[29475] | 1 | <!DOCTYPE html>
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| 2 |
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| 3 | <html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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| 4 |
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[29547] | 5 | <title>three.js webgl - 3D Flag hhh</title>
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[29475] | 6 | <meta charset="utf-8">
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| 7 | <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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[29547] | 8 | <head>
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| 9 | <link rel="stylesheet" type="text/css" href="CSS/button.css">
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| 10 | <link href='http://fonts.googleapis.com/css?family=Permanent+Marker' rel='stylesheet' type='text/css'>
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[29475] | 11 | <style>
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| 12 | body {
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| 13 | font-family: Monospace;
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| 14 | background-color: #000;
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| 15 | color: #000;
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| 16 | margin: 0px;
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| 17 | overflow: hidden;
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| 18 | position: fixed;
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| 19 | }
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[29575] | 20 |
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| 21 | #menuContainer{
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| 22 | position: fixed;
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| 23 | right: -18vw;
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| 24 | float: right;
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| 25 | width: 25vw;
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| 26 | transition: right 0.5s;
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| 27 | background-image: url("./images/slider.png");
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| 28 | background-size: 25vw 150vh;
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| 29 | background-position: center;
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| 30 | }
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[29475] | 31 |
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[29575] | 32 | #weatherMenu {
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[29475] | 33 | text-align: center;
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[29575] | 34 | padding: 0px;
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| 35 | width: 20vw;
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[29475] | 36 | z-index: 10;
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[29575] | 37 | height: 100vh;
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| 38 | position: relative;
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| 39 | float: right;
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[29475] | 40 | }
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[29575] | 41 |
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| 42 | #arrow{
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| 43 | float: left;
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| 44 | background-image: url("./images/arrow.png");
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| 45 | background-position: center;
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[29579] | 46 | background-size: cover;
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| 47 | background-repeat: no-repeat;
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[29575] | 48 | margin: auto;
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| 49 | right: 1vw;
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| 50 | width: 5vw;
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[29579] | 51 | height: 5vw;
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[29575] | 52 | position: relative;
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| 53 | border-radius: 100%;
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| 54 | top: 45vh;
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| 55 | z-index: 9;
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| 56 | transition: transform 0.5s;
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| 57 | transform: rotate(360deg);
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[29475] | 58 | }
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| 59 |
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| 60 | </style>
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| 61 | <style type="text/css"></style></head>
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| 62 |
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| 63 | <body>
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[29575] | 64 | <div id="menuContainer">
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| 65 | <div id="weatherMenu" style="color : white">
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| 66 | <!--Toggle:
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| 67 | <a onclick="wind = !wind;">Wind</a> |-->
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| 68 | <a class="myButton" style="background-image:url('./images/sunButton.jpg')" onclick="fine = !fine;"></a>
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| 69 | <a class="myButton" style="background-image:url('./images/rainButton.jpg')" onclick="raining = !raining;"></a>
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| 70 | <a class="myButton" style="background-image:url('./images/snowButton.jpg')" onclick="snowing = !snowing;"></a>
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| 71 | </div>
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| 72 | <div id="arrow" onclick="openclose()">
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| 73 | </div>
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[29475] | 74 | </div>
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[29575] | 75 |
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| 76 |
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| 77 | <script type="text/javascript">
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| 78 | var open = false;
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| 79 | function openclose(){
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| 80 | if (open){
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| 81 | document.getElementById("menuContainer").style.right = "-20vw";
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| 82 | document.getElementById("arrow").style.transform = "rotate(360deg)";
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| 83 | }else{document.getElementById("menuContainer").style.right = "0vw";
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| 84 | document.getElementById("arrow").style.transform = "rotate(180deg)";
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| 85 | }
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| 86 | open = !open;
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| 87 |
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| 88 | }
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| 89 | </script>
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| 90 |
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[29475] | 91 |
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[29535] | 92 | <script type="text/javascript" src="./Flag_files/Three.js"></script>
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[29475] | 93 | <script type="text/javascript" src="./Flag_files/Detector.js"></script>
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| 94 | <script type="text/javascript" src="./Flag_files/Stats.js"></script>
