1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.ComponentModel;
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4 | using System.Data;
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5 | using System.Drawing;
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6 | using System.Linq;
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7 | using System.Text;
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8 | using System.Threading.Tasks;
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9 | using System.Windows.Forms;
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10 |
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11 | using Microsoft.Kinect;
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12 | using Newtonsoft.Json;
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13 | using NAudio.Wave;
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14 | using MicroLibrary;
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15 | using System.IO;
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16 | using System.Diagnostics;
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17 |
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18 | using System.Drawing.Drawing2D;
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19 |
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20 | namespace FFDDR
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21 | {
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22 |
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23 |
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24 | public partial class FFDDR : Form
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25 | {
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26 | // Wavprocessor variables
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27 |
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28 | private string[] wavInfo;
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29 | private long wavFrameIncrement = 0;
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30 | private WaveFileReader reader;
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31 | private WaveOut output;
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32 | private int m = 0;
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33 | private Graphics graphics;
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34 | private MicroTimer timer;
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35 | private int beatBoxChanger = 0;
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36 | private long timeSinceLastBeat = 0;
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37 |
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38 |
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39 | // SkeletonTracker variables
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40 |
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41 | private const float RenderWidth = 640.0f;
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42 | private const float RenderHeight = 480.0f;
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43 | private KinectSensor sensor;
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44 | private Skeleton[] skeletonArray;
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45 |
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46 | private SkeletonManager skeletonManager;
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47 |
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48 | private PictureBox[] pboxShowCalibrated;
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49 |
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50 | private Vector4 centreScreen;
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51 | private bool twoPlayer = false;
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52 | private float deadspotSize = 50;
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53 | private int circleRadius = 400;
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54 |
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55 | private float footSize = 30, defaultFootSize = 20, enlargedFootSize = 70;
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56 |
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57 | float defaultScreenHeight;
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58 | float backgroundScaler = 0.4f;
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59 |
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60 | int quadrentLeft, quadrentRight;
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61 |
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62 |
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63 |
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64 | int blueScore = 0, redScore = 0, yellowScore = 0, greenScore = 0;
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65 |
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66 | private float xCoordLeft, yCoordLeft, xCoordRight, yCoordRight;
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67 | List<FootStep> footstepList;
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68 | BeatPicturebox mainScreen;
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69 | int colourChanger = 0;
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70 |
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71 | public FFDDR()
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72 | {
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73 | InitializeComponent();
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74 | }
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75 |
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76 | private void FFDDR_Load(object sender, EventArgs e)
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77 | {
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78 | #region Beat detect
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79 |
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80 | defaultScreenHeight = this.Height;
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81 | //scoreLabel.Left = (int)(0.7f * (float)this.Width);
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82 | //scoreLabel.
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83 | //label1.Font.SizeInPoints = 5;
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84 |
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85 | // The song to convert + read
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86 | reader = new WaveFileReader(@"C:\Users\Chris\Downloads\become.wav");
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87 | output = new WaveOut();
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88 | output.Init(reader);
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89 | //output.Play();
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90 | //graphics = mainScreen.CreateGraphics();
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91 | mainScreen = new BeatPicturebox();
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92 | mainScreen.Left = 0;
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93 | mainScreen.Top = 0;
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94 | mainScreen.Width = mainScreen1.Width;
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95 | mainScreen.Height = mainScreen1.Height;
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96 | this.Controls.Add(mainScreen);
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97 |
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98 | mainScreen.BringToFront();
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99 | mainScreen.BackColor = Color.Transparent;//(Color)ColorTranslator.FromHtml("#353535");
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100 |
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101 |
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102 | this.DoubleBuffered = true;
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103 |
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104 | // The song to play
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105 | wavInfo = WavProcessor.ReadWav(@"C:\Users\Chris\Downloads\", "become", 1024, 30);
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106 |
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107 |
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108 |
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109 | // Play one buffer every (songLength/temp.length(numbuffer)) milliseconds. Both values are contained in the Json string[]
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110 | WavFrame temp = (WavFrame)JsonConvert.DeserializeObject<WavFrame>(wavInfo[0]);
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111 |
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112 | timer = new MicroTimer();
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113 | timer.Interval = (int)((temp.songLength / wavInfo.Length) * 1000);
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114 |
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115 | // Have the ability to ignore late-firing timer events. Enable if drift issues exist, currently works with.
