1 | // For details about event bubbling, see:
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2 | // https://javascript.info/bubbling-and-capturing
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3 |
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4 |
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5 | // If thinking about adding touch-pad gesutring, see:
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6 | // https://kenneth.io/post/detecting-multi-touch-trackpad-gestures-in-javascript
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7 |
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8 | let DragDEBUG = true;
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9 |
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10 | var activeDrag = {
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11 |
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12 | // The element to drag
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13 | draggableElement: null,
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14 |
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15 | // Define the starting position of the element
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16 | startX: 0,
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17 | startY: 0,
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18 |
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19 | // Define the current position and velocity of the element
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20 | currentX: 0,
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21 | currentY: 0,
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22 |
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23 | lastX: 0,
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24 | lastY: 0,
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25 | animationId: null,
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26 |
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27 | velocityX: 0,
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28 | velocityY: 0,
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29 |
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30 | dragging: false
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31 | };
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32 |
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33 | let docXDim = null;
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34 | let docYDim = null;
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35 |
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36 |
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37 |
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38 | function handleDragStart(event, client_x, client_y)
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39 | {
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40 | if (DragDEBUG) {
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41 | console.log(` handleDragStart(${client_x},${client_y})`);
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42 | }
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43 |
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44 | activeDrag.currentX = activeDrag.lastX = activeDrag.draggableElement.offsetLeft;
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45 | activeDrag.currentY = activeDrag.lastY = activeDrag.draggableElement.offsetTop;
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46 |
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47 | activeDrag.startX = client_x - activeDrag.currentX;
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48 | activeDrag.startY = client_y - activeDrag.currentY;
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49 |
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50 | // Stop any existing animation
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51 | cancelAnimationFrame(activeDrag.animationId);
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52 |
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53 | activeDrag.dragging = true;
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54 | }
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55 |
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56 |
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57 | function handleTouchStart(event)
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58 | {
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59 | if (DragDEBUG) {
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60 | console.log("handleTouchtart()");
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61 | }
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62 |
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63 | let client_x = event.touches[0].clientX;
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64 | let client_y = event.touches[0].clientY;
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65 |
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66 | handleDragStart(event,client_x,client_y);
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67 | }
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68 |
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69 |
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70 | function handleMouseStart(event)
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71 | {
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72 | if (DragDEBUG) {
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73 | console.log("handleMouseStart()");
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74 | }
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75 |
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76 | if (event.target == event.currentTarget) {
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77 | // As we know this is our element, don't want to
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78 | // allow any other events, such as text selection with
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79 | // child div elements
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80 |
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81 | event.preventDefault();
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82 | }
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83 |
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84 | let client_x = event.clientX;
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85 | let client_y = event.clientY;
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86 |
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87 | handleDragStart(event,client_x,client_y);
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88 | }
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89 |
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90 |
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91 | function handleDrag(event, client_x, client_y)
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92 | {
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93 | if (DragDEBUG) {
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94 | console.log(` handleDrag(${client_x},${client_y})`);
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95 | }
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96 | //event.preventDefault();
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97 |
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98 | if (event.target == event.currentTarget) {
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99 | if (DragDEBUG) {
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100 | console.log(` + event.target == event.currentTarget`);
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101 | }
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102 |
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103 |
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104 | const de_x_org = client_x - activeDrag.startX;
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105 | const de_y_org = client_y - activeDrag.startY;
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106 |
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107 | let de_x_dim = $(activeDrag.draggableElement).width();
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108 | let de_y_dim = $(activeDrag.draggableElement).height();
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109 |
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110 | let out_of_bounds_x = false;
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111 | let out_of_bounds_y = false;
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112 |
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113 | //console.log(` (${de_x_org},${de_y_org})`);
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114 |