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| 95 | <script type="text/javascript" src="./Flag_files/Flag.js"></script>
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| 96 | <script type="text/javascript" src="./Flag_files/OrbitControls.js"></script>
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| 97 | <script type="text/javascript" src="./weather/weather.js"></script>
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| 98 | <script type="text/javascript" src="./weather/rain.js"></script>
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| 99 | <script type="text/javascript" src="./weather/snow.js"></script>
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| 100 |
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| 101 | <script type="text/javascript" src="./Flag_files/KeyboardState.js"></script>
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| 102 |
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| 103 | <script type="x-shader/x-fragment" id="fragmentShaderDepth">
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| 104 |
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| 105 | uniform sampler2D texture;
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| 106 | varying vec2 vUV;
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| 107 |
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| 108 | vec4 pack_depth( const in float depth ) {
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| 109 |
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| 110 | const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );
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| 111 | const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );
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| 112 | vec4 res = fract( depth * bit_shift );
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| 113 | res -= res.xxyz * bit_mask;
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| 114 | return res;
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| 115 |
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| 116 | }
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| 117 |
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| 118 | void main() {
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| 119 |
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| 120 | vec4 pixel = texture2D( texture, vUV );
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| 121 |
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| 122 | if ( pixel.a < 0.5 ) discard;
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| 123 |
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| 124 | gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );
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| 125 |
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| 126 | }
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| 127 | </script>
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| 128 |
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| 129 | <script type="x-shader/x-vertex" id="vertexShaderDepth">
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| 130 |
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| 131 | varying vec2 vUV;
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| 132 |
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| 133 | void main() {
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| 134 |
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| 135 | vUV = 0.75 * uv;
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| 136 |
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| 137 | vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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| 138 |
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| 139 | gl_Position = projectionMatrix * mvPosition;
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| 140 |
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| 141 | }
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| 142 |
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| 143 | </script>
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| 144 |
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| 145 | <script type="text/javascript">
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| 146 | var keyboard = new KeyboardState();
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| 147 | var clothTextures = [];
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[29547] | 148 |
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[29475] | 149 | var initial = true;
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| 150 |
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| 151 | var pins = [];
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[29547] | 152 | for (var j=0;j<=cloth.h;j++){
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| 153 | pins.push(cloth.index(0, j));
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| 154 | }
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[29475] | 155 | /* Light variables */
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| 156 | var light;
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| 157 |
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| 158 | /* Weather variables */
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| 159 | var weatherSystem;
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| 160 | var raining = false;
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| 161 | var snowing = false;
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| 162 | var snowSystem;
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| 163 | var rainSystem;
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| 164 |
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| 165 | /* Mouse variables */
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| 166 | var mouseX;
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| 167 | var mouseY;
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| 168 | var clickPos = '';
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| 169 | var mouseDown = false;
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| 170 |
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| 171 | if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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| 172 |
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| 173 | var container, stats;
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| 174 | var camera, scene, renderer;
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| 175 |
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| 176 | var cameraRot = 90;
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| 177 | var cameraElevation = 0;
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| 178 | var controls;
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| 179 |
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| 180 | var clothGeometry;
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[29547] | 181 |
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[29475] | 182 | var object, tmpFlag, arrow;
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| 183 |
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| 184 | var rotate = false;
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| 185 |
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| 186 | // array for holding existing flags
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| 187 |
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[29547] | 188 | var flags = ["./images/flag.png", "./images/flag2.png", "./images/canada.png"];
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[29475] | 189 | var flagSelector = 0;
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| 190 | var materials;
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| 191 | var vertexShader;
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| 192 | var fragmentShader;
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| 193 | var uniforms;
