1 | /*
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2 | * DSP.js - a comprehensive digital signal processing library for javascript
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3 | *
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4 | * Created by Corban Brook <[email protected]> on 2010-01-01.
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5 | * Copyright 2010 Corban Brook. All rights reserved.
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6 | *
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7 | */
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8 |
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9 | // Setup arrays for platforms which do not support byte arrays
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10 | Float32Array = (typeof Float32Array === 'undefined') ? Array : Float32Array;
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11 | Float64Array = (typeof Float64Array === 'undefined') ? Array : Float64Array;
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12 | Uint32Array = (typeof Uint32Array === 'undefined') ? Array : Uint32Array;
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13 |
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14 | ////////////////////////////////////////////////////////////////////////////////
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15 | // CONSTANTS //
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16 | ////////////////////////////////////////////////////////////////////////////////
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17 |
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18 | /**
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19 | * DSP is an object which contains general purpose utility functions and constants
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20 | */
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21 | DSP = {
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22 | // Channels
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23 | LEFT: 0,
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24 | RIGHT: 1,
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25 | MIX: 2,
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26 |
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27 | // Waveforms
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28 | SINE: 1,
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29 | TRIANGLE: 2,
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30 | SAW: 3,
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31 | SQUARE: 4,
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32 |
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33 | // Filters
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34 | LOWPASS: 0,
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35 | HIGHPASS: 1,
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36 | BANDPASS: 2,
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37 | NOTCH: 3,
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38 |
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39 | // Window functions
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40 | BARTLETT: 1,
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41 | BARTLETTHANN: 2,
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42 | BLACKMAN: 3,
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43 | COSINE: 4,
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44 | GAUSS: 5,
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45 | HAMMING: 6,
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46 | HANN: 7,
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47 | LANCZOS: 8,
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48 | RECTANGULAR: 9,
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49 | TRIANGULAR: 10,
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50 |
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51 | // Math
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52 | TWO_PI: 2*Math.PI
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53 | };
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54 |
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55 | ////////////////////////////////////////////////////////////////////////////////
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56 | // DSP UTILITY FUNCTIONS //
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57 | ////////////////////////////////////////////////////////////////////////////////
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58 |
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59 | /**
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60 | * Inverts the phase of a signal
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61 | *
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62 | * @param {Array} buffer A sample buffer
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63 | *
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64 | * @returns The inverted sample buffer
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65 | */
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66 | DSP.invert = function(buffer) {
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67 | for ( var i = 0, len = buffer.length; i < len; i++ ) {
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68 | buffer[i] *= -1;
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69 | }
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70 |
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71 | return buffer;
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72 | };
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73 |
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74 | /**
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75 | * Converts split-stereo (dual mono) sample buffers into a stereo interleaved sample buffer
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76 | *
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77 | * @param {Array} left A sample buffer
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78 | * @param {Array} right A sample buffer
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79 | *
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80 | * @returns The stereo interleaved buffer
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81 | */
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82 | DSP.interleave = function(left, right) {
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83 | if ( left.length !== right.length ) {
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84 | throw "Can not interleave. Channel lengths differ.";
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85 | }
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86 |
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87 | var stereoInterleaved = new Float32Array(left.length * 2);
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88 |
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89 | for (var i = 0, len = left.length; i < len; i++ ) {
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90 | stereoInterleaved[2*i] = left[i];
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91 | stereoInterleaved[2*i+1] = right[i];
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92 | }
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93 |
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94 | return stereoInterleaved;
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95 | };
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96 |
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97 | /**
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98 | * Converts a stereo-interleaved sample buffer into split-stereo (dual mono) sample buffers
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99 | *
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100 | * @param {Array} buffer A stereo-interleaved sample buffer
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101 | *
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102 | * @returns an Array containing left and right channels
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103 | */
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104 | DSP.deinterleave = function(buffer) {
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105 | var left = new Float32Array(buffer.length/2);
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106 | var right = new Float32Array(buffer.length/2);
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107 | var mix = new Float32Array(buffer.length/2);
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108 |
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109 | for (var i = 0, len = buffer.length/2; i < len; i ++ ) {
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110 | left[i] = buffer[2*i];
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111 | right[i] = buffer[2*i+1];
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112 | mix[i] = (left[i] + right[i]) / 2;
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113 | }
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114 |
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115 | return [left, right, mix];
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116 | };
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117 |
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118 | /**
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119 | * Separates a channel from a stereo-interleaved sample buffer
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120 | *
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121 | * @param {Array} buffer A stereo-interleaved sample buffer
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122 | * @param {Number} channel A channel constant (LEFT, RIGHT, MIX)
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123 | *
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124 | * @returns an Array containing a signal mono sample buffer
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125 | */
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126 | DSP.getChannel = function(channel, buffer) {
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127 | return DSP.deinterleave(buffer)[channel];
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128 | };
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129 |
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130 | // Biquad filter types
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131 | DSP.LPF = 0; // H(s) = 1 / (s^2 + s/Q + 1)
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132 | DSP.HPF = 1; // H(s) = s^2 / (s^2 + s/Q + 1)
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133 | DSP.BPF_CONSTANT_SKIRT = 2; // H(s) = s / (s^2 + s/Q + 1) (constant skirt gain, peak gain = Q)
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134 | DSP.BPF_CONSTANT_PEAK = 3; // H(s) = (s/Q) / (s^2 + s/Q + 1) (constant 0 dB peak gain)
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135 | DSP.NOTCH = 4; // H(s) = (s^2 + 1) / (s^2 + s/Q + 1)
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136 | DSP.APF = 5; // H(s) = (s^2 - s/Q + 1) / (s^2 + s/Q + 1)
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137 | DSP.PEAKING_EQ = 6; // H(s) = (s^2 + s*(A/Q) + 1) / (s^2 + s/(A*Q) + 1)
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138 | DSP.LOW_SHELF = 7; // H(s) = A * (s^2 + (sqrt(A)/Q)*s + A)/(A*s^2 + (sqrt(A)/Q)*s + 1)
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139 | DSP.HIGH_SHELF = 8; // H(s) = A * (A*s^2 + (sqrt(A)/Q)*s + 1)/(s^2 + (sqrt(A)/Q)*s + A)
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140 |
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141 | // Biquad filter parameter types
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142 | DSP.Q = 0;
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143 | DSP.BW = 1;
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144 | DSP.S = 2;
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145 |
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146 |
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147 | /**
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148 | * DFT is a class for calculating the Discrete Fourier Transform of a signal.
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149 | *
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150 | * @param {Number} bufferSize The size of the sample buffer to be computed
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151 | * @param {Number} sampleRate The sampleRate of the buffer (eg. 44100)
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152 | *
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153 | * @constructor
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154 | */
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155 | DFT = function(bufferSize, sampleRate) {
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156 | this.bufferSize = bufferSize;
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157 | this.sampleRate = sampleRate;
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158 |
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159 | var N = bufferSize/2 * bufferSize;
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160 |
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161 | this.sinTable = new Float32Array(N);
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162 | this.cosTable = new Float32Array(N);
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163 |
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164 | for ( var i = 0; i < N; i++ ) {
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165 | this.sinTable[i] = Math.sin(i * DSP.TWO_PI / bufferSize);
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166 | this.cosTable[i] = Math.cos(i * DSP.TWO_PI / bufferSize);
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167 | }
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168 |
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169 | this.spectrum = new Float32Array(bufferSize/2);
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170 | this.complexValues = new Float32Array(bufferSize/2);
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171 | };
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172 |
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173 | /**
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174 | * Performs a forward tranform on the sample buffer.
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175 | * Converts a time domain signal to frequency domain spectra.