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115 | if ((de_x_org >= 0) && ((de_x_org+de_x_dim <= docXDim))) {
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116 |
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117 | activeDrag.draggableElement.style.left = `${de_x_org}px`;
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118 |
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119 | // Update the current position of the element, store previous in LastX for velocity calc
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120 | activeDrag.lastX = activeDrag.currentX;
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121 | activeDrag.currentX = de_x_org;
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122 |
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123 | }
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124 | else {
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125 | out_of_bounds_x = true;
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126 |
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127 | // update startX by how much the overshoot is
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128 | if (de_x_org<0) {
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129 | activeDrag.startX += de_x_org;
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130 | }
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131 | else {
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132 | activeDrag.startX += (de_x_org+de_x_dim) - docXDim;
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133 | }
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134 |
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135 | }
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136 |
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137 | if ((de_y_org >= 0) && (de_y_org+de_y_dim <= docYDim)) {
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138 |
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139 | activeDrag.draggableElement.style.top = `${de_y_org}px`;
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140 |
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141 | // Update the current position of the element, store previous in LastY for velocity calc
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142 | activeDrag.lastY = activeDrag.currentY;
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143 | activeDrag.currentY = de_y_org;
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144 |
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145 | }
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146 | else {
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147 | out_of_bounds_y = true;
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148 |
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149 | // update startY by how much the overshoot is
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150 | if (de_y_org<0) {
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151 | activeDrag.startY += de_y_org;
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152 | }
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153 | else {
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154 | activeDrag.startY += (de_y_org+de_y_dim) - docYDim;
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155 | }
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156 | }
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157 |
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158 | if (!event.clientX) {
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159 | // Touch event
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160 | //
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161 | // prevent additional event handler
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162 | // this is done to stop chrome's annoying back-page operation
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163 | // triggering on a long right drag
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164 |
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165 | event.preventDefault();
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166 | }
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167 |
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168 | if (out_of_bounds_x || out_of_bounds_y) {
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169 | // Hard up against an edge
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170 |
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171 | /*
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172 | if (event.clientX) {
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173 | // Mouse event
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174 | //
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175 | // Don't want any child dragging events such as selecting text to trigger, unless
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176 | // actually over the child element
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177 |
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178 | event.preventDefault();
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179 | }*/
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180 | }
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181 | }
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182 | else {
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183 | if (DragDEBUG) {
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184 | console.log(` - event.target != event.currentTarget`);
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185 | }
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186 | }
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187 | }
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188 |
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189 | function handleTouchDrag(event)
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190 | {
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191 | const client_x = event.touches[0].clientX;
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192 | const client_y = event.touches[0].clientY;
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193 |
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194 | handleDrag(event,client_x,client_y);
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195 | }
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196 |
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197 | function handleMouseDrag(event)
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198 | {
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199 | if (activeDrag.dragging) {
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200 | const client_x = event.clientX;
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201 | const client_y = event.clientY;
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202 |
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203 | handleDrag(event,client_x,client_y);
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204 | }
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205 | }
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206 |
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207 |
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208 | function handleDragEnd(event)
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209 | {
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210 | if (DragDEBUG) {
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211 | console.log(` handleDragEnd(velocityX = ${activeDrag.currentX} - ${activeDrag.lastX}, velocityY = ${activeDrag.currentY} - ${activeDrag.lastY}`);
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212 | }
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213 |
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214 | activeDrag.dragging = false;
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215 |
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216 | // Calculate the velocity of the element based on the last few frames of movement
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217 | activeDrag.velocityX = activeDrag.currentX - activeDrag.lastX;
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218 | activeDrag.velocityY = activeDrag.currentY - activeDrag.lastY;
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219 |
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220 | // Animate the movement of the element
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221 | activeDrag.animationId = requestAnimationFrame(animateElement);
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222 | }
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223 |
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224 | // Define the animation function