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| 194 |
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| 195 | init();
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| 196 | animate();
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| 197 |
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| 198 | function init() {
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| 199 |
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| 200 | container = document.createElement( 'div' );
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| 201 | document.body.appendChild( container );
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| 202 |
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| 203 |
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| 204 |
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| 205 | // scene
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| 206 |
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| 207 | scene = new THREE.Scene();
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| 208 |
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| 209 | scene.fog = new THREE.Fog( 0x404040, 500, 10000 );
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| 210 | scene.fog.color.setHSL( 0.1, 0.1, 0.8 );
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| 211 |
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| 212 | // camera
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| 213 |
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| 214 | camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
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| 215 | camera.position.y = 50;
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| 216 | camera.position.z = 1500;
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| 217 | scene.add( camera );
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| 218 | controls = new THREE.OrbitControls( camera );
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| 219 | controls.addEventListener( 'change', render );
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| 220 |
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| 221 | // lights
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| 222 |
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| 223 | scene.add( new THREE.AmbientLight( 0x404040 ) );
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| 224 |
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| 225 | light = new THREE.DirectionalLight( 0xffffff, 1 );
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| 226 | light.color.setHSL( 0.6, 0.125, 1 );
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| 227 | light.position.set( 50, 200, 100 );
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| 228 | light.position.multiplyScalar( 1.3 );
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| 229 |
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| 230 | light.castShadow = true;
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[29547] | 231 | light.shadowCameraVisible = false;
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[29475] | 232 |
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| 233 | light.shadowMapWidth = 2048;
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| 234 | light.shadowMapHeight = 2048;
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| 235 |
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| 236 | var d = 200;
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| 237 |
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| 238 | light.shadowCameraLeft = -d;
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| 239 | light.shadowCameraRight = d;
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| 240 | light.shadowCameraTop = d;
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| 241 | light.shadowCameraBottom = -d;
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| 242 |
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| 243 | light.shadowCameraFar = 1000;
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| 244 | light.shadowDarkness = 0.5;
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| 245 |
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| 246 | scene.add( light );
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| 247 |
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| 248 | /*light = new THREE.DirectionalLight( 0xffffff, 1.25 );
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| 249 | light.color.setHSL( 0.3, 0.95, 1 );
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| 250 | light.position.set( 0, -1, 0 );*/
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| 251 |
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| 252 | //scene.add( light );
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| 253 |
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| 254 | /* Weather init */
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| 255 |
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| 256 | rainSystem = new rain();
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| 257 | snowSystem = new snow();
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| 258 | weatherSystem = new weatherSystem(scene);
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| 259 |
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| 260 | /* ------------------ */
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| 261 |
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| 262 | // load flag textures
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| 263 | var i;
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| 264 |
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| 265 | for(i = 0; i < flags.length; i++){
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| 266 | clothTextures[i] = THREE.ImageUtils.loadTexture( flags[i] );
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[29547] | 267 | //clothTextures[i].needsUpdate = true;
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[29575] | 268 | clothTextures[i].wrapS = clothTextures[i].wrapT = THREE.ClampToEdgeWrapping;
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[29475] | 269 | clothTextures[i].anisotropy = 16;
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| 270 | }
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| 271 | createFlag();
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| 272 |
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| 273 | // weather
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| 274 |
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| 275 | // arrow
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| 276 |
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| 277 | arrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50, 0xff0000 );
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| 278 | arrow.position.set( -200, -50, -200 );
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[29575] | 279 | //scene.add( arrow );
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[29475] | 280 |
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| 281 |
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| 282 |
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| 283 | // ground
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| 284 |
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| 285 | var initColor = new THREE.Color( 0x00ff00 );
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| 286 | initColor.setHSL( 0.3, 0.85, 0.8 );
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| 287 | var initTexture = THREE.ImageUtils.generateDataTexture( 1, 1, initColor );
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| 288 |
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| 289 | var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, map: initTexture, perPixel: true } );
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| 290 |
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| 291 | var groundTexture = THREE.ImageUtils.loadTexture( "./images/grass.jpg", undefined, function() { groundMaterial.map = groundTexture } );