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176 | *
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177 | * @param {Array} buffer The sample buffer
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178 | *
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179 | * @returns The frequency spectrum array
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180 | */
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181 | DFT.prototype.forward = function(buffer) {
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182 | var real, imag;
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183 |
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184 | for ( var k = 0; k < this.bufferSize/2; k++ ) {
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185 | real = 0.0;
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186 | imag = 0.0;
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187 |
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188 | for ( var n = 0; n < buffer.length; n++ ) {
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189 | real += this.cosTable[k*n] * signal[n];
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190 | imag += this.sinTable[k*n] * signal[n];
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191 | }
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192 |
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193 | this.complexValues[k] = {real: real, imag: imag};
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194 | }
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195 |
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196 | for ( var i = 0; i < this.bufferSize/2; i++ ) {
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197 | this.spectrum[i] = 2 * Math.sqrt(Math.pow(this.complexValues[i].real, 2) + Math.pow(this.complexValues[i].imag, 2)) / this.bufferSize;
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198 | }
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199 |
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200 | return this.spectrum;
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201 | };
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202 |
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203 |
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204 | /**
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205 | * FFT is a class for calculating the Discrete Fourier Transform of a signal
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206 | * with the Fast Fourier Transform algorithm.
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207 | *
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208 | * @param {Number} bufferSize The size of the sample buffer to be computed. Must be power of 2
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209 | * @param {Number} sampleRate The sampleRate of the buffer (eg. 44100)
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210 | *
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211 | * @constructor
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212 | */
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213 | FFT = function(bufferSize, sampleRate) {
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214 | this.bufferSize = bufferSize;
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215 | this.sampleRate = sampleRate;
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216 | this.spectrum = new Float32Array(bufferSize/2);
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217 | this.real = new Float32Array(bufferSize);
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218 | this.imag = new Float32Array(bufferSize);
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219 |
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220 | this.reverseTable = new Uint32Array(bufferSize);
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221 |
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222 | var limit = 1;
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223 | var bit = bufferSize >> 1;
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224 |
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225 | while ( limit < bufferSize ) {
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226 | for ( var i = 0; i < limit; i++ ) {
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227 | this.reverseTable[i + limit] = this.reverseTable[i] + bit;
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228 | }
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229 |
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230 | limit = limit << 1;
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231 | bit = bit >> 1;
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232 | }
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233 |
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234 | this.sinTable = new Float32Array(bufferSize);
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235 | this.cosTable = new Float32Array(bufferSize);
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236 |
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237 | for ( var i = 0; i < bufferSize; i++ ) {
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238 | this.sinTable[i] = Math.sin(-Math.PI/i);
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239 | this.cosTable[i] = Math.cos(-Math.PI/i);
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240 | }
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241 | };
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242 |
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243 | /**
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244 | * Performs a forward tranform on the sample buffer.
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245 | * Converts a time domain signal to frequency domain spectra.
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246 | *
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247 | * @param {Array} buffer The sample buffer. Buffer Length must be power of 2
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248 | *
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249 | * @returns The frequency spectrum array
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250 | */
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251 | FFT.prototype.forward = function(buffer) {
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252 | // Locally scope variables for speed up
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253 | var bufferSize = this.bufferSize,
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254 | cosTable = this.cosTable,
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255 | sinTable = this.sinTable,
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256 | reverseTable = this.reverseTable,
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257 | real = this.real,
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258 | imag = this.imag,
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259 | spectrum = this.spectrum;
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260 |
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261 | if ( bufferSize % 2 !== 0 ) { throw "Invalid buffer size, must be a power of 2."; }
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262 | if ( bufferSize !== buffer.length ) { throw "Supplied buffer is not the same size as defined FFT. FFT Size: " + bufferSize + " Buffer Size: " + buffer.length; }
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263 |
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264 | for ( var i = 0; i < bufferSize; i++ ) {
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265 | real[i] = buffer[reverseTable[i]];
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266 | imag[i] = 0;
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267 | }
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268 |
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269 | var halfSize = 1,
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270 | phaseShiftStepReal,
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271 | phaseShiftStepImag,
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272 | currentPhaseShiftReal,
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273 | currentPhaseShiftImag,
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274 | off,
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275 | tr,
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276 | ti,
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277 | tmpReal,
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278 | i;
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279 |
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280 | while ( halfSize < bufferSize ) {
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281 | phaseShiftStepReal = cosTable[halfSize];
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282 | phaseShiftStepImag = sinTable[halfSize];
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283 | currentPhaseShiftReal = 1;
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284 | currentPhaseShiftImag = 0;
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285 |
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286 | for ( var fftStep = 0; fftStep < halfSize; fftStep++ ) {
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287 | i = fftStep;
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288 |
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289 | while ( i < bufferSize ) {
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290 | off = i + halfSize;
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291 | tr = (currentPhaseShiftReal * real[off]) - (currentPhaseShiftImag * imag[off]);
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292 | ti = (currentPhaseShiftReal * imag[off]) + (currentPhaseShiftImag * real[off]);
