source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/docs/api/objects/ParticleSystem.html@ 28897

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1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <meta charset="utf-8" />
5 <script src="../../list.js"></script>
6 <script src="../../page.js"></script>
7 <link type="text/css" rel="stylesheet" href="../../page.css" />
8 </head>
9 <body>
10 [page:Object3D] &rarr;
11
12 <h1>[name]</h1>
13
14 <div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>
15
16
17 <h2>Constructor</h2>
18
19
20 <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
21
22 <div>
23 geometry — An instance of [page:Geometry].<br />
24 material — An instance of [page:Material] (optional).
25 </div>
26
27 <h2>Properties</h2>
28
29 <h3>.[page:Geometry geometry]</h3>
30
31 <div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>
32
33 <h3>.[page:Material material]</h3>
34
35 <div>An instance of [page:Material], defining the object's appearance. Default is a [page:ParticleSystemMaterial] with randomised colour.</div>
36
37 <h3>.[page:Boolean frustrumCulled]</h3>
38
39 <div>Specifies whether the particle system will be culled if it's outside the camera's frustum. By default this is set to false.</div>
40
41 <h3>.[page:boolean sortParticles]</h3>
42 <div>
43 todo
44 </div>
45
46 <h2>Methods</h2>
47
48 <h2>Source</h2>
49
50 [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
51 </body>
52</html>
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