source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/src/cameras/Camera.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

GUI front-end to server base plus web page content

File size: 979 bytes
Line 
1/**
2 * @author mrdoob / http://mrdoob.com/
3 * @author mikael emtinger / http://gomo.se/
4 * @author WestLangley / http://github.com/WestLangley
5*/
6
7THREE.Camera = function () {
8
9 THREE.Object3D.call( this );
10
11 this.matrixWorldInverse = new THREE.Matrix4();
12 this.projectionMatrix = new THREE.Matrix4();
13
14};
15
16THREE.Camera.prototype = Object.create( THREE.Object3D.prototype );
17
18THREE.Camera.prototype.lookAt = function () {
19
20 // This routine does not support cameras with rotated and/or translated parent(s)
21
22 var m1 = new THREE.Matrix4();
23
24 return function ( vector ) {
25
26 m1.lookAt( this.position, vector, this.up );
27
28 this.quaternion.setFromRotationMatrix( m1 );
29
30 };
31
32}();
33
34THREE.Camera.prototype.clone = function (camera) {
35
36 if ( camera === undefined ) camera = new THREE.Camera();
37
38 THREE.Object3D.prototype.clone.call( this, camera );
39
40 camera.matrixWorldInverse.copy( this.matrixWorldInverse );
41 camera.projectionMatrix.copy( this.projectionMatrix );
42
43 return camera;
44};
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