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225 | function animateElement() {
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226 | // Update the position of the element based on its current velocity
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227 | activeDrag.currentX += activeDrag.velocityX;
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228 | activeDrag.currentY += activeDrag.velocityY;
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229 |
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230 | let x = activeDrag.currentX;
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231 | let y = activeDrag.currentY;
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232 |
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233 | // Update the element's position
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234 | activeDrag.draggableElement.style.left = `${x}px`;
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235 | activeDrag.draggableElement.style.top = `${y}px`;
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236 |
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237 | let de_x_dim = $(activeDrag.draggableElement).width();
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238 | let de_y_dim = $(activeDrag.draggableElement).height();
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239 |
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240 |
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241 | if (x < -0.05) {
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242 | // bounce, taking a small dampening hit in velocity/force first
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243 | activeDrag.velocityX *= 0.75;
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244 |
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245 | activeDrag.currentX = 0;
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246 | activeDrag.velocityX = -1 * activeDrag.velocityX;
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247 | }
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248 | else if ((x+de_x_dim) > (docXDim+0.05)) {
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249 | // bounce, taking a small dampening hit in velocity/force first
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250 | activeDrag.velocityX *= 0.75;
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251 |
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252 | activeDrag.currentX = docXDim-de_x_dim;
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253 | activeDrag.velocityX = -1 * activeDrag.velocityX;
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254 | }
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255 |
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256 | if (y < -0.05) {
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257 | // bounce, taking a small dampening hit in velocity/force first
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258 | activeDrag.velocityY *= 0.75;
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259 |
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260 | activeDrag.currentY = 0;
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261 | activeDrag.velocityY = -1 * activeDrag.velocityY;
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262 | }
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263 | else if (((y+de_y_dim) > (docYDim+0.05))) {
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264 | // bounce, taking a small dampening hit in velocity/force first
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265 | activeDrag.velocityY *= 0.75;
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266 |
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267 | activeDrag.currentY = docYDim-de_y_dim;
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268 | activeDrag.velocityY = -1 * activeDrag.velocityY;
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269 | }
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270 |
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271 | // Decelerate the velocity over time
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272 | activeDrag.velocityX *= 0.95;
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273 | activeDrag.velocityY *= 0.95;
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274 |
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275 | // Stop the animation when the velocity is low enough
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276 | if (Math.abs(activeDrag.velocityX) < 0.1 && Math.abs(activeDrag.velocityY) < 0.1) {
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277 | cancelAnimationFrame(activeDrag.animationId);
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278 | } else {
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279 | activeDrag.animationId = requestAnimationFrame(animateElement);
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280 | }
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281 | }
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282 |
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283 | function handleTouchDragEnd(event)
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284 | {
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285 | handleDragEnd(event);
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286 | }
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287 |
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288 | function handleMouseDragEnd(event)
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289 | {
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290 | if (activeDrag.dragging) {
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291 | handleDragEnd(event)
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292 | }
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293 | }
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294 |
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295 | // Add the event listeners
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296 | //let lastX, lastY, animationId;
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297 | //let animationId;
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298 |
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299 | // https://stackoverflow.com/questions/56703458/how-to-make-a-draggable-elements-for-touch-and-mousedrag-events
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300 |
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301 | $(document).ready(function() {
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302 | //console.log("document ready");
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303 |
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304 | //docXDim = document.body.clientHeight;
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305 | //docYDim = document.body.clientWidth;
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306 |
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307 | docXDim = Math.max($(document).width(), $(window).width() );
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308 | docYDim = Math.max($(document).height(),$(window).height());
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309 |
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310 | activeDrag.draggableElement = document.getElementById('myWindow');
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311 |
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312 | // psudeo drag-start
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313 | activeDrag.draggableElement.addEventListener('touchstart', handleTouchStart);
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314 | activeDrag.draggableElement.addEventListener('mousedown', handleMouseStart);
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315 |
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316 | // psudeo drag
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317 | activeDrag.draggableElement.addEventListener('touchmove', handleTouchDrag);
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318 | activeDrag.draggableElement.addEventListener('mousemove', handleMouseDrag)
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319 |
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320 |
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321 | // psudeo drag-end
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322 | activeDrag.draggableElement.addEventListener('touchend', handleTouchDragEnd);
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323 | activeDrag.draggableElement.addEventListener('mouseup', handleMouseDragEnd);
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324 | });
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