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116 | // timer.IgnoreEventIfLateBy = (int)((temp.songLength / wavInfo.Length) )/ 4;
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117 |
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118 | //timer.Enabled = true;
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119 | timer.MicroTimerElapsed += new MicroTimer.MicroTimerElapsedEventHandler(timerTick);
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120 |
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121 | footstepList = new List<FootStep>();
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122 |
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123 | #endregion
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124 | #region Initialize and start Kinect
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125 |
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126 |
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127 |
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128 | foreach (var potentialSensor in KinectSensor.KinectSensors)
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129 | {
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130 | if (potentialSensor.Status == KinectStatus.Connected)
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131 | {
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132 | this.sensor = potentialSensor;
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133 | break;
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134 | }
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135 | }
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136 |
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137 |
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138 | if (null != this.sensor)
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139 | {
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140 | // Turn on the skeleton stream to receive skeleton frames
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141 | this.sensor.SkeletonStream.Enable();
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142 |
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143 | // Add an event handler to be called whenever there is new color frame data
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144 | this.sensor.SkeletonFrameReady += this.SensorSkeletonFrameReady;
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145 |
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146 | // Start the sensor!
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147 | try
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148 | {
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149 |
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150 | this.sensor.Start();
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151 | sensor.ElevationAngle = -5;
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152 | }
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153 | catch (IOException)
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154 | {
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155 | this.sensor = null;
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156 | }
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157 | }
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158 |
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159 | #endregion
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160 |
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161 | skeletonManager = new SkeletonManager(6);
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162 | graphics = mainScreen.CreateGraphics();
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163 | centreScreen.X = mainScreen.Width / 2;
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164 | centreScreen.Z = mainScreen.Height / 2;
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165 |
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166 | mainScreen.Paint += screen1_Paint;
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167 |
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168 | #region Display pictureboxes showing calibration information
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169 | pboxShowCalibrated = new PictureBox[6];
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170 | for (int i = 0; i < pboxShowCalibrated.Length; i++)
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171 | {
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172 |
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173 | pboxShowCalibrated[i] = new PictureBox();
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174 | pboxShowCalibrated[i].Height = 40;
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175 | pboxShowCalibrated[i].Width = 40;
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176 | pboxShowCalibrated[i].Left = this.Width - (pboxShowCalibrated[i].Width + 17);
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177 | pboxShowCalibrated[i].Top = (i * 50);
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178 | pboxShowCalibrated[i].BackColor = Color.DarkGray;
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179 | pboxShowCalibrated[i].Visible = true;
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180 | this.Controls.Add(pboxShowCalibrated[i]);
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181 | }
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182 | #endregion
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183 |
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184 | redLabel.BringToFront();
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185 | blueLabel.BringToFront();
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186 | greenLabel.BringToFront();
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187 | yellowLabel.BringToFront();
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188 | /*
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189 | blueLabel = new Label();
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190 | redLabel = new Label();
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191 | greenLabel = new Label();
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192 | yellowLabel = new Label();
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193 |
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194 | blueLabel.Font = new Font("Microsoft Sans Serif", 20);
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195 | redLabel.Font = new Font("Microsoft Sans Serif", 20);
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196 | greenLabel.Font = new Font("Microsoft Sans Serif", 20);
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197 | yellowLabel.Font = new Font("Microsoft Sans Serif", 20);
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198 | redLabel.BackColor = Color.Red;
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199 |
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200 | redLabel.Left = (int)(10);
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201 | blueLabel.Left = (int)(0.8f * mainScreen.Width);
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202 | yellowLabel.Left = (int)(0.2f * mainScreen.Width);
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203 | greenLabel.Left = (int)(0.8f * mainScreen.Width);
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204 |
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205 | redLabel.Top = (int)(10);
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206 | blueLabel.Top = (int)(0.1 * mainScreen.Height);
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207 | yellowLabel.Top = (int)(0.85 * mainScreen.Height);
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208 | greenLabel.Top = (int)(0.85 * mainScreen.Height);
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209 |
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210 | redLabel.BringToFront();
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211 | redLabel.Visible = true;
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212 | redLabel.Enabled = true;
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213 | label1.BringToFront();
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214 | redLabel.Text = "Test";
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215 |
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216 |
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217 | redLabel.Location = new System.Drawing.Point(10,10 );
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218 | redLabel.Name = "redLabel";
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219 | redLabel.Size = new System.Drawing.Size(173, 20);
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220 |
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221 | // When song finished this is out of bounds. fix this.