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293 |
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294 | real[off] = real[i] - tr;
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295 | imag[off] = imag[i] - ti;
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296 | real[i] += tr;
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297 | imag[i] += ti;
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298 |
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299 | i += halfSize << 1;
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300 | }
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301 |
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302 | tmpReal = currentPhaseShiftReal;
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303 | currentPhaseShiftReal = (tmpReal * phaseShiftStepReal) - (currentPhaseShiftImag * phaseShiftStepImag);
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304 | currentPhaseShiftImag = (tmpReal * phaseShiftStepImag) + (currentPhaseShiftImag * phaseShiftStepReal);
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305 | }
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306 |
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307 | halfSize = halfSize << 1;
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308 | }
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309 |
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310 | i = bufferSize/2;
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311 | while(i--) {
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312 | spectrum[i] = 2 * Math.sqrt(real[i] * real[i] + imag[i] * imag[i]) / bufferSize;
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313 | }
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314 | };
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315 |
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316 | /**
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317 | * Oscillator class for generating and modifying signals
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318 | *
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319 | * @param {Number} type A waveform constant (eg. DSP.SINE)
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320 | * @param {Number} frequency Initial frequency of the signal
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321 | * @param {Number} amplitude Initial amplitude of the signal
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322 | * @param {Number} bufferSize Size of the sample buffer to generate
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323 | * @param {Number} sampleRate The sample rate of the signal
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324 | *
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325 | * @contructor
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326 | */
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327 | Oscillator = function Oscillator(type, frequency, amplitude, bufferSize, sampleRate) {
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328 | this.frequency = frequency;
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329 | this.amplitude = amplitude;
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330 | this.bufferSize = bufferSize;
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331 | this.sampleRate = sampleRate;
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332 | //this.pulseWidth = pulseWidth;
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333 | this.frameCount = 0;
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334 |
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335 | this.waveTableLength = 2048;
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336 |
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337 | this.cyclesPerSample = frequency / sampleRate;
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338 |
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339 | this.signal = new Float32Array(bufferSize);
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340 | this.envelope = null;
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341 |
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342 |
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343 | switch(parseInt(type)) {
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344 | case DSP.TRIANGLE:
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345 | this.func = Oscillator.Triangle;
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346 | break;
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347 |
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348 | case DSP.SAW:
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349 | this.func = Oscillator.Saw;
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350 | break;
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351 |
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352 | case DSP.SQUARE:
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353 | this.func = Oscillator.Square;
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354 | break;
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355 |
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356 | case DSP.SINE:
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357 | default:
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358 | this.func = Oscillator.Sine;
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359 | break;
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360 | }
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361 |
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362 | this.generateWaveTable = function() {
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363 | Oscillator.waveTable[this.func] = new Float32Array(2048);
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364 | var waveTableTime = this.waveTableLength / this.sampleRate;
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365 | var waveTableHz = 1 / waveTableTime;
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366 |
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367 | for (var i = 0; i < this.waveTableLength; i++) {
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368 | Oscillator.waveTable[this.func][i] = this.func(i * waveTableHz/this.sampleRate);
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369 | }
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370 | };
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371 |
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372 | if ( typeof Oscillator.waveTable === 'undefined' ) {
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373 | Oscillator.waveTable = {};
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374 | }
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375 |
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376 | if ( typeof Oscillator.waveTable[this.func] === 'undefined' ) {
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377 | this.generateWaveTable();
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378 | }
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379 |
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380 | this.waveTable = Oscillator.waveTable[this.func];
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381 | };
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382 |
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383 | /**
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384 | * Set the amplitude of the signal
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385 | *
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386 | * @param {Number} amplitude The amplitude of the signal (between 0 and 1)
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387 | */
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388 | Oscillator.prototype.setAmp = function(amplitude) {
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389 | if (amplitude >= 0 && amplitude <= 1) {
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390 | this.amplitude = amplitude;
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391 | } else {
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392 | throw "Amplitude out of range (0..1).";
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393 | }
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394 | };
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395 |
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396 | /**
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397 | * Set the frequency of the signal
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398 | *
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399 | * @param {Number} frequency The frequency of the signal
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400 | */
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401 | Oscillator.prototype.setFreq = function(frequency) {
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402 | this.frequency = frequency;
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403 | this.cyclesPerSample = frequency / this.sampleRate;
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404 | };
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405 |
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406 | // Add an oscillator
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407 | Oscillator.prototype.add = function(oscillator) {
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408 | for ( var i = 0; i < this.bufferSize; i++ ) {
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409 | //this.signal[i] += oscillator.valueAt(i);
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410 | this.signal[i] += oscillator.signal[i];
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411 | }
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412 |
