source: other-projects/nz-flag-design/trunk/render-3d/flag.html@ 29968

Last change on this file since 29968 was 29954, checked in by davidb, 9 years ago

Minor mods: higher wind default, and commented out line that randomly changed the colour of an intersected object with a mousedown event

File size: 15.9 KB
Line 
1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
5
6 <title>3D Representation of Flag</title>
7 <meta charset="utf-8">
8 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
9 <head>
10 <link rel="stylesheet" type="text/css" href="CSS/button.css">
11 <link href='http://fonts.googleapis.com/css?family=Permanent+Marker' rel='stylesheet' type='text/css'>
12 <style>
13 body {
14 font-family: Monospace;
15 background-color: transparent;
16 color: #000;
17 margin: 0px;
18 overflow: hidden;
19 position: fixed;
20 }
21
22 #menuContainer{
23 position: fixed;
24 right: -18vw;
25 float: right;
26 width: 25vw;
27 transition: right 0.5s;
28 background-image: url("./images/slider.png");
29 background-size: cover;
30 background-position: center;
31 }
32
33 #weatherMenu {
34 text-align: center;
35 padding: 0px;
36 width: 20vw;
37 z-index: 10;
38 height: 100vh;
39 position: relative;
40 float: right;
41 }
42
43 #arrow{
44 float: left;
45 background-image: url("./images/arrow.png");
46 background-position: center;
47 background-size: cover;
48 background-repeat: no-repeat;
49 margin: auto;
50 right: 1vw;
51 width: 5vw;
52 height: 5vw;
53 position: relative;
54 border-radius: 100%;
55 top: 45vh;
56 z-index: 9;
57 transition: transform 0.5s;
58 transform: rotate(360deg);
59 }
60
61 </style>
62 </head>
63
64 <body>
65
66 <!----------------------------- Weather Menu ----------------------------------->
67 <!------------------------------------------------------------------------------>
68
69 <div id="menuContainer">
70
71 <div id="weatherMenu">
72 <a class="myButton" style="background-image:url('./images/sunButton.jpg')" onclick="sunny = !sunny;"></a>
73 <a class="myButton" style="background-image:url('./images/rainButton.jpg')" onclick="raining = !raining;"></a>
74 <a class="myButton" style="background-image:url('./images/snowButton.jpg')" onclick="snowing = !snowing;"></a>
75 </div>
76
77 <div id="arrow" onclick="openclose()"></div>
78
79 </div>
80
81 <!------------------------------------------------------------------------------>
82 <!------------------------------------------------------------------------------>
83
84
85
86 <!-------------------------- Wind Speed Control -------------------------------->
87 <!------------------------------------------------------------------------------>
88
89 <div id="slider">
90 <div id="speed"></div>
91 </div>
92
93 <link rel="stylesheet" href="./CSS/slider.css" />
94
95 <!------------------------------------------------------------------------------>
96 <!------------------------------------------------------------------------------>
97
98
99
100 <!----------------- Opening of the weather menu -------------------------------->
101 <!----------------- slides out from right to left ------------------------------>
102 <script type="text/javascript">
103 var open = false;
104
105 function openclose(){
106 if (open){
107 document.getElementById("menuContainer").style.right = "-19vw";
108 document.getElementById("arrow").style.transform = "rotate(360deg)";
109 }else{document.getElementById("menuContainer").style.right = "0vw";
110 document.getElementById("arrow").style.transform = "rotate(180deg)";
111 }
112 open = !open;
113 }
114 </script>
115 <!------------------------------------------------------------------------------>
116 <!------------------------------------------------------------------------------>
117
118
119 <script type="text/javascript" src="../js/jquery-1.11.1.js"></script>
120 <script type="text/javascript" src="../js/jquery.cookie.js"></script>
121
122 <script type="text/javascript" src="./Flag_files/Three.js"></script>
123 <script type="text/javascript" src="./Flag_files/Detector.js"></script>
124 <script type="text/javascript" src="./Flag_files/Stats.js"></script>
