source: other-projects/nz-flag-design/trunk/design-2d/Original editor.method.ac/editor/src/embedapi.js@ 29468

Last change on this file since 29468 was 29468, checked in by sjs49, 9 years ago

Initial commit for editor.method.ac for flag design

  • Property svn:executable set to *
File size: 7.2 KB
Line 
1/*
2function embedded_svg_edit(frame){
3 //initialize communication
4 this.frame = frame;
5 this.stack = []; //callback stack
6
7 var editapi = this;
8
9 window.addEventListener("message", function(e){
10 if(e.data.substr(0,5) == "ERROR"){
11 editapi.stack.splice(0,1)[0](e.data,"error")
12 }else{
13 editapi.stack.splice(0,1)[0](e.data)
14 }
15 }, false)
16}
17
18embedded_svg_edit.prototype.call = function(code, callback){
19 this.stack.push(callback);
20 this.frame.contentWindow.postMessage(code,"*");
21}
22
23embedded_svg_edit.prototype.getSvgString = function(callback){
24 this.call("svgCanvas.getSvgString()",callback)
25}
26
27embedded_svg_edit.prototype.setSvgString = function(svg){
28 this.call("svgCanvas.setSvgString('"+svg.replace(/'/g, "\\'")+"')");
29}
30*/
31
32
33/*
34Embedded SVG-edit API
35
36General usage:
37- Have an iframe somewhere pointing to a version of svg-edit > r1000
38- Initialize the magic with:
39var svgCanvas = new embedded_svg_edit(window.frames['svgedit']);
40- Pass functions in this format:
41svgCanvas.setSvgString("string")
42- Or if a callback is needed:
43svgCanvas.setSvgString("string")(function(data, error){
44 if(error){
45 //there was an error
46 }else{
47 //handle data
48 }
49})
50
51Everything is done with the same API as the real svg-edit,
52and all documentation is unchanged. The only difference is
53when handling returns, the callback notation is used instead.
54
55var blah = new embedded_svg_edit(window.frames['svgedit']);
56blah.clearSelection("woot","blah",1337,[1,2,3,4,5,"moo"],-42,{a: "tree",b:6, c: 9})(function(){console.log("GET DATA",arguments)})
57*/
58
59function embedded_svg_edit(frame){
60 //initialize communication
61 this.frame = frame;
62 //this.stack = [] //callback stack
63 this.callbacks = {}; //successor to stack
64 this.encode = embedded_svg_edit.encode;
65 //List of functions extracted with this:
66 //Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
67
68 //for(var i=0,q=[],f = document.querySelectorAll("div.CFunction h3.CTitle a");i<f.length;i++){q.push(f[i].name)};q
69 //var functions = ["clearSelection", "addToSelection", "removeFromSelection", "open", "save", "getSvgString", "setSvgString",
70 //"createLayer", "deleteCurrentLayer", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition", "setLayerVisibility",
71 //"moveSelectedToLayer", "clear"];
72
73
74 //Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
75 //var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
76 //run in svgedit itself
77 var functions = ["updateElementFromJson", "embedImage", "fixOperaXML", "clearSelection", "addToSelection",
78 "removeFromSelection", "addNodeToSelection", "open", "save", "getSvgString", "setSvgString", "createLayer",
79 "deleteCurrentLayer", "getCurrentDrawing", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition",
80 "setLayerVisibility", "moveSelectedToLayer", "clear", "clearPath", "getNodePoint", "clonePathNode", "deletePathNode",
81 "getResolution", "getImageTitle", "setImageTitle", "setResolution", "setBBoxZoom", "setZoom", "getMode", "setMode",
82 "getStrokeColor", "setStrokeColor", "getFillColor", "setFillColor", "setStrokePaint", "setFillPaint", "getStrokeWidth",
83 "setStrokeWidth", "getStrokeStyle", "setStrokeStyle", "getOpacity", "setOpacity", "getFillOpacity", "setFillOpacity",
84 "getStrokeOpacity", "setStrokeOpacity", "getTransformList", "getBBox", "getRotationAngle", "setRotationAngle", "each",
85 "bind", "setIdPrefix", "getBold", "setBold", "getItalic", "setItalic", "getFontFamily", "setFontFamily", "getFontSize",
86 "setFontSize", "getText", "setTextContent", "setImageURL", "setRectRadius", "setSegType", "quickClone",
87 "changeSelectedAttributeNoUndo", "changeSelectedAttribute", "deleteSelectedElements", "groupSelectedElements",
88 "ungroupSelectedElement", "moveToTopSelectedElement", "moveToBottomSelectedElement", "moveSelectedElements",
89 "getStrokedBBox", "getVisibleElements", "cycleElement", "getUndoStackSize", "getRedoStackSize", "getNextUndoCommandText",
90 "getNextRedoCommandText", "undo", "redo", "cloneSelectedElements", "alignSelectedElements", "getZoom", "getVersion",
91 "setIconSize", "setLang", "setCustomHandlers"];
92
93 //TODO: rewrite the following, it's pretty scary.
94 for(var i = 0; i < functions.length; i++){
95 this[functions[i]] = (function(d){
96 return function(){
97 var t = this //new callback
98 for(var g = 0, args = []; g < arguments.length; g++){
99 args.push(arguments[g]);
100 }
101 var cbid = t.send(d,args, function(){}) //the callback (currently it's nothing, but will be set later
102
103 return function(newcallback){
104 t.callbacks[cbid] = newcallback; //set callback
105 }
106 }
107 })(functions[i])
108 }
109 //TODO: use AddEvent for Trident browsers, currently they dont support SVG, but they do support onmessage
110 var t = this;
111 window.addEventListener("message", function(e){
112 if(e.data.substr(0,4)=="SVGe"){ //because svg-edit is too longish
113 var data = e.data.substr(4);
114 var cbid = data.substr(0, data.indexOf(";"));
115 if(t.callbacks[cbid]){
116 if(data.substr(0,6) != "error:"){
117 t.callbacks[cbid](eval("("+data.substr(cbid.length+1)+")"))
118 }else{
119 t.callbacks[cbid](data, "error");
120 }
121 }
122 }
123 //this.stack.shift()[0](e.data,e.data.substr(0,5) == "ERROR"?'error':null) //replace with shift
124 }, false)
125}
126
127embedded_svg_edit.encode = function(obj){
128 //simple partial JSON encoder implementation
129 if(window.JSON && JSON.stringify) return JSON.stringify(obj);
130 var enc = arguments.callee; //for purposes of recursion
131
132 if(typeof obj == "boolean" || typeof obj == "number"){
133 return obj+'' //should work...
134 }else if(typeof obj == "string"){
135 //a large portion of this is stolen from Douglas Crockford's json2.js
136 return '"'+
137 obj.replace(
138 /[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g
139 , function (a) {
140 return '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
141 })
142 +'"'; //note that this isn't quite as purtyful as the usualness
143 }else if(obj.length){ //simple hackish test for arrayish-ness
144 for(var i = 0; i < obj.length; i++){
145 obj[i] = enc(obj[i]); //encode every sub-thingy on top
146 }
147 return "["+obj.join(",")+"]";
148 }else{
149 var pairs = []; //pairs will be stored here
150 for(var k in obj){ //loop through thingys
151 pairs.push(enc(k)+":"+enc(obj[k])); //key: value
152 }
153 return "{"+pairs.join(",")+"}" //wrap in the braces
154 }
155}
156
157embedded_svg_edit.prototype.send = function(name, args, callback){
158 var cbid = Math.floor(Math.random()*31776352877+993577).toString();
159 //this.stack.push(callback);
160 this.callbacks[cbid] = callback;
161 for(var argstr = [], i = 0; i < args.length; i++){
162 argstr.push(this.encode(args[i]))
163 }
164 var t = this;
165 setTimeout(function(){//delay for the callback to be set in case its synchronous
166 t.frame.contentWindow.postMessage(cbid+";svgCanvas['"+name+"']("+argstr.join(",")+")","*");
167 }, 0);
168 return cbid;
169 //this.stack.shift()("svgCanvas['"+name+"']("+argstr.join(",")+")")
170}
171
172
173
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