images that use
|
---|
5982 | // premultiplied alpha.
|
---|
5983 |
|
---|
5984 | var maxDimension = Math.max( image.width, image.height );
|
---|
5985 | var newWidth = Math.floor( image.width * maxSize / maxDimension );
|
---|
5986 | var newHeight = Math.floor( image.height * maxSize / maxDimension );
|
---|
5987 |
|
---|
5988 | var canvas = document.createElement( 'canvas' );
|
---|
5989 | canvas.width = newWidth;
|
---|
5990 | canvas.height = newHeight;
|
---|
5991 |
|
---|
5992 | var ctx = canvas.getContext( "2d" );
|
---|
5993 | ctx.drawImage( image, 0, 0, image.width, image.height, 0, 0, newWidth, newHeight );
|
---|
5994 |
|
---|
5995 | return canvas;
|
---|
5996 |
|
---|
5997 | }
|
---|
5998 |
|
---|
5999 | function setCubeTexture ( texture, slot ) {
|
---|
6000 |
|
---|
6001 | if ( texture.image.length === 6 ) {
|
---|
6002 |
|
---|
6003 | if ( texture.needsUpdate ) {
|
---|
6004 |
|
---|
6005 | if ( ! texture.image.__webglTextureCube ) {
|
---|
6006 |
|
---|
6007 | texture.addEventListener( 'dispose', onTextureDispose );
|
---|
6008 |
|
---|
6009 | texture.image.__webglTextureCube = _gl.createTexture();
|
---|
6010 |
|
---|
6011 | _this.info.memory.textures ++;
|
---|
6012 |
|
---|
6013 | }
|
---|
6014 |
|
---|
6015 | _gl.activeTexture( _gl.TEXTURE0 + slot );
|
---|
6016 | _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );
|
---|
6017 |
|
---|
6018 | _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
---|
6019 |
|
---|
6020 | var isCompressed = texture instanceof THREE.CompressedTexture;
|
---|
6021 |
|
---|
6022 | var cubeImage = [];
|
---|
6023 |
|
---|
6024 | for ( var i = 0; i < 6; i ++ ) {
|
---|
6025 |
|
---|
6026 | if ( _this.autoScaleCubemaps && ! isCompressed ) {
|
---|
6027 |
|
---|
6028 | cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );
|
---|
6029 |
|
---|
6030 | } else {
|
---|
6031 |
|
---|
6032 | cubeImage[ i ] = texture.image[ i ];
|
---|
6033 |
|
---|
6034 | }
|
---|
6035 |
|
---|
6036 | }
|
---|
6037 |
|
---|
6038 | var image = cubeImage[ 0 ],
|
---|
6039 | isImagePowerOfTwo = isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ),
|
---|
6040 | glFormat = paramThreeToGL( texture.format ),
|
---|
6041 | glType = paramThreeToGL( texture.type );
|
---|
6042 |
|
---|
6043 | setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );
|
---|
6044 |
|
---|
6045 | for ( var i = 0; i < 6; i ++ ) {
|
---|
6046 |
|
---|
6047 | if( !isCompressed ) {
|
---|
6048 |
|
---|
6049 | _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
|
---|
6050 |
|
---|
6051 | } else {
|
---|
6052 |
|
---|
6053 | var mipmap, mipmaps = cubeImage[ i ].mipmaps;
|
---|
6054 |
|
---|
6055 | for( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
|
---|
6056 |
|
---|
6057 | mipmap = mipmaps[ j ];
|
---|
6058 | if ( texture.format!==THREE.RGBAFormat ) {
|
---|
6059 |
|
---|
6060 | _gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
---|
6061 |
|
---|
6062 | } else {
|
---|
6063 | _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
---|
6064 | }
|
---|
6065 |
|
---|
6066 | }
|
---|
6067 | }
|
---|
6068 | }
|
---|
6069 |
|
---|
6070 | if ( texture.generateMipmaps && isImagePowerOfTwo ) {
|
---|
6071 |
|
---|
6072 | _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
|
---|
6073 |
|
---|
6074 | }
|
---|
6075 |
|
---|
6076 | texture.needsUpdate = false;
|
---|
6077 |
|
---|
6078 | if ( texture.onUpdate ) texture.onUpdate();
|
---|
6079 |
|
---|
6080 | } else {
|
---|
6081 |
|
---|
6082 | _gl.activeTexture( _gl.TEXTURE0 + slot );
|
---|
6083 | _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );
|
---|
6084 |
|
---|
6085 | }
|
---|