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| 292 | groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
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| 293 | groundTexture.repeat.set( 32, 32 );
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| 294 | groundTexture.anisotropy = 16;
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| 295 |
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| 296 | var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 20000, 20000 ), groundMaterial );
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| 297 | mesh.position.y = -250;
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| 298 | mesh.rotation.x = - Math.PI / 2;
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| 299 | mesh.receiveShadow = true;
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| 300 | scene.add( mesh );
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| 301 |
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| 302 | // poles
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| 303 |
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| 304 | var poleGeo = new THREE.BoxGeometry( 5, 750, 5 );
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| 305 | var poleMat = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 100, perPixel: true } );
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| 306 |
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| 307 | var mesh = new THREE.Mesh( poleGeo, poleMat );
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| 308 | mesh.position.y = -25; //-250
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| 309 | mesh.position.x = 0;
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| 310 | mesh.receiveShadow = true;
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[29547] | 311 | mesh.castShadow = false;
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[29475] | 312 | scene.add( mesh );
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| 313 |
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| 314 |
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| 315 | var gg = new THREE.BoxGeometry( 10, 10, 10 );
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| 316 | var mesh = new THREE.Mesh( gg, poleMat );
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| 317 | mesh.position.y = -250;
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| 318 | mesh.position.x = 0; //125
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| 319 | mesh.receiveShadow = true;
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[29547] | 320 | mesh.castShadow = false;
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[29475] | 321 | scene.add( mesh );
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| 322 |
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| 323 |
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| 324 | //
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| 325 | renderer = new THREE.WebGLRenderer( { antialias: true } );
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| 326 | renderer.setSize( window.innerWidth, window.innerHeight );
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| 327 | renderer.setClearColor( scene.fog.color );
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| 328 |
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| 329 | container.appendChild( renderer.domElement );
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| 330 |
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| 331 | renderer.gammaInput = true;
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| 332 | renderer.gammaOutput = true;
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| 333 | renderer.physicallyBasedShading = true;
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| 334 |
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| 335 | renderer.shadowMapEnabled = true;
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| 336 |
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| 337 | //
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| 338 |
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| 339 | stats = new Stats();
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| 340 | stats.domElement.style.position = 'absolute';
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| 341 | stats.domElement.style.top = '0px';
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| 342 | container.appendChild( stats.domElement );
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| 343 |
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| 344 | stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
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| 345 | stats.domElement.children[ 0 ].style.background = "transparent";
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| 346 | stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
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| 347 |
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| 348 | //
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| 349 |
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| 350 | window.addEventListener( 'resize', onWindowResize, false );
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| 351 |
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| 352 | }
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| 353 |
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| 354 | //
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[29547] | 355 | var flag_toggle = 0;
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[29475] | 356 |
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[29608] | 357 | function createFlag(flagFilename) {
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| 358 | if (flagFilename) {
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| 359 | flags[0] = "./images/" + flagFilename;
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| 360 | }
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[29475] | 361 |
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[29547] | 362 | if(initial){
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[29475] | 363 |
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[29547] | 364 | // create materials
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| 365 | materials = [
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| 366 | new THREE.MeshLambertMaterial( {specular: 0x030303, fog: false, emissive: 0x111111, shininess: 10, map: clothTextures[0], side: THREE.DoubleSide } ),
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| 367 | ];
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[29475] | 368 |
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| 369 | // cloth geometry
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| 370 |
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| 371 | clothGeometry = new THREE.ParametricGeometry( clothFunction, cloth.w, cloth.h, true );
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| 372 | clothGeometry.dynamic = true;
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| 373 | clothGeometry.computeFaceNormals();
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| 374 |
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| 375 | uniforms = { texture: { type: "t", value: 0, texture: clothTextures[0] } };
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| 376 | vertexShader = document.getElementById( 'vertexShaderDepth' ).textContent;
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| 377 | fragmentShader = document.getElementById( 'fragmentShaderDepth' ).textContent;
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| 378 |
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| 379 | // cloth mesh
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| 380 | object = new THREE.Mesh( clothGeometry, materials[ 0 ] );
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| 381 | object.position.set( 0, 150, 0 );
