#if 0 // A cute trick to making this .cc self-building from shell. g++ $0 -O2 -Wall -Werror -o `basename $0 .cc`; exit; #endif // Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); you // may not use this file except in compliance with the License. You // may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or // implied. See the License for the specific language governing // permissions and limitations under the License. #include "bounds.h" #include "compress.h" #include "mesh.h" #include "optimize.h" #include "stream.h" int main(int argc, const char* argv[]) { FILE* json_out = stdout; if (argc != 3 && argc != 4) { fprintf(stderr, "Usage: %s in.obj out.utf8\n\n" "\tCompress in.obj to out.utf8 and writes JS to STDOUT.\n\n", argv[0]); return -1; } else if (argc == 4) { json_out = fopen(argv[3], "w"); CHECK(json_out != NULL); } FILE* fp = fopen(argv[1], "r"); WavefrontObjFile obj(fp); fclose(fp); fputs("{\n \"materials\": {\n", json_out); const MaterialList& materials = obj.materials(); for (size_t i = 0; i < materials.size(); ++i) { materials[i].DumpJson(json_out); const bool last = i == materials.size() - 1; fputs(",\n" + last, json_out); } fputs(" },\n", json_out); const MaterialBatches& batches = obj.material_batches(); // Pass 1: compute bounds. webgl_loader::Bounds bounds; bounds.Clear(); for (MaterialBatches::const_iterator iter = batches.begin(); iter != batches.end(); ++iter) { const DrawBatch& draw_batch = iter->second; bounds.Enclose(draw_batch.draw_mesh().attribs); } webgl_loader::BoundsParams bounds_params = webgl_loader::BoundsParams::FromBounds(bounds); fputs(" \"decodeParams\": ", json_out); bounds_params.DumpJson(json_out); fputs(",\n \"urls\": {\n", json_out); // Pass 2: quantize, optimize, compress, report. FILE* utf8_out_fp = fopen(argv[2], "wb"); CHECK(utf8_out_fp != NULL); fprintf(json_out, " \"%s\": [\n", argv[2]); webgl_loader::FileSink utf8_sink(utf8_out_fp); size_t offset = 0; MaterialBatches::const_iterator iter = batches.begin(); while (iter != batches.end()) { const DrawMesh& draw_mesh = iter->second.draw_mesh(); if (draw_mesh.indices.empty()) { ++iter; continue; } QuantizedAttribList quantized_attribs; webgl_loader::AttribsToQuantizedAttribs(draw_mesh.attribs, bounds_params, &quantized_attribs); VertexOptimizer vertex_optimizer(quantized_attribs); const std::vector& group_starts = iter->second.group_starts(); WebGLMeshList webgl_meshes; std::vector group_lengths; for (size_t i = 1; i < group_starts.size(); ++i) { const size_t here = group_starts[i-1].offset; const size_t length = group_starts[i].offset - here; group_lengths.push_back(length); vertex_optimizer.AddTriangles(&draw_mesh.indices[here], length, &webgl_meshes); } const size_t here = group_starts.back().offset; const size_t length = draw_mesh.indices.size() - here; CHECK(length % 3 == 0); group_lengths.push_back(length); vertex_optimizer.AddTriangles(&draw_mesh.indices[here], length, &webgl_meshes); std::vector material; // TODO: is this buffering still necessary? std::vector attrib_start, attrib_length, code_start, code_length, num_tris; for (size_t i = 0; i < webgl_meshes.size(); ++i) { const size_t num_attribs = webgl_meshes[i].attribs.size(); const size_t num_indices = webgl_meshes[i].indices.size(); CHECK(num_attribs % 8 == 0); CHECK(num_indices % 3 == 0); webgl_loader::EdgeCachingCompressor compressor(webgl_meshes[i].attribs, webgl_meshes[i].indices); compressor.Compress(&utf8_sink); material.push_back(iter->first); attrib_start.push_back(offset); attrib_length.push_back(num_attribs / 8); code_start.push_back(offset + num_attribs); code_length.push_back(compressor.codes().size()); num_tris.push_back(num_indices / 3); offset += num_attribs + compressor.codes().size(); } for (size_t i = 0; i < webgl_meshes.size(); ++i) { fprintf(json_out, " { \"material\": \"%s\",\n" " \"attribRange\": [" PRIuS ", " PRIuS "],\n" " \"codeRange\": [" PRIuS ", " PRIuS ", " PRIuS "]\n" " }", material[i].c_str(), attrib_start[i], attrib_length[i], code_start[i], code_length[i], num_tris[i]); if (i != webgl_meshes.size() - 1) { fputs(",\n", json_out); } } const bool last = (++iter == batches.end()); fputs(",\n" + last, json_out); } fputs(" ]\n", json_out); fputs(" }\n}", json_out); return 0; }