source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/docs/api/lights/AreaLight.html@ 28897

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1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta charset="utf-8" />
5 <script src="../../list.js"></script>
6 <script src="../../page.js"></script>
7 <link type="text/css" rel="stylesheet" href="../../page.css" />
8 </head>
9 <body>
10 <h1>[name]</h1>
11
12 <div class="desc">This illuminates the scene from a complete surface. This light only works in the [page:WebGLDeferredRenderer deferredrenderer]. </div>
13
14
15 <h2>Example</h2>
16 <code>areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
17areaLight1.position.set( 0.0001, 10.0001, -18.5001 );
18areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
19areaLight1.width = 10;
20areaLight1.height = 1;
21
22scene.add( areaLight1 );</code>
23
24 <h2>Constructor</h2>
25
26
27 <h3>[name]( [page:Integer hex], [page:Float intensity])</h3>
28 <div>
29 [page:Integer hex] — Numeric value of the RGB component of the color.<br />
30 [page:Float intensity] — Numeric value of the light's strength/intensity.
31 </div>
32 <div>
33 This creates a arealight with color.
34 </div>
35
36
37 <h2>Properties</h2>
38
39
40
41 <h3>.[page:Vector3 right]</h3>
42 <div>
43 todo
44 </div>
45
46 <h3>.[page:Vector3 normal]</h3>
47 <div>
48 todo
49 </div>
50
51 <h3>.[page:number quadraticAttenuation]</h3>
52 <div>
53 todo
54 </div>
55
56 <h3>.[page:number height]</h3>
57 <div>
58 todo
59 </div>
60
61 <h3>.[page:number linearAttenuation]</h3>
62 <div>
63 todo
64 </div>
65
66 <h3>.[page:number width]</h3>
67 <div>
68 todo
69 </div>
70
71 <h3>.[page:Float intensity]</h3>
72 <div>
73 Light's intensity.<br />
74 Default — *1.0*.
75 </div>
76
77 <h3>.[page:number constantAttenuation]</h3>
78 <div>
79 todo
80 </div>
81
82
83 <h2>Source</h2>
84
85 [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
86 </body>
87</html>
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