source: main/trunk/greenstone3/web/interfaces/default-client-xslt/js/dragdrop-debug.js@ 23972

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Moving traditional to default-client-xslt

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1/*
2Copyright (c) 2006 Yahoo! Inc. All rights reserved.
3version 0.9.0
4*/
5
6/**
7 * @class Defines the interface and base operation of items that that can be
8 * dragged or can be drop targets. It was designed to be extended, overriding
9 * the event handlers for startDrag, onDrag, onDragOver, onDragOut.
10 * Up to three html elements can be associated with a DragDrop instance:
11 * <ul>
12 * <li>linked element: the element that is passed into the constructor.
13 * This is the element which defines the boundaries for interaction with
14 * other DragDrop objects.</li>
15 * <li>handle element(s): The drag operation only occurs if the element that
16 * was clicked matches a handle element. By default this is the linked
17 * element, but there are times that you will want only a portion of the
18 * linked element to initiate the drag operation, and the setHandleElId()
19 * method provides a way to define this.</li>
20 * <li>drag element: this represents an the element that would be moved along
21 * with the cursor during a drag operation. By default, this is the linked
22 * element itself as in {@link YAHOO.util.DD}. setDragElId() lets you define
23 * a separate element that would be moved, as in {@link YAHOO.util.DDProxy}
24 * </li>
25 * </ul>
26 * This class should not be instantiated until the onload event to ensure that
27 * the associated elements are available.
28 * The following would define a DragDrop obj that would interact with any
29 * other * DragDrop obj in the "group1" group:
30 * <pre>
31 * dd = new YAHOO.util.DragDrop("div1", "group1");
32 * </pre>
33 * Since none of the event handlers have been implemented, nothing would
34 * actually happen if you were to run the code above. Normally you would
35 * override this class or one of the default implementations, but you can
36 * also override the methods you want on an instance of the class...
37 * <pre>
38 * dd.onDragDrop = function(e, id) {
39 * alert("dd was dropped on " + id);
40 * }
41 * </pre>
42 * @constructor
43 * @param {String} id of the element that is linked to this instance
44 * @param {String} sGroup the group of related DragDrop objects
45 */
46YAHOO.util.DragDrop = function(id, sGroup) {
47 if (id) {
48 this.init(id, sGroup);
49 }
50};
51
52YAHOO.util.DragDrop.prototype = {
53
54 /**
55 * The id of the element associated with this object. This is what we
56 * refer to as the "linked element" because the size and position of
57 * this element is used to determine when the drag and drop objects have
58 * interacted.
59 *
60 * @type String
61 */
62 id: null,
63
64 /**
65 * The id of the element that will be dragged. By default this is same
66 * as the linked element , but could be changed to another element. Ex:
67 * YAHOO.util.DDProxy
68 *
69 * @type String
70 * @private
71 */
72 dragElId: null,
73
74 /**
75 * the id of the element that initiates the drag operation. By default
76 * this is the linked element, but could be changed to be a child of this
77 * element. This lets us do things like only starting the drag when the
78 * header element within the linked html element is clicked.
79 *
80 * @type String
81 * @private
82 */
83 handleElId: null,
84
85 /**
86 * An array of HTML tags that will be ignored if clicked.
87 */
88 invalidHandleTypes: null,
89
90 /**
91 * The linked element's absolute X position at the time the drag was
92 * started
93 *
94 * @type int
95 * @private
96 */
97 startPageX: 0,
98
99 /**
100 * The linked element's absolute X position at the time the drag was
101 * started
102 *
103 * @type int
104 * @private
105 */
106 startPageY: 0,
107
108 /**
109 * The group defines a logical collection of DragDrop objects that are
110 * related. Instances only get events when interacting with other
111 * DragDrop object in the same group. This lets us define multiple
112 * groups using a single DragDrop subclass if we want.
113 *
114 */
115 groups: null,
116
117 /**
118 * Individual drag/drop instances can be locked. This will prevent
119 * onmousedown start drag.
120 *
121 * @type boolean
122 * @private
123 */
124 locked: false,
125
126 /**
127 * Lock this instance
128 */
129 lock: function() { this.locked = true; },
130
131 /**
132 * Unlock this instace
133 */
134 unlock: function() { this.locked = false; },
135
136 /**
137 * By default, all insances can be a drop target. This can be disabled by
138 * setting isTarget to false.
139 *
140 * @type boolean
141 */
142 isTarget: true,
143
144 /**
145 * The padding configured for this drag and drop object for calculating
146 * the drop zone intersection with this object.
147 */
148 padding: null,
149
150 /**
151 * @private
152 */
153 _domRef: null,
154
155 /**
156 * Internal typeof flag
157 * @private
158 */
159 __ygDragDrop: true,
160
161 /**
162 * Set to true when horizontal contraints are applied
163 *
164 * @type boolean
165 * @private
166 */
167 constrainX: false,
168
169 /**
170 * Set to true when vertical contraints are applied
171 *
172 * @type boolean
173 * @private
174 */
175 constrainY: false,
176
177 /**
178 * The left constraint
179 *
180 * @type int
181 * @private
182 */
183 minX: 0,
184
185 /**
186 * The right constraint
187 *
188 * @type int
189 * @private
190 */
191 maxX: 0,
192
193 /**
194 * The up constraint
195 *
196 * @type int
197 * @private
198 */
199 minY: 0,
200
201 /**
202 * The down constraint
203 *
204 * @type int
205 * @private
206 */
207 maxY: 0,
208
209 /**
210 * Maintain offsets when we resetconstraints. Used to maintain the
211 * slider thumb value, and this needs to be fixed.
212 * @type boolean
213 */
214 maintainOffset: false,
215
216 /**
217 * Array of pixel locations the element will snap to if we specified a
218 * horizontal graduation/interval. This array is generated automatically
219 * when you define a tick interval.
220 * @type int[]
221 */
222 xTicks: null,
223
224 /**
225 * Array of pixel locations the element will snap to if we specified a
226 * vertical graduation/interval. This array is generated automatically
227 * when you define a tick interval.
228 * @type int[]
229 */
230 yTicks: null,
231
232 /**
233 * By default the drag and drop instance will only respond to the primary
234 * button click (left button for a right-handed mouse). Set to true to
235 * allow drag and drop to start with any mouse click that is propogated
236 * by the browser
237 * @type boolean
238 */
239 primaryButtonOnly: true,
240
241 /**
242 * Code that executes immediately before the startDrag event
243 * @private
244 */
245 b4StartDrag: function(x, y) { },
246
247 /**
248 * Abstract method called after a drag/drop object is clicked
249 * and the drag or mousedown time thresholds have beeen met.
250 *
251 * @param {int} X click location
252 * @param {int} Y click location
253 */
254 startDrag: function(x, y) { /* override this */ },
255
256 /**
257 * Code that executes immediately before the onDrag event
258 * @private
259 */
260 b4Drag: function(e) { },
261
262 /**
263 * Abstract method called during the onMouseMove event while dragging an
264 * object.
265 *
266 * @param {Event} e
267 */
268 onDrag: function(e) { /* override this */ },
269
270 /**
271 * Code that executes immediately before the onDragEnter event
272 * @private
273 */
274 // b4DragEnter: function(e) { },
275
276 /**
277 * Abstract method called when this element fist begins hovering over
278 * another DragDrop obj
279 *
280 * @param {Event} e
281 * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
282 * id this is hovering over. In INTERSECT mode, an array of one or more
283 * dragdrop items being hovered over.
284 */
285 onDragEnter: function(e, id) { /* override this */ },
286
287 /**
288 * Code that executes immediately before the onDragOver event
289 * @private
290 */
291 b4DragOver: function(e) { },
292
293 /**
294 * Abstract method called when this element is hovering over another
295 * DragDrop obj
296 *
297 * @param {Event} e
298 * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
299 * id this is hovering over. In INTERSECT mode, an array of dd items
300 * being hovered over.
301 */
302 onDragOver: function(e, id) { /* override this */ },
303
304 /**
305 * Code that executes immediately before the onDragOut event
306 * @private
307 */
308 b4DragOut: function(e) { },
309
310 /**
311 * Abstract method called when we are no longer hovering over an element
312 *
313 * @param {Event} e
314 * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
315 * id this was hovering over. In INTERSECT mode, an array of dd items
316 * that the mouse is no longer over.
317 */
318 onDragOut: function(e, id) { /* override this */ },
319
320 /**
321 * Code that executes immediately before the onDragDrop event
322 * @private
323 */
324 b4DragDrop: function(e) { },
325
326 /**
327 * Abstract method called when this item is dropped on another DragDrop
328 * obj
329 *
330 * @param {Event} e
331 * @param {String || YAHOO.util.DragDrop[]} id In POINT mode, the element
332 * id this was dropped on. In INTERSECT mode, an array of dd items this
333 * was dropped on.
334 */
335 onDragDrop: function(e, id) { /* override this */ },
336
337 /**
338 * Code that executes immediately before the endDrag event
339 * @private
340 */
341 b4EndDrag: function(e) { },
342
343 /**
344 * Fired when we are done dragging the object
345 *
346 * @param {Event} e
347 */
348 endDrag: function(e) { /* override this */ },
349
350 /**
351 * Code executed immediately before the onMouseDown event
352
353 * @param {Event} e
354 * @private
355 */
356 b4MouseDown: function(e) { },
357
358 /**
359 * Event handler that fires when a drag/drop obj gets a mousedown
360 * @param {Event} e
361 */
362 onMouseDown: function(e) { /* override this */ },
363
364 /**
365 * Event handler that fires when a drag/drop obj gets a mouseup
366 * @param {Event} e
367 */
368 onMouseUp: function(e) { /* override this */ },
369
370 /**
371 * Returns a reference to the linked element
372 *
373 * @return {Object} the html element
374 */
375 getEl: function() {
376 if (!this._domRef) {
377 this._domRef = this.DDM.getElement(this.id);
378 }
379
380 return this._domRef;
381 },
382
383 /**
384 * Returns a reference to the actual element to drag. By default this is
385 * the same as the html element, but it can be assigned to another
386 * element. An example of this can be found in YAHOO.util.DDProxy
387 *
388 * @return {Object} the html element
389 */
390 getDragEl: function() {
391 return this.DDM.getElement(this.dragElId);
392 },
393
394 /**
395 * Sets up the DragDrop object. Must be called in the constructor of any
396 * YAHOO.util.DragDrop subclass
397 *
398 * @param id the id of the linked element
399 * @param {String} sGroup the group of related items
400 * element is supposed to be a target only, set to false.