6086 |
|
---|
6087 | }
|
---|
6088 |
|
---|
6089 | };
|
---|
6090 |
|
---|
6091 | function setCubeTextureDynamic ( texture, slot ) {
|
---|
6092 |
|
---|
6093 | _gl.activeTexture( _gl.TEXTURE0 + slot );
|
---|
6094 | _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );
|
---|
6095 |
|
---|
6096 | };
|
---|
6097 |
|
---|
6098 | // Render targets
|
---|
6099 |
|
---|
6100 | function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {
|
---|
6101 |
|
---|
6102 | _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
---|
6103 | _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );
|
---|
6104 |
|
---|
6105 | };
|
---|
6106 |
|
---|
6107 | function setupRenderBuffer ( renderbuffer, renderTarget ) {
|
---|
6108 |
|
---|
6109 | _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
|
---|
6110 |
|
---|
6111 | if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
|
---|
6112 |
|
---|
6113 | _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
|
---|
6114 | _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
---|
6115 |
|
---|
6116 | /* For some reason this is not working. Defaulting to RGBA4.
|
---|
6117 | } else if( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
---|
6118 |
|
---|
6119 | _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
|
---|
6120 | _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
---|
6121 | */
|
---|
6122 | } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
---|
6123 |
|
---|
6124 | _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
|
---|
6125 | _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
---|
6126 |
|
---|
6127 | } else {
|
---|
6128 |
|
---|
6129 | _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
|
---|
6130 |
|
---|
6131 | }
|
---|
6132 |
|
---|
6133 | };
|
---|
6134 |
|
---|
6135 | this.setRenderTarget = function ( renderTarget ) {
|
---|
6136 |
|
---|
6137 | var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
|
---|
6138 |
|
---|
6139 | if ( renderTarget && ! renderTarget.__webglFramebuffer ) {
|
---|
6140 |
|
---|
6141 | if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
|
---|
6142 | if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;
|
---|
6143 |
|
---|
6144 | renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
|
---|
6145 |
|
---|
6146 | renderTarget.__webglTexture = _gl.createTexture();
|
---|
6147 |
|
---|
6148 | _this.info.memory.textures ++;
|
---|
6149 |
|
---|
6150 | // Setup texture, create render and frame buffers
|
---|
6151 |
|
---|
6152 | var isTargetPowerOfTwo = isPowerOfTwo( renderTarget.width ) && isPowerOfTwo( renderTarget.height ),
|
---|
6153 | glFormat = paramThreeToGL( renderTarget.format ),
|
---|
6154 | glType = paramThreeToGL( renderTarget.type );
|
---|
6155 |
|
---|
6156 | if ( isCube ) {
|
---|
6157 |
|
---|
6158 | renderTarget.__webglFramebuffer = [];
|
---|
6159 | renderTarget.__webglRenderbuffer = [];
|
---|
6160 |
|
---|
6161 | _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
|
---|
6162 | setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );
|
---|
6163 |
|
---|
6164 | for ( var i = 0; i < 6; i ++ ) {
|
---|
6165 |
|
---|
6166 | renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
|
---|
6167 | renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
|
---|
6168 |
|
---|
6169 | _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
---|
6170 |
|
---|
6171 | setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
|
---|
6172 | setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );
|
---|
6173 |
|
---|
6174 | }
|
---|
6175 |
|
---|
6176 | if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
|
---|
6177 |
|
