source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/test/unit/math/Line3.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

GUI front-end to server base plus web page content

File size: 2.3 KB
Line 
1/**
2 * @author bhouston / http://exocortex.com
3 */
4
5module( "Line3" );
6
7test( "constructor/equals", function() {
8 var a = new THREE.Line3();
9 ok( a.start.equals( zero3 ), "Passed!" );
10 ok( a.end.equals( zero3 ), "Passed!" );
11
12 a = new THREE.Line3( two3.clone(), one3.clone() );
13 ok( a.start.equals( two3 ), "Passed!" );
14 ok( a.end.equals( one3 ), "Passed!" );
15});
16
17test( "copy/equals", function() {
18 var a = new THREE.Line3( zero3.clone(), one3.clone() );
19 var b = new THREE.Line3().copy( a );
20 ok( b.start.equals( zero3 ), "Passed!" );
21 ok( b.end.equals( one3 ), "Passed!" );
22
23 // ensure that it is a true copy
24 a.start = zero3;
25 a.end = one3;
26 ok( b.start.equals( zero3 ), "Passed!" );
27 ok( b.end.equals( one3 ), "Passed!" );
28});
29
30test( "set", function() {
31 var a = new THREE.Line3();
32
33 a.set( one3, one3 );
34 ok( a.start.equals( one3 ), "Passed!" );
35 ok( a.end.equals( one3 ), "Passed!" );
36});
37
38test( "at", function() {
39 var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
40
41 ok( a.at( -1 ).distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
42 ok( a.at( 0 ).distanceTo( one3.clone() ) < 0.0001, "Passed!" );
43 ok( a.at( 1 ).distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
44 ok( a.at( 2 ).distanceTo( new THREE.Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" );
45});
46
47test( "closestPointToPoint/closestPointToPointParameter", function() {
48 var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
49
50 // nearby the ray
51 ok( a.closestPointToPointParameter( zero3.clone(), true ) == 0, "Passed!" );
52 var b1 = a.closestPointToPoint( zero3.clone(), true );
53 ok( b1.distanceTo( new THREE.Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" );
54
55 // nearby the ray
56 ok( a.closestPointToPointParameter( zero3.clone(), false ) == -1, "Passed!" );
57 var b2 = a.closestPointToPoint( zero3.clone(), false );
58 ok( b2.distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
59
60 // nearby the ray
61 ok( a.closestPointToPointParameter( new THREE.Vector3( 1, 1, 5 ), true ) == 1, "Passed!" );
62 var b = a.closestPointToPoint( new THREE.Vector3( 1, 1, 5 ), true );
63 ok( b.distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
64
65 // exactly on the ray
66 ok( a.closestPointToPointParameter( one3.clone(), true ) == 0, "Passed!" );
67 var c = a.closestPointToPoint( one3.clone(), true );
68 ok( c.distanceTo( one3.clone() ) < 0.0001, "Passed!" );
69});
Note: See TracBrowser for help on using the repository browser.