401 */
402 init: function(id, sGroup) {
403 this.initTarget(id, sGroup);
404 YAHOO.util.Event.addListener(id, "mousedown",
405 this.handleMouseDown, this, true);
406 },
407
408 /**
409 * Initializes Targeting functionality only... the object does not
410 * get a mousedown handler.
411 *
412 * @param id the id of the linked element
413 * @param {String} sGroup the group of related items
414 * element is supposed to be a target only, set to false.
415 */
416 initTarget: function(id, sGroup) {
417
418 // create a local reference to the drag and drop manager
419 this.DDM = YAHOO.util.DDM;
420
421 // create a logger instance
422 this.logger = new ygLogger("DragDrop");
423
424 // set the default padding
425 this.padding = [0, 0, 0, 0];
426
427 // initialize the groups array
428 this.groups = {};
429
430 // set the id
431 this.id = id;
432
433 // the element is a drag handle by default
434 this.setDragElId(id);
435
436 // by default, clicked anchors will not start drag operations
437 this.invalidHandleTypes = {a : "a"};
438
439 // We don't want to register this as the handle with the manager
440 // so we just set the id rather than calling the setter
441 this.handleElId = id;
442
443 // cache the position of the element if we can
444 if (document && document.body) {
445 this.setInitPosition();
446 }
447
448 // add to an interaction group
449 this.addToGroup((sGroup) ? sGroup : "default");
450
451 },
452
453 /**
454 * Configures the padding for the target zone in px. Effectively expands
455 * (or reduces) the virtual object size for targeting calculations.
456 * Supports css-style shorthand; if only one parameter is passed, all sides
457 * will have that padding, and if only two are passed, the top and bottom
458 * will have the first param, the left and right the second.
459 * @param {int} iTop Top pad
460 * @param {int} iRight Right pad
461 * @param {int} iBot Bot pad
462 * @param {int} iLeft Left pad
463 */
464 setPadding: function(iTop, iRight, iBot, iLeft) {
465 // this.padding = [iLeft, iRight, iTop, iBot];
466 if (!iRight && 0 !== iRight) {
467 this.padding = [iTop, iTop, iTop, iTop];
468 } else if (!iBot && 0 !== iBot) {
469 this.padding = [iTop, iRight, iTop, iRight];
470 } else {
471 this.padding = [iTop, iRight, iBot, iLeft];
472 }
473 },
474
475 /**
476 * Stores the initial placement of the dd element
477 */
478 setInitPosition: function(diffX, diffY) {
479 var el = this.getEl();
480
481 if (!this.DDM.verifyEl(el)) {
482 this.logger.debug(this.id + " element is broken");
483 return;
484 }
485
486 var dx = diffX || 0;
487 var dy = diffY || 0;
488
489 var p = YAHOO.util.Dom.getXY( el );
490
491 this.initPageX = p[0] - dx;
492 this.initPageY = p[1] - dy;
493
494 this.lastPageX = p[0];
495 this.lastPageY = p[1];
496
497 this.setStartPosition(p);
498 },
499
500 /**
501 * Sets the start position of the element. This is set when the obj
502 * is initialized, the reset when a drag is started.
503 * @param pos current position (from previous lookup)
504 * @private
505 */
506 setStartPosition: function(pos) {
507
508 var p = pos || YAHOO.util.Dom.getXY( this.getEl() );
509
510 this.startPageX = p[0];
511 this.startPageY = p[1];
512 },
513
514 /**
515 * Add this instance to a group of related drag/drop objects. All
516 * instances belong to at least one group, and can belong to as many
517 * groups as needed.
518 *
519 * @param sGroup {string} the name of the group
520 */
521 addToGroup: function(sGroup) {
522 this.groups[sGroup] = true;
523 this.DDM.regDragDrop(this, sGroup);
524 },
525
526 /**
527 * Allows you to specify that an element other than the linked element
528 * will be moved with the cursor during a drag
529 *
530 * @param id the id of the element that will be used to initiate the drag
531 */
532 setDragElId: function(id) {
533 this.dragElId = id;
534 },
535
536 /**
537 * Allows you to specify a child of the linked element that should be
538 * used to initiate the drag operation. An example of this would be if
539 * you have a content div with text and links. Clicking anywhere in the
540 * content area would normally start the drag operation. Use this method
541 * to specify that an element inside of the content div is the element
542 * that starts the drag operation.
543 *
544 * @param id the id of the element that will be used to initiate the drag
545 */
546 setHandleElId: function(id) {
547 this.handleElId = id;
548 this.DDM.regHandle(this.id, id);
549 },
550
551 /**
552 * Allows you to set an element outside of the linked element as a drag
553 * handle
554 */
555 setOuterHandleElId: function(id) {
556 this.logger.debug("Adding outer handle event: " + id);
557 YAHOO.util.Event.addListener(id, "mousedown",
558 this.handleMouseDown, this, true);
559 this.setHandleElId(id);
560 },
561
562 /**
563 * Remove all drag and drop hooks for this element
564 */
565 unreg: function() {
566 this.logger.debug("DragDrop obj cleanup " + this.id);
567 YAHOO.util.Event.removeListener(this.id, "mousedown",
568 this.handleMouseDown);
569 this._domRef = null;
570 this.DDM._remove(this);
571 },
572
573 /**
574 * Returns true if this instance is locked, or the drag drop mgr is locked
575 * (meaning that all drag/drop is disabled on the page.)
576 *
577 * @return {boolean} true if this obj or all drag/drop is locked, else
578 * false
579 */
580 isLocked: function() {
581 return (this.DDM.isLocked() || this.locked);
582 },
583
584 /**
585 * Fired when this object is clicked
586 *
587 * @param {Event} e
588 * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)
589 * @private
590 */
591 handleMouseDown: function(e, oDD) {
592
593 this.logger.debug("isLocked: " + this.isLocked());
594
595 var EU = YAHOO.util.Event;
596
597
598 var button = e.which || e.button;
599 this.logger.debug("button: " + button);
600
601 if (this.primaryButtonOnly && button > 1) {
602 this.logger.debug("Mousedown was not produced by the primary button");
603 return;
604 }
605
606 if (this.isLocked()) {
607 this.logger.debug("Drag and drop is disabled, aborting");
608 return;
609 }
610
611 this.logger.debug("mousedown " + this.id);
612
613 this.DDM.refreshCache(this.groups);
614
615 // Only process the event if we really clicked within the linked
616 // element. The reason we make this check is that in the case that
617 // another element was moved between the clicked element and the
618 // cursor in the time between the mousedown and mouseup events. When
619 // this happens, the element gets the next mousedown event
620 // regardless of where on the screen it happened.
621 var pt = new YAHOO.util.Point(EU.getPageX(e), EU.getPageY(e));
622 if ( this.DDM.isOverTarget(pt, this) ) {
623
624 this.logger.debug("click is legit");
625
626 // check to see if the handle was clicked
627 var srcEl = EU.getTarget(e);
628
629 if (this.isValidHandleChild(srcEl) &&
630 (this.id == this.handleElId ||
631 this.DDM.handleWasClicked(srcEl, this.id)) ) {
632
633 // set the initial element position
634 this.setStartPosition();
635
636 this.logger.debug("firing onMouseDown events");
637
638
639 this.b4MouseDown(e);
640 this.onMouseDown(e);
641 this.DDM.handleMouseDown(e, this);
642
643 this.DDM.stopEvent(e);
644 }
645 }
646 },
647
648 /**
649 * Allows you to specify a tag name that should not start a drag operation
650 * when clicked. This is designed to facilitate embedding links within a
651 * drag handle that do something other than start the drag.
652 *
653 * @param {string} tagName the type of element to exclude
654 */
655 addInvalidHandleType: function(tagName) {
656 var type = tagName.toUpperCase();
657 this.invalidHandleTypes[type] = type;
658 },
659
660 /**
661 * Unsets an excluded tag name set by addInvalidHandleType
662 *
663 * @param {string} tagName the type of element to unexclude
664 */
665 removeInvalidHandleType: function(tagName) {
666 var type = tagName.toUpperCase();
667 this.invalidHandleTypes[type] = null;
668 },
669
670 /**
671 * Checks the tag exclusion list to see if this click should be ignored
672 *
673 * @param {ygNode} node
674 * @return {boolean} true if this is a valid tag type, false if not
675 */
676 isValidHandleChild: function(node) {
677 var type = node.nodeName;
678
679 if (type == "#text") {
680 // this.logger.debug("text node, getting parent node type");
681 type = node.parentNode.nodeName;
682 }
683
684 return (!this.invalidHandleTypes[type]);
685 },
686
687 /**
688 * Create the array of horizontal tick marks if an interval was specified
689 * in setXConstraint().
