source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/docs/api/math/Vector4.html@ 28897

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1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta charset="utf-8" />
5 <script src="../../list.js"></script>
6 <script src="../../page.js"></script>
7 <link type="text/css" rel="stylesheet" href="../../page.css" />
8 </head>
9 <body>
10 <h1>[name]</h1>
11
12 <div class="desc">4D vector.</div>
13
14
15 <h2>Constructor</h2>
16
17
18 <h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:Float w] )</h3>
19 <div>
20 x -- [page:Float] <br />
21 y -- [page:Float] <br />
22 z -- [page:Float] <br />
23 w -- [page:Float]
24 </div>
25
26
27 <h2>Properties</h2>
28
29 <h3>.[page:Float x]</h3>
30
31 <h3>.[page:Float y]</h3>
32
33 <h3>.[page:Float z]</h3>
34
35 <h3>.[page:Float w]</h3>
36
37
38 <h2>Methods</h2>
39
40 <h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Vector4 this]</h3>
41 <div>
42 Sets value of this vector.
43 </div>
44
45 <h3>.copy( [page:Vector4 v] ) [page:Vector4 this]</h3>
46 <div>
47 Copies value of *v* to this vector.
48 </div>
49
50 <h3>.add( [page:Vector4 v] ) [page:Vector4 this]</h3>
51 <div>
52 Adds *v* to this vector.
53 </div>
54
55 <h3>.addVectors( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4 this]</h3>
56 <div>
57 Sets this vector to *a + b*.
58 </div>
59
60 <h3>.sub( [page:Vector4 v] ) [page:Vector4]</h3>
61 <div>
62 Subtracts *v* from this vector.
63 </div>
64
65 <h3>.subVectors( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4 this]</h3>
66 <div>
67 Sets this vector to *a - b*.
68 </div>
69
70 <h3>.multiplyScalar( [page:Float s] ) [page:Vector4 this]</h3>
71 <div>
72 Multiplies this vector by scalar *s*.
73 </div>
74
75 <h3>.divideScalar( [page:Float s] ) [page:Vector4 this]</h3>
76 <div>
77 Divides this vector by scalar *s*.<br />
78 Set vector to *( 0, 0, 0 )* if *s == 0*.
79 </div>
80
81 <h3>.negate() [page:Vector4 this]</h3>
82 <div>
83 Inverts this vector.
84 </div>
85
86 <h3>.dot( [page:Vector4 v] ) [page:Float]</h3>
87 <div>
88 Computes dot product of this vector and *v*.
89 </div>
90
91 <h3>.lengthSq() [page:Float]</h3>
92 <div>
93 Computes squared length of this vector.
94 </div>
95
96 <h3>.length() [page:Float]</h3>
97 <div>
98 Computes length of this vector.
99 </div>
100
101 <h3>.normalize() [page:Vector4 this]</h3>
102 <div>
103 Normalizes this vector.
104 </div>
105
106 <h3>.setLength( [page:Float l] ) [page:Vector4 this]</h3>
107 <div>
108 Normalizes this vector and multiplies it by *l*.
109 </div>
110
111 <h3>.lerp( [page:Vector4 v], [page:Float alpha] ) [page:Vector4 this]</h3>
112 <div>
113 Linearly interpolate between this vector and *v* with *alpha* factor.
114 </div>
115
116 <h3>.clone() [page:Vector4]</h3>
117 <div>
118 Clones this vector.
119 </div>
120
121
122 <h3>.clamp([page:Vector4 min], [page:Vector4 max]) [page:Vector4 this]</h3>
123 <div>
124 min -- [page:Vector4] <br />
125 max -- [page:Vector4]
126 </div>
127 <div>
128 If this vector's x, y, z, or w value is greater than the max vector's x, y, z, or w value, it is replaced by the corresponding value.<br/><br/>
129
130 If this vector's x, y, z, or w value is less than the min vector's x, y, z, or w value, it is replace by the corresponding value.
131 </div>
132
133 <h3>.applyMatrix4([page:Matrix4 m]) [page:Vector4 this]</h3>
134 <div>
135 m -- [page:Matrix4]
136 </div>
137 <div>
138 Transforms the vector by the matrix.
139 </div>
140
141 <h3>.min([page:Vector4 v]) [page:Vector4 this]</h3>
142 <div>
143 v -- [page:Vector4]
144 </div>
145 <div>
146 If this vector's x, y, z, or w value is less than vector v's x, y, z, or w value, that value is replaced by the corresponding vector v value.
