1 | /*
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2 |
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3 | StackBlur - a fast almost Gaussian Blur For Canvas
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4 |
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5 | Version: 0.5
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6 | Author: Mario Klingemann
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7 | Contact: [email protected]
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8 | Website: http://www.quasimondo.com/StackBlurForCanvas
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9 | Twitter: @quasimondo
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10 |
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11 | In case you find this class useful - especially in commercial projects -
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12 | I am not totally unhappy for a small donation to my PayPal account
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13 | [email protected]
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14 |
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15 | Or support me on flattr:
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16 | https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
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17 |
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18 | Copyright (c) 2010 Mario Klingemann
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19 |
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20 | Permission is hereby granted, free of charge, to any person
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21 | obtaining a copy of this software and associated documentation
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22 | files (the "Software"), to deal in the Software without
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23 | restriction, including without limitation the rights to use,
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24 | copy, modify, merge, publish, distribute, sublicense, and/or sell
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25 | copies of the Software, and to permit persons to whom the
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26 | Software is furnished to do so, subject to the following
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27 | conditions:
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28 |
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29 | The above copyright notice and this permission notice shall be
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30 | included in all copies or substantial portions of the Software.
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31 |
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32 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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33 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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34 | OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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35 | NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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36 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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37 | WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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38 | FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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39 | OTHER DEALINGS IN THE SOFTWARE.
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40 | */
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41 |
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42 | var mul_table = [
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43 | 512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
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44 | 454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
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45 | 482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
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46 | 437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
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47 | 497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
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48 | 320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
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49 | 446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
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50 | 329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
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51 | 505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
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52 | 399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
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53 | 324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
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54 | 268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
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55 | 451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
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56 | 385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
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57 | 332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
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58 | 289,287,285,282,280,278,275,273,271,269,267,265,263,261,259];
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59 |
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60 |
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61 | var shg_table = [
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62 | 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
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63 | 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
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64 | 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
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65 | 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
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66 | 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
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67 | 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
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68 | 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
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69 | 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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70 | 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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71 | 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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72 | 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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73 | 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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74 | 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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75 | 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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76 | 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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77 | 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ];
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78 |
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79 | function stackBlurImage( imageID, canvasID, radius, blurAlphaChannel )
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80 | {
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81 |
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82 | var img = document.getElementById( imageID );
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83 | var w = img.naturalWidth;
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84 | var h = img.naturalHeight;
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85 |
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86 | var canvas = document.getElementById( canvasID );
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87 |
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88 | canvas.style.width = w + "px";
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89 | canvas.style.height = h + "px";
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90 | canvas.width = w;
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91 | canvas.height = h;
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92 |
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93 | var context = canvas.getContext("2d");
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94 | context.clearRect( 0, 0, w, h );
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95 | context.drawImage( img, 0, 0 );
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96 |
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97 | if ( isNaN(radius) || radius < 1 ) return;
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98 |
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99 | if ( blurAlphaChannel )
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100 | stackBlurCanvasRGBA( canvasID, 0, 0, w, h, radius );
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101 | else
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102 | stackBlurCanvasRGB( canvasID, 0, 0, w, h, radius );
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103 | }