690 *
691 * @private
692 */
693 setXTicks: function(iStartX, iTickSize) {
694 this.xTicks = [];
695 this.xTickSize = iTickSize;
696
697 var tickMap = {};
698
699 for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
700 if (!tickMap[i]) {
701 this.xTicks[this.xTicks.length] = i;
702 tickMap[i] = true;
703 }
704 }
705
706 for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
707 if (!tickMap[i]) {
708 this.xTicks[this.xTicks.length] = i;
709 tickMap[i] = true;
710 }
711 }
712
713 this.xTicks.sort(this.DDM.numericSort) ;
714 this.logger.debug("xTicks: " + this.xTicks.join());
715 },
716
717 /**
718 * Create the array of vertical tick marks if an interval was specified in
719 * setYConstraint().
720 *
721 * @private
722 */
723 setYTicks: function(iStartY, iTickSize) {
724 this.yTicks = [];
725 this.yTickSize = iTickSize;
726
727 var tickMap = {};
728
729 for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
730 if (!tickMap[i]) {
731 this.yTicks[this.yTicks.length] = i;
732 tickMap[i] = true;
733 }
734 }
735
736 for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
737 if (!tickMap[i]) {
738 this.yTicks[this.yTicks.length] = i;
739 tickMap[i] = true;
740 }
741 }
742
743 this.yTicks.sort(this.DDM.numericSort) ;
744 this.logger.debug("yTicks: " + this.yTicks.join());
745 },
746
747 /**
748 * By default, the element can be dragged any place on the screen. Use
749 * this method to limit the horizontal travel of the element. Pass in
750 * 0,0 for the parameters if you want to lock the drag to the y axis.
751 *
752 * @param {int} iLeft the number of pixels the element can move to the left
753 * @param {int} iRight the number of pixels the element can move to the
754 * right
755 * @param {int} iTickSize optional parameter for specifying that the
756 * element
757 * should move iTickSize pixels at a time.
758 */
759 setXConstraint: function(iLeft, iRight, iTickSize) {
760 this.leftConstraint = iLeft;
761 this.rightConstraint = iRight;
762
763 this.minX = this.initPageX - iLeft;
764 this.maxX = this.initPageX + iRight;
765 if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
766
767 this.constrainX = true;
768 this.logger.debug("initPageX:" + this.initPageX + " minX:" + this.minX +
769 " maxX:" + this.maxX);
770 },
771
772 /**
773 * By default, the element can be dragged any place on the screen. Set
774 * this to limit the vertical travel of the element. Pass in 0,0 for the
775 * parameters if you want to lock the drag to the x axis.
776 *
777 * @param {int} iUp the number of pixels the element can move up
778 * @param {int} iDown the number of pixels the element can move down
779 * @param {int} iTickSize optional parameter for specifying that the
780 * element should move iTickSize pixels at a time.
781 */
782 setYConstraint: function(iUp, iDown, iTickSize) {
783 this.topConstraint = iUp;
784 this.bottomConstraint = iDown;
785
786 this.minY = this.initPageY - iUp;
787 this.maxY = this.initPageY + iDown;
788 if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
789
790 this.constrainY = true;
791
792 this.logger.debug("initPageY:" + this.initPageY + " minY:" + this.minY +
793 " maxY:" + this.maxY);
794 },
795
796 /**
797 * resetConstraints must be called if you manually reposition a dd element.
798 * @param {boolean} maintainOffset
799 */
800 resetConstraints: function() {
801
802 // this.logger.debug("init pagexy: " + this.initPageX + ", " +
803 // this.initPageY);
804 // this.logger.debug("last pagexy: " + this.lastPageX + ", " +
805 // this.lastPageY);
806
807 // figure out how much this thing has moved
808 var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
809 var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
810
811 // this.logger.debug("diff: " + dx + ", " + dy);
812
813 // reset the initial location
814 this.setInitPosition(dx, dy);
815
816 if (this.constrainX) {
817 this.setXConstraint( this.leftConstraint,
818 this.rightConstraint,
819 this.xTickSize );
820 }
821
822 if (this.constrainY) {
823 this.setYConstraint( this.topConstraint,
824 this.bottomConstraint,
825 this.yTickSize );
826 }
827 },
828
829 /**
830 * Normally the drag element is moved pixel by pixel, but we can specify
831 * that it move a number of pixels at a time. This method resolves the
832 * location when we have it set up like this.
833 *
834 * @param {int} val where we want to place the object
835 * @param {int[]} tickArray sorted array of valid points
836 * @return {int} the closest tick
837 * @private
838 */
839 getTick: function(val, tickArray) {
840
841 if (!tickArray) {
842 // If tick interval is not defined, it is effectively 1 pixel,
843 // so we return the value passed to us.
844 return val;
845 } else if (tickArray[0] >= val) {
846 // The value is lower than the first tick, so we return the first
847 // tick.
848 return tickArray[0];
849 } else {
850 for (var i = 0; i < tickArray.length; ++i) {
851 var next = i + 1;
852 if (tickArray[next] && tickArray[next] >= val) {
853 var diff1 = val - tickArray[i];
854 var diff2 = tickArray[next] - val;
855 return (diff2 > diff1) ? tickArray[i] : tickArray[next];
856 }
857 }
858
859 // The value is larger than the last tick, so we return the last
860 // tick.
861 return tickArray[tickArray.length - 1];
862 }
863 },
864
865 /**
866 * toString method
867 * @return {string} string representation of the dd obj
868 */
869 toString: function(val, tickArray) {
870 return ("YAHOO.util.DragDrop {" + this.id + "}");
871 }
872
873};
874
875/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
876
877// Only load the library once. Rewriting the manager class would orphan
878// existing drag and drop instances.
879if (!YAHOO.util.DragDropMgr) {
880
881 /**
882 * @class Handles the element interaction for all DragDrop items in the
883 * window. Generally, you will not call this class directly, but it does
884 * have helper methods that could be useful in your DragDrop
885 * implementations. This class should not be instantiated; all methods
886 * are are static.
887 *
888 * @constructor
889 */
890 YAHOO.util.DragDropMgr = new function() {
891
892 /**
893 * utility package shorthand
894 * @private
895 */
896 var UTIL = YAHOO.util;
897
898 /**
899 * Two dimensional Array of registered DragDrop objects. The first
900 * dimension is the DragDrop item group, the second the DragDrop
901 * object.
902 *
903 * @private
904 */
905 this.ids = {};
906
907 /**
908 * Array of element ids defined as drag handles. Used to determine
909 * if the element that generated the mousedown event is actually the
910 * handle and not the html element itself.
911 *
912 * @private
913 */
914 this.handleIds = {};
915
916 /**
917 * the DragDrop object that is currently being dragged
918 *
919 * @type DragDrop
920 * @private
921 **/
922 this.dragCurrent = null;
923
924 /**
925 * the DragDrop object(s) that are being hovered over
926 *
927 * @type Array
928 * @private
929 */
930 this.dragOvers = {};
931
932 /**
933 * @private
934 */
935 this.logger = null;
936
937 /**
938 * the X distance between the cursor and the object being dragged
939 *
940 * @type int
941 * @private
942 */
943 this.deltaX = 0;
944
945 /**
946 * the Y distance between the cursor and the object being dragged
947 *
948 * @type int
949 * @private
950 */
951 this.deltaY = 0;
952
953 /**
954 * Flag to determine if we should prevent the default behavior of the
955 * events we define. By default this is true, but this can be set to
956 * false if you need the default behavior (not recommended)
957 *
958 * @type boolean
959 */
960 this.preventDefault = true;
961
962 /**
963 * Flag to determine if we should stop the propagation of the events
964 * we generate. This is true by default but you may want to set it to
965 * false if the html element contains other features that require the
966 * mouse click.
967 *
968 * @type boolean
969 */
970 this.stopPropagation = true;
971
972 /**
973 * @private
974 */
975 this.initalized = false;
976
977 /**
978 * All drag and drop can be disabled.
979 *
980 * @private
981 */
982 this.locked = false;
983
984 /**
985 * Called the first time an element is registered.
986 *
987 * @private
988 */
989 this.init = function() {
990 this.logger = new ygLogger("DragDropMgr");
991 };
992
993 /**
994 * In point mode, drag and drop interaction is defined by the
995 * location of the cursor during the drag/drop
996 * @type int
997 */
998 this.POINT = 0;
999
1000 /**
1001 * In intersect mode, drag and drop interactio nis defined by the
1002 * overlap of two or more drag and drop objects.
1003 * @type int
1004 */
1005 this.INTERSECT = 1;
1006
1007 /**
1008 * The current drag and drop mode. Default it point mode
1009 * @type int
1010 */
1011 this.mode = this.POINT;
1012
1013 /**
1014 * Runs method on all drag and drop objects
1015 * @private
1016 */
1017 this._execOnAll = function(sMethod, args) {
1018 for (var i in this.ids) {
1019 for (var j in this.ids[i]) {
1020 var oDD = this.ids[i][j];
1021 if (! this.isTypeOfDD(oDD)) {
1022 continue;
1023 }
1024 oDD[sMethod].apply(oDD, args);
1025 }
1026 }
1027 };
1028
1029 /**
1030 * Drag and drop initialization. Sets up the global event handlers
1031 * @private
1032 */
1033 this._onLoad = function() {
1034
1035 this._execOnAll("setInitPosition", []);
1036
1037 this.logger = new ygLogger("DragDropMgr");
1038 this.logger.debug("DDM onload");
1039
1040 var EU = UTIL.Event;
1041
1042 EU.addListener(document, "mouseup", this.handleMouseUp, this, true);
1043 EU.addListener(document, "mousemove", this.handleMouseMove, this, true);
1044 EU.addListener(window, "unload", this._onUnload, this, true);
1045 EU.addListener(window, "resize", this._onResize, this, true);
1046 // EU.addListener(window, "mouseout", this._test);
1047
1048 this.initalized = true;
1049
1050 };
1051
1052 /**
1053 * Reset constraints on all drag and drop objs
1054 * @private
1055 */
1056 this._onResize = function(e) {
1057 this.logger.debug("window resize");
1058 this._execOnAll("resetConstraints", []);
1059 };
1060
1061 /**
1062 * Lock all drag and drop functionality
1063 */
1064 this.lock = function() { this.locked = true; };
1065
1066 /**
1067 * Unlock all drag and drop functionality
1068 */
1069 this.unlock = function() { this.locked = false; };
1070
1071 /**
1072 * Is drag and drop locked?