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[29547] | 382 | object.castShadow = false;
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| 383 | object.receiveShadow = false;
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| 384 | object.material.transparent = true;
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| 385 | object.material.opacity = 0.85;
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[29475] | 386 | scene.add( object );
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| 387 | initial = false;
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| 388 | object.customDepthMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } );
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| 389 |
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| 390 | }else{
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[29547] | 391 | clothTextures[flagSelector] = THREE.ImageUtils.loadTexture( flags[flagSelector]+'?'+Date.now() );
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| 392 | object.material.map = clothTextures[flagSelector];
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| 393 | object.material.needsUpdate = true;
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[29475] | 394 | }
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| 395 |
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| 396 | }
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| 397 |
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| 398 |
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| 399 | //
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| 400 |
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| 401 | function onWindowResize() {
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| 402 |
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| 403 | camera.aspect = window.innerWidth / window.innerHeight;
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| 404 | camera.updateProjectionMatrix();
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| 405 |
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| 406 | renderer.setSize( window.innerWidth, window.innerHeight );
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| 407 |
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| 408 | }
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| 409 |
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| 410 | //
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| 411 |
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| 412 | function animate() {
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| 413 |
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| 414 | requestAnimationFrame( animate );
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| 415 |
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| 416 | var time = Date.now();
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| 417 | windStrength = Math.cos( time / 7000 ) * 100 + 200;
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| 418 | windForce.set( 1000,500,Math.sin( time / 1000 ) ).normalize().multiplyScalar( windStrength );
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| 419 | arrow.setLength( windStrength );
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| 420 | arrow.setDirection( windForce );
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| 421 | controls.update();
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| 422 | simulate(time);
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| 423 | render();
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| 424 | stats.update();
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| 425 |
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| 426 | }
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| 427 |
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| 428 | function render() {
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| 429 |
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| 430 |
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| 431 | var timer = Date.now() * 0.0002;
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| 432 |
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| 433 | keyboard.update();
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| 434 | if( keyboard.down("A")) {
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| 435 | flagSelector--;
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| 436 | if(flagSelector < 0) flagSelector = flags.length-1;
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| 437 | createFlag();
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| 438 |
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| 439 | }else if(keyboard.down("D")) {
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| 440 | flagSelector++;
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| 441 | if(flagSelector >= flags.length) flagSelector = 0;
|
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| 442 | createFlag();
|
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| 443 | }
|
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| 444 |
|
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| 445 | var p = cloth.particles;
|
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| 446 | for ( var i = 0, il = p.length; i < il; i ++ ) {
|
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| 447 |
|
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| 448 | clothGeometry.vertices[ i ].copy( p[ i ].position );
|
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| 449 |
|
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| 450 | }
|
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| 451 |
|
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| 452 | clothGeometry.computeFaceNormals();
|
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| 453 | clothGeometry.computeVertexNormals();
|
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| 454 |
|
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| 455 | clothGeometry.normalsNeedUpdate = true;
|
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| 456 | clothGeometry.verticesNeedUpdate = true;
|
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[29547] | 457 |
|
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[29475] | 458 |
|
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| 459 |
|
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| 460 | if(raining && weatherSystem.type != rainSystem){
|
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| 461 | snowing = false;
|
---|
| 462 | weatherSystem.swap(rainSystem);
|
---|
| 463 | }else if(snowing && weatherSystem.type != snowSystem){
|
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| 464 | raining = false;
|
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| 465 | weatherSystem.swap(snowSystem);
|
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| 466 | }
|
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| 467 |
|
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| 468 | if(weatherSystem.isSet() === true){
|
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| 469 | weatherSystem.update();
|
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| 470 | }
|
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| 471 |
|
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| 472 | camera.lookAt( new THREE.Vector3(scene.position.x+150, scene.position.y+150, scene.position.z) );
|
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| 473 |
|
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| 474 | renderer.render( scene, camera );
|
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| 475 |
|
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| 476 | }
|
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| 477 |
|
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[29547] | 478 | </script><div><canvas width="1366" height="600"></canvas>
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[29475] | 479 | </body></html> |
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