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222 | WavFrame currentFrame = (WavFrame)JsonConvert.DeserializeObject<WavFrame>(wavInfo[wavFrameIncrement]);
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223 | for (int j = 0; j < currentFrame.bandPowers.Length; j++)
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224 | {
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225 | colourChanger++;
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226 | timeSinceLastBeat++;
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227 | wavFrameIncrement++;
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228 | /*
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229 | if (mainScreen.InvokeRequired)
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230 | {
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231 | //mainScreen.Invoke(new MethodInvoker(delegate { mainScreen.Refresh(); }));
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232 | mainScreen.Invoke(new MethodInvoker(delegate { mainScreen.CreateGraphics().FillRectangle(new SolidBrush(Color.White), 0, 0, mainScreen.Width, mainScreen.Height); }));
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233 | }
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234 |
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235 |
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236 | */
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237 |
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238 | if (colourChanger >= 75)
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239 | {
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240 |
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241 | colourChanger = 0;
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242 | Random random = new Random();
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243 | if (random.Next(0, 2) == 1)
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244 | {
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245 | quadrentRight = random.Next(0, 5);
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246 | }
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247 | else
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248 | {
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249 | quadrentLeft = random.Next(0, 5);
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250 | }
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251 |
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252 | }
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253 |
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254 | if (footSize > defaultFootSize)
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255 | {
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256 | footSize *= 0.92f;
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257 | if (footSize < defaultFootSize) footSize = defaultFootSize;
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258 | }
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259 |
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260 | for (int i = 0; i < footstepList.Count; i++)
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261 | {
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262 | footstepList[i].radius *= 1.05f;
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263 | if (footstepList[i].radius > enlargedFootSize) footstepList.Remove(footstepList[i]);
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264 | }
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265 |
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266 |
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267 | if (wavInfo.Length > wavFrameIncrement)
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268 | {
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269 | WavFrame currentFrame = (WavFrame)JsonConvert.DeserializeObject<WavFrame>(wavInfo[wavFrameIncrement]);
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270 |
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271 | /*
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272 | for (int j = 0; j < currentFrame.bandPowers.Length; j++)
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273 | {
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274 | // Calling control change drawing beat visualizer bands) from another thread.
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275 | if (mainScreen.InvokeRequired)
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276 | {
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277 | mainScreen.Invoke(new MethodInvoker(delegate { mainScreen.CreateGraphics().DrawRectangle(new Pen(Color.DarkBlue), j * 15, 0, 10, 6 * currentFrame.bandPowers[j]); }));
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278 | }
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279 | }
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280 | */
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281 | // If a beat exists on the current frame, display it via BeatBox
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282 |
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283 | if (currentFrame.beatExists == true)
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284 | {
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285 | ChangeBeatBox();
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286 |
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287 | }
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288 |
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289 | }
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290 | else System.Environment.Exit(1);
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291 | }
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292 | catch
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293 | {
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294 | System.Environment.Exit(1);
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295 | }
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296 | }
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297 |
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298 | private void ChangeBeatBox()
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299 | {
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300 |
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301 | // Alternate the box which chanhges to the beat.