1073 *
1074 * @return {boolean} True if drag and drop is locked, false otherwise.
1075 */
1076 this.isLocked = function() { return this.locked; };
1077
1078 /**
1079 * Location cache that is set for all drag drop objects when a drag is
1080 * initiated, cleared when the drag is finished.
1081 *
1082 * @private
1083 */
1084 this.locationCache = {};
1085
1086 /**
1087 * Set useCache to false if you want to force object the lookup of each
1088 * drag and drop linked element constantly during a drag.
1089 * @type boolean
1090 */
1091 this.useCache = true;
1092
1093 /**
1094 * The number of pixels that the mouse needs to move after the
1095 * mousedown before the drag is initiated. Default=3;
1096 * @type int
1097 */
1098 this.clickPixelThresh = 3;
1099
1100 /**
1101 * The number of milliseconds after the mousedown event to initiate the
1102 * drag if we don't get a mouseup event. Default=1000
1103 * @type int
1104 */
1105 this.clickTimeThresh = 1000;
1106
1107 /**
1108 * Flag that indicates that either the drag pixel threshold or the
1109 * mousdown time threshold has been met
1110 * @type boolean
1111 * @private
1112 */
1113 this.dragThreshMet = false;
1114
1115 /**
1116 * Timeout used for the click time threshold
1117 * @type Object
1118 * @private
1119 */
1120 this.clickTimeout = null;
1121
1122 /**
1123 * The X position of the mousedown event stored for later use when a
1124 * drag threshold is met.
1125 * @type int
1126 * @private
1127 */
1128 this.startX = 0;
1129
1130 /**
1131 * The Y position of the mousedown event stored for later use when a
1132 * drag threshold is met.
1133 * @type int
1134 * @private
1135 */
1136 this.startY = 0;
1137
1138 /**
1139 * Each DragDrop instance must be registered with the DragDropMgr.
1140 * This is executed in ygDragDrop.init()
1141 *
1142 * @param {DragDrop} oDD the DragDrop object to register
1143 * @param {String} sGroup the name of the group this element belongs to
1144 */
1145 this.regDragDrop = function(oDD, sGroup) {
1146 if (!this.initialized) { this.init(); }
1147
1148 if (!this.ids[sGroup]) {
1149 this.ids[sGroup] = {};
1150 }
1151 this.ids[sGroup][oDD.id] = oDD;
1152 };
1153
1154 /**
1155 * Unregisters a drag and drop item. This is executed in
1156 * ygDragDrop.unreg, use that method instead of calling this directly.
1157 * @private
1158 */
1159 this._remove = function(oDD) {
1160 for (var g in oDD.groups) {
1161 if (g && this.ids[g][oDD.id]) {
1162 delete this.ids[g][oDD.id];
1163 }
1164 }
1165 delete this.handleIds[oDD.id];
1166 };
1167
1168 /**
1169 * Each DragDrop handle element must be registered. This is done
1170 * automatically when executing ygDragDrop.setHandleElId()
1171 *
1172 * @param {String} sDDId the DragDrop id this element is a handle for
1173 * @param {String} sHandleId the id of the element that is the drag
1174 * handle
1175 */
1176 this.regHandle = function(sDDId, sHandleId) {
1177 if (!this.handleIds[sDDId]) {
1178 this.handleIds[sDDId] = {};
1179 }
1180 this.handleIds[sDDId][sHandleId] = sHandleId;
1181 };
1182
1183 /**
1184 * Utility function to determine if a given element has been
1185 * registered as a drag drop item.
1186 *
1187 * @param {String} id the element id to check
1188 * @return {boolean} true if this element is a DragDrop item,
1189 * false otherwise
1190 */
1191 this.isDragDrop = function(id) {
1192 return ( this.getDDById(id) ) ? true : false;
1193 };
1194
1195 /**
1196 * Returns the drag and drop instances that are in all groups the
1197 * passed in instance belongs to.
1198 *
1199 * @param {ygDragDrop} p_oDD the obj to get related data for
1200 * @param {boolean} bTargetsOnly if true, only return targetable objs
1201 * @return {ygDragDrop[]} the related instances
1202 */
1203 this.getRelated = function(p_oDD, bTargetsOnly) {
1204 var oDDs = [];
1205 for (var i in p_oDD.groups) {
1206 for (j in this.ids[i]) {
1207 var dd = this.ids[i][j];
1208 if (! this.isTypeOfDD(dd)) {
1209 continue;
1210 }
1211 if (!bTargetsOnly || dd.isTarget) {
1212 oDDs[oDDs.length] = dd;
1213 }
1214 }
1215 }
1216
1217 return oDDs;
1218 };
1219
1220 /**
1221 * Returns true if the specified dd target is a legal target for
1222 * the specifice drag obj
1223 *
1224 * @param {ygDragDrop} the drag obj
1225 * @param {ygDragDrop) the target
1226 * @return {boolean} true if the target is a legal target for the
1227 * dd obj
1228 */
1229 this.isLegalTarget = function (oDD, oTargetDD) {
1230 var targets = this.getRelated(oDD);
1231 for (var i =0;i<targets.length;++i) {
1232 if (targets[i].id == oTargetDD.id) {
1233 return true;
1234 }
1235 }
1236
1237 return false;
1238 };
1239
1240 /**
1241 * My goal is to be able to transparently determine if an object is
1242 * typeof ygDragDrop, and the exact subclass of ygDragDrop. typeof
1243 * returns "object", oDD.constructor.toString() always returns
1244 * "ygDragDrop" and not the name of the subclass. So for now it just
1245 * evaluates a well-known variable in ygDragDrop.
1246 *
1247 * @param {Object} the object to evaluate
1248 * @return {boolean} true if typeof oDD = ygDragDrop
1249 */
1250 this.isTypeOfDD = function (oDD) {
1251 return (oDD && oDD.__ygDragDrop);
1252 };
1253
1254 /**
1255 * Utility function to determine if a given element has been
1256 * registered as a drag drop handle for the given Drag Drop object.
1257 *
1258 * @param {String} id the element id to check
1259 * @return {boolean} true if this element is a DragDrop handle, false
1260 * otherwise
1261 */
1262 this.isHandle = function(sDDId, sHandleId) {
1263 return ( this.handleIds[sDDId] &&
1264 this.handleIds[sDDId][sHandleId] );
1265 };
1266
1267 /**
1268 * Returns the DragDrop instance for a given id
1269 *
1270 * @param {String} id the id of the DragDrop object
1271 * @return {DragDrop} the drag drop object, null if it is not found
1272 */
1273 this.getDDById = function(id) {
1274 for (var i in this.ids) {
1275 if (this.ids[i][id]) {
1276 return this.ids[i][id];
1277 }
1278 }
1279 return null;
1280 };
1281
1282 /**
1283 * Fired after a registered DragDrop object gets the mousedown event.
1284 * Sets up the events required to track the object being dragged
1285 *
1286 * @param {Event} e the event
1287 * @param oDD the DragDrop object being dragged
1288 * @private
1289 */
1290 this.handleMouseDown = function(e, oDD) {
1291 this.logger.debug("mousedown - adding event handlers");
1292 this.dragCurrent = oDD;
1293
1294 var el = oDD.getEl();
1295
1296 // track start position
1297 this.startX = UTIL.Event.getPageX(e);
1298 this.startY = UTIL.Event.getPageY(e);
1299
1300 this.deltaX = this.startX - el.offsetLeft;
1301 this.deltaY = this.startY - el.offsetTop;
1302
1303 this.dragThreshMet = false;
1304
1305 this.clickTimeout = setTimeout(
1306 "var DDM=YAHOO.util.DDM;DDM.startDrag(DDM.startX, DDM.startY)",
1307 this.clickTimeThresh );
1308 };
1309
1310 /**
1311 * Fired when either the drag pixel threshol or the mousedown hold
1312 * time threshold has been met.
1313 *
1314 * @param x {int} the X position of the original mousedown
1315 * @param y {int} the Y position of the original mousedown
1316 */
1317 this.startDrag = function(x, y) {
1318 this.logger.debug("firing drag start events");
1319 clearTimeout(this.clickTimeout);
1320 if (this.dragCurrent) {
1321 this.dragCurrent.b4StartDrag(x, y);
1322 this.dragCurrent.startDrag(x, y);
1323 }
1324 this.dragThreshMet = true;
1325 };
1326
1327 /**
1328 * Internal function to handle the mouseup event. Will be invoked
1329 * from the context of the document.
1330 *
1331 * @param {Event} e the event
1332 * @private
1333 */
1334 this.handleMouseUp = function(e) {
1335
1336 if (! this.dragCurrent) {
1337 return;
1338 }
1339
1340 clearTimeout(this.clickTimeout);
1341
1342 if (this.dragThreshMet) {
1343 this.logger.debug("mouseup detected - completing drag");
1344 this.fireEvents(e, true);
1345 } else {
1346 this.logger.debug("drag threshold not met");
1347 }
1348
1349 this.stopDrag(e);
1350
1351 this.stopEvent(e);
1352 };
1353
1354 /**
1355 * Utility to stop event propagation and event default, if these
1356 * features are turned on.