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413 | return this.signal;
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414 | };
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415 |
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416 | // Add a signal to the current generated osc signal
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417 | Oscillator.prototype.addSignal = function(signal) {
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418 | for ( var i = 0; i < signal.length; i++ ) {
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419 | if ( i >= this.bufferSize ) {
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420 | break;
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421 | }
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422 | this.signal[i] += signal[i];
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423 |
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424 | /*
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425 | // Constrain amplitude
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426 | if ( this.signal[i] > 1 ) {
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427 | this.signal[i] = 1;
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428 | } else if ( this.signal[i] < -1 ) {
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429 | this.signal[i] = -1;
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430 | }
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431 | */
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432 | }
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433 | return this.signal;
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434 | };
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435 |
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436 | // Add an envelope to the oscillator
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437 | Oscillator.prototype.addEnvelope = function(envelope) {
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438 | this.envelope = envelope;
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439 | };
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440 |
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441 | Oscillator.prototype.valueAt = function(offset) {
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442 | return this.waveTable[offset % this.waveTableLength];
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443 | };
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444 |
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445 | Oscillator.prototype.generate = function() {
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446 | var frameOffset = this.frameCount * this.bufferSize;
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447 | var step = this.waveTableLength * this.frequency / this.sampleRate;
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448 | var offset;
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449 |
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450 | for ( var i = 0; i < this.bufferSize; i++ ) {
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451 | //var step = (frameOffset + i) * this.cyclesPerSample % 1;
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452 | //this.signal[i] = this.func(step) * this.amplitude;
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453 | //this.signal[i] = this.valueAt(Math.round((frameOffset + i) * step)) * this.amplitude;
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454 | offset = Math.round((frameOffset + i) * step);
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455 | this.signal[i] = this.waveTable[offset % this.waveTableLength] * this.amplitude;
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456 | }
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457 |
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458 | this.frameCount++;
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459 |
|
---|
460 | return this.signal;
|
---|
461 | };
|
---|
462 |
|
---|
463 | Oscillator.Sine = function(step) {
|
---|
464 | return Math.sin(DSP.TWO_PI * step);
|
---|
465 | };
|
---|
466 |
|
---|
467 | Oscillator.Square = function(step) {
|
---|
468 | return step < 0.5 ? 1 : -1;
|
---|
469 | };
|
---|
470 |
|
---|
471 | Oscillator.Saw = function(step) {
|
---|
472 | return 2 * (step - Math.round(step));
|
---|
473 | };
|
---|
474 |
|
---|
475 | Oscillator.Triangle = function(step) {
|
---|
476 | return 1 - 4 * Math.abs(Math.round(step) - step);
|
---|
477 | };
|
---|
478 |
|
---|
479 | Oscillator.Pulse = function(step) {
|
---|
480 | // stub
|
---|
481 | };
|
---|
482 |
|
---|
483 | ADSR = function(attackLength, decayLength, sustainLevel, sustainLength, releaseLength, sampleRate) {
|
---|
484 | this.attackLength = attackLength;
|
---|
485 | this.decayLength = decayLength;
|
---|
486 | this.sustainLevel = sustainLevel;
|
---|
487 | this.sustainLength = sustainLength;
|
---|
488 | this.releaseLength = releaseLength;
|
---|
489 | this.sampleRate = sampleRate;
|
---|
490 |
|
---|
491 | this.attackSamples = attackLength * sampleRate;
|
---|
492 | this.decaySamples = decayLength * sampleRate;
|
---|
493 | this.sustainSamples = sustainLength * sampleRate;
|
---|
494 | this.releaseSamples = releaseLength * sampleRate;
|
---|
495 |
|
---|
496 | this.attack = this.attackSamples;
|
---|
497 | this.decay = this.attack + this.decaySamples;
|
---|
498 | this.sustain = this.decay + this.sustainSamples;
|
---|
499 | this.release = this.sustain + this.releaseSamples;
|
---|
500 |
|
---|
501 | this.samplesProcessed = 0;
|
---|
502 | };
|
---|
503 |
|
---|
504 |
|
---|
505 | ADSR.prototype.trigger = function() {
|
---|
506 | this.samplesProcessed = 0;
|
---|
507 | };
|
---|
508 |
|
---|
509 | ADSR.prototype.processSample = function(sample) {
|
---|
510 | var amplitude = 0;
|
---|
511 |
|
---|
512 | if ( this.samplesProcessed <= this.attack ) {
|
---|
513 | amplitude = 0 + (1 - 0) * ((this.samplesProcessed - 0) / (this.attack - 0));
|
---|
514 | } else if ( this.samplesProcessed > this.attack && this.samplesProcessed <= this.decay ) {
|
---|
515 | amplitude = 1 + (this.sustainLevel - 1) * ((this.samplesProcessed - this.attack) / (this.decay - this.attack));
|
---|
516 | } else if ( this.samplesProcessed > this.decay && this.samplesProcessed <= this.sustain ) {
|
---|
517 | amplitude = this.sustainLevel;
|
---|
518 | } else if ( this.samplesProcessed > this.sustain && this.samplesProcessed <= this.release ) {
|
---|
519 | amplitude = this.sustainLevel + (0 - this.sustainLevel) * ((this.samplesProcessed - this.sustain) / (this.release - this.sustain));
|
---|
520 | }
|
---|
521 |
|
---|
522 | return sample * amplitude;
|
---|
523 | };
|
---|
524 |
|
---|
525 | ADSR.prototype.value = function() {
|
---|
526 | var amplitude = 0;
|
---|
527 |
|
---|
528 | if ( this.samplesProcessed <= this.attack ) {
|
---|
529 | amplitude = 0 + (1 - 0) * ((this.samplesProcessed - 0) / (this.attack - 0));
|
---|
530 | } else if ( this.samplesProcessed > this.attack && this.samplesProcessed <= this.decay ) {
|
---|
531 | amplitude = 1 + (this.sustainLevel - 1) * ((this.samplesProcessed - this.attack) / (this.decay - this.attack));
|
---|
532 | } else if ( this.samplesProcessed > this.decay && this.samplesProcessed <= this.sustain ) {
|
---|
533 | amplitude = this.sustainLevel;
|
---|
534 | } else if ( this.samplesProcessed > this.sustain && this.samplesProcessed <= this.release ) {
|
---|
535 | amplitude = this.sustainLevel + (0 - this.sustainLevel) * ((this.samplesProcessed - this.sustain) / (this.release - this.sustain));
|
---|
536 | }
|
---|
537 |
|
---|
538 | return amplitude;
|
---|
539 | };
|
---|
540 |
|
---|
541 | ADSR.prototype.process = function(buffer) {
|
---|
542 | for ( var i = 0; i < buffer.length; i++ ) {
|
---|
543 | /*
|
---|
544 | var amplitude = 0;
|
---|
545 |
|
---|
546 | if ( this.samplesProcessed <= this.attack ) {
|
---|
547 | amplitude = 0 + (1 - 0) * ((this.samplesProcessed - 0) / (this.attack - 0));
|
---|
548 | } else if ( this.samplesProcessed > this.attack && this.samplesProcessed <= this.decay ) {
|
---|
549 | amplitude = 1 + (this.sustainLevel - 1) * ((this.samplesProcessed - this.attack) / (this.decay - this.attack));
|
---|
550 | } else if ( this.samplesProcessed > this.decay && this.samplesProcessed <= this.sustain ) {
|
---|
551 | amplitude = this.sustainLevel;
|
---|
552 | } else if ( this.samplesProcessed > this.sustain && this.samplesProcessed <= this.release ) {
|
---|
553 | amplitude = this.sustainLevel + (0 - this.sustainLevel) * ((this.samplesProcessed - this.sustain) / (this.release - this.sustain));
|
---|
554 | }
|
---|
555 |
|
---|
556 | buffer[i] *= amplitude;
|
---|
557 |
|
---|
558 | this.samplesProcessed++;
|
---|
559 | */
|
---|
560 |
|
---|
561 | buffer[i] *= this.value();
|
---|
562 |
|
---|
563 | this.samplesProcessed++;
|
---|
564 | }
|
---|
565 |
|
---|
566 | return buffer;
|
---|
567 | };
|
---|
568 |
|
---|
569 |
|
---|
570 | ADSR.prototype.isActive = function() {
|
---|
571 | if ( this.samplesProcessed > this.release ) {
|
---|
572 | return false;
|
---|
573 | } else {
|
---|
574 | return true;
|
---|
575 | }
|
---|
576 | };
|
---|
577 |
|
---|
578 | IIRFilter = function(type, cutoff, resonance, sampleRate) {
|
---|
579 | this.sampleRate = sampleRate;
|
---|
580 | this.cutoff = cutoff;
|
---|
581 | this.resonance = resonance;
|
---|
582 |
|
---|
583 | switch(type) {
|
---|
584 | case DSP.LOWPASS:
|
---|
585 | case DSP.LP12:
|
---|
586 | this.func = new IIRFilter.LP12(cutoff, resonance, sampleRate);
|
---|
587 | break;
|
---|
588 | }
|
---|
589 | }
|
---|
590 |
|
---|
591 | IIRFilter.prototype.set = function(cutoff, resonance) {
|
---|
592 | this.func.calcCoeff(cutoff, resonance);
|
---|
593 | }
|
---|
594 |
|
---|
595 | IIRFilter.prototype.process = function(buffer) {
|
---|
596 | this.func.process(buffer);
|
---|
597 | }
|
---|
598 |
|
---|