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302 | //graphics = mainScreen.CreateGraphics();
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303 |
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304 |
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305 |
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306 | if (timeSinceLastBeat >= 20)
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307 | {
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308 |
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309 |
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310 | /*
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311 | beatBoxChanger++;
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312 | timeSinceLastBeat = 0;
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313 | PictureBox p;
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314 | if ((beatBoxChanger %= 2) == 1)
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315 | {
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316 | p = beatBox;
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317 | }
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318 | else p = beatBox1;
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319 |
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320 | if (beatBox.BackColor == Color.DarkBlue)
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321 | {
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322 | p.BackColor = Color.Turquoise;
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323 | }
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324 | else p.BackColor = Color.DarkBlue;
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325 | */
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326 |
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327 | //footSize = enlargedFootSize;
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328 | footstepList.Add(new FootStep((float)defaultFootSize, xCoordLeft, yCoordLeft));
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329 | footstepList.Add(new FootStep((float)defaultFootSize, xCoordRight, yCoordRight));
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330 | timeSinceLastBeat = 0;
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331 | }
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332 | }
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333 |
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334 | private void SensorSkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
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335 | {
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336 | skeletonArray = new Skeleton[0];
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337 |
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338 | using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame())
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339 | {
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340 | if (skeletonFrame != null)
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341 | {
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342 | skeletonArray = new Skeleton[skeletonFrame.SkeletonArrayLength];
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343 | skeletonFrame.CopySkeletonDataTo(skeletonArray);
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344 | skeletonManager.Update(skeletonArray);
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345 |
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346 | }
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347 | if (skeletonArray.Length != 0)
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348 | {
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349 | //screen.Refresh();
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350 | //screen2.Refresh();
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351 |
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352 |
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353 | twoPlayer = false;
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354 | for (int i = 0; i < skeletonArray.Length; i++)
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355 | {
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356 | if (skeletonManager.calibrated[i] == false)
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357 | {
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358 | if (skeletonManager.Calibrate(i) == 1)
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359 | {
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360 | output.Play();
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361 | timer.Enabled = true;
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362 | }
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363 | }
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364 |
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365 | if (skeletonManager.calibrated[i] == true)
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366 | {
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367 |
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368 | if (skeletonManager.skeletons[i].TrackingState == SkeletonTrackingState.NotTracked)
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369 | {
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370 | skeletonManager.calibrated[i] = false;
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371 | //pboxShowCalibrated[i].BackColor = Color.DarkGray;
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372 | }
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373 | else
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374 | {
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375 |
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376 | //pboxShowCalibrated[i].BackColor = Color.Cyan;
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377 | //if (twoPlayer == false) graphics = screen.CreateGraphics();
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378 | //else graphics = screen2.CreateGraphics();
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379 | //graphics = mainScreen.CreateGraphics();
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380 | //mainScreen.g
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381 | twoPlayer = true;
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382 |
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383 | int playerQuadrentLeft = skeletonManager.FindQuadrant(skeletonManager.leftFoot[i].Z, skeletonManager.leftFoot[i].X, skeletonManager.centre[i]);
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384 | int playerQuadrentRight = skeletonManager.FindQuadrant(skeletonManager.rightFoot[i].Z, skeletonManager.rightFoot[i].X, skeletonManager.centre[i]);
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385 |
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386 |
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387 |
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388 | xCoordLeft = (centreScreen.X - footSize / 2) + (skeletonManager.leftFoot[i].X - skeletonManager.centre[i].X) * (mainScreen.Width / 2) / 1f;
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389 | yCoordLeft = (centreScreen.Z- footSize / 2) + (skeletonManager.leftFoot[i].Z - skeletonManager.centre[i].Z) * (mainScreen.Height / 2) / 1f;