1357 *
1358 * @param {Event} e the event as returned by this.getEvent()
1359 */
1360 this.stopEvent = function(e) {
1361 if (this.stopPropagation) {
1362 UTIL.Event.stopPropagation(e);
1363 }
1364
1365 if (this.preventDefault) {
1366 UTIL.Event.preventDefault(e);
1367 }
1368 };
1369
1370 /**
1371 * Internal function to clean up event handlers after the drag
1372 * operation is complete
1373 *
1374 * @param {Event} e the event
1375 * @private
1376 */
1377 this.stopDrag = function(e) {
1378 // this.logger.debug("mouseup - removing event handlers");
1379
1380 // Fire the drag end event for the item that was dragged
1381 if (this.dragCurrent) {
1382 if (this.dragThreshMet) {
1383 this.logger.debug("firing endDrag events");
1384 this.dragCurrent.b4EndDrag(e);
1385 this.dragCurrent.endDrag(e);
1386 }
1387
1388 this.logger.debug("firing onMouseUp event");
1389 this.dragCurrent.onMouseUp(e);
1390 }
1391
1392 this.dragCurrent = null;
1393 this.dragOvers = {};
1394 };
1395
1396
1397 /**
1398 * Internal function to handle the mousemove event. Will be invoked
1399 * from the context of the html element.
1400 *
1401 * @TODO figure out what we can do about mouse events lost when the
1402 * user drags objects beyond the window boundary. Currently we can
1403 * detect this in internet explorer by verifying that the mouse is
1404 * down during the mousemove event. Firefox doesn't give us the
1405 * button state on the mousemove event.
1406 *
1407 * @param {Event} e the event
1408 * @private
1409 */
1410 this.handleMouseMove = function(e) {
1411 if (! this.dragCurrent) {
1412 // this.logger.debug("no current drag obj");
1413 return;
1414 }
1415
1416 // var button = e.which || e.button;
1417
1418 this.logger.debug("which: " + e.which + ", button: "+ e.button);
1419
1420
1421 // check for IE mouseup outside of page boundary
1422 if (UTIL.Event.isIE && !e.button) {
1423 this.stopEvent(e);
1424 return this.handleMouseUp(e);
1425 // this.logger.debug("button failure");
1426 }
1427
1428 if (!this.dragThreshMet) {
1429 var diffX = Math.abs(this.startX - UTIL.Event.getPageX(e));
1430 var diffY = Math.abs(this.startY - UTIL.Event.getPageY(e));
1431 // this.logger.debug("diffX: " + diffX + "diffY: " + diffY);
1432 if (diffX > this.clickPixelThresh ||
1433 diffY > this.clickPixelThresh) {
1434 this.logger.debug("pixel threshold met");
1435 this.startDrag(this.startX, this.startY);
1436 }
1437 }
1438
1439 if (this.dragThreshMet) {
1440 this.dragCurrent.b4Drag(e);
1441 this.dragCurrent.onDrag(e);
1442 this.fireEvents(e, false);
1443 }
1444
1445 this.stopEvent(e);
1446 };
1447
1448 /**
1449 * Iterates over all of the DragDrop elements to find ones we are
1450 * hovering over or dropping on
1451 *
1452 * @param {Event} e the event
1453 * @param {boolean} isDrop is this a drop op or a mouseover op?
1454 * @private
1455 */
1456 this.fireEvents = function(e, isDrop) {
1457 var dc = this.dragCurrent;
1458
1459 // If the user did the mouse up outside of the window, we could
1460 // get here even though we have ended the drag.
1461 if (!dc || dc.isLocked()) {
1462 return;
1463 }
1464
1465 var x = UTIL.Event.getPageX(e);
1466 var y = UTIL.Event.getPageY(e);
1467 var pt = new YAHOO.util.Point(x,y);
1468
1469 // cache the previous dragOver array
1470 var oldOvers = [];
1471
1472 var outEvts = [];
1473 var overEvts = [];
1474 var dropEvts = [];
1475 var enterEvts = [];
1476
1477 // Check to see if the object we were hovering over is no longer
1478 // being hovered over so we can fire the onDragOut event
1479 for (var i in this.dragOvers) {
1480
1481 var ddo = this.dragOvers[i];
1482
1483 if (! this.isTypeOfDD(ddo)) {
1484 continue;
1485 }
1486
1487 if (! this.isOverTarget(pt, ddo, this.mode)) {
1488 outEvts.push( ddo );
1489 }
1490
1491 oldOvers[i] = true;
1492 delete this.dragOvers[i];
1493 }
1494
1495 for (var sGroup in dc.groups) {
1496 // this.logger.debug("Processing group " + sGroup);
1497
1498 if ("string" != typeof sGroup) {
1499 continue;
1500 }
1501
1502 for (i in this.ids[sGroup]) {
1503 var oDD = this.ids[sGroup][i];
1504 if (! this.isTypeOfDD(oDD)) {
1505 continue;
1506 }
1507
1508 if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
1509 if (this.isOverTarget(pt, oDD, this.mode)) {
1510 // look for drop interactions
1511 if (isDrop) {
1512 dropEvts.push( oDD );
1513 // look for drag enter and drag over interactions
1514 } else {
1515
1516 // initial drag over: dragEnter fires
1517 if (!oldOvers[oDD.id]) {
1518 enterEvts.push( oDD );
1519 // subsequent drag overs: dragOver fires
1520 } else {
1521 overEvts.push( oDD );
1522 }
1523
1524 this.dragOvers[oDD.id] = oDD;
1525 }
1526 }
1527 }
1528 }
1529 }
1530
1531 if (this.mode) {
1532 if (outEvts.length > 0) {
1533 dc.b4DragOut(e, outEvts);
1534 dc.onDragOut(e, outEvts);
1535 }
1536
1537 if (enterEvts.length > 0) {
1538 dc.onDragEnter(e, enterEvts);
1539 }
1540
1541 if (overEvts.length > 0) {
1542 dc.b4DragOver(e, overEvts);
1543 dc.onDragOver(e, overEvts);
1544 }
1545
1546 if (dropEvts.length > 0) {
1547 dc.b4DragDrop(e, dropEvts);
1548 dc.onDragDrop(e, dropEvts);
1549 }
1550
1551 } else {
1552 // fire dragout events
1553 for (i=0; i < outEvts.length; ++i) {
1554 this.logger.debug(dc.id+" onDragOut: " + outEvts[i].id);
1555 dc.b4DragOut(e, outEvts[i].id);
1556 dc.onDragOut(e, outEvts[i].id);
1557 }
1558
1559 // fire enter events
1560 for (i=0; i < enterEvts.length; ++i) {
1561 this.logger.debug(dc.id + " dragEnter " + enterEvts[i].id);
1562 // dc.b4DragEnter(e, oDD.id);
1563 dc.onDragEnter(e, enterEvts[i].id);
1564 }
1565
1566 // fire over events
1567 for (i=0; i < overEvts.length; ++i) {
1568 this.logger.debug(dc.id + " dragOver " + overEvts[i].id);
1569 dc.b4DragOver(e, overEvts[i].id);
1570 dc.onDragOver(e, overEvts[i].id);
1571 }
1572
1573 // fire drop events
1574 for (i=0; i < dropEvts.length; ++i) {
1575 this.logger.debug(dc.id + " dragDrop " + dropEvts[i].id);
1576 dc.b4DragDrop(e, dropEvts[i].id);
1577 dc.onDragDrop(e, dropEvts[i].id);
1578 }
1579
1580 }
1581
1582 };
1583
1584 /**
1585 * Helper function for getting the best match from the list of drag
1586 * and drop objects returned by the drag and drop events when we are
1587 * in INTERSECT mode. It returns either the first object that the
1588 * cursor is over, or the object that has the greatest overlap with
1589 * the dragged element.
1590 *
1591 * @param {ygDragDrop[]} dds The array of drag and drop objects
1592 * targeted
1593 * @return {ygDragDrop} The best single match
1594 */
1595 this.getBestMatch = function(dds) {
1596 var winner = null;
1597 // Return null if the input is not what we expect
1598 //if (!dds || !dds.length || dds.length == 0) {
1599 // winner = null;
1600 // If there is only one item, it wins
1601 //} else if (dds.length == 1) {
1602
1603 if (dds.length == 1) {
1604 winner = dds[0];
1605 } else {
1606 // Loop through the targeted items
1607 for (var i=0; i<dds.length; ++i) {
1608 var dd = dds[i];
1609 // If the cursor is over the object, it wins. If the
1610 // cursor is over multiple matches, the first one we come
1611 // to wins.
