/************************************************************************** * * FragLevelConvert.h -- converting between fragment and document numbers * Copyright (C) 1999 Rodger McNab * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * **************************************************************************/ #ifndef FRAGLEVELCONVERT_H #define FRAGLEVELCONVERT_H #include #include "UCArray.h" /*Notes about levelStarts (kjm18) - this is my interpretation of whats going on, feel free to correct this if its wrong. say you have 5 docs, consisting of fragments: 1: 1-55 2: 56-83 3: 84-106 4: 107-152 5: 153-211 then levelStarts would have the values 0 1 2 3 4 5 0 55 83 106 152 211 */ class FragLevelConvert { protected: // note fragment start is one before before real start vector levelStarts; unsigned long numFrags; unsigned long numLevelDocs; public: FragLevelConvert (); bool Read (FILE *invfFile, unsigned long levelPtr, unsigned long _numFrags, unsigned long _numLevelDocs); bool FragToLevel (unsigned long fragNum, unsigned long &levelDocNum) const; // this function converts from one level number to another // the FragLevelConvert thats calling the method should be loaded with // the level that you want to convert to, while the sectionLevelConvert // should be loaded with the level converting from. // level Num has the old level, DocNum will be returned with the new // coresponding level bool LevelToLevel (FragLevelConvert sectionLevelConvert, unsigned long levelNum, unsigned long &DocNum); }; #endif