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390 | xCoordRight = (centreScreen.X- footSize / 2) + (skeletonManager.rightFoot[i].X - skeletonManager.centre[i].X) * (mainScreen.Width / 2) / 1f;
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391 | yCoordRight = (centreScreen.Z- footSize / 2) + (skeletonManager.rightFoot[i].Z - skeletonManager.centre[i].Z) * (mainScreen.Height / 2) / 1f;
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392 |
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393 | mainScreen.Invalidate();
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394 |
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395 | //drawBackground();
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396 |
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397 | }
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398 |
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399 | }
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400 |
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401 |
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402 |
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403 |
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404 | }
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405 |
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406 |
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407 |
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408 | }
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409 |
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410 | }
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411 |
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412 |
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413 | }
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414 |
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415 | private void DrawQuadrent(int num, Graphics graphics)
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416 | {
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417 |
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418 |
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419 | if (num == 1)
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420 | {
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421 | drawSegment(graphics, mainScreen.Width, mainScreen.Height, circleRadius, 180, 90, "#FFFFFF", "#DE00C0");
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422 | //graphics.FillRectangle(new SolidBrush(Color.Red), 0, 0, screen.Width / 2, screen.Height / 2);
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423 | }
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424 | else if (num == 2)
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425 | {
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426 | drawSegment(graphics, mainScreen.Width, mainScreen.Height, circleRadius, 270, 90, "#FFFFFF", "#00DCE8");
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427 | //graphics.FillRectangle(new SolidBrush(Color.Blue), screen.Width / 2, 0, screen.Width / 2, screen.Height / 2);
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428 | }
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429 | else if (num == 3)
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430 | {
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431 | drawSegment(graphics, mainScreen.Width, mainScreen.Height, circleRadius, 0, 90, "#FFFFFF", "#00E800");
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432 |
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433 | //graphics.FillRectangle(new SolidBrush(Color.Green), screen.Height / 2, screen.Width / 2, screen.Width / 2, screen.Height / 2);
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434 | }
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435 | else if (num == 4)
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436 | {
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437 | drawSegment(graphics, mainScreen.Width, mainScreen.Height, circleRadius, 90, 90, "#FFFFFF", "#E8E800");
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438 | //graphics.FillRectangle(new SolidBrush(Color.Yellow), 0, screen.Height / 2, screen.Width / 2, screen.Height / 2);
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439 | }
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440 |
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441 | //graphics.FillEllipse(new SolidBrush(Color.Black), screen.Width / 2 - (deadspotSize / 2), screen.Height / 2 - (deadspotSize / 2), deadspotSize, deadspotSize);
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442 |
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443 |
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444 |
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445 | }
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446 |
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447 |
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448 | public void screen1_Paint(object sender, PaintEventArgs e)
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449 | {
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450 | Graphics graphics = e.Graphics;
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451 | GraphicsPath path = new GraphicsPath();
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452 | //test = e.Graphics;
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453 | path.AddEllipse(0, -((mainScreen.Width - mainScreen.Height) / 2), mainScreen.Width, mainScreen.Width);
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454 |
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455 | // Create a path gradient brush based on the elliptical path.
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456 | PathGradientBrush pthGrBrush = new PathGradientBrush(path);
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457 |
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458 | // Set the color along the entire boundary to
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459 | Color[] color = { (Color)ColorTranslator.FromHtml("#353535") };
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460 | pthGrBrush.SurroundColors = color;
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461 |
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462 | // Set the center color to aqua.
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463 | pthGrBrush.CenterColor = (Color)ColorTranslator.FromHtml("#E8E8E8"); ;
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464 |
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465 | // Use the path gradient brush to fill the ellipse.
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466 | //graphics.FillPath(pthGrBrush, path);
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467 |
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468 | // Set the focus scales for the path gradient brush.
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469 | pthGrBrush.FocusScales = new PointF(0.4f, 0.4f);
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470 |
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471 | // Use the path gradient brush to fill the ellipse again.
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472 | // Show this filled ellipse to the right of the first filled ellipse.