1612 if (dd.cursorIsOver) {
1613 winner = dd;
1614 break;
1615 // Otherwise the object with the most overlap wins
1616 } else {
1617 if (!winner ||
1618 winner.overlap.getArea() < dd.overlap.getArea()) {
1619 winner = dd;
1620 }
1621 }
1622 }
1623 }
1624
1625 return winner;
1626 };
1627
1628 /**
1629 * Refreshes the cache of the top-left and bottom-right points of the
1630 * drag and drop objects in the specified groups
1631 *
1632 * @param {Array} aGroups an associative array of groups to refresh
1633 */
1634 this.refreshCache = function(aGroups) {
1635 this.logger.debug("refreshing element location cache");
1636 for (sGroup in aGroups) {
1637 if ("string" != typeof sGroup) {
1638 continue;
1639 }
1640 for (i in this.ids[sGroup]) {
1641 var oDD = this.ids[sGroup][i];
1642
1643 if (this.isTypeOfDD(oDD)) {
1644 var loc = this.getLocation(oDD);
1645 if (loc) {
1646 this.locationCache[oDD.id] = loc;
1647 } else {
1648 delete this.locationCache[oDD.id];
1649 this.logger.debug("something is wrong with the element");
1650 // this will unregister the drag and drop object if
1651 // the element is not in a usable state
1652 oDD.unreg();
1653 }
1654 }
1655 }
1656 }
1657 };
1658
1659 /**
1660 * This checks to make sure an element exists and is in the DOM. The
1661 * main purpose is to handle cases where innerHTML is used to remove
1662 * drag and drop objects from the DOM. IE provides an 'unspecified
1663 * error' when trying to access the offsetParent of such an element
1664 * @param {HTMLElement} el the element to check
1665 * @return {boolean} true if the element looks usable
1666 */
1667 this.verifyEl = function(el) {
1668 try {
1669 if (el) {
1670 var parent = el.offsetParent;
1671 if (parent) {
1672 return true;
1673 }
1674 }
1675 } catch(e) {
1676 this.logger.debug("detected problem with an element");
1677 }
1678
1679 return false;
1680 };
1681
1682 /**
1683 * Returns the an array containing the drag and drop element's position
1684 * and size, including the ygDragDrop.padding configured for it
1685 *
1686 * @param {ygDragDrop} oDD the drag and drop object to get the
1687 * location for
1688 * @return array containing the top left and bottom right points of the
1689 * element
1690 */
1691 this.getLocation = function(oDD) {
1692 if (! this.isTypeOfDD(oDD)) {
1693 this.logger.debug(oDD + " is not a DD obj");
1694 return null;
1695 }
1696
1697 var el = oDD.getEl();
1698
1699 if (!this.verifyEl(el)) {
1700 this.logger.debug(oDD + " element is not usable");
1701 return null;
1702 }
1703
1704 // this.logger.debug(oDD.id + " padding: " + oDD.padding);
1705
1706 // var aPos = ygPos.getPos(el);
1707 var aPos = YAHOO.util.Dom.getXY(el);
1708
1709 x1 = aPos[0];
1710 x2 = x1 + el.offsetWidth;
1711
1712 y1 = aPos[1];
1713 y2 = y1 + el.offsetHeight;
1714
1715 var t = y1 - oDD.padding[0];
1716 var r = x2 + oDD.padding[1];
1717 var b = y2 + oDD.padding[2];
1718 var l = x1 - oDD.padding[3];
1719
1720 return new YAHOO.util.Region( t, r, b, l );
1721
1722 };
1723
1724 /**
1725 * Checks the cursor location to see if it over the target
1726 *
1727 * @param {YAHOO.util.Point} pt The point to evaluate
1728 * @param {ygDragDrop} oDDTarget the DragDrop object we are inspecting
1729 * @return {boolean} true if the mouse is over the target
1730 * @private
1731 */
1732 this.isOverTarget = function(pt, oDDTarget, intersect) {
1733 // use cache if available
1734 var loc = this.locationCache[oDDTarget.id];
1735 if (!loc || !this.useCache) {
1736 this.logger.debug("cache not populated");
1737 loc = this.getLocation(oDDTarget);
1738 this.locationCache[oDDTarget.id] = loc;
1739
1740 this.logger.debug("cache: " + loc);
1741 }
1742
1743 // this.logger.debug("isOverTarget: " + x + "," + y + ", " + loc);
1744
1745 // var cursorIsOver = (x >= loc[3] && x <= loc[1] && y >= loc[0] && y <= loc[2]);
1746 //oDDTarget.cursorIsOver = loc.contains( new YAHOO.util.Point(x, y) );
1747 oDDTarget.cursorIsOver = loc.contains( pt );
1748 oDDTarget.overlap = null;
1749
1750 // if (this.INTERSECT == this.mode) {
1751 if (intersect) {
1752
1753 var curRegion =
1754 YAHOO.util.Region.getRegion(this.dragCurrent.getDragEl());
1755 var overlap = curRegion.intersect(loc);
1756
1757 if (overlap) {
1758 oDDTarget.overlap = overlap;
1759 return true;
1760 } else {
1761 return false;
1762 }
1763
1764 } else {
1765 return oDDTarget.cursorIsOver;
1766 }
1767 };
1768
1769 /**
1770 * @private
1771 */
1772 this._onUnload = function(e, me) {
1773 this.unregAll();
1774 };
1775
1776 /**
1777 * Cleans up the drag and drop events and objects.
1778 *
1779 * @private
1780 */
1781 this.unregAll = function() {
1782 this.logger.debug("unregister all");
1783
1784 if (this.dragCurrent) {
1785 this.stopDrag();
1786 this.dragCurrent = null;
1787 }
1788
1789 this._execOnAll("unreg", []);
1790
1791 for (i in this.elementCache) {
1792 delete this.elementCache[i];
1793 }
1794
1795 this.elementCache = {};
1796 this.ids = {};
1797 };
1798
1799 /**
1800 * A cache of DOM elements
1801 *
1802 * @private
1803 */
1804 this.elementCache = {};
1805
1806 /**
1807 * Get the wrapper for the DOM element specified
1808 *
1809 * @param {String} id the id of the elment to get
1810 * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
1811 * @private
1812 */
1813 this.getElWrapper = function(id) {
1814 var oWrapper = this.elementCache[id];
1815 if (!oWrapper || !oWrapper.el) {
1816 // this.logger.debug("adding element cache: " + id);
1817 oWrapper = this.elementCache[id] =
1818 new this.ElementWrapper(document.getElementById(id));
1819 }
1820 return oWrapper;
1821 };
1822
1823 /**
1824 * Returns the actual DOM element
1825 *
1826 * @param {String} id the id of the elment to get
1827 * @return {Object} The element
1828 */
1829 this.getElement = function(id) {
1830 // return this.getElWrapper(id).el;
1831 return document.getElementById(id);
1832 };
1833
1834 /**
1835 * Returns the style property for the DOM element (i.e.,
1836 * document.getElById(id).style)
1837 *
1838 * @param {String} id the id of the elment to get
1839 * @return {Object} The style property of the element
1840 */
1841 this.getCss = function(id) {
1842 // return this.getElWrapper(id).css;
1843 var css = null;
1844 var el = document.getElementById(id);
1845 if (el) {
1846 css = el.style;
1847 }
1848
1849 return css;
1850 };
1851
1852 /**
1853 * Inner class for cached elements
1854 */
1855 this.ElementWrapper = function(el) {
1856 /**
1857 * @private
1858 */
1859 this.el = el || null;
1860 /**
1861 * @private
1862 */
1863 this.id = this.el && el.id;
1864 /**
1865 * @private
1866 */
1867 this.css = this.el && el.style;
1868 };
1869
1870 /**
1871 * Returns the X position of an html element
1872 * @param el the element for which to get the position
1873 * @return {int} the X coordinate
1874 */
1875 this.getPosX = function(el) {
1876 return YAHOO.util.Dom.getX(el);
1877 };
1878
1879 /**
1880 * Returns the Y position of an html element
1881 * @param el the element for which to get the position
1882 * @return {int} the Y coordinate
1883 */
1884 this.getPosY = function(el) {
1885 return YAHOO.util.Dom.getY(el);
1886 };
1887
1888 /**
1889 * Swap two nodes. In IE, we use the native method, for others we
1890 * emulate the IE behavior
1891 *
1892 * @param n1 the first node to swap
1893 * @param n2 the other node to swap
1894 */
1895 this.swapNode = function(n1, n2) {
1896 if (n1.swapNode) {
1897 n1.swapNode(n2);
1898 } else {
1899 // the node reference order for the swap is a little tricky.
1900 var p = n2.parentNode;
1901 var s = n2.nextSibling;
1902 n1.parentNode.replaceChild(n2,n1);
1903 p.insertBefore(n1,s);
1904 }
1905 };
1906
1907 /**
1908 * @private
1909 */
1910 this.getScroll = function () {
1911 var t, l;
1912 if (document.documentElement && document.documentElement.scrollTop) {
1913 t = document.documentElement.scrollTop;
1914 l = document.documentElement.scrollLeft;
1915 } else if (document.body) {
1916 t = document.body.scrollTop;
1917 l = document.body.scrollLeft;
1918 }
1919 return { top: t, left: l };
1920 };
1921
1922 /**
1923 * Returns the specified element style property
1924 * @param {HTMLElement} el the element
1925 * @param {string} styleProp the style property
1926 * @return {string} The value of the style property
1927 */
1928 this.getStyle = function(el, styleProp) {
1929 if (el.style.styleProp) {
1930 return el.style.styleProp;
1931 } else if (el.currentStyle) {
1932 return el.currentStyle[styleProp];
1933 } else if (document.defaultView) {
1934 return document.defaultView.getComputedStyle(el, null).
1935 getPropertyValue(styleProp);
1936 }
1937 };
1938
1939 /**
1940 * Gets the scrollTop
1941 *
1942 * @return {int} the document's scrollTop
1943 */
1944 this.getScrollTop = function () { return this.getScroll().top; };
1945
1946 /**
1947 * Gets the scrollLeft
1948 *
1949 * @return {int} the document's scrollTop
1950 */
1951 this.getScrollLeft = function () { return this.getScroll().left; };
1952
1953 this.moveToEl = function (moveEl, targetEl) {
1954 var aCoord = YAHOO.util.Dom.getXY(targetEl);
1955 this.logger.debug("moveToEl: " + aCoord);
1956 YAHOO.util.Dom.setXY(moveEl, aCoord);
1957 };
1958
1959 /**
1960 * Gets the client height
1961 *
1962 * @return {int} client height in px
1963 */
1964 this.getClientHeight = function() {
1965 return (window.innerHeight) ? window.innerHeight :
1966 (document.documentElement && document.documentElement.clientHeight) ?
1967 document.documentElement.clientHeight : document.body.offsetHeight;
1968 };
1969
1970 /**
1971 * Gets the client width
1972 *
1973 * @return {int} client width in px
1974 */
1975 this.getClientWidth = function() {
1976 return (window.innerWidth) ? window.innerWidth :
1977 (document.documentElement && document.documentElement.clientWidth) ?