125 <script type="text/javascript" src="./Flag_files/Flag.js"></script>
126 <script type="text/javascript" src="./Flag_files/OrbitControls.js"></script>
127 <script type="text/javascript" src="./weather/weather.js"></script>
128 <script type="text/javascript" src="./weather/rain.js"></script>
129 <script type="text/javascript" src="./weather/snow.js"></script>
130 <script type="text/javascript" src="./weather/sun.js"></script>
131 <script type="text/javascript" src="./Flag_files/ColladaLoader.js"></script>
132 <script type="text/javascript" src="./Flag_files/slider.js"></script>
133 <script type="text/javascript" src="./Flag_files/Projector.js"></script>
134
135 <script type="text/javascript" src="./Flag_files/KeyboardState.js"></script>
136
137 <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.2/jquery-ui.min.js"></script>
138
139 <script type="x-shader/x-fragment" id="fragmentShaderDepth">
140
141 uniform sampler2D texture;
142 varying vec2 vUV;
143
144 vec4 pack_depth( const in float depth ) {
145
146 const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );
147 const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );
148 vec4 res = fract( depth * bit_shift );
149 res -= res.xxyz * bit_mask;
150 return res;
151
152 }
153
154 void main() {
155
156 vec4 pixel = texture2D( texture, vUV );
157
158 if ( pixel.a < 0.5 ) discard;
159
160 gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );
161
162 }
163 </script>
164
165 <script type="x-shader/x-vertex" id="vertexShaderDepth">
166
167 varying vec2 vUV;
168
169 void main() {
170
171 vUV = 0.75 * uv;
172
173 vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
174
175 gl_Position = projectionMatrix * mvPosition;
176
177 }
178
179 </script>
180
181 <script type="text/javascript">
182 var keyboard = new KeyboardState();
183 var clothTexture;
184
185 var projector, mouse = { x: 0, y: 0 }, INTERSECTED;
186 var objects = [];
187 var beehiveVisible = true;
188
189 var initial = true;
190
191 var pins = [];
192 for (var j=0;j<=cloth.h;j++){
193 pins.push(cloth.index(0, j));
194 }
195 /* Light variables */
196 var light;
197
198 /* Weather variables */
199 var weatherSystem;
200
201 var raining = false;
202 var snowing = false;
203 var sunny = false;
204 var visible = true;
205
206 var snowSystem;
207 var rainSystem;
208 var sunSystem;
209
210 /* Mouse variables */
211 var mouseX;
212 var mouseY;
213 var clickPos = '';
214 var mouseDown = false;
215
216 if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
217
218 var container, stats;
219 var camera, scene, renderer;
220
221 var cameraRot = 90;
222 var cameraElevation = 0;
223 var controls;
224
225 var clothGeometry;
226
227 var object, tmpFlag, arrow;
228
229
230 var rotate = false;
231
232 // array for holding existing flags
233
234 var flag = "./images/flag.png";//, "./images/flag2.png", "./images/canada.png"];
235 var flagSelector = 0;
236 var materials;
237 var vertexShader;
238 var fragmentShader;
239 var uniforms;
240
241 init();
242 animate();
243
244 function init() {
245
246 container = document.createElement( 'div' );
247 document.body.appendChild( container );
248
249 windStrength = 250;
250
251 // scene
252
253 scene = new THREE.Scene();
254
255 scene.fog = new THREE.Fog( 0x404040, 1000, 14000 );
256 scene.fog.color.setHSL( 0.1, 0.1, 0.8 );
257
258 // camera
259
260 camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
261 camera.position.y = 1500;
262 camera.position.z = 2500;
263 camera.position.x = 2500;
264 scene.add( camera );
265 controls = new THREE.OrbitControls( camera );
266 controls.addEventListener( 'change', render );
267
268 // lights
269
270 scene.add( new THREE.AmbientLight( 0x404040 ) );
271
272 light = new THREE.DirectionalLight( 0xffffff, 1 );
273 light.color.setHSL( 0.6, 0.125, 1 );
274 light.position.set( 50, 200, 100 );
275 light.position.multiplyScalar( 1.3 );
276
277 light.castShadow = true;
278 light.shadowCameraVisible = false;
279
280 light.shadowMapWidth = 2048;
281 light.shadowMapHeight = 2048;
282
283 var d = 200;
284
285 light.shadowCameraLeft = -d;
