Last change
on this file since 28897 was 28897, checked in by davidb, 10 years ago |
GUI front-end to server base plus web page content
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File size:
1.4 KB
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1 | <!DOCTYPE html>
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2 | <html lang="en">
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3 | <head>
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4 | <meta charset="utf-8" />
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5 | <script src="../../list.js"></script>
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6 | <script src="../../page.js"></script>
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7 | <link type="text/css" rel="stylesheet" href="../../page.css" />
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8 | </head>
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9 | <body>
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10 | [page:Object3D] →
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11 |
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12 | <h1>[name]</h1>
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13 |
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14 | <div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>
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15 |
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16 |
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17 | <h2>Constructor</h2>
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18 |
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19 |
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20 | <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
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21 |
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22 | <div>
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23 | geometry â An instance of [page:Geometry].<br />
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24 | material â An instance of [page:Material] (optional).
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25 | </div>
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26 |
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27 | <h2>Properties</h2>
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28 |
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29 | <h3>.[page:Geometry geometry]</h3>
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30 |
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31 | <div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>
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32 |
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33 | <h3>.[page:Material material]</h3>
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34 |
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35 | <div>An instance of [page:Material], defining the object's appearance. Default is a [page:ParticleSystemMaterial] with randomised colour.</div>
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36 |
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37 | <h3>.[page:Boolean frustrumCulled]</h3>
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38 |
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39 | <div>Specifies whether the particle system will be culled if it's outside the camera's frustum. By default this is set to false.</div>
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40 |
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41 | <h3>.[page:boolean sortParticles]</h3>
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42 | <div>
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43 | todo
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44 | </div>
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45 |
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46 | <h2>Methods</h2>
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47 |
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48 | <h2>Source</h2>
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49 |
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50 | [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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51 | </body>
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52 | </html>
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