1978 document.documentElement.clientWidth : document.body.offsetWidth;
1979 };
1980
1981 /**
1982 * numeric array sort function
1983 */
1984 this.numericSort = function(a, b) { return (a - b); };
1985
1986 /**
1987 * @private
1988 */
1989 this._timeoutCount = 0;
1990
1991 /**
1992 * @private
1993 * Trying to make the load order less important. Without this we get
1994 * an error if this file is loaded before the Event Utility.
1995 */
1996 this._addListeners = function() {
1997 if ( UTIL.Event &&
1998 document &&
1999 document.body ) {
2000
2001 this._onLoad();
2002 } else {
2003 if (this._timeoutCount > 500) {
2004 this.logger.debug("DragDrop requires the Event Utility");
2005 } else {
2006 setTimeout("YAHOO.util.DDM._addListeners()", 10);
2007 this._timeoutCount += 1;
2008 }
2009 }
2010
2011 };
2012
2013 /**
2014 * Recursively searches the immediate parent and all child nodes for
2015 * the handle element in order to determine wheter or not it was
2016 * clicked.
2017 *
2018 * @param node the html element to inspect
2019 */
2020 this.handleWasClicked = function(node, id) {
2021 if (this.isHandle(id, node.id)) {
2022 this.logger.debug("clicked node is a handle");
2023 return true;
2024 } else {
2025 // check to see if this is a text node child of the one we want
2026 var p = node.parentNode;
2027 // this.logger.debug("p: " + p);
2028
2029 while (p) {
2030 if (this.isHandle(id, p.id)) {
2031 return true;
2032 } else {
2033 this.logger.debug(p.id + " is not a handle");
2034 p = p.parentNode;
2035 }
2036 }
2037 }
2038
2039 return false;
2040 };
2041
2042 };
2043
2044 // shorter alias, save a few bytes
2045 YAHOO.util.DDM = YAHOO.util.DragDropMgr;
2046 YAHOO.util.DDM._addListeners();
2047
2048}
2049
2050/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
2051
2052/**
2053 * @class a DragDrop implementation where the linked element follows the
2054 * mouse cursor.
2055 *
2056 * @extends DragDrop
2057 * @constructor
2058 * @param {String} id the id of the linked element
2059 * @param {String} sGroup the group of related DragDrop items
2060 */
2061YAHOO.util.DD = function(id, sGroup) {
2062 if (id) {
2063 this.init(id, sGroup);
2064 this.logger.setModuleName("DD");
2065 }
2066};
2067
2068YAHOO.util.DD.prototype = new YAHOO.util.DragDrop();
2069
2070/**
2071 * Should we auto-scroll? Defaults to true
2072 *
2073 * @type boolean
2074 */
2075YAHOO.util.DD.prototype.scroll = true;
2076
2077/**
2078 * Sets the pointer offset to the distance between the linked element's top
2079 * left corner and the location the element was clicked
2080 *
2081 * @param {int} iPageX the X coordinate of the click
2082 * @param {int} iPageY the Y coordinate of the click
2083 */
2084YAHOO.util.DD.prototype.autoOffset = function(iPageX, iPageY) {
2085 var el = this.getEl();
2086 var aCoord = YAHOO.util.Dom.getXY(el);
2087 var x = iPageX - aCoord[0];
2088 var y = iPageY - aCoord[1];
2089 this.setDelta(x, y);
2090 this.logger.debug("autoOffset el pos: " + aCoord + ", delta: " + x + "," + y);
2091};
2092
2093/**
2094 * Sets the pointer offset. You can call this directly to force the offset to
2095 * be in a particular location (e.g., pass in 0,0 to set it to the center of the
2096 * object, as done in ygDDSliderBG)
2097 *
2098 * @param {int} iDeltaX the distance from the left
2099 * @param {int} iDeltaY the distance from the top
2100 */
2101YAHOO.util.DD.prototype.setDelta = function(iDeltaX, iDeltaY) {
2102 this.deltaX = iDeltaX;
2103 this.deltaY = iDeltaY;
2104 this.logger.debug("deltaX:" + this.deltaX + ", deltaY:" + this.deltaY);
2105};
2106
2107/**
2108 * Sets the drag element to the location of the mousedown or click event,
2109 * maintaining the cursor location relative to the location on the element
2110 * that was clicked. Override this if you want to place the element in a
2111 * location other than where the cursor is.
2112 *
2113 * @param {int} iPageX the X coordinate of the mousedown or drag event
2114 * @param {int} iPageY the Y coordinate of the mousedown or drag event
2115 */
2116
2117YAHOO.util.DD.prototype.setDragElPos = function(iPageX, iPageY) {
2118 this.alignElWithMouse(this.getDragEl(), iPageX, iPageY);
2119};
2120
2121/**
2122 * Sets the element to the location of the mousedown or click event,
2123 * maintaining the cursor location relative to the location on the element
2124 * that was clicked. Override this if you want to place the element in a
2125 * location other than where the cursor is.
2126 *
2127 * @param {HTMLElement} el the element to move
2128 * @param {int} iPageX the X coordinate of the mousedown or drag event
2129 * @param {int} iPageY the Y coordinate of the mousedown or drag event
2130 */
2131YAHOO.util.DD.prototype.alignElWithMouse = function(el, iPageX, iPageY) {
2132 var oCoord = this.getTargetCoord(iPageX, iPageY);
2133 var aCoord = [oCoord.x, oCoord.y];
2134 // this.logger.debug("****alignElWithMouse : " + el.id + ", " + aCoord + ", " + el.style.display);
2135 YAHOO.util.Dom.setXY(el, aCoord);
2136
2137 this.cachePosition(oCoord.x, oCoord.y);
2138
2139 this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
2140};
2141
2142/**
2143 * Saves the most recent position so that we can reset the constraints and
2144 * tick marks on-demand. We need to know this so that we can calculate the
2145 * number of pixels the element is offset from its original position.
2146 */
2147YAHOO.util.DD.prototype.cachePosition = function(iPageX, iPageY) {
2148 if (iPageX) {
2149 this.lastPageX = iPageX;
2150 this.lastPageY = iPageY;
2151 } else {
2152 var aCoord = YAHOO.util.Dom.getXY(this.getEl());
2153 this.lastPageX = aCoord[0];
2154 this.lastPageY = aCoord[1];
2155 }
2156};
2157
2158/**
2159 * Auto-scroll the window if the dragged object has been moved beyond the
2160 * visible window boundary.
2161 *
2162 * @param {int} x the drag element's x position
2163 * @param {int} y the drag element's y position
2164 * @param {int} h the height of the drag element
2165 * @param {int} w the width of the drag element
2166 * @private
2167 */
2168YAHOO.util.DD.prototype.autoScroll = function(x, y, h, w) {
2169
2170 if (this.scroll) {
2171 // The client height
2172 var clientH = this.DDM.getClientHeight();
2173
2174 // The client width
2175 var clientW = this.DDM.getClientWidth();
2176
2177 // The amt scrolled down
2178 var st = this.DDM.getScrollTop();
2179
2180 // The amt scrolled right
2181 var sl = this.DDM.getScrollLeft();
2182
2183 // Location of the bottom of the element
2184 var bot = h + y;
2185
2186 // Location of the right of the element
2187 var right = w + x;
2188
2189 // The distance from the cursor to the bottom of the visible area,
2190 // adjusted so that we don't scroll if the cursor is beyond the
2191 // element drag constraints
2192 var toBot = (clientH + st - y - this.deltaY);
2193
2194 // The distance from the cursor to the right of the visible area
2195 var toRight = (clientW + sl - x - this.deltaX);
2196
2197 // this.logger.debug( " x: " + x + " y: " + y + " h: " + h +
2198 // " clientH: " + clientH + " clientW: " + clientW +
2199 // " st: " + st + " sl: " + sl + " bot: " + bot +
2200 // " right: " + right + " toBot: " + toBot + " toRight: " + toRight);
2201
2202 // How close to the edge the cursor must be before we scroll
2203 // var thresh = (document.all) ? 100 : 40;
2204 var thresh = 40;
2205
2206 // How many pixels to scroll per autoscroll op. This helps to reduce
2207 // clunky scrolling. IE is more sensitive about this ... it needs this
2208 // value to be higher.
2209 var scrAmt = (document.all) ? 80 : 30;
2210
2211 // Scroll down if we are near the bottom of the visible page and the
2212 // obj extends below the crease
2213 if ( bot > clientH && toBot < thresh ) {
2214 window.scrollTo(sl, st + scrAmt);
2215 }
2216
2217 // Scroll up if the window is scrolled down and the top of the object
2218 // goes above the top border
2219 if ( y < st && st > 0 && y - st < thresh ) {
2220 window.scrollTo(sl, st - scrAmt);
2221 }
2222
2223 // Scroll right if the obj is beyond the right border and the cursor is
2224 // near the border.
2225 if ( right > clientW && toRight < thresh ) {
2226 window.scrollTo(sl + scrAmt, st);
2227 }
2228
2229 // Scroll left if the window has been scrolled to the right and the obj
2230 // extends past the left border
2231 if ( x < sl && sl > 0 && x - sl < thresh ) {
2232 window.scrollTo(sl - scrAmt, st);
2233 }
2234 }
2235};
2236
2237/**
2238 * Finds the location the element should be placed if we want to move
2239 * it to where the mouse location less the click offset would place us.