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473 | //graphics.TranslateTransform(220.0f, 0.0f);
|
---|
474 | //e.Graphics.FillPath(pthGrBrush, path);
|
---|
475 |
|
---|
476 | // Debug.Write("h");
|
---|
477 |
|
---|
478 | redLabel.Text = redScore.ToString();
|
---|
479 | blueLabel.Text = blueScore.ToString();
|
---|
480 | yellowLabel.Text = yellowScore.ToString();
|
---|
481 | greenLabel.Text = greenScore.ToString();
|
---|
482 |
|
---|
483 | if (quadrentLeft != 1 && quadrentRight != 1) drawSegment(graphics, mainScreen.Width, mainScreen.Height, circleRadius, 180, 90, "#DE00C0", "#780068");
|
---|
484 | if (quadrentLeft != 2 && quadrentRight != 2) drawSegment(graphics, mainScreen.Width, mainScreen.Height, circleRadius, 270, 90, "#000087", "#0000E8");
|
---|
485 | if (quadrentLeft != 3 && quadrentRight != 3) drawSegment(graphics, mainScreen.Width, mainScreen.Height, circleRadius, 0, 90, "#008700", "#00E800");
|
---|
486 | if (quadrentLeft != 4 && quadrentRight != 4) drawSegment(graphics, mainScreen.Width, mainScreen.Height, circleRadius, 90, 90, "#878700", "#E8E800");
|
---|
487 |
|
---|
488 |
|
---|
489 | DrawQuadrent(quadrentLeft, graphics);
|
---|
490 | DrawQuadrent(quadrentRight, graphics);
|
---|
491 |
|
---|
492 | for (int n = 0; n < footstepList.Count; n++)
|
---|
493 | {
|
---|
494 | if (n < footstepList.Count)
|
---|
495 | {
|
---|
496 | graphics.DrawEllipse(new Pen(Color.Black), footstepList[n].xPos - (footstepList[n].radius / 2),
|
---|
497 | footstepList[n].yPos - (footstepList[n].radius / 2), footstepList[n].radius, footstepList[n].radius);
|
---|
498 | }
|
---|
499 | }
|
---|
500 |
|
---|
501 | graphics.FillEllipse(new SolidBrush(Color.Black),
|
---|
502 | (int)(xCoordLeft),
|
---|
503 | (int)(yCoordLeft),
|
---|
504 | footSize, footSize);
|
---|
505 |
|
---|
506 | graphics.FillEllipse(new SolidBrush(Color.Black),
|
---|
507 | (int)(xCoordRight),
|
---|
508 | (int)(yCoordRight),
|
---|
509 | footSize, footSize);
|
---|
510 |
|
---|
511 |
|
---|
512 |
|
---|
513 | }
|
---|
514 |
|
---|
515 | private void drawBackground()
|
---|
516 | {
|
---|
517 | Graphics graphics = mainScreen.CreateGraphics();
|
---|
518 | GraphicsPath path = new GraphicsPath();
|
---|
519 |
|
---|
520 | path.AddEllipse(0, -((mainScreen.Width - mainScreen.Height) / 2), mainScreen.Width, mainScreen.Width);
|
---|
521 |
|
---|
522 | // Create a path gradient brush based on the elliptical path.
|
---|
523 | PathGradientBrush pthGrBrush = new PathGradientBrush(path);
|
---|
524 |
|
---|
525 | // Set the color along the entire boundary to
|
---|
526 | Color[] color = { (Color)ColorTranslator.FromHtml("#353535") };
|
---|
527 | pthGrBrush.SurroundColors = color;
|
---|
528 |
|
---|
529 | // Set the center color to aqua.
|
---|
530 | pthGrBrush.CenterColor = (Color)ColorTranslator.FromHtml("#E8E8E8"); ;
|
---|
531 |
|
---|
532 | // Use the path gradient brush to fill the ellipse.
|
---|
533 | //graphics.FillPath(pthGrBrush, path);
|
---|
534 |
|
---|
535 | // Set the focus scales for the path gradient brush.