147 </div>
148
149 <h3>.max([page:Vector4 v]) [page:Vector4 this]</h3>
150 <div>
151 v -- [page:Vector4]
152 </div>
153 <div>
154 If this vector's x, y, z, or w value is greater than vector v's x, y, z, or w value, that value is replaced by the corresponding vector v value.
155 </div>
156
157 <h3>.addScalar([page:Float s]) [page:Vector4 this]</h3>
158 <div>
159 s -- [page:Float]
160 </div>
161 <div>
162 Adds a scalar value to all of the vector's components.
163 </div>
164
165 <h3>.equals([page:Vector4 v]) [page:Boolean]</h3>
166 <div>
167 v -- [page:Vector4]
168 </div>
169 <div>
170 Checks to see if this vector matches vector v.
171 </div>
172
173 <h3>.setAxisAngleFromRotationMatrix([page:Matrix4 m]) [page:Vector4 this]</h3>
174 <div>
175 m -- [page:Matrix4]
176 </div>
177 <div>
178 Sets this Vector4 to the computed <a href='http://en.wikipedia.org/wiki/Axis%E2%80%93angle_representation' target='_blank'>axis-angle representation</a> of the rotation defined by Matrix4 m. Assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).<br/><br/>
179
180 The axis is stored in components (x, y, z) of the vector, and the rotation in radians is stored in component w
181 </div>
182
183 <h3>.setAxisAngleFromQuaternion([page:Quaternion q]) [page:Vector4 this]</h3>
184 <div>
185 q -- [page:Quaternion]
186 </div>
187 <div>
188 Sets this Vector4 to the computed <a href='http://en.wikipedia.org/wiki/Axis%E2%80%93angle_representation' target='_blank'>axis-angle representation</a> of the rotation defined by Quaternion q.<br/><br/>
189
190 The axis is stored in components (x, y, z) of the vector, and the rotation in radians is stored in component w
191 </div>
192
193 <h3>.getComponent([page:Integer index]) [page:Float]</h3>
194 <div>
195 index -- [page:Integer] 0, 1, 2, or 3
196 </div>
197 <div>
198 Returns the value of the vector component x, y, or z by an index.<br/><br/>
199
200 Index 0: x<br/>
201 Index 1: y<br/>
202 Index 2: z<br/>
203 Index 3: w<br/>
204
205 </div>
206
207 <h3>.setComponent([page:Integer index], [page:Float value])</h3>
208 <div>
209 index -- [page:Integer] 0 - 3 <br />
210 value -- [page:Float]
211 </div>
212 <div>
213 Sets the value of the vector component x, y, or z by an index.<br/><br/>
214
215 Index 0: x<br/>
216 Index 1: y<br/>
217 Index 2: z<br/>
218 Index 3: w<br/>
219 </div>
220
221 <h3>.fromArray([page:Array array]) [page:Vector4 this]</h3>
222 <div>
223 array -- [page:Array] An array formatted [x, y, z, w]
224 </div>
225 <div>
226 Sets the vector's components based on an array formatted like [x, y, z, w]
227 </div>
228
229 <h3>.toArray() [page:Array]</h3>
230 <div>
231 Returns an array in the format [x, y, z, w]
232 </div>
233
234 <h3>.lengthManhattan() [page:Float]</h3>
235 <div>
236 Computes Manhattan length of this vector.<br />
237 [link:http://en.wikipedia.org/wiki/Taxicab_geometry]
238 </div>
239
240
241 <h3>.setX([page:Float x]) [page:Vector4 this]</h3>
242 <div>
243 x -- [page:Float]
244 </div>
245 <div>
246 Sets the x component of the vector.
247 </div>
248
249 <h3>.setY([page:Float y]) [page:Vector4 this]</h3>
250 <div>
251 y -- [page:Float]
252 </div>
253 <div>
254 Sets the y component of the vector.
255 </div>
256
257 <h3>.setZ([page:Float z]) [page:Vector4 this]</h3>
258 <div>
259 z -- [page:Float]
260 </div>
261 <div>
262 Sets the z component of the vector.
263 </div>
264
265 <h3>.setW([page:Float w]) [page:Vector4 this]</h3>
266 <div>
267 w -- [page:Float]
268 </div>
269 <div>
270 Sets the w component of the vector.
271 </div>
272
273 <h2>Source</h2>
274
275 [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
276 </body>
277</html>
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