1 | /**
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2 | * @author zz85 / http://www.lab4games.net/zz85/blog
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3 | * Creates free form 2d path using series of points, lines or curves.
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4 | *
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5 | **/
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6 |
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7 | THREE.Path = function ( points ) {
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8 |
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9 | THREE.CurvePath.call(this);
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10 |
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11 | this.actions = [];
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12 |
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13 | if ( points ) {
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14 |
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15 | this.fromPoints( points );
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16 |
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17 | }
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18 |
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19 | };
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20 |
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21 | THREE.Path.prototype = Object.create( THREE.CurvePath.prototype );
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22 |
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23 | THREE.PathActions = {
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24 |
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25 | MOVE_TO: 'moveTo',
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26 | LINE_TO: 'lineTo',
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27 | QUADRATIC_CURVE_TO: 'quadraticCurveTo', // Bezier quadratic curve
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28 | BEZIER_CURVE_TO: 'bezierCurveTo', // Bezier cubic curve
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29 | CSPLINE_THRU: 'splineThru', // Catmull-rom spline
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30 | ARC: 'arc', // Circle
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31 | ELLIPSE: 'ellipse'
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32 | };
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33 |
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34 | // TODO Clean up PATH API
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35 |
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36 | // Create path using straight lines to connect all points
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37 | // - vectors: array of Vector2
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38 |
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39 | THREE.Path.prototype.fromPoints = function ( vectors ) {
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40 |
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41 | this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y );
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42 |
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43 | for ( var v = 1, vlen = vectors.length; v < vlen; v ++ ) {
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44 |
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45 | this.lineTo( vectors[ v ].x, vectors[ v ].y );
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46 |
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47 | };
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48 |
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49 | };
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50 |
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51 | // startPath() endPath()?
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52 |
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53 | THREE.Path.prototype.moveTo = function ( x, y ) {
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54 |
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55 | var args = Array.prototype.slice.call( arguments );
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56 | this.actions.push( { action: THREE.PathActions.MOVE_TO, args: args } );
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57 |
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58 | };
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59 |
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60 | THREE.Path.prototype.lineTo = function ( x, y ) {
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61 |
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62 | var args = Array.prototype.slice.call( arguments );
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63 |
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64 | var lastargs = this.actions[ this.actions.length - 1 ].args;
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65 |
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66 | var x0 = lastargs[ lastargs.length - 2 ];
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67 | var y0 = lastargs[ lastargs.length - 1 ];
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68 |
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69 | var curve = new THREE.LineCurve( new THREE.Vector2( x0, y0 ), new THREE.Vector2( x, y ) );
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70 | this.curves.push( curve );
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71 |
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72 | this.actions.push( { action: THREE.PathActions.LINE_TO, args: args } );
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73 |
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74 | };
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75 |
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76 | THREE.Path.prototype.quadraticCurveTo = function( aCPx, aCPy, aX, aY ) {
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77 |
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78 | var args = Array.prototype.slice.call( arguments );
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79 |
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80 | var lastargs = this.actions[ this.actions.length - 1 ].args;
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81 |
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82 | var x0 = lastargs[ lastargs.length - 2 ];
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83 | var y0 = lastargs[ lastargs.length - 1 ];
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84 |
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85 | var curve = new THREE.QuadraticBezierCurve( new THREE.Vector2( x0, y0 ),
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86 | new THREE.Vector2( aCPx, aCPy ),
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87 | new THREE.Vector2( aX, aY ) );
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88 | this.curves.push( curve );
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89 |
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90 | this.actions.push( { action: THREE.PathActions.QUADRATIC_CURVE_TO, args: args } );
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91 |
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92 | };
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93 |
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94 | THREE.Path.prototype.bezierCurveTo = function( aCP1x, aCP1y,
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95 | aCP2x, aCP2y,
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96 | aX, aY ) {
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97 |
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98 | var args = Array.prototype.slice.call( arguments );
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99 |
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100 | var lastargs = this.actions[ this.actions.length - 1 ].args;
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101 |
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102 | var x0 = lastargs[ lastargs.length - 2 ];
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103 | var y0 = lastargs[ lastargs.length - 1 ];
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104 |
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105 | var curve = new THREE.CubicBezierCurve( new THREE.Vector2( x0, y0 ),
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106 | new THREE.Vector2( aCP1x, aCP1y ),
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107 | new THREE.Vector2( aCP2x, aCP2y ),
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108 | new THREE.Vector2( aX, aY ) );
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109 | this.curves.push( curve );
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110 |
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111 | this.actions.push( { action: THREE.PathActions.BEZIER_CURVE_TO, args: args } );
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112 |
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113 | };