---|
6178 | } else {
|
---|
6179 |
|
---|
6180 | renderTarget.__webglFramebuffer = _gl.createFramebuffer();
|
---|
6181 |
|
---|
6182 | if ( renderTarget.shareDepthFrom ) {
|
---|
6183 |
|
---|
6184 | renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;
|
---|
6185 |
|
---|
6186 | } else {
|
---|
6187 |
|
---|
6188 | renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();
|
---|
6189 |
|
---|
6190 | }
|
---|
6191 |
|
---|
6192 | _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
|
---|
6193 | setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );
|
---|
6194 |
|
---|
6195 | _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
---|
6196 |
|
---|
6197 | setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
|
---|
6198 |
|
---|
6199 | if ( renderTarget.shareDepthFrom ) {
|
---|
6200 |
|
---|
6201 | if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
|
---|
6202 |
|
---|
6203 | _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );
|
---|
6204 |
|
---|
6205 | } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
---|
6206 |
|
---|
6207 | _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );
|
---|
6208 |
|
---|
6209 | }
|
---|
6210 |
|
---|
6211 | } else {
|
---|
6212 |
|
---|
6213 | setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );
|
---|
6214 |
|
---|
6215 | }
|
---|
6216 |
|
---|
6217 | if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
|
---|
6218 |
|
---|
6219 | }
|
---|
6220 |
|
---|
6221 | // Release everything
|
---|
6222 |
|
---|
6223 | if ( isCube ) {
|
---|
6224 |
|
---|
6225 | _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
|
---|
6226 |
|
---|
6227 | } else {
|
---|
6228 |
|
---|
6229 | _gl.bindTexture( _gl.TEXTURE_2D, null );
|
---|
6230 |
|
---|
6231 | }
|
---|
6232 |
|
---|
6233 | _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
|
---|
6234 | _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
|
---|
6235 |
|
---|
6236 | }
|
---|
6237 |
|
---|
6238 | var framebuffer, width, height, vx, vy;
|
---|
6239 |
|
---|
6240 | if ( renderTarget ) {
|
---|
6241 |
|
---|
6242 | if ( isCube ) {
|
---|
6243 |
|
---|
6244 | framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];
|
---|
6245 |
|
---|
6246 | } else {
|
---|
6247 |
|
---|
6248 | framebuffer = renderTarget.__webglFramebuffer;
|
---|
6249 |
|
---|
6250 | }
|
---|
6251 |
|
---|
6252 | width = renderTarget.width;
|
---|
6253 | height = renderTarget.height;
|
---|
6254 |
|
---|
6255 | vx = 0;
|
---|
6256 | vy = 0;
|
---|
6257 |
|
---|
6258 | } else {
|
---|
6259 |
|
---|
6260 | framebuffer = null;
|
---|
6261 |
|
---|
6262 | width = _viewportWidth;
|
---|
6263 | height = _viewportHeight;
|
---|
6264 |
|
---|
6265 | vx = _viewportX;
|
---|
6266 | vy = _viewportY;
|
---|
6267 |
|
---|
6268 | }
|
---|
6269 |
|
---|
6270 | if ( framebuffer !== _currentFramebuffer ) {
|
---|
6271 |
|
---|
6272 | _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
---|
6273 | _gl.viewport( vx, vy, width, height );
|
---|
6274 |
|
---|
6275 | _currentFramebuffer = framebuffer;
|
---|
6276 |
|
---|
6277 | }
|
---|
6278 |
|
---|
6279 | _currentWidth = width;
|
---|
6280 | _currentHeight = height;
|
---|
6281 |
|
---|
6282 | };
|
---|
6283 |
|
---|
6284 | function updateRenderTargetMipmap ( renderTarget ) {
|
---|
6285 |
|
---|
6286 | if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
|
---|
6287 |
|
---|
6288 | _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
|
---|
6289 | _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
|
---|
6290 | _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
|
---|
6291 |
|
---|
6292 | } else {
|
---|
6293 |
|
---|
6294 | _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
|
---|
6295 | _gl.generateMipmap( _gl.TEXTURE_2D );
|
---|
6296 | _gl.bindTexture( _gl.TEXTURE_2D, null );
|
---|
6297 |
|
---|
6298 | }
|
---|
6299 |
|
---|
6300 | };
|
---|
6301 |
|
---|
6302 | // Fallback filters for non-power-of-2 textures
|
---|
6303 |
|
---|
6304 | function filterFallback ( f ) {
|
---|
6305 |
|
---|
6306 | if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {
|
---|
6307 |
|
---|
6308 | return _gl.NEAREST;
|
---|
6309 |
|
---|
6310 | }
|
---|
6311 |
|
---|
6312 | return _gl.LINEAR;
|
---|
6313 |
|
---|
6314 | };
|
---|
6315 |
|
---|
6316 | // Map three.js constants to WebGL constants
|
---|
6317 |
|
---|
6318 | function paramThreeToGL ( p ) {
|
---|
6319 |
|
---|
6320 | if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
|
---|
6321 | if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
|
---|
6322 | if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
|
---|
6323 |
|
---|
6324 | if ( p === THREE.NearestFilter ) return _gl.NEAREST;
|
---|
6325 | if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
|
---|
6326 | if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
|
---|
6327 |
|
---|
6328 | if ( p === THREE.LinearFilter ) return _gl.LINEAR;
|
---|
6329 | if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
|
---|
6330 | if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
|
---|
6331 |
|
---|
6332 | if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
|
---|
6333 | if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
|
---|
6334 | if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
|
---|
6335 | if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
|
---|
6336 |
|
---|
6337 | if ( p === THREE.ByteType ) return _gl.BYTE;
|
---|
6338 | if ( p === THREE.ShortType ) return _gl.SHORT;
|
---|
6339 | if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
|
---|
6340 | if ( p === THREE.IntType ) return _gl.INT;
|
---|
6341 | if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
|
---|
6342 | if ( p === THREE.FloatType ) return _gl.FLOAT;
|
---|
6343 |
|
---|
6344 | if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
|
---|
6345 | if ( p === THREE.RGBFormat ) return _gl.RGB;
|
---|
6346 | if ( p === THREE.RGBAFormat ) return _gl.RGBA;
|
---|
6347 | if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
|
---|
6348 | if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
|
---|
6349 |
|
---|
6350 | if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
|
---|
6351 | if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
|
---|
6352 | if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
|
---|
6353 |
|
---|
6354 | if ( p === THREE.ZeroFactor ) return _gl.ZERO;
|
---|
6355 | if ( p === THREE.OneFactor ) return _gl.ONE;
|
---|
6356 | if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
|
---|
6357 | if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
|
---|
6358 | if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
|
---|
6359 | if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
|
---|
6360 | if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
|
---|
6361 | if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
|
---|
6362 |
|
---|
6363 | if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
|
---|
6364 | if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
|
---|
6365 | if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
|
---|
6366 |
|
---|
6367 | if ( _glExtensionCompressedTextureS3TC !== undefined ) {
|
---|
6368 |
|
---|
6369 | if ( p === THREE.RGB_S3TC_DXT1_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
---|
6370 | if ( p === THREE.RGBA_S3TC_DXT1_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
---|
6371 | if ( p === THREE.RGBA_S3TC_DXT3_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
---|
6372 | if ( p === THREE.RGBA_S3TC_DXT5_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
---|
6373 |
|
---|
6374 | }
|
---|
6375 |
|
---|
6376 | return 0;
|
---|
6377 |
|
---|
6378 | };
|
---|
6379 |
|
---|
6380 | // Allocations
|
---|
6381 |
|
---|
6382 | function allocateBones ( object ) {
|
---|
6383 |
|
---|
6384 | if ( _supportsBoneTextures && object && object.useVertexTexture ) {
|
---|
6385 |
|
---|
6386 | return 1024;
|
---|
6387 |
|
---|
6388 | } else {
|
---|
6389 |
|
---|
6390 | // default for when object is not specified
|
---|
6391 | // ( for example when prebuilding shader
|
---|
6392 | // to be used with multiple objects )
|
---|
6393 | //
|
---|
6394 | // - leave some extra space for other uniforms
|
---|
6395 | // - limit here is ANGLE's 254 max uniform vectors
|
---|
6396 | // (up to 54 should be safe)
|
---|
6397 |
|
---|
6398 | var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
|
---|
6399 | var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
|
---|
6400 |
|
---|
6401 | var maxBones = nVertexMatrices;
|
---|
6402 |
|
---|
6403 | if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {
|
---|
6404 |
|
---|
6405 | maxBones = Math.min( object.bones.length, maxBones );
|
---|
6406 |
|
---|
6407 | if ( maxBones < object.bones.length ) {
|
---|
6408 |
|
---|
6409 | console.warn( "WebGLRenderer: too many bones - " + object.bones.length + ", this GPU supports just " + maxBones + " (try OpenGL instead of ANGLE)" );
|
---|
6410 |
|
---|
6411 | }
|
---|
6412 |
|
---|
6413 | }
|
---|
6414 |
|
---|
6415 | return maxBones;
|
---|
6416 |
|
---|
6417 | }
|
---|
6418 |
|
---|
6419 | };
|
---|
6420 |
|
---|
6421 | function allocateLights( lights ) {
|
---|
6422 |
|
---|
6423 | var dirLights = 0;
|
---|
6424 | var pointLights = 0;
|
---|
6425 | var spotLights = 0;
|
---|
6426 | var hemiLights = 0;
|
---|
6427 |
|
---|
6428 | for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
|
---|
6429 |
|
---|
6430 | var light = lights[ l ];
|
---|
6431 |
|
---|
6432 | if ( light.onlyShadow ) continue;
|
---|
6433 |
|
---|
6434 | if ( light instanceof THREE.DirectionalLight ) dirLights ++;
|
---|
6435 | if ( light instanceof THREE.PointLight ) pointLights ++;
|
---|
6436 | if ( light instanceof THREE.SpotLight ) spotLights ++;
|
---|
6437 | if ( light instanceof THREE.HemisphereLight ) hemiLights ++;
|
---|
6438 |
|
---|
6439 | }
|
---|
6440 |
|
---|
6441 | return { 'directional' : dirLights, 'point' : pointLights, 'spot': spotLights, 'hemi': hemiLights };
|
---|
6442 |
|
---|
6443 | };
|
---|
6444 |
|
---|
6445 | function allocateShadows( lights ) {
|
---|
6446 |
|
---|
6447 | var maxShadows = 0;
|
---|
6448 |
|
---|
6449 | for ( var l = 0, ll = lights.length; l < ll; l++ ) {
|
---|
6450 |
|
---|
6451 | var light = lights[ l ];
|
---|
6452 |
|
---|
6453 | if ( ! light.castShadow ) continue;
|
---|
6454 |
|
---|
6455 | if ( light instanceof THREE.SpotLight ) maxShadows ++;
|
---|
6456 | if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;
|
---|
6457 |
|
---|
6458 | }
|
---|
6459 |
|
---|
6460 | return maxShadows;
|
---|
6461 |
|
---|
6462 | };
|
---|
6463 |
|
---|
6464 | // Initialization
|
---|
6465 |
|
---|
6466 | function initGL() {
|
---|
6467 |
|
---|
6468 | try {
|
---|
6469 |
|
---|
6470 | var attributes = {
|
---|
6471 | alpha: _alpha,
|
---|
6472 | premultipliedAlpha: _premultipliedAlpha,
|
---|
6473 | antialias: _antialias,