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104 |
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105 |
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106 | function stackBlurCanvasRGBA( id, top_x, top_y, width, height, radius )
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107 | {
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108 | if ( isNaN(radius) || radius < 1 ) return;
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109 | radius |= 0;
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110 |
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111 | var canvas = document.getElementById( id );
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112 | var context = canvas.getContext("2d");
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113 | var imageData;
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114 |
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115 | try {
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116 | try {
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117 | imageData = context.getImageData( top_x, top_y, width, height );
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118 | } catch(e) {
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119 |
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120 | // NOTE: this part is supposedly only needed if you want to work with local files
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121 | // so it might be okay to remove the whole try/catch block and just use
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122 | // imageData = context.getImageData( top_x, top_y, width, height );
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123 | try {
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124 | netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
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125 | imageData = context.getImageData( top_x, top_y, width, height );
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126 | } catch(e) {
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127 | alert("Cannot access local image");
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128 | throw new Error("unable to access local image data: " + e);
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129 | return;
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130 | }
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131 | }
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132 | } catch(e) {
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133 | alert("Cannot access image");
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134 | throw new Error("unable to access image data: " + e);
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135 | }
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136 |
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137 | var pixels = imageData.data;
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138 |
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139 | var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
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140 | r_out_sum, g_out_sum, b_out_sum, a_out_sum,
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141 | r_in_sum, g_in_sum, b_in_sum, a_in_sum,
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142 | pr, pg, pb, pa, rbs;
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143 |
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144 | var div = radius + radius + 1;
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145 | var w4 = width << 2;
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146 | var widthMinus1 = width - 1;
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147 | var heightMinus1 = height - 1;
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148 | var radiusPlus1 = radius + 1;
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149 | var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
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150 |
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151 | var stackStart = new BlurStack();
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152 | var stack = stackStart;
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153 | for ( i = 1; i < div; i++ )
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154 | {
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155 | stack = stack.next = new BlurStack();
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156 | if ( i == radiusPlus1 ) var stackEnd = stack;
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157 | }
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158 | stack.next = stackStart;
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159 | var stackIn = null;
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160 | var stackOut = null;
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161 |
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162 | yw = yi = 0;
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163 |
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164 | var mul_sum = mul_table[radius];
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165 | var shg_sum = shg_table[radius];
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166 |
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167 | for ( y = 0; y < height; y++ )
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168 | {
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169 | r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
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170 |
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171 | r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
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172 | g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
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173 | b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
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174 | a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );
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175 |
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176 | r_sum += sumFactor * pr;
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177 | g_sum += sumFactor * pg;
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178 | b_sum += sumFactor * pb;
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179 | a_sum += sumFactor * pa;
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180 |
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181 | stack = stackStart;
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182 |
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183 | for( i = 0; i < radiusPlus1; i++ )
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184 | {
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185 | stack.r = pr;
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186 | stack.g = pg;
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187 | stack.b = pb;
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188 | stack.a = pa;
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189 | stack = stack.next;
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190 | }
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191 |
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192 | for( i = 1; i < radiusPlus1; i++ )
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193 | {
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194 | p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
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195 | r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
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196 | g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
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197 | b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
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198 | a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;
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199 |
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200 | r_in_sum += pr;
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201 | g_in_sum += pg;
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202 | b_in_sum += pb;
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203 | a_in_sum += pa;
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204 |
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205 | stack = stack.next;
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206 | }
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207 |
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208 |
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209 | stackIn = stackStart;
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210 | stackOut = stackEnd;
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211 | for ( x = 0; x < width; x++ )
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212 | {
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213 | pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
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214 | if ( pa != 0 )
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215 | {
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216 | pa = 255 / pa;
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217 | pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
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218 | pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
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219 | pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
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220 | } else {