599 | // Add an envelope to the filter
|
---|
600 | IIRFilter.prototype.addEnvelope = function(envelope) {
|
---|
601 | if ( envelope instanceof ADSR ) {
|
---|
602 | this.func.addEnvelope(envelope);
|
---|
603 | } else {
|
---|
604 | throw "Not an envelope.";
|
---|
605 | }
|
---|
606 | };
|
---|
607 |
|
---|
608 | IIRFilter.LP12 = function(cutoff, resonance, sampleRate) {
|
---|
609 | this.sampleRate = sampleRate;
|
---|
610 | this.vibraPos = 0;
|
---|
611 | this.vibraSpeed = 0;
|
---|
612 | this.envelope = false;
|
---|
613 |
|
---|
614 | this.calcCoeff = function(cutoff, resonance) {
|
---|
615 | this.w = 2.0 * Math.PI * cutoff / this.sampleRate;
|
---|
616 | this.q = 1.0 - this.w / (2.0 * (resonance + 0.5 / (1.0 + this.w)) + this.w - 2.0);
|
---|
617 | this.r = this.q * this.q;
|
---|
618 | this.c = this.r + 1.0 - 2.0 * Math.cos(this.w) * this.q;
|
---|
619 |
|
---|
620 | this.cutoff = cutoff;
|
---|
621 | this.resonance = resonance;
|
---|
622 | };
|
---|
623 |
|
---|
624 | this.calcCoeff(cutoff, resonance);
|
---|
625 |
|
---|
626 | this.process = function(buffer) {
|
---|
627 | for ( var i = 0; i < buffer.length; i++ ) {
|
---|
628 | this.vibraSpeed += (buffer[i] - this.vibraPos) * this.c;
|
---|
629 | this.vibraPos += this.vibraSpeed;
|
---|
630 | this.vibraSpeed *= this.r;
|
---|
631 |
|
---|
632 | /*
|
---|
633 | var temp = this.vibraPos;
|
---|
634 |
|
---|
635 | if ( temp > 1.0 ) {
|
---|
636 | temp = 1.0;
|
---|
637 | } else if ( temp < -1.0 ) {
|
---|
638 | temp = -1.0;
|
---|
639 | } else if ( temp != temp ) {
|
---|
640 | temp = 1;
|
---|
641 | }
|
---|
642 |
|
---|
643 | buffer[i] = temp;
|
---|
644 | */
|
---|
645 |
|
---|
646 | if (this.envelope) {
|
---|
647 | buffer[i] = (buffer[i] * (1 - this.envelope.value())) + (this.vibraPos * this.envelope.value());
|
---|
648 | this.envelope.samplesProcessed++;
|
---|
649 | } else {
|
---|
650 | buffer[i] = this.vibraPos;
|
---|
651 | }
|
---|
652 | }
|
---|
653 | }
|
---|
654 | };
|
---|
655 |
|
---|
656 | IIRFilter.LP12.prototype.addEnvelope = function(envelope) {
|
---|
657 | this.envelope = envelope;
|
---|
658 | };
|
---|
659 |
|
---|
660 | IIRFilter2 = function(type, cutoff, resonance, sampleRate) {
|
---|
661 | this.type = type;
|
---|
662 | this.cutoff = cutoff;
|
---|
663 | this.resonance = resonance;
|
---|
664 | this.sampleRate = sampleRate;
|
---|
665 |
|
---|
666 | this.calcCoeff = function(cutoff, resonance) {
|
---|
667 | this.freq = 2 * Math.sin(Math.PI * Math.min(0.25, cutoff/(this.sampleRate*2)));
|
---|
668 | this.damp = Math.min(2 * (1 - Math.pow(resonance, 0.25)), Math.min(2, 2/this.freq - this.freq * 0.5));
|
---|
669 | };
|
---|
670 |
|
---|
671 | this.calcCoeff(cutoff, resonance);
|
---|
672 | };
|
---|
673 |
|
---|
674 | IIRFilter2.prototype.process = function(buffer) {
|
---|
675 | var input, output, lp, hp, bp, br;
|
---|
676 |
|
---|
677 | var f = Array(4);
|
---|
678 | f[0] = 0; // lp
|
---|
679 | f[1] = 0; // hp
|
---|
680 | f[2] = 0; // bp
|
---|
681 | f[3] = 0; // br
|
---|
682 |
|
---|
683 | for ( var i = 0; i < buffer.length; i++ ) {
|
---|
684 | input = buffer[i];
|
---|
685 |
|
---|
686 | // first pass
|
---|
687 | f[3] = input - this.damp * f[2];
|
---|
688 | f[0] = f[0] + this.freq * f[2];
|
---|
689 | f[1] = f[3] - f[0];
|
---|
690 | f[2] = this.freq * f[1] + f[2];
|
---|
691 | output = 0.5 * f[this.type];
|
---|
692 |
|
---|
693 | // second pass
|
---|
694 | f[3] = input - this.damp * f[2];
|
---|
695 | f[0] = f[0] + this.freq * f[2];
|
---|
696 | f[1] = f[3] - f[0];
|
---|
697 | f[2] = this.freq * f[1] + f[2];
|
---|
698 | output += 0.5 * f[this.type];
|
---|
699 |
|
---|
700 | if (this.envelope) {
|
---|
701 | buffer[i] = (buffer[i] * (1 - this.envelope.value())) + (output * this.envelope.value());
|
---|
702 | this.envelope.samplesProcessed++;
|
---|
703 | } else {
|
---|
704 | buffer[i] = output;
|
---|
705 | }
|
---|
706 | }
|
---|
707 | };
|
---|
708 |
|
---|
709 | IIRFilter2.prototype.addEnvelope = function(envelope) {
|
---|
710 | if ( envelope instanceof ADSR ) {
|
---|
711 | this.envelope = envelope;
|
---|
712 | } else {
|
---|
713 | throw "This is not an envelope.";
|
---|
714 | }
|
---|
715 | };
|
---|
716 |
|
---|
717 | IIRFilter2.prototype.set = function(cutoff, resonance) {
|
---|
718 | this.calcCoeff(cutoff, resonance);
|
---|
719 | };
|
---|
720 |
|
---|
721 | WindowFunction = function(type, alpha) {
|
---|
722 | this.alpha = alpha;
|
---|
723 |
|
---|
724 | switch(type) {
|
---|
725 | case DSP.BARTLETT:
|
---|
726 | this.func = WindowFunction.Bartlett;
|
---|
727 | break;
|
---|
728 |
|
---|
729 | case DSP.BARTLETTHANN:
|
---|
730 | this.func = WindowFunction.BartlettHann;
|
---|
731 | break;
|
---|
732 |
|
---|
733 | case DSP.BLACKMAN:
|
---|
734 | this.func = WindowFunction.Blackman;
|
---|
735 | this.alpha = this.alpha || 0.16;
|
---|
736 | break;
|
---|
737 |
|
---|
738 | case DSP.COSINE:
|
---|
739 | this.func = WindowFunction.Cosine;
|
---|
740 | break;
|
---|
741 |
|
---|
742 | case DSP.GAUSS:
|
---|
743 | this.func = WindowFunction.Gauss;
|
---|
744 | this.alpha = this.alpha || 0.25;
|
---|
745 | break;
|
---|
746 |
|
---|
747 | case DSP.HAMMING:
|
---|
748 | this.func = WindowFunction.Hamming;
|
---|
749 | break;
|
---|
750 |
|
---|
751 | case DSP.HANN:
|
---|
752 | this.func = WindowFunction.Hann;
|
---|
753 | break;
|
---|
754 |
|
---|
755 | case DSP.LANCZOS:
|
---|
756 | this.func = WindowFunction.Lanczoz;
|
---|
757 | break;
|
---|
758 |
|
---|
759 | case DSP.RECTANGULAR:
|
---|
760 | this.func = WindowFunction.Rectangular;
|
---|
761 | break;
|
---|
762 |
|
---|
763 | case DSP.TRIANGULAR:
|
---|
764 | this.func = WindowFunction.Triangular;
|
---|
765 | break;
|
---|
766 | }
|
---|
767 | };
|
---|
768 |
|
---|
769 | WindowFunction.prototype.process = function(buffer) {
|
---|
770 | var length = buffer.length;
|
---|
771 | for ( var i = 0; i < length; i++ ) {
|
---|
772 | buffer[i] *= this.func(length, i, this.alpha);
|
---|
773 | }
|
---|
774 | };
|
---|
775 |
|
---|
776 | WindowFunction.Bartlett = function(length, index) {
|
---|
777 | return 2 / (length - 1) * ((length - 1) / 2 - Math.abs(index - (length - 1) / 2));
|
---|
778 | };
|
---|
779 |
|
---|
780 | WindowFunction.BartlettHann = function(length, index) {
|
---|
781 | return 0.62 - 0.48 * Math.abs(index / (length - 1) - 0.5) - 0.38 * Math.cos(DSP.TWO_PI * index / (length - 1));
|
---|
782 | };
|
---|
783 |
|
---|
784 | WindowFunction.Blackman = function(length, index, alpha) {
|
---|
785 | var a0 = (1 - alpha) / 2;
|
---|
786 | var a1 = 0.5;
|
---|
787 | var a2 = alpha / 2;
|
---|
788 |
|
---|
789 | return a0 - a1 * Math.cos(DSP.TWO_PI * index / (length - 1)) + a2 * Math.cos(4 * Math.PI * index / (length - 1));
|
---|
790 | };
|
---|
791 |
|
---|
792 | WindowFunction.Cosine = function(length, index) {
|
---|
793 | return Math.cos(Math.PI * index / (length - 1) - Math.PI / 2);
|
---|
794 | };
|
---|
795 |
|
---|
796 | WindowFunction.Gauss = function(length, index, alpha) {
|
---|
797 | return Math.pow(Math.E, -0.5 * Math.pow((index - (length - 1) / 2) / (alpha * (length - 1) / 2), 2));
|
---|
798 | };
|
---|
799 |
|
---|
800 | WindowFunction.Hamming = function(length, index) {
|
---|
801 | return 0.54 - 0.46 * Math.cos(DSP.TWO_PI * index / (length - 1));
|
---|
802 | };
|
---|
803 |
|
---|
804 | WindowFunction.Hann = function(length, index) {
|
---|
805 | return 0.5 * (1 - Math.cos(DSP.TWO_PI * index / (length - 1)));
|
---|
806 | };
|
---|
807 |
|
---|
808 | WindowFunction.Lanczos = function(length, index) {
|
---|
809 | var x = 2 * index / (length - 1) - 1;
|
---|
810 | return Math.sin(Math.PI * x) / (Math.PI * x);
|
---|
811 | };
|
---|
812 |
|
---|
813 | WindowFunction.Rectangular = function(length, index) {
|
---|
814 | return 1;
|
---|
815 | };
|
---|
816 |
|
---|
817 | WindowFunction.Triangular = function(length, index) {
|
---|
818 | return 2 / length * (length / 2 - Math.abs(index - (length - 1) / 2));
|
---|
819 | };
|
---|
820 |
|
---|
821 | function sinh (arg) {
|
---|
822 | // Returns the hyperbolic sine of the number, defined as (exp(number) - exp(-number))/2
|
---|
823 | //
|
---|
824 | // version: 1004.2314
|
---|
825 | // discuss at: http://phpjs.org/functions/sinh // + original by: Onno Marsman
|
---|
826 | // * example 1: sinh(-0.9834330348825909);
|
---|
827 | // * returns 1: -1.1497971402636502
|
---|
828 | return (Math.exp(arg) - Math.exp(-arg))/2;
|
---|
829 | }
|
---|
830 |
|
---|
831 |
|
---|
832 | /*
|
---|
833 | * Biquad filter
|
---|
834 | *
|
---|
835 | * Created by Ricard Marxer <[email protected]> on 2010-05-23.
|
---|
836 | * Copyright 2010 Ricard Marxer. All rights reserved.
|
---|
837 | *
|
---|
838 | */
|
---|
839 | // Implementation based on:
|
---|
840 | // http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt
|
---|
841 | Biquad = function(type, sampleRate) {
|
---|
842 | this.Fs = sampleRate;
|
---|
843 | this.type = type; // type of the filter
|
---|
844 | this.parameterType = DSP.Q; // type of the parameter
|
---|
845 |
|
---|
846 | this.x_1_l = 0;
|
---|
847 | this.x_2_l = 0;
|
---|
848 | this.y_1_l = 0;
|
---|
849 | this.y_2_l = 0;
|
---|
850 |
|
---|
851 | this.x_1_r = 0;
|
---|
852 | this.x_2_r = 0;
|
---|
853 | this.y_1_r = 0;
|
---|
854 | this.y_2_r = 0;
|
---|
855 |
|
---|
856 | this.b0 = 1;
|
---|
857 | this.a0 = 1;
|
---|
858 |
|
---|
859 | this.b1 = 0;
|
---|
860 | this.a1 = 0;
|
---|
861 |
|
---|
862 | this.b2 = 0;
|
---|
863 | this.a2 = 0;
|
---|
864 |
|
---|
865 | this.b0a0 = this.b0 / this.a0;
|
---|
866 | this.b1a0 = this.b1 / this.a0;
|
---|
867 | this.b2a0 = this.b2 / this.a0;
|
---|
868 | this.a1a0 = this.a1 / this.a0;
|
---|
869 | this.a2a0 = this.a2 / this.a0;
|
---|
870 |
|
---|
871 | this.f0 = 3000; // "wherever it's happenin', man." Center Frequency or
|
---|
872 | // Corner Frequency, or shelf midpoint frequency, depending
|
---|
873 | // on which filter type. The "significant frequency".