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114 |
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115 | THREE.Path.prototype.splineThru = function( pts /*Array of Vector*/ ) {
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116 |
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117 | var args = Array.prototype.slice.call( arguments );
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118 | var lastargs = this.actions[ this.actions.length - 1 ].args;
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119 |
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120 | var x0 = lastargs[ lastargs.length - 2 ];
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121 | var y0 = lastargs[ lastargs.length - 1 ];
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122 | //---
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123 | var npts = [ new THREE.Vector2( x0, y0 ) ];
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124 | Array.prototype.push.apply( npts, pts );
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125 |
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126 | var curve = new THREE.SplineCurve( npts );
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127 | this.curves.push( curve );
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128 |
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129 | this.actions.push( { action: THREE.PathActions.CSPLINE_THRU, args: args } );
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130 |
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131 | };
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132 |
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133 | // FUTURE: Change the API or follow canvas API?
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134 |
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135 | THREE.Path.prototype.arc = function ( aX, aY, aRadius,
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136 | aStartAngle, aEndAngle, aClockwise ) {
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137 |
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138 | var lastargs = this.actions[ this.actions.length - 1].args;
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139 | var x0 = lastargs[ lastargs.length - 2 ];
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140 | var y0 = lastargs[ lastargs.length - 1 ];
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141 |
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142 | this.absarc(aX + x0, aY + y0, aRadius,
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143 | aStartAngle, aEndAngle, aClockwise );
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144 |
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145 | };
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146 |
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147 | THREE.Path.prototype.absarc = function ( aX, aY, aRadius,
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148 | aStartAngle, aEndAngle, aClockwise ) {
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149 | this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise);
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150 | };
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151 |
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152 | THREE.Path.prototype.ellipse = function ( aX, aY, xRadius, yRadius,
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153 | aStartAngle, aEndAngle, aClockwise ) {
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154 |
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155 | var lastargs = this.actions[ this.actions.length - 1].args;
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156 | var x0 = lastargs[ lastargs.length - 2 ];
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157 | var y0 = lastargs[ lastargs.length - 1 ];
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158 |
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159 | this.absellipse(aX + x0, aY + y0, xRadius, yRadius,
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160 | aStartAngle, aEndAngle, aClockwise );
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161 |
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162 | };
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163 |
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164 |
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165 | THREE.Path.prototype.absellipse = function ( aX, aY, xRadius, yRadius,
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166 | aStartAngle, aEndAngle, aClockwise ) {
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167 |
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168 | var args = Array.prototype.slice.call( arguments );
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169 | var curve = new THREE.EllipseCurve( aX, aY, xRadius, yRadius,
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170 | aStartAngle, aEndAngle, aClockwise );
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171 | this.curves.push( curve );
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172 |
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173 | var lastPoint = curve.getPoint(1);
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174 | args.push(lastPoint.x);
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175 | args.push(lastPoint.y);
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176 |
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177 | this.actions.push( { action: THREE.PathActions.ELLIPSE, args: args } );
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178 |
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179 | };
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180 |
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181 | THREE.Path.prototype.getSpacedPoints = function ( divisions, closedPath ) {
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182 |
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183 | if ( ! divisions ) divisions = 40;
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184 |
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185 | var points = [];
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186 |
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187 | for ( var i = 0; i < divisions; i ++ ) {
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188 |
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189 | points.push( this.getPoint( i / divisions ) );
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190 |
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191 | //if( !this.getPoint( i / divisions ) ) throw "DIE";
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192 |
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193 | }
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194 |
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195 | // if ( closedPath ) {
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196 | //
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197 | // points.push( points[ 0 ] );
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198 | //
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199 | // }
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200 |
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201 | return points;
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202 |
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203 | };
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204 |
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205 | /* Return an array of vectors based on contour of the path */
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206 |
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207 | THREE.Path.prototype.getPoints = function( divisions, closedPath ) {
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208 |
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209 | if (this.useSpacedPoints) {
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210 | console.log('tata');
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211 | return this.getSpacedPoints( divisions, closedPath );
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212 | }
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213 |
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214 | divisions = divisions || 12;
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215 |
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216 | var points = [];
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217 |
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218 | var i, il, item, action, args;
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219 | var cpx, cpy, cpx2, cpy2, cpx1, cpy1, cpx0, cpy0,
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220 | laste, j,
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221 | t, tx, ty;
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222 |
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223 | for ( i = 0, il = this.actions.length; i < il; i ++ ) {