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221 | pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
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222 | }
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223 |
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224 | r_sum -= r_out_sum;
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225 | g_sum -= g_out_sum;
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226 | b_sum -= b_out_sum;
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227 | a_sum -= a_out_sum;
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228 |
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229 | r_out_sum -= stackIn.r;
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230 | g_out_sum -= stackIn.g;
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231 | b_out_sum -= stackIn.b;
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232 | a_out_sum -= stackIn.a;
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233 |
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234 | p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
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235 |
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236 | r_in_sum += ( stackIn.r = pixels[p]);
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237 | g_in_sum += ( stackIn.g = pixels[p+1]);
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238 | b_in_sum += ( stackIn.b = pixels[p+2]);
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239 | a_in_sum += ( stackIn.a = pixels[p+3]);
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240 |
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241 | r_sum += r_in_sum;
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242 | g_sum += g_in_sum;
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243 | b_sum += b_in_sum;
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244 | a_sum += a_in_sum;
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245 |
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246 | stackIn = stackIn.next;
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247 |
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248 | r_out_sum += ( pr = stackOut.r );
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249 | g_out_sum += ( pg = stackOut.g );
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250 | b_out_sum += ( pb = stackOut.b );
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251 | a_out_sum += ( pa = stackOut.a );
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252 |
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253 | r_in_sum -= pr;
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254 | g_in_sum -= pg;
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255 | b_in_sum -= pb;
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256 | a_in_sum -= pa;
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257 |
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258 | stackOut = stackOut.next;
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259 |
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260 | yi += 4;
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261 | }
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262 | yw += width;
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263 | }
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264 |
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265 |
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266 | for ( x = 0; x < width; x++ )
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267 | {
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268 | g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
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269 |
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270 | yi = x << 2;
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271 | r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
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272 | g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
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273 | b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
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274 | a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);
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275 |
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276 | r_sum += sumFactor * pr;
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277 | g_sum += sumFactor * pg;
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278 | b_sum += sumFactor * pb;
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279 | a_sum += sumFactor * pa;
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280 |
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281 | stack = stackStart;
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282 |
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283 | for( i = 0; i < radiusPlus1; i++ )
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284 | {
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285 | stack.r = pr;
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286 | stack.g = pg;
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287 | stack.b = pb;
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288 | stack.a = pa;
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289 | stack = stack.next;
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290 | }
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291 |
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292 | yp = width;
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293 |
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294 | for( i = 1; i <= radius; i++ )
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295 | {
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296 | yi = ( yp + x ) << 2;
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297 |
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298 | r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
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299 | g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
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300 | b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
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301 | a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;
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302 |
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303 | r_in_sum += pr;
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304 | g_in_sum += pg;
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305 | b_in_sum += pb;
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306 | a_in_sum += pa;
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307 |
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308 | stack = stack.next;
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309 |
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310 | if( i < heightMinus1 )
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311 | {
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312 | yp += width;
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313 | }
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314 | }
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315 |
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316 | yi = x;
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317 | stackIn = stackStart;
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318 | stackOut = stackEnd;
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319 | for ( y = 0; y < height; y++ )
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320 | {
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321 | p = yi << 2;
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322 | pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
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323 | if ( pa > 0 )
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324 | {
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325 | pa = 255 / pa;
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326 | pixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa;
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327 | pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
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328 | pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
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329 | } else {
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330 | pixels[p] = pixels[p+1] = pixels[p+2] = 0;
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331 | }
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332 |
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333 | r_sum -= r_out_sum;
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334 | g_sum -= g_out_sum;
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335 | b_sum -= b_out_sum;
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336 | a_sum -= a_out_sum;
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337 |
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338 | r_out_sum -= stackIn.r;
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339 | g_out_sum -= stackIn.g;
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340 | b_out_sum -= stackIn.b;
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341 | a_out_sum -= stackIn.a;
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342 |
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343 | p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
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344 |
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345 | r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
