source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/test/unit/math/Matrix3.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

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1/**
2 * @author bhouston / http://exocortex.com
3 */
4
5module( "Matrix3" );
6
7var matrixEquals3 = function( a, b, tolerance ) {
8 tolerance = tolerance || 0.0001;
9 if( a.elements.length != b.elements.length ) {
10 return false;
11 }
12 for( var i = 0, il = a.elements.length; i < il; i ++ ) {
13 var delta = a.elements[i] - b.elements[i];
14 if( delta > tolerance ) {
15 return false;
16 }
17 }
18 return true;
19};
20
21
22var toMatrix4 = function( m3 ) {
23 var result = new THREE.Matrix4();
24 var re = result.elements;
25 var me = m3.elements;
26 re[0] = me[0];
27 re[1] = me[1];
28 re[2] = me[2];
29 re[4] = me[3];
30 re[5] = me[4];
31 re[6] = me[5];
32 re[8] = me[6];
33 re[9] = me[7];
34 re[10] = me[8];
35
36 return result;
37};
38
39test( "constructor", function() {
40 var a = new THREE.Matrix3();
41 ok( a.determinant() == 1, "Passed!" );
42
43 var b = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
44 ok( b.elements[0] == 0 );
45 ok( b.elements[1] == 3 );
46 ok( b.elements[2] == 6 );
47 ok( b.elements[3] == 1 );
48 ok( b.elements[4] == 4 );
49 ok( b.elements[5] == 7 );
50 ok( b.elements[6] == 2 );
51 ok( b.elements[7] == 5 );
52 ok( b.elements[8] == 8 );
53
54 ok( ! matrixEquals3( a, b ), "Passed!" );
55});
56
57test( "copy", function() {
58 var a = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
59 var b = new THREE.Matrix3().copy( a );
60
61 ok( matrixEquals3( a, b ), "Passed!" );
62
63 // ensure that it is a true copy
64 a.elements[0] = 2;
65 ok( ! matrixEquals3( a, b ), "Passed!" );
66});
67
68test( "set", function() {
69 var b = new THREE.Matrix3();
70 ok( b.determinant() == 1, "Passed!" );
71
72 b.set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
73 ok( b.elements[0] == 0 );
74 ok( b.elements[1] == 3 );
75 ok( b.elements[2] == 6 );
76 ok( b.elements[3] == 1 );
77 ok( b.elements[4] == 4 );
78 ok( b.elements[5] == 7 );
79 ok( b.elements[6] == 2 );
80 ok( b.elements[7] == 5 );
81 ok( b.elements[8] == 8 );
82});
83
84test( "identity", function() {
85 var b = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
86 ok( b.elements[0] == 0 );
87 ok( b.elements[1] == 3 );
88 ok( b.elements[2] == 6 );
89 ok( b.elements[3] == 1 );
90 ok( b.elements[4] == 4 );
91 ok( b.elements[5] == 7 );
92 ok( b.elements[6] == 2 );
93 ok( b.elements[7] == 5 );
94 ok( b.elements[8] == 8 );
95
96 var a = new THREE.Matrix3();
97 ok( ! matrixEquals3( a, b ), "Passed!" );
98
99 b.identity();
100 ok( matrixEquals3( a, b ), "Passed!" );
101});
102
103test( "multiplyScalar", function() {
104 var b = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
105 ok( b.elements[0] == 0 );
106 ok( b.elements[1] == 3 );
107 ok( b.elements[2] == 6 );
108 ok( b.elements[3] == 1 );
109 ok( b.elements[4] == 4 );
110 ok( b.elements[5] == 7 );
111 ok( b.elements[6] == 2 );
112 ok( b.elements[7] == 5 );
113 ok( b.elements[8] == 8 );
114
115 b.multiplyScalar( 2 );
116 ok( b.elements[0] == 0*2 );
117 ok( b.elements[1] == 3*2 );
118 ok( b.elements[2] == 6*2 );
119 ok( b.elements[3] == 1*2 );
120 ok( b.elements[4] == 4*2 );
121 ok( b.elements[5] == 7*2 );
122 ok( b.elements[6] == 2*2 );
123 ok( b.elements[7] == 5*2 );
124 ok( b.elements[8] == 8*2 );
125});
126
127test( "determinant", function() {
128 var a = new THREE.Matrix3();
129 ok( a.determinant() == 1, "Passed!" );
130
131 a.elements[0] = 2;
132 ok( a.determinant() == 2, "Passed!" );
133
134 a.elements[0] = 0;
135 ok( a.determinant() == 0, "Passed!" );
136
137 // calculated via http://www.euclideanspace.com/maths/algebra/matrix/functions/determinant/threeD/index.htm
138 a.set( 2, 3, 4, 5, 13, 7, 8, 9, 11 );
139 ok( a.determinant() == -73, "Passed!" );
140});
141
142
143test( "getInverse", function() {
144 var identity = new THREE.Matrix4();
145 var a = new THREE.Matrix4();
146 var b = new THREE.Matrix3( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
147 var c = new THREE.Matrix4( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
148
149 ok( ! matrixEquals3( a, b ), "Passed!" );
150 b.getInverse( a, false );
151 ok( matrixEquals3( b, new THREE.Matrix3() ), "Passed!" );
152
153 try {
154 b.getInverse( c, true );
155 ok( false, "Passed!" ); // should never get here.
156 }
157 catch( err ) {
158 ok( true, "Passed!" );
159 }
160
161 var testMatrices = [
162 new THREE.Matrix4().makeRotationX( 0.3 ),
163 new THREE.Matrix4().makeRotationX( -0.3 ),
164 new THREE.Matrix4().makeRotationY( 0.3 ),
165 new THREE.Matrix4().makeRotationY( -0.3 ),
166 new THREE.Matrix4().makeRotationZ( 0.3 ),
167 new THREE.Matrix4().makeRotationZ( -0.3 ),
168 new THREE.Matrix4().makeScale( 1, 2, 3 ),
169 new THREE.Matrix4().makeScale( 1/8, 1/2, 1/3 )
170 ];
171
172 for( var i = 0, il = testMatrices.length; i < il; i ++ ) {
173 var m = testMatrices[i];
174 var mInverse3 = new THREE.Matrix3().getInverse( m );
175
176 var mInverse = toMatrix4( mInverse3 );
177
178 // the determinant of the inverse should be the reciprocal
179 ok( Math.abs( m.determinant() * mInverse3.determinant() - 1 ) < 0.0001, "Passed!" );
180 ok( Math.abs( m.determinant() * mInverse.determinant() - 1 ) < 0.0001, "Passed!" );
181
182 var mProduct = new THREE.Matrix4().multiplyMatrices( m, mInverse );
183 ok( Math.abs( mProduct.determinant() - 1 ) < 0.0001, "Passed!" );
184 ok( matrixEquals3( mProduct, identity ), "Passed!" );
185 }
186});
187
188test( "transpose", function() {
189 var a = new THREE.Matrix3();
190 var b = a.clone().transpose();
191 ok( matrixEquals3( a, b ), "Passed!" );
192
193 b = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
194 var c = b.clone().transpose();
195 ok( ! matrixEquals3( b, c ), "Passed!" );
196 c.transpose();
197 ok( matrixEquals3( b, c ), "Passed!" );
198});
199
200test( "clone", function() {
201 var a = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
202 var b = a.clone();
203
204 ok( matrixEquals3( a, b ), "Passed!" );
205
206 // ensure that it is a true copy
207 a.elements[0] = 2;
208 ok( ! matrixEquals3( a, b ), "Passed!" );
209});
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