|
---|
874 |
|
---|
875 | this.dBgain = 12; // used only for peaking and shelving filters
|
---|
876 |
|
---|
877 | this.Q = 1; // the EE kind of definition, except for peakingEQ in which A*Q is
|
---|
878 | // the classic EE Q. That adjustment in definition was made so that
|
---|
879 | // a boost of N dB followed by a cut of N dB for identical Q and
|
---|
880 | // f0/Fs results in a precisely flat unity gain filter or "wire".
|
---|
881 |
|
---|
882 | this.BW = -3; // the bandwidth in octaves (between -3 dB frequencies for BPF
|
---|
883 | // and notch or between midpoint (dBgain/2) gain frequencies for
|
---|
884 | // peaking EQ
|
---|
885 |
|
---|
886 | this.S = 1; // a "shelf slope" parameter (for shelving EQ only). When S = 1,
|
---|
887 | // the shelf slope is as steep as it can be and remain monotonically
|
---|
888 | // increasing or decreasing gain with frequency. The shelf slope, in
|
---|
889 | // dB/octave, remains proportional to S for all other values for a
|
---|
890 | // fixed f0/Fs and dBgain.
|
---|
891 |
|
---|
892 | this.coefficients = function() {
|
---|
893 | var b = [this.b0, this.b1, this.b2];
|
---|
894 | var a = [this.a0, this.a1, this.a2];
|
---|
895 | return {b: b, a:a};
|
---|
896 | }
|
---|
897 |
|
---|
898 | this.setFilterType = function(type) {
|
---|
899 | this.type = type;
|
---|
900 | this.recalculateCoefficients();
|
---|
901 | }
|
---|
902 |
|
---|
903 | this.setSampleRate = function(rate) {
|
---|
904 | this.Fs = rate;
|
---|
905 | this.recalculateCoefficients();
|
---|
906 | }
|
---|
907 |
|
---|
908 | this.setQ = function(q) {
|
---|
909 | this.parameterType = DSP.Q;
|
---|
910 | this.Q = Math.max(Math.min(q, 115.0), 0.001);
|
---|
911 | this.recalculateCoefficients();
|
---|
912 | }
|
---|
913 |
|
---|
914 | this.setBW = function(bw) {
|
---|
915 | this.parameterType = DSP.BW;
|
---|
916 | this.BW = bw;
|
---|
917 | this.recalculateCoefficients();
|
---|
918 | }
|
---|
919 |
|
---|
920 | this.setS = function(s) {
|
---|
921 | this.parameterType = DSP.S;
|
---|
922 | this.S = Math.max(Math.min(s, 5.0), 0.0001);
|
---|
923 | this.recalculateCoefficients();
|
---|
924 | }
|
---|
925 |
|
---|
926 | this.setF0 = function(freq) {
|
---|
927 | this.f0 = freq;
|
---|
928 | this.recalculateCoefficients();
|
---|
929 | }
|
---|
930 |
|
---|
931 | this.setDbGain = function(g) {
|
---|
932 | this.dBgain = g;
|
---|
933 | this.recalculateCoefficients();
|
---|
934 | }
|
---|
935 |
|
---|
936 | this.recalculateCoefficients = function() {
|
---|
937 | var A;
|
---|
938 | if (type == DSP.PEAKING_EQ || type == DSP.LOW_SHELF || type == DSP.HIGH_SHELF ) {
|
---|
939 | A = Math.pow(10, (this.dBgain/40)); // for peaking and shelving EQ filters only
|
---|
940 | } else {
|
---|
941 | A = Math.sqrt( Math.pow(10, (this.dBgain/20)) );
|
---|
942 | }
|
---|
943 |
|
---|
944 | var w0 = DSP.TWO_PI * this.f0 / this.Fs;
|
---|
945 |
|
---|
946 | var cosw0 = Math.cos(w0);
|
---|
947 | var sinw0 = Math.sin(w0);
|
---|
948 |
|
---|
949 | var alpha = 0;
|
---|
950 |
|
---|
951 | switch (this.parameterType) {
|
---|
952 | case DSP.Q:
|
---|
953 | alpha = sinw0/(2*this.Q);
|
---|
954 | break;
|
---|
955 |
|
---|
956 | case DSP.BW:
|
---|
957 | alpha = sinw0 * sinh( Math.LN2/2 * this.BW * w0/sinw0 );
|
---|
958 | break;
|
---|
959 |
|
---|
960 | case DSP.S:
|
---|
961 | alpha = sinw0/2 * Math.sqrt( (A + 1/A)*(1/this.S - 1) + 2 );
|
---|
962 | break;
|
---|
963 | }
|
---|
964 |
|
---|
965 | /**
|
---|
966 | FYI: The relationship between bandwidth and Q is
|
---|
967 | 1/Q = 2*sinh(ln(2)/2*BW*w0/sin(w0)) (digital filter w BLT)
|
---|
968 | or 1/Q = 2*sinh(ln(2)/2*BW) (analog filter prototype)
|
---|
969 |
|
---|
970 | The relationship between shelf slope and Q is
|
---|
971 | 1/Q = sqrt((A + 1/A)*(1/S - 1) + 2)
|
---|
972 | */
|
---|
973 |
|
---|
974 | switch (this.type) {
|
---|
975 | case DSP.LPF: // H(s) = 1 / (s^2 + s/Q + 1)
|
---|
976 | this.b0 = (1 - cosw0)/2;
|
---|
977 | this.b1 = 1 - cosw0;
|
---|
978 | this.b2 = (1 - cosw0)/2;
|
---|
979 | this.a0 = 1 + alpha;
|
---|
980 | this.a1 = -2 * cosw0;
|
---|
981 | this.a2 = 1 - alpha;
|
---|
982 | break;
|
---|
983 |
|
---|
984 | case DSP.HPF: // H(s) = s^2 / (s^2 + s/Q + 1)
|
---|
985 | this.b0 = (1 + cosw0)/2;
|
---|
986 | this.b1 = -(1 + cosw0);
|
---|
987 | this.b2 = (1 + cosw0)/2;
|
---|
988 | this.a0 = 1 + alpha;
|
---|
989 | this.a1 = -2 * cosw0;
|
---|
990 | this.a2 = 1 - alpha;
|
---|
991 | break;
|
---|
992 |
|
---|
993 | case DSP.BPF_CONSTANT_SKIRT: // H(s) = s / (s^2 + s/Q + 1) (constant skirt gain, peak gain = Q)
|
---|
994 | this.b0 = sinw0/2;
|
---|
995 | this.b1 = 0;
|
---|
996 | this.b2 = -sinw0/2;
|
---|
997 | this.a0 = 1 + alpha;
|
---|
998 | this.a1 = -2*cosw0;
|
---|
999 | this.a2 = 1 - alpha;
|
---|
1000 | break;
|
---|
1001 |
|
---|
1002 | case DSP.BPF_CONSTANT_PEAK: // H(s) = (s/Q) / (s^2 + s/Q + 1) (constant 0 dB peak gain)
|
---|
1003 | this.b0 = alpha;
|
---|
1004 | this.b1 = 0;
|
---|
1005 | this.b2 = -alpha;
|
---|
1006 | this.a0 = 1 + alpha;
|
---|
1007 | this.a1 = -2*cosw0;
|
---|
1008 | this.a2 = 1 - alpha;
|
---|
1009 | break;
|
---|
1010 |
|
