source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/docs/api/lights/DirectionalLight.html@ 28897

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1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta charset="utf-8" />
5 <script src="../../list.js"></script>
6 <script src="../../page.js"></script>
7 <link type="text/css" rel="stylesheet" href="../../page.css" />
8 </head>
9 <body>
10 [page:Object3D] &rarr; [page:Light] &rarr;
11
12 <h1>[name]</h1>
13
14 <div class="desc">
15 Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
16 </div>
17
18
19 <h2>Example</h2>
20
21 <code>// White directional light at half intensity shining from the top.
22
23var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
24directionalLight.position.set( 0, 1, 0 );
25scene.add( directionalLight );</code>
26
27
28 <h2>Constructor</h2>
29
30
31 <h3>[name]([page:Integer hex], [page:Float intensity])</h3>
32 <div>
33 [page:Integer hex] -- Numeric value of the RGB component of the color. <br />
34 [page:Float intensity] -- Numeric value of the light's strength/intensity.
35 </div>
36 <div>
37 Creates a light that shines from a specific direction not from a specific position. This light will behave
38 as though it is infinitely far away and the rays produced from it are all parallel. The best
39 analogy would be a light source that acts like the sun: the sun is so far away that all sunlight
40 hitting objects comes from the same angle.
41 </div>
42
43 <h2>Properties</h2>
44
45 <h3>.[page:Object3D target]</h3>
46 <div>
47 Target used for shadow camera orientation.
48 </div>
49
50 <h3>.[page:Float intensity]</h3>
51 <div>
52 Light's intensity.<br />
53 Default — *1.0*.
54 </div>
55
56 <h3>.[page:Boolean onlyShadow]</h3>
57 <div>
58 If set to *true* light will only cast shadow but not contribute any lighting (as if *intensity* was 0 but cheaper to compute).<br />
59 Default — *false*.
60 </div>
61
62 <h3>.[page:Float shadowCameraNear]</h3>
63 <div>
64 Orthographic shadow camera frustum parameter.<br />
65 Default — *50*.
66 </div>
67
68 <h3>.[page:Float shadowCameraFar]</h3>
69 <div>
70 Orthographic shadow camera frustum parameter.<br />
71 Default — *5000*.
72 </div>
73
74 <h3>.[page:Float shadowCameraLeft]</h3>
75 <div>
76 Orthographic shadow camera frustum parameter.<br />
77 Default — *-500*.
78 </div>
79
80 <h3>.[page:Float shadowCameraRight]</h3>
81 <div>
82 Orthographic shadow camera frustum parameter.<br />
83 Default — *500*.
84 </div>
85
86 <h3>.[page:Float shadowCameraTop]</h3>
87 <div>
88 Orthographic shadow camera frustum parameter.<br />
89 Default — *500*.
90 </div>
91
92 <h3>.[page:Float shadowCameraBottom]</h3>
93 <div>
94 Orthographic shadow camera frustum parameter.<br />
95 Default — *-500*.
96 </div>
97
98 <h3>.[page:Boolean shadowCameraVisible]</h3>
99 <div>
100 Show debug shadow camera frustum.<br />
101 Default — *false*.
102 </div>
103
104 <h3>.[page:Float shadowBias]</h3>
105 <div>
106 Shadow map bias.<br />
107 Default — *0*.
108 </div>
109
110 <h3>.[page:Float shadowDarkness]</h3>
111 <div>
112 Darkness of shadow casted by this light (from *0* to *1*).<br />
113 Default — *0.5*.
114 </div>
115
116 <h3>.[page:Integer shadowMapWidth]</h3>
117 <div>
118 Shadow map texture width in pixels.<br />
119 Default — *512*.
120 </div>
121
122 <h3>.[page:Integer shadowMapHeight]</h3>
123 <div>
124 Shadow map texture height in pixels.<br />
125 Default — *512*.
126 </div>
127
128 <h3>.[page:Boolean shadowCascade]</h3>
129 <div>
130 ??? <br />
131 Default — *false*.
132 </div>
133
134 <h3>.[page:Vector3 shadowCascadeOffset]</h3>
135 <div>
136 ??? <br />
137 Default — *Three.Vector3( 0, 0, -1000 )*.
138 </div>
139
140 <h3>.[page:Integer shadowCascadeCount]</h3>
141 <div>
142 ??? <br />
143 Default — *2*.
144 </div>
145
146 <h3>.[page:Array shadowCascadeBias]</h3>
147 <div>
148 ??? <br />
149 Default — <strong>[ 0, 0, 0 ]</strong>.
150 </div>
151
152 <h3>.[page:Array shadowCascadeWidth]</h3>
153 <div>
154 ??? <br />
155 Default — <strong>[ 512, 512, 512 ]</strong>.
156 </div>
157
158 <h3>.[page:Array shadowCascadeHeight]</h3>
159 <div>
160 ??? <br />
161 Default — <strong>[ 512, 512, 512 ]</strong>.
162 </div>
163
164 <h3>.[page:Array shadowCascadeNearZ]</h3>
165 <div>
166 ??? <br />
167 Default — <strong>[ -1.000, 0.990, 0.998 ]</strong>.
168 </div>
169
170 <h3>.[page:Array shadowCascadeFarZ]</h3>
171 <div>
172 ??? <br />
173 Default — <strong>[ 0.990, 0.998, 1.000 ]</strong>.
174 </div>
175
176 <h3>.[page:Array shadowCascadeArray]</h3>
177 <div>
178 ??? <br />
179 Default — <strong>[ ]</strong>.
180 </div>
181
182 <h3>.[page:RenderTarget shadowMap]</h3>
183 <div>
184 ??? <br />
185 Default — *null*.
186 </div>
187
188 <h3>.[page:Integer shadowMapSize]</h3>
189 <div>
190 ??? <br />
191 Default — *null*.
192 </div>
193
194 <h3>.[page:Camera shadowCamera]</h3>
195 <div>
196 ??? <br />
197 Default — *null*.
198 </div>
199
200 <h3>.[page:Matrix shadowMatrix]</h3>
201 <div>
202 ??? <br />
203 Default — *null*.
204 </div>
205
206 <h2>Methods</h2>
207
208
209 <h2>Source</h2>
210
211 [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
212 </body>
213</html>
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