2240 *
2241 * @param {int} iPageX the X coordinate of the click
2242 * @param {int} iPageY the Y coordinate of the click
2243 * @return an object that contains the coordinates (Object.x and Object.y)
2244 * @private
2245 */
2246YAHOO.util.DD.prototype.getTargetCoord = function(iPageX, iPageY) {
2247
2248 // this.logger.debug("getTargetCoord: " + iPageX + ", " + iPageY);
2249
2250 var x = iPageX - this.deltaX;
2251 var y = iPageY - this.deltaY;
2252
2253 if (this.constrainX) {
2254 if (x < this.minX) { x = this.minX; }
2255 if (x > this.maxX) { x = this.maxX; }
2256 }
2257
2258 if (this.constrainY) {
2259 if (y < this.minY) { y = this.minY; }
2260 if (y > this.maxY) { y = this.maxY; }
2261 }
2262
2263 x = this.getTick(x, this.xTicks);
2264 y = this.getTick(y, this.yTicks);
2265
2266 // this.logger.debug("getTargetCoord " +
2267 // " iPageX: " + iPageX +
2268 // " iPageY: " + iPageY +
2269 // " x: " + x + ", y: " + y);
2270
2271 return {x:x, y:y};
2272};
2273
2274// overrides YAHOO.util.DragDrop
2275YAHOO.util.DD.prototype.b4MouseDown = function(e) {
2276 // this.resetConstraints();
2277 this.autoOffset(YAHOO.util.Event.getPageX(e),
2278 YAHOO.util.Event.getPageY(e));
2279};
2280
2281// overrides YAHOO.util.DragDrop
2282YAHOO.util.DD.prototype.b4Drag = function(e) {
2283 this.setDragElPos(YAHOO.util.Event.getPageX(e),
2284 YAHOO.util.Event.getPageY(e));
2285};
2286
2287
2288///////////////////////////////////////////////////////////////////////////////
2289// Debugging ygDragDrop events that can be overridden
2290///////////////////////////////////////////////////////////////////////////////
2291/*
2292YAHOO.util.DD.prototype.startDrag = function(x, y) {
2293 this.logger.debug(this.id.toString() + " startDrag");
2294};
2295
2296YAHOO.util.DD.prototype.onDrag = function(e) {
2297 this.logger.debug(this.id.toString() + " onDrag");
2298};
2299
2300YAHOO.util.DD.prototype.onDragEnter = function(e, id) {
2301 this.logger.debug(this.id.toString() + " onDragEnter: " + id);
2302};
2303
2304YAHOO.util.DD.prototype.onDragOver = function(e, id) {
2305 this.logger.debug(this.id.toString() + " onDragOver: " + id);
2306};
2307
2308YAHOO.util.DD.prototype.onDragOut = function(e, id) {
2309 this.logger.debug(this.id.toString() + " onDragOut: " + id);
2310};
2311
2312YAHOO.util.DD.prototype.onDragDrop = function(e, id) {
2313 this.logger.debug(this.id.toString() + " onDragDrop: " + id);
2314};
2315
2316YAHOO.util.DD.prototype.endDrag = function(e) {
2317 this.logger.debug(this.id.toString() + " endDrag");
2318};
2319*/
2320
2321/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
2322
2323/**
2324 * @class a DragDrop implementation that inserts an empty, bordered div into
2325 * the document that follows the cursor during drag operations. At the time of
2326 * the click, the frame div is resized to the dimensions of the linked html
2327 * element, and moved to the exact location of the linked element.
2328 *
2329 * @extends YAHOO.util.DD
2330 * @constructor
2331 * @param {String} id the id of the linked html element
2332 * @param {String} sGroup the group of related DragDrop objects
2333 */
2334YAHOO.util.DDProxy = function(id, sGroup) {
2335 if (id) {
2336 this.init(id, sGroup);
2337 this.initFrame();
2338 this.logger.setModuleName("DDProxy");
2339 }
2340};
2341
2342YAHOO.util.DDProxy.prototype = new YAHOO.util.DD();
2343
2344/**
2345 * A reference to the one div element we create for all instances of this class
2346 *
2347 * @type Object
2348 */
2349YAHOO.util.DDProxy.frameDiv = null;
2350
2351/**
2352 * the drag frame div id
2353 *
2354 * @type String
2355 */
2356YAHOO.util.DDProxy.dragElId = "ygddfdiv";
2357
2358/**
2359 * The border width of the frame. This is used when we resize the frame to
2360 * the size of the linked element. We substract the border width to make
2361 * the div the correct size.
2362 *
2363 * @TODO find a better way to handle this
2364 *
2365 * @type int
2366 */
2367YAHOO.util.DDProxy.prototype.borderWidth = 2;
2368
2369/**
2370 * By default we resize the drag frame to be the same size as the element
2371 * we want to drag (this is to get the frame effect). We can turn it off
2372 * if we want a different behavior (ex: ygDDMy2)
2373 *
2374 * @type boolean
2375 */
2376YAHOO.util.DDProxy.prototype.resizeFrame = true;
2377
2378/**
2379 * By default the frame is positioned exactly where the drag element is, so
2380 * we use the cursor offset provided by YAHOO.util.DD. Another option that works only if
2381 * you do not have constraints on the obj is to have the drag frame centered
2382 * around the cursor. Set centerFrame to true for this effect. Ex:
2383 * ygDDMy2
2384 *
2385 * @type boolean
2386 */
2387YAHOO.util.DDProxy.prototype.centerFrame = false;
2388
2389/**
2390 * Create the drag frame if needed
2391 */
2392YAHOO.util.DDProxy.createFrame = function() {
2393 var THIS = YAHOO.util.DDProxy;
2394
2395 if (!document || !document.body) {
2396 setTimeout(THIS.createFrame, 50);
2397 return;
2398 }
2399
2400 if (!THIS.frameDiv) {
2401 THIS.frameDiv = document.createElement("div");
2402 THIS.frameDiv.id = THIS.dragElId;
2403 var s = THIS.frameDiv.style;
2404 s.position = "absolute";
2405 s.visibility = "hidden";
2406 s.cursor = "move";
2407 s.border = "2px solid #aaa";
2408 s.zIndex = 999;
2409
2410 document.body.appendChild(THIS.frameDiv);
2411 }
2412};
2413
2414/**
2415 * Initialization for the drag frame element. Must be called in the
2416 * constructor of all subclasses
2417 */
2418YAHOO.util.DDProxy.prototype.initFrame = function() {
2419 YAHOO.util.DDProxy.createFrame();
2420 this.setDragElId(YAHOO.util.DDProxy.dragElId);
2421 this.useAbsMath = true;
2422};
2423
2424/**
2425 * Resizes the drag frame to the dimensions of the clicked object, positions
2426 * it over the object, and finally displays it
2427 *
2428 * @param {int} iPageX X click position
2429 * @param {int} iPageY Y click position
2430 * @private
2431 */
2432YAHOO.util.DDProxy.prototype.showFrame = function(iPageX, iPageY) {
2433 var el = this.getEl();
2434
2435 var s = this.getDragEl().style;
2436
2437 if (this.resizeFrame) {
2438 s.width = (parseInt(el.offsetWidth) - (2*this.borderWidth)) + "px";
2439 s.height = (parseInt(el.offsetHeight) - (2*this.borderWidth)) + "px";
2440 }
2441
2442 if (this.centerFrame) {
2443 this.setDelta(Math.round(parseInt(s.width)/2),
2444 Math.round(parseInt(s.width)/2));
2445 }
2446
2447 this.setDragElPos(iPageX, iPageY);
2448
2449 s.visibility = "";
2450};
2451
2452// overrides YAHOO.util.DragDrop
2453YAHOO.util.DDProxy.prototype.b4MouseDown = function(e) {
2454 var x = YAHOO.util.Event.getPageX(e);
2455 var y = YAHOO.util.Event.getPageY(e);
2456 this.autoOffset(x, y);
2457 this.setDragElPos(x, y);
2458};
2459
2460// overrides YAHOO.util.DragDrop
2461YAHOO.util.DDProxy.prototype.b4StartDrag = function(x, y) {
2462 // show the drag frame
2463 this.logger.debug("start drag show frame, x: " + x + ", y: " + y);
2464 this.showFrame(x, y);
2465};
2466
2467// overrides YAHOO.util.DragDrop
2468YAHOO.util.DDProxy.prototype.b4EndDrag = function(e) {
2469 this.logger.debug(this.id + " b4EndDrag");
2470
2471 // hide the drag frame
2472 var s = this.getDragEl().style;
2473 s.visibility = "hidden";
2474};
2475
2476// overrides YAHOO.util.DragDrop
2477// By default we try to move the element to the last location of the frame.
2478// This is so that the default behavior mirrors that of YAHOO.util.DD.
2479YAHOO.util.DDProxy.prototype.endDrag = function(e) {
2480 this.logger.debug(this.id + " endDrag");
2481 var lel = this.getEl();
2482 var del = this.getDragEl();
2483
2484 // Show the drag frame briefly so we can get its position
2485 del.style.visibility = "";
2486
2487 // Hide the linked element before the move to get around a Safari
2488 // rendering bug.
2489 lel.style.visibility = "hidden";
2490 YAHOO.util.DDM.moveToEl(lel, del);
2491 del.style.visibility = "hidden";
2492 lel.style.visibility = "";
2493};
2494
2495/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
2496
2497/**
2498 * @class a DragDrop implementation that does not move, but can be a drop
2499 * target. You would get the same result by simply omitting implementation
2500 * for the event callbacks, but this way we reduce the processing cost of the
2501 * event listener and the callbacks.
2502 *
2503 * @extends YAHOO.util.DragDrop
2504 * @constructor
2505 * @param {String} id the id of the element that is a drop target
2506 * @param {String} sGroup the group of related DragDrop objects
2507 */
2508
2509YAHOO.util.DDTarget = function(id, sGroup) {
2510 if (id) {
2511 this.initTarget(id, sGroup);
2512 this.logger.setModuleName("DDTarget");
2513 }
2514};
2515
2516YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop();
2517
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