---|
1011 | case DSP.NOTCH: // H(s) = (s^2 + 1) / (s^2 + s/Q + 1)
|
---|
1012 | this.b0 = 1;
|
---|
1013 | this.b1 = -2*cosw0;
|
---|
1014 | this.b2 = 1;
|
---|
1015 | this.a0 = 1 + alpha;
|
---|
1016 | this.a1 = -2*cosw0;
|
---|
1017 | this.a2 = 1 - alpha;
|
---|
1018 | break;
|
---|
1019 |
|
---|
1020 | case DSP.APF: // H(s) = (s^2 - s/Q + 1) / (s^2 + s/Q + 1)
|
---|
1021 | this.b0 = 1 - alpha;
|
---|
1022 | this.b1 = -2*cosw0;
|
---|
1023 | this.b2 = 1 + alpha;
|
---|
1024 | this.a0 = 1 + alpha;
|
---|
1025 | this.a1 = -2*cosw0;
|
---|
1026 | this.a2 = 1 - alpha;
|
---|
1027 | break;
|
---|
1028 |
|
---|
1029 | case DSP.PEAKING_EQ: // H(s) = (s^2 + s*(A/Q) + 1) / (s^2 + s/(A*Q) + 1)
|
---|
1030 | this.b0 = 1 + alpha*A;
|
---|
1031 | this.b1 = -2*cosw0;
|
---|
1032 | this.b2 = 1 - alpha*A;
|
---|
1033 | this.a0 = 1 + alpha/A;
|
---|
1034 | this.a1 = -2*cosw0;
|
---|
1035 | this.a2 = 1 - alpha/A;
|
---|
1036 | break;
|
---|
1037 |
|
---|
1038 | case DSP.LOW_SHELF: // H(s) = A * (s^2 + (sqrt(A)/Q)*s + A)/(A*s^2 + (sqrt(A)/Q)*s + 1)
|
---|
1039 | var coeff = sinw0 * Math.sqrt( (A^2 + 1)*(1/this.S - 1) + 2*A );
|
---|
1040 | this.b0 = A*( (A+1) - (A-1)*cosw0 + coeff );
|
---|
1041 | this.b1 = 2*A*( (A-1) - (A+1)*cosw0 );
|
---|
1042 | this.b2 = A*( (A+1) - (A-1)*cosw0 - coeff );
|
---|
1043 | this.a0 = (A+1) + (A-1)*cosw0 + coeff;
|
---|
1044 | this.a1 = -2*( (A-1) + (A+1)*cosw0 );
|
---|
1045 | this.a2 = (A+1) + (A-1)*cosw0 - coeff;
|
---|
1046 | break;
|
---|
1047 |
|
---|
1048 | case DSP.HIGH_SHELF: // H(s) = A * (A*s^2 + (sqrt(A)/Q)*s + 1)/(s^2 + (sqrt(A)/Q)*s + A)
|
---|
1049 | var coeff = sinw0 * Math.sqrt( (A^2 + 1)*(1/this.S - 1) + 2*A );
|
---|
1050 | this.b0 = A*( (A+1) + (A-1)*cosw0 + coeff );
|
---|
1051 | this.b1 = -2*A*( (A-1) + (A+1)*cosw0 );
|
---|
1052 | this.b2 = A*( (A+1) + (A-1)*cosw0 - coeff );
|
---|
1053 | this.a0 = (A+1) - (A-1)*cosw0 + coeff;
|
---|
1054 | this.a1 = 2*( (A-1) - (A+1)*cosw0 );
|
---|
1055 | this.a2 = (A+1) - (A-1)*cosw0 - coeff;
|
---|
1056 | break;
|
---|
1057 | }
|
---|
1058 |
|
---|
1059 | this.b0a0 = this.b0/this.a0;
|
---|
1060 | this.b1a0 = this.b1/this.a0;
|
---|
1061 | this.b2a0 = this.b2/this.a0;
|
---|
1062 | this.a1a0 = this.a1/this.a0;
|
---|
1063 | this.a2a0 = this.a2/this.a0;
|
---|
1064 | }
|
---|
1065 |
|
---|
1066 | this.process = function(buffer) {
|
---|
1067 | //y[n] = (b0/a0)*x[n] + (b1/a0)*x[n-1] + (b2/a0)*x[n-2]
|
---|
1068 | // - (a1/a0)*y[n-1] - (a2/a0)*y[n-2]
|
---|
1069 |
|
---|
1070 | var len = buffer.length;
|
---|
1071 | var output = new Float32Array(len);
|
---|
1072 |
|
---|
1073 | for ( var i=0; i<buffer.length; i++ ) {
|
---|
1074 | output[i] = this.b0a0*buffer[i] + this.b1a0*this.x_1_l + this.b2a0*this.x_2_l - this.a1a0*this.y_1_l - this.a2a0*this.y_2_l;
|
---|
1075 | this.y_2_l = this.y_1_l;
|
---|
1076 | this.y_1_l = output[i];
|
---|
1077 | this.x_2_l = this.x_1_l;
|
---|
1078 | this.x_1_l = buffer[i];
|
---|
1079 | }
|
---|
1080 |
|
---|
1081 | return output;
|
---|
1082 | }
|
---|
1083 |
|
---|
1084 | this.processStereo = function(buffer) {
|
---|
1085 | //y[n] = (b0/a0)*x[n] + (b1/a0)*x[n-1] + (b2/a0)*x[n-2]
|
---|
1086 | // - (a1/a0)*y[n-1] - (a2/a0)*y[n-2]
|
---|
1087 |
|
---|
1088 | var len = buffer.length;
|
---|
1089 | var output = new Float32Array(len);
|
---|
1090 |
|
---|
1091 | for ( var i=0; i<len/2; i++ ) {
|
---|
1092 | output[2*i] = this.b0a0*buffer[2*i] + this.b1a0*this.x_1_l + this.b2a0*this.x_2_l - this.a1a0*this.y_1_l - this.a2a0*this.y_2_l;
|
---|
1093 | this.y_2_l = this.y_1_l;
|
---|
1094 | this.y_1_l = output[2*i];
|
---|
1095 | this.x_2_l = this.x_1_l;
|
---|
1096 | this.x_1_l = buffer[2*i];
|
---|
1097 |
|
---|
1098 | output[2*i+1] = this.b0a0*buffer[2*i+1] + this.b1a0*this.x_1_r + this.b2a0*this.x_2_r - this.a1a0*this.y_1_r - this.a2a0*this.y_2_r;
|
---|
1099 | this.y_2_r = this.y_1_r;
|
---|
1100 | this.y_1_r = output[2*i+1];
|
---|
1101 | this.x_2_r = this.x_1_r;
|
---|
1102 | this.x_1_r = buffer[2*i+1];
|
---|
1103 | }
|
---|
1104 |
|
---|
1105 | return output;
|
---|
1106 | }
|
---|
1107 | };
|
---|
1108 |
|
---|
1109 |
|
---|
1110 | /*
|
---|
1111 | * Magnitude to decibels
|
---|
1112 | *
|
---|
1113 | * Created by Ricard Marxer <[email protected]> on 2010-05-23.
|
---|
1114 | * Copyright 2010 Ricard Marxer. All rights reserved.
|
---|
1115 | *
|
---|
1116 | * @buffer array of magnitudes to convert to decibels
|
---|
1117 | *
|
---|
1118 | * @returns the array in decibels
|
---|
1119 | *
|
---|
1120 | */
|
---|
1121 | DSP.mag2db = function(buffer) {
|
---|
1122 | var minDb = -120;
|
---|
1123 | var minMag = Math.pow(10.0, minDb / 20.0);
|
---|
1124 |
|
---|
1125 | var log = Math.log;
|
---|
1126 | var max = Math.max;
|
---|
1127 |
|
---|
1128 | var result = new Float32Array(buffer.length);
|
---|
1129 | for (var i=0; i<buffer.length; i++) {
|
---|
1130 | result[i] = 20.0*log(max(buffer[i], minMag));
|
---|
1131 | }
|
---|
1132 |
|
---|
1133 | return result;
|
---|
1134 | };
|
---|
1135 |
|
---|
1136 | /*
|
---|
1137 | * Frequency response
|
---|
1138 | *
|
---|
1139 | * Created by Ricard Marxer <[email protected]> on 2010-05-23.