286 light.shadowCameraRight = d;
287 light.shadowCameraTop = d;
288 light.shadowCameraBottom = -d;
289
290 light.shadowCameraFar = 1000;
291 light.shadowDarkness = 0.5;
292
293 scene.add( light );
294
295 /*light = new THREE.DirectionalLight( 0xffffff, 1.25 );
296 light.color.setHSL( 0.3, 0.95, 1 );
297 light.position.set( 0, -1, 0 );*/
298
299 //scene.add( light );
300
301 /* Weather init */
302
303 rainSystem = new rain();
304 snowSystem = new snow();
305 sunSystem = new sun();
306 weatherSystem = new weatherSystem(scene);
307
308 /* ------------------ */
309
310 var session_id = $.cookie('JSESSIONID');
311 if (session_id) {
312 flag = "images/flag-" + session_id + ".png";
313 }
314
315 // load flag textures
316
317 clothTexture = THREE.ImageUtils.loadTexture( flag );
318 clothTexture.wrapS = clothTexture.wrapT = THREE.ClampToEdgeWrapping;
319 clothTexture.anisotropy = 16;
320 createFlag();
321
322 // weather
323
324 // arrow
325
326 arrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50, 0xff0000 );
327 arrow.position.set( -200, -50, -200 );
328 arrow.setLength( 0 );
329 arrow.setDirection( 0 );
330 //scene.add( arrow );
331
332
333
334 // ground
335
336 var initColor = new THREE.Color( 0x00ff00 );
337 initColor.setHSL( 0.3, 0.85, 0.8 );
338 var initTexture = THREE.ImageUtils.generateDataTexture( 1, 1, initColor );
339
340 var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, map: initTexture, perPixel: true } );
341
342 var groundTexture = THREE.ImageUtils.loadTexture( "./images/grass.jpg", undefined, function() { groundMaterial.map = groundTexture } );
343 groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
344 groundTexture.repeat.set( 32, 32 );
345 groundTexture.anisotropy = 16;
346
347 var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 20000, 20000 ), groundMaterial );
348 mesh.position.y = -250;
349 mesh.rotation.x = - Math.PI / 2;
350 mesh.receiveShadow = true;
351 scene.add( mesh );
352
353 // poles
354
355 var poleGeo = new THREE.BoxGeometry( 5, 750, 5 );
356 var poleMat = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 100, perPixel: true } );
357
358 var mesh = new THREE.Mesh( poleGeo, poleMat );
359 mesh.position.y = 1650; //-250
360 mesh.position.x = -305;
361 mesh.position.z = -165;
362 mesh.receiveShadow = true;
363 mesh.castShadow = false;
364 scene.add( mesh );
365 //objects.push( mesh );
366
367 //
368 renderer = new THREE.WebGLRenderer( { antialias: true } );
369 renderer.setSize( window.innerWidth, window.innerHeight );
370 renderer.setClearColor( scene.fog.color );
371
372 container.appendChild( renderer.domElement );
373
374 renderer.gammaInput = true;
375 renderer.gammaOutput = true;
376 renderer.physicallyBasedShading = true;
377
378 renderer.shadowMapEnabled = true;
379
380 //
381
382 /*stats = new Stats();
383 stats.domElement.style.position = 'absolute';
384 stats.domElement.style.top = '0px';
385 container.appendChild( stats.domElement );
386
387 stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
388 stats.domElement.children[ 0 ].style.background = "transparent";
389 stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";*/
390
391 //
392
393 window.addEventListener( 'resize', onWindowResize, false );
394
395
396 var loader = new THREE.ColladaLoader();
397 loader.load('./images/Beehive2.dae', function (result) {
398 var beehive = result.scene;
399 // var tex = beehive[ 0 ];
400
401 //beehive.material.needsUpdate = true;
402 // beehive.material.transparent = true;
403 //beehive.material.opacity = 0.5;
404 //console.log(beehive);
405 /*for( var i = 0; i < beehive.children[0].children.length; i++){
406 //beehive.children[0].children[i].material.side = THREE.DoubleSide;
407 }*/
408
409
410 beehive.position.set(-300,-250,-300);
411 beehive.scale.set(1,1,1);
412 beehive.rotation.set(1.5*Math.PI,0,0);
413 beehive.name = "beehive";
414 scene.add(beehive);
415 objects.push( beehive );
416 });
417 projector = new THREE.Projector();
418 document.addEventListener( 'mousedown', onDocumentMouseDown, false );
419 }
420
421 //
422 var flag_toggle = 0;
423