|
---|
6474 | stencil: _stencil,
|
---|
6475 | preserveDrawingBuffer: _preserveDrawingBuffer
|
---|
6476 | };
|
---|
6477 |
|
---|
6478 | _gl = _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );
|
---|
6479 |
|
---|
6480 | if ( _gl === null ) {
|
---|
6481 |
|
---|
6482 | throw 'Error creating WebGL context.';
|
---|
6483 |
|
---|
6484 | }
|
---|
6485 |
|
---|
6486 | } catch ( error ) {
|
---|
6487 |
|
---|
6488 | console.error( error );
|
---|
6489 |
|
---|
6490 | }
|
---|
6491 |
|
---|
6492 | _glExtensionTextureFloat = _gl.getExtension( 'OES_texture_float' );
|
---|
6493 | _glExtensionTextureFloatLinear = _gl.getExtension( 'OES_texture_float_linear' );
|
---|
6494 | _glExtensionStandardDerivatives = _gl.getExtension( 'OES_standard_derivatives' );
|
---|
6495 |
|
---|
6496 | _glExtensionTextureFilterAnisotropic = _gl.getExtension( 'EXT_texture_filter_anisotropic' ) || _gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || _gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
|
---|
6497 |
|
---|
6498 | _glExtensionCompressedTextureS3TC = _gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || _gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || _gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
|
---|
6499 |
|
---|
6500 | if ( ! _glExtensionTextureFloat ) {
|
---|
6501 |
|
---|
6502 | console.log( 'THREE.WebGLRenderer: Float textures not supported.' );
|
---|
6503 |
|
---|
6504 | }
|
---|
6505 |
|
---|
6506 | if ( ! _glExtensionStandardDerivatives ) {
|
---|
6507 |
|
---|
6508 | console.log( 'THREE.WebGLRenderer: Standard derivatives not supported.' );
|
---|
6509 |
|
---|
6510 | }
|
---|
6511 |
|
---|
6512 | if ( ! _glExtensionTextureFilterAnisotropic ) {
|
---|
6513 |
|
---|
6514 | console.log( 'THREE.WebGLRenderer: Anisotropic texture filtering not supported.' );
|
---|
6515 |
|
---|
6516 | }
|
---|
6517 |
|
---|
6518 | if ( ! _glExtensionCompressedTextureS3TC ) {
|
---|
6519 |
|
---|
6520 | console.log( 'THREE.WebGLRenderer: S3TC compressed textures not supported.' );
|
---|
6521 |
|
---|
6522 | }
|
---|
6523 |
|
---|
6524 | if ( _gl.getShaderPrecisionFormat === undefined ) {
|
---|
6525 |
|
---|
6526 | _gl.getShaderPrecisionFormat = function() {
|
---|
6527 |
|
---|
6528 | return {
|
---|
6529 | "rangeMin" : 1,
|
---|
6530 | "rangeMax" : 1,
|
---|
6531 | "precision" : 1
|
---|
6532 | };
|
---|
6533 |
|
---|
6534 | }
|
---|
6535 | }
|
---|
6536 |
|
---|
6537 | };
|
---|
6538 |
|
---|
6539 | function setDefaultGLState () {
|
---|
6540 |
|
---|
6541 | _gl.clearColor( 0, 0, 0, 1 );
|
---|
6542 | _gl.clearDepth( 1 );
|
---|
6543 | _gl.clearStencil( 0 );
|
---|
6544 |
|
---|
6545 | _gl.enable( _gl.DEPTH_TEST );
|
---|
6546 | _gl.depthFunc( _gl.LEQUAL );
|
---|
6547 |
|
---|
6548 | _gl.frontFace( _gl.CCW );
|
---|
6549 | _gl.cullFace( _gl.BACK );
|
---|
6550 | _gl.enable( _gl.CULL_FACE );
|
---|
6551 |
|
---|
6552 | _gl.enable( _gl.BLEND );
|
---|
6553 | _gl.blendEquation( _gl.FUNC_ADD );
|
---|
6554 | _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );
|
---|
6555 |
|
---|
6556 | _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
|
---|
6557 |
|
---|
6558 | _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
|
---|
6559 |
|
---|
6560 | };
|
---|
6561 |
|
---|
6562 | // default plugins (order is important)
|
---|
6563 |
|
---|
6564 | this.shadowMapPlugin = new THREE.ShadowMapPlugin();
|
---|
6565 | this.addPrePlugin( this.shadowMapPlugin );
|
---|
6566 |
|
---|
6567 | this.addPostPlugin( new THREE.SpritePlugin() );
|
---|
6568 | this.addPostPlugin( new THREE.LensFlarePlugin() );
|
---|
6569 |
|
---|
6570 | };
|
---|