|
---|
1140 | * Copyright 2010 Ricard Marxer. All rights reserved.
|
---|
1141 | *
|
---|
1142 | * Calculates the frequency response at the given points.
|
---|
1143 | *
|
---|
1144 | * @b b coefficients of the filter
|
---|
1145 | * @a a coefficients of the filter
|
---|
1146 | * @w w points (normally between -PI and PI) where to calculate the frequency response
|
---|
1147 | *
|
---|
1148 | * @returns the frequency response in magnitude
|
---|
1149 | *
|
---|
1150 | */
|
---|
1151 | DSP.freqz = function(b, a, w) {
|
---|
1152 | if (!w) {
|
---|
1153 | w = new Float32Array(200);
|
---|
1154 | for (var i=0;i<w.length; i++) {
|
---|
1155 | w[i] = DSP.TWO_PI/w.length * i - Math.PI;
|
---|
1156 | }
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | var result = new Float32Array(w.length);
|
---|
1160 |
|
---|
1161 | var sqrt = Math.sqrt;
|
---|
1162 | var cos = Math.cos;
|
---|
1163 | var sin = Math.sin;
|
---|
1164 |
|
---|
1165 | for (var i=0; i<w.length; i++) {
|
---|
1166 | var numerator = {real:0.0, imag:0.0};
|
---|
1167 | for (var j=0; j<b.length; j++) {
|
---|
1168 | numerator.real += b[j] * cos(-j*w[i]);
|
---|
1169 | numerator.imag += b[j] * sin(-j*w[i]);
|
---|
1170 | }
|
---|
1171 |
|
---|
1172 | var denominator = {real:0.0, imag:0.0};
|
---|
1173 | for (var j=0; j<a.length; j++) {
|
---|
1174 | denominator.real += a[j] * cos(-j*w[i]);
|
---|
1175 | denominator.imag += a[j] * sin(-j*w[i]);
|
---|
1176 | }
|
---|
1177 |
|
---|
1178 | result[i] = sqrt(numerator.real*numerator.real + numerator.imag*numerator.imag) / sqrt(denominator.real*denominator.real + denominator.imag*denominator.imag);
|
---|
1179 | }
|
---|
1180 |
|
---|
1181 | return result;
|
---|
1182 | };
|
---|
1183 |
|
---|
1184 | /*
|
---|
1185 | * Graphical Equalizer
|
---|
1186 | *
|
---|
1187 | * Created by Ricard Marxer <[email protected]> on 2010-05-23.
|
---|
1188 | * Copyright 2010 Ricard Marxer. All rights reserved.
|
---|
1189 | *
|
---|
1190 | */
|
---|
1191 | // Implementation of a graphic equalizer with a configurable bands-per-octave
|
---|
1192 | // and minimum and maximum frequencies
|
---|
1193 | GraphicalEq = function(sampleRate) {
|
---|
1194 | this.FS = sampleRate;
|
---|
1195 | this.minFreq = 40.0;
|
---|
1196 | this.maxFreq = 16000.0;
|
---|
1197 |
|
---|
1198 | this.bandsPerOctave = 1.0;
|
---|
1199 |
|
---|
1200 | this.filters = []
|
---|
1201 | this.freqzs = []
|
---|
1202 |
|
---|
1203 | this.calculateFreqzs = true;
|
---|
1204 |
|
---|
1205 | this.recalculateFilters = function() {
|
---|
1206 | var bandCount = Math.round(Math.log(this.maxFreq/this.minFreq) * this.bandsPerOctave/ Math.LN2);
|
---|
1207 |
|
---|
1208 | this.filters = [];
|
---|
1209 | for (var i=0; i<bandCount; i++) {
|
---|
1210 | var freq = this.minFreq*(Math.pow(2, i/this.bandsPerOctave));
|
---|
1211 | var newFilter = new Biquad(DSP.PEAKING_EQ, this.FS);
|
---|
1212 | newFilter.setDbGain(0);
|
---|
1213 | newFilter.setBW(1/this.bandsPerOctave);
|
---|
1214 | newFilter.setF0(freq);
|
---|
1215 | this.filters[i] = newFilter;
|
---|
1216 | this.recalculateFreqz(i);
|
---|
1217 | }
|
---|
1218 | }
|
---|
1219 |
|
---|
1220 | this.setMinimumFrequency = function(freq) {
|
---|
1221 | this.minFreq = freq;
|
---|
1222 | this.recalculateFilters();
|
---|
1223 | }
|
---|
1224 |
|
---|
1225 | this.setMaximumFrequency = function(freq) {
|
---|
1226 | this.maxFreq = freq;
|
---|
1227 | this.recalculateFilters();
|
---|
1228 | }
|
---|
1229 |
|
---|
1230 | this.setBandsPerOctave = function(bands) {
|
---|
1231 | this.bandsPerOctave = bands;
|
---|
1232 | this.recalculateFilters();
|
---|
1233 | }
|
---|
1234 |
|
---|
1235 | this.setBandGain = function(bandIndex, gain) {
|
---|
1236 | if (bandIndex < 0 || bandIndex > (this.filters.length-1)) {
|
---|
1237 | throw "The band index of the graphical equalizer is out of bounds.";
|
---|
1238 | return;
|
---|
1239 | }
|
---|
1240 |
|
---|
1241 | if (!gain) {
|
---|
1242 | throw "A gain must be passed."
|
---|
1243 | return;
|
---|
1244 | }
|
---|
1245 |
|
---|
1246 |
|
---|
1247 | this.filters[bandIndex].setDbGain(gain);
|
---|
1248 | this.recalculateFreqz(bandIndex);
|
---|
1249 | }
|
---|
1250 |
|
---|
1251 | this.recalculateFreqz = function(bandIndex) {
|
---|
1252 | if (!this.calculateFreqzs) {
|
---|
1253 | return;
|
---|
1254 | }
|
---|
1255 |
|
---|
1256 |
|
---|
1257 | if (bandIndex < 0 || bandIndex > (this.filters.length-1)) {
|
---|
1258 | throw "The band index of the graphical equalizer is out of bounds. " + bandIndex + " is out of [" + 0 + ", " + this.filters.length-1 + "]"
|
---|
1259 | return;
|
---|
1260 | }
|
---|
1261 |
|
---|
1262 | if (!this.w) {
|
---|
1263 | this.w = new Float32Array(400);
|
---|
1264 | for (var i=0; i<this.w.length; i++) {
|
---|
1265 | this.w[i] = Math.PI/this.w.length * i;
|
---|
1266 | }
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | var b = [this.filters[bandIndex].b0, this.filters[bandIndex].b1, this.filters[bandIndex].b2];
|
---|
1270 | var a = [this.filters[bandIndex].a0, this.filters[bandIndex].a1, this.filters[bandIndex].a2];
|
---|
1271 |
|
---|
1272 | this.freqzs[bandIndex] = DSP.mag2db(DSP.freqz(b, a, this.w));
|
---|
1273 | }
|
---|
1274 |
|
---|
1275 | this.process = function(buffer) {
|
---|
1276 | var output = buffer;
|
---|
1277 |
|
---|
1278 | for ( var i=0; i<this.filters.length; i++ ) {
|
---|
1279 | output = this.filters[i].process(output);
|
---|
1280 | }
|
---|
1281 |
|
---|
1282 | return output;
|
---|
1283 | }
|
---|
1284 |
|
---|
1285 | this.processStereo = function(buffer) {
|
---|
1286 | var output = buffer;
|
---|
1287 |
|
---|
1288 | for ( var i=0; i<this.filters.length; i++ ) {
|
---|
1289 | output = this.filters[i].processStereo(output);
|
---|
1290 | }
|
---|
1291 |
|
---|
1292 | return output;
|
---|
1293 | }
|
---|
1294 |
|
---|
1295 | } |
---|