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346 | g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
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347 | b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
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348 | a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));
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349 |
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350 | stackIn = stackIn.next;
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351 |
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352 | r_out_sum += ( pr = stackOut.r );
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353 | g_out_sum += ( pg = stackOut.g );
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354 | b_out_sum += ( pb = stackOut.b );
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355 | a_out_sum += ( pa = stackOut.a );
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356 |
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357 | r_in_sum -= pr;
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358 | g_in_sum -= pg;
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359 | b_in_sum -= pb;
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360 | a_in_sum -= pa;
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361 |
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362 | stackOut = stackOut.next;
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363 |
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364 | yi += width;
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365 | }
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366 | }
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367 |
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368 | context.putImageData( imageData, top_x, top_y );
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369 |
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370 | }
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371 |
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372 |
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373 | function stackBlurCanvasRGB( id, top_x, top_y, width, height, radius )
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374 | {
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375 | if ( isNaN(radius) || radius < 1 ) return;
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376 | radius |= 0;
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377 |
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378 | var canvas = document.getElementById( id );
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379 | var context = canvas.getContext("2d");
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380 | var imageData;
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381 |
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382 | try {
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383 | try {
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384 | imageData = context.getImageData( top_x, top_y, width, height );
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385 | } catch(e) {
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386 |
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387 | // NOTE: this part is supposedly only needed if you want to work with local files
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388 | // so it might be okay to remove the whole try/catch block and just use
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389 | // imageData = context.getImageData( top_x, top_y, width, height );
|
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390 | try {
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391 | netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
|
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392 | imageData = context.getImageData( top_x, top_y, width, height );
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393 | } catch(e) {
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394 | alert("Cannot access local image");
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395 | throw new Error("unable to access local image data: " + e);
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396 | return;
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397 | }
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398 | }
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399 | } catch(e) {
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400 | alert("Cannot access image");
|
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401 | throw new Error("unable to access image data: " + e);
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402 | }
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403 |
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404 | var pixels = imageData.data;
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405 |
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406 | var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum,
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407 | r_out_sum, g_out_sum, b_out_sum,
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408 | r_in_sum, g_in_sum, b_in_sum,
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409 | pr, pg, pb, rbs;
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410 |
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411 | var div = radius + radius + 1;
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412 | var w4 = width << 2;
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413 | var widthMinus1 = width - 1;
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414 | var heightMinus1 = height - 1;
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415 | var radiusPlus1 = radius + 1;
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416 | var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
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417 |
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418 | var stackStart = new BlurStack();
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419 | var stack = stackStart;
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420 | for ( i = 1; i < div; i++ )
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421 | {
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422 | stack = stack.next = new BlurStack();
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423 | if ( i == radiusPlus1 ) var stackEnd = stack;
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424 | }
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425 | stack.next = stackStart;
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426 | var stackIn = null;
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427 | var stackOut = null;
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428 |
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429 | yw = yi = 0;
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430 |
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431 | var mul_sum = mul_table[radius];
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432 | var shg_sum = shg_table[radius];
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433 |
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434 | for ( y = 0; y < height; y++ )
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435 | {
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436 | r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0;
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437 |
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438 | r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
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439 | g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
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440 | b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
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441 |
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442 | r_sum += sumFactor * pr;
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443 | g_sum += sumFactor * pg;
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444 | b_sum += sumFactor * pb;
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445 |
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446 | stack = stackStart;
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447 |
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448 | for( i = 0; i < radiusPlus1; i++ )
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449 | {
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450 | stack.r = pr;
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451 | stack.g = pg;
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452 | stack.b = pb;
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453 | stack = stack.next;
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454 | }
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455 |
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456 | for( i = 1; i < radiusPlus1; i++ )
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457 | {
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458 | p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
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459 | r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
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460 | g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
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461 | b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
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462 |
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463 | r_in_sum += pr;