|
---|
536 | pthGrBrush.FocusScales = new PointF(backgroundScaler, backgroundScaler);
|
---|
537 |
|
---|
538 | // Use the path gradient brush to fill the ellipse again.
|
---|
539 | // Show this filled ellipse to the right of the first filled ellipse.
|
---|
540 | //graphics.TranslateTransform(220.0f, 0.0f);
|
---|
541 | // graphics.FillPath(pthGrBrush, path);
|
---|
542 |
|
---|
543 |
|
---|
544 |
|
---|
545 | }
|
---|
546 |
|
---|
547 | private void drawSegment(Graphics graphics, float width, float height, int radius, int startAngle, int finAngle, string innerColour, string outerColour)
|
---|
548 | {
|
---|
549 |
|
---|
550 | //graphics.FillPie(new SolidBrush(colour), (width / 2) - (radius / 2), (height / 2) - (radius / 2), radius, radius, startAngle, finAngle);
|
---|
551 |
|
---|
552 | // Create a path that consists of a single ellipse.
|
---|
553 | GraphicsPath path = new GraphicsPath();
|
---|
554 | path.AddEllipse((width / 2) - (radius / 2), (height / 2) - (radius / 2), 140, 70);
|
---|
555 | path.AddPie((width / 2) - (radius / 2), (height / 2) - (radius / 2), radius, radius, startAngle, finAngle);
|
---|
556 |
|
---|
557 | // Use the path to construct a brush.
|
---|
558 | PathGradientBrush pthGrBrush = new PathGradientBrush(path);
|
---|
559 |
|
---|
560 | // Set the center point to a location that is not
|
---|
561 | // the centroid of the path.
|
---|
562 | pthGrBrush.CenterPoint = new PointF((width / 2), (height / 2));
|
---|
563 |
|
---|
564 | //orange
|
---|
565 |
|
---|
566 | // Set the color at the center of the path to blue.
|
---|
567 |
|
---|
568 | pthGrBrush.CenterColor = (Color)ColorTranslator.FromHtml(innerColour);
|
---|
569 |
|
---|
570 | // Set the color along the entire boundary
|
---|
571 | // of the path to aqua.
|
---|
572 | Color[] colors = { (Color)ColorTranslator.FromHtml(outerColour) };
|
---|
573 | pthGrBrush.SurroundColors = colors;
|
---|
574 |
|
---|
575 | //graphics.FillEllipse(pthGrBrush, 0, 0, 140, 70);
|
---|
576 | graphics.FillPie(pthGrBrush, (width / 2) - (radius / 2), (height / 2) - (radius / 2), radius, radius, startAngle, finAngle);
|
---|
577 |
|
---|
578 | }
|
---|
579 | /*
|
---|
580 | private void FFDDR_ResizeEnd(object sender, EventArgs e)
|
---|
581 | {
|
---|
582 | mainScreen.Left = 0;
|
---|
583 | mainScreen.Height = this.Height;
|
---|
584 | mainScreen.Top = 0;
|
---|
585 | mainScreen.Width = this.Width;
|
---|
586 |
|
---|
587 | drawBackground();
|
---|
588 | }
|
---|
589 | */
|
---|
590 | private void FFDDR_Resize(object sender, EventArgs e)
|
---|
591 | {
|
---|
592 | mainScreen.Left = 0;
|
---|
593 | mainScreen.Height = this.Height;
|
---|
594 | mainScreen.Top = 0;
|
---|
595 | mainScreen.Width = this.Width;
|
---|
596 |
|
---|
597 | drawBackground();
|
---|
598 | }
|
---|
599 | }
|
---|
600 | public class FootStep
|
---|
601 | {
|
---|
602 | public float radius;
|
---|
603 | public float xPos, yPos;
|
---|
604 |
|
---|
605 | public FootStep(float Radius, float XPos, float YPos)
|
---|
606 | {
|
---|
607 | radius = Radius;
|
---|
608 | xPos = XPos;
|
---|
609 | yPos = YPos;
|
---|
610 | }
|
---|
611 | }
|
---|
612 | }
|
---|