424 function createFlag(flagFilename) {
425 if (flagFilename) {
426 flag = "./images/" + flagFilename;
427 }
428
429 if(initial){
430
431 // create materials
432 materials = [
433 new THREE.MeshLambertMaterial( {specular: 0x030303, fog: false, emissive: 0x111111, shininess: 10, map: clothTexture, side: THREE.DoubleSide } ),
434 ];
435
436 // cloth geometry
437
438 clothGeometry = new THREE.ParametricGeometry( clothFunction, cloth.w, cloth.h, true );
439 clothGeometry.dynamic = true;
440 clothGeometry.computeFaceNormals();
441
442 uniforms = { texture: { type: "t", value: 0, texture: clothTexture } };
443 vertexShader = document.getElementById( 'vertexShaderDepth' ).textContent;
444 fragmentShader = document.getElementById( 'fragmentShaderDepth' ).textContent;
445
446 // cloth mesh
447 object = new THREE.Mesh( clothGeometry, materials[ 0 ] );
448 object.position.set( 0, 150, 0 );
449 object.castShadow = false;
450 object.receiveShadow = false;
451 object.material.transparent = true;
452 object.material.opacity = 0.85;
453 object.position.y = 1800;
454 object.position.x = -305;
455 object.position.z = -165;
456 object.name = "flag";
457 scene.add( object );
458 objects.push( object );
459
460 initial = false;
461 object.customDepthMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } );
462
463 }else{
464 clothTexture = THREE.ImageUtils.loadTexture( flag+'?'+Date.now() );
465 object.material.map = clothTexture;
466 object.material.needsUpdate = true;
467 }
468
469 }
470
471 function onDocumentMouseDown( event ) {
472
473 var mouse3D = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, //x
474 -( event.clientY / window.innerHeight ) * 2 + 1, //y
475 1 ); //z
476 mouse3D.unproject( camera );
477 mouse3D.sub( camera.position );
478 mouse3D.normalize();
479 var raycaster = new THREE.Raycaster( camera.position, mouse3D );
480 var intersects = raycaster.intersectObjects( objects , true);
481 if(intersects.length > 0){
482 beehiveVisible = false;
483 //intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
484 }
485 }
486
487
488 //
489
490 function onWindowResize() {
491
492 camera.aspect = window.innerWidth / window.innerHeight;
493 camera.updateProjectionMatrix();
494
495 renderer.setSize( window.innerWidth, window.innerHeight );
496
497 }
498
499 //
500
501 function animate() {
502
503 requestAnimationFrame( animate );
504
505 var time = Date.now();
506
507 //windStrength = Math.cos( time / 7000 ) * 100 + 200;
508 windForce.set( 1000,500,Math.sin( time / 1000 ) ).normalize().multiplyScalar( windStrength );
509 arrow.setLength( windStrength );
510 arrow.setDirection( windForce );
511
512 controls.update();
513 simulate(time);
514 render();
515 //stats.update();
516
517 }
518
519 function render() {
520
521
522 var timer = Date.now() * 0.0002;
523
524 var p = cloth.particles;
525 for ( var i = 0, il = p.length; i < il; i ++ ) {
526
527 clothGeometry.vertices[ i ].copy( p[ i ].position );
528
529 }
530
531 /*if(beehiveVisible == false){
532 for( var i = 0; i < objects.length; i++){
533 objects[i].position.setY(-2000);
534 if(objects[i].name === "flag"){
535 objects[i].position.setY(1250);
536 }
537 }
538 }*/
539
540 clothGeometry.computeFaceNormals();
541 clothGeometry.computeVertexNormals();
542
543 clothGeometry.normalsNeedUpdate = true;
544 clothGeometry.verticesNeedUpdate = true;
545
546 if(raining && weatherSystem.type != rainSystem){
547 snowing = false;
548 sunny = false;
549 weatherSystem.swap(rainSystem);
550 }else if(snowing && weatherSystem.type != snowSystem){
551 raining = false;
552 sunny = false;
553 weatherSystem.swap(snowSystem);
554 }else if(sunny && weatherSystem.type != sunSystem){
555 raining = false;
556 snowing = false;
557 weatherSystem.swap(sunSystem);
558 }
559
560 if(weatherSystem.isSet() === true){
561 weatherSystem.update();
562 }
563
564 camera.lookAt( new THREE.Vector3(scene.position.x+150, scene.position.y+1500, scene.position.z) );
565
566 renderer.render( scene, camera );
567
568 }
569
570 </script>
571 </body>
572</html>
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