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464 | g_in_sum += pg;
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465 | b_in_sum += pb;
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466 |
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467 | stack = stack.next;
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468 | }
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469 |
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470 |
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471 | stackIn = stackStart;
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472 | stackOut = stackEnd;
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473 | for ( x = 0; x < width; x++ )
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474 | {
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475 | pixels[yi] = (r_sum * mul_sum) >> shg_sum;
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476 | pixels[yi+1] = (g_sum * mul_sum) >> shg_sum;
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477 | pixels[yi+2] = (b_sum * mul_sum) >> shg_sum;
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478 |
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479 | r_sum -= r_out_sum;
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480 | g_sum -= g_out_sum;
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481 | b_sum -= b_out_sum;
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482 |
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483 | r_out_sum -= stackIn.r;
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484 | g_out_sum -= stackIn.g;
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485 | b_out_sum -= stackIn.b;
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486 |
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487 | p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
|
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488 |
|
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489 | r_in_sum += ( stackIn.r = pixels[p]);
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490 | g_in_sum += ( stackIn.g = pixels[p+1]);
|
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491 | b_in_sum += ( stackIn.b = pixels[p+2]);
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492 |
|
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493 | r_sum += r_in_sum;
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494 | g_sum += g_in_sum;
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495 | b_sum += b_in_sum;
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496 |
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497 | stackIn = stackIn.next;
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498 |
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499 | r_out_sum += ( pr = stackOut.r );
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500 | g_out_sum += ( pg = stackOut.g );
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501 | b_out_sum += ( pb = stackOut.b );
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502 |
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503 | r_in_sum -= pr;
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504 | g_in_sum -= pg;
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505 | b_in_sum -= pb;
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506 |
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507 | stackOut = stackOut.next;
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508 |
|
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509 | yi += 4;
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510 | }
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511 | yw += width;
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512 | }
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513 |
|
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514 |
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515 | for ( x = 0; x < width; x++ )
|
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516 | {
|
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517 | g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0;
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518 |
|
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519 | yi = x << 2;
|
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520 | r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
|
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521 | g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
|
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522 | b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
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523 |
|
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524 | r_sum += sumFactor * pr;
|
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525 | g_sum += sumFactor * pg;
|
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526 | b_sum += sumFactor * pb;
|
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527 |
|
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528 | stack = stackStart;
|
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529 |
|
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530 | for( i = 0; i < radiusPlus1; i++ )
|
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531 | {
|
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532 | stack.r = pr;
|
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533 | stack.g = pg;
|
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534 | stack.b = pb;
|
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535 | stack = stack.next;
|
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536 | }
|
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537 |
|
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538 | yp = width;
|
---|
539 |
|
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540 | for( i = 1; i <= radius; i++ )
|
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541 | {
|
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542 | yi = ( yp + x ) << 2;
|
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543 |
|
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544 | r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
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545 | g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
|
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546 | b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
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547 |
|
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548 | r_in_sum += pr;
|
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549 | g_in_sum += pg;
|
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550 | b_in_sum += pb;
|
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551 |
|
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552 | stack = stack.next;
|
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553 |
|
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554 | if( i < heightMinus1 )
|
---|
555 | {
|
---|
556 | yp += width;
|
---|
557 | }
|
---|
558 | }
|
---|
559 |
|
---|
560 | yi = x;
|
---|
561 | stackIn = stackStart;
|
---|
562 | stackOut = stackEnd;
|
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563 | for ( y = 0; y < height; y++ )
|
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564 | {
|
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565 | p = yi << 2;
|
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566 | pixels[p] = (r_sum * mul_sum) >> shg_sum;
|
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567 | pixels[p+1] = (g_sum * mul_sum) >> shg_sum;
|
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568 | pixels[p+2] = (b_sum * mul_sum) >> shg_sum;
|
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569 |
|
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570 | r_sum -= r_out_sum;
|
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571 | g_sum -= g_out_sum;
|
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572 | b_sum -= b_out_sum;
|
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573 |
|
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574 | r_out_sum -= stackIn.r;
|
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575 | g_out_sum -= stackIn.g;
|
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576 | b_out_sum -= stackIn.b;
|
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577 |
|
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578 | p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
|
---|
579 |
|
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580 | r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
|
---|
581 | g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
|
---|
582 | b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
|
---|
583 |
|
---|
584 | stackIn = stackIn.next;
|
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585 |
|
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586 | r_out_sum += ( pr = stackOut.r );
|
---|
587 | g_out_sum += ( pg = stackOut.g );
|
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588 | b_out_sum += ( pb = stackOut.b );
|
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589 |
|
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590 | r_in_sum -= pr;
|
---|
591 | g_in_sum -= pg;
|
---|
592 | b_in_sum -= pb;
|
---|
593 |
|
---|
594 | stackOut = stackOut.next;
|
---|
595 |
|
---|
596 | yi += width;
|
---|
597 | }
|
---|
598 | }
|
---|
599 |
|
---|
600 | context.putImageData( imageData, top_x, top_y );
|
---|
601 |
|
---|
602 | }
|
---|
603 |
|
---|
604 | function BlurStack()
|
---|
605 | {
|
---|
606 | this.r = 0;
|
---|
607 | this.g = 0;
|
---|
608 | this.b = 0;
|
---|
609 | this.a = 0;
|
---|
610 | this.next = null;
|
---|
611 | } |
---|