using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFDDR { class WavFrame { public int bufferSize; public double songLength; public bool beatExists; public float[] bandPowers; public WavFrame(double SongLength, int BufferSize, float[] BandPowers, bool BeatExists) { this.songLength = SongLength; this.bufferSize = BufferSize; this.bandPowers = BandPowers; this.beatExists = BeatExists; } } }