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224 |
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225 | item = this.actions[ i ];
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226 |
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227 | action = item.action;
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228 | args = item.args;
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229 |
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230 | switch( action ) {
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231 |
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232 | case THREE.PathActions.MOVE_TO:
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233 |
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234 | points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) );
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235 |
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236 | break;
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237 |
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238 | case THREE.PathActions.LINE_TO:
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239 |
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240 | points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) );
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241 |
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242 | break;
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243 |
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244 | case THREE.PathActions.QUADRATIC_CURVE_TO:
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245 |
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246 | cpx = args[ 2 ];
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247 | cpy = args[ 3 ];
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248 |
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249 | cpx1 = args[ 0 ];
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250 | cpy1 = args[ 1 ];
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251 |
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252 | if ( points.length > 0 ) {
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253 |
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254 | laste = points[ points.length - 1 ];
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255 |
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256 | cpx0 = laste.x;
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257 | cpy0 = laste.y;
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258 |
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259 | } else {
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260 |
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261 | laste = this.actions[ i - 1 ].args;
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262 |
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263 | cpx0 = laste[ laste.length - 2 ];
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264 | cpy0 = laste[ laste.length - 1 ];
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265 |
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266 | }
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267 |
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268 | for ( j = 1; j <= divisions; j ++ ) {
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269 |
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270 | t = j / divisions;
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271 |
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272 | tx = THREE.Shape.Utils.b2( t, cpx0, cpx1, cpx );
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273 | ty = THREE.Shape.Utils.b2( t, cpy0, cpy1, cpy );
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274 |
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275 | points.push( new THREE.Vector2( tx, ty ) );
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276 |
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277 | }
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278 |
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279 | break;
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280 |
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281 | case THREE.PathActions.BEZIER_CURVE_TO:
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282 |
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283 | cpx = args[ 4 ];
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284 | cpy = args[ 5 ];
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285 |
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286 | cpx1 = args[ 0 ];
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287 | cpy1 = args[ 1 ];
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288 |
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289 | cpx2 = args[ 2 ];
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290 | cpy2 = args[ 3 ];
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291 |
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292 | if ( points.length > 0 ) {
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293 |
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294 | laste = points[ points.length - 1 ];
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295 |
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296 | cpx0 = laste.x;
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297 | cpy0 = laste.y;
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298 |
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299 | } else {
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300 |
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301 | laste = this.actions[ i - 1 ].args;
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302 |
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303 | cpx0 = laste[ laste.length - 2 ];
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304 | cpy0 = laste[ laste.length - 1 ];
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305 |
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306 | }
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307 |
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308 |
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309 | for ( j = 1; j <= divisions; j ++ ) {
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310 |
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311 | t = j / divisions;
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312 |
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313 | tx = THREE.Shape.Utils.b3( t, cpx0, cpx1, cpx2, cpx );
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314 | ty = THREE.Shape.Utils.b3( t, cpy0, cpy1, cpy2, cpy );
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315 |
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316 | points.push( new THREE.Vector2( tx, ty ) );
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317 |
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318 | }
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319 |
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320 | break;
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321 |
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322 | case THREE.PathActions.CSPLINE_THRU:
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323 |
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324 | laste = this.actions[ i - 1 ].args;
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325 |
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326 | var last = new THREE.Vector2( laste[ laste.length - 2 ], laste[ laste.length - 1 ] );
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327 | var spts = [ last ];
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328 |
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329 | var n = divisions * args[ 0 ].length;
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330 |
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331 | spts = spts.concat( args[ 0 ] );
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332 |
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333 | var spline = new THREE.SplineCurve( spts );
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334 |
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335 | for ( j = 1; j <= n; j ++ ) {
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336 |
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337 | points.push( spline.getPointAt( j / n ) ) ;
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338 |
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339 | }
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340 |
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341 | break;
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342 |
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343 | case THREE.PathActions.ARC:
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344 |
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345 | var aX = args[ 0 ], aY = args[ 1 ],
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346 | aRadius = args[ 2 ],
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347 | aStartAngle = args[ 3 ], aEndAngle = args[ 4 ],
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348 | aClockwise = !!args[ 5 ];
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349 |
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350 | var deltaAngle = aEndAngle - aStartAngle;
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351 | var angle;
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352 | var tdivisions = divisions * 2;
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353 |
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354 | for ( j = 1; j <= tdivisions; j ++ ) {
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355 |
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356 | t = j / tdivisions;
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357 |
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358 | if ( ! aClockwise ) {
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359 |
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360 | t = 1 - t;
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361 |
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362 | }
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363 |
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364 | angle = aStartAngle + t * deltaAngle;
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365 |
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366 | tx = aX + aRadius * Math.cos( angle );
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367 | ty = aY + aRadius * Math.sin( angle );
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368 |
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369 | //console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty);
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370 |
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371 | points.push( new THREE.Vector2( tx, ty ) );
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372 |
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373 | }
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374 |
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375 | //console.log(points);
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376 |
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377 | break;
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378 |
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379 | case THREE.PathActions.ELLIPSE:
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380 |
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381 | var aX = args[ 0 ], aY = args[ 1 ],
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382 | xRadius = args[ 2 ],
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383 | yRadius = args[ 3 ],
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384 | aStartAngle = args[ 4 ], aEndAngle = args[ 5 ],
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385 | aClockwise = !!args[ 6 ];
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386 |
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387 |
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388 | var deltaAngle = aEndAngle - aStartAngle;
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389 | var angle;
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390 | var tdivisions = divisions * 2;
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391 |
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392 | for ( j = 1; j <= tdivisions; j ++ ) {
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393 |
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394 | t = j / tdivisions;
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395 |
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396 | if ( ! aClockwise ) {
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397 |
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398 | t = 1 - t;
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399 |
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400 | }
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401 |
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402 | angle = aStartAngle + t * deltaAngle;
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403 |
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404 | tx = aX + xRadius * Math.cos( angle );
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405 | ty = aY + yRadius * Math.sin( angle );
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406 |
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407 | //console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty);
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408 |
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409 | points.push( new THREE.Vector2( tx, ty ) );
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410 |
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411 | }
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412 |
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413 | //console.log(points);
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414 |
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415 | break;
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416 |
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417 | } // end switch
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418 |
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419 | }
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420 |
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421 |
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422 |
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423 | // Normalize to remove the closing point by default.
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424 | var lastPoint = points[ points.length - 1];
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425 | var EPSILON = 0.0000000001;
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426 | if ( Math.abs(lastPoint.x - points[ 0 ].x) < EPSILON &&
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427 | Math.abs(lastPoint.y - points[ 0 ].y) < EPSILON)
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428 | points.splice( points.length - 1, 1);
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429 | if ( closedPath ) {
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430 |
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431 | points.push( points[ 0 ] );
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432 |
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433 | }
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434 |
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435 | return points;
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436 |
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437 | };
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438 |
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439 | // Breaks path into shapes
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440 |
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441 | THREE.Path.prototype.toShapes = function( isCCW ) {
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442 |
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443 | var i, il, item, action, args;
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444 |
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445 | var subPaths = [], lastPath = new THREE.Path();
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446 |
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447 | for ( i = 0, il = this.actions.length; i < il; i ++ ) {
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448 |
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449 | item = this.actions[ i ];
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450 |
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451 | args = item.args;
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452 | action = item.action;
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453 |
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454 | if ( action == THREE.PathActions.MOVE_TO ) {
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455 |
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456 | if ( lastPath.actions.length != 0 ) {
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457 |
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458 | subPaths.push( lastPath );
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459 | lastPath = new THREE.Path();
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460 |
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461 | }
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462 |
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463 | }
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464 |
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465 | lastPath[ action ].apply( lastPath, args );
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466 |
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467 | }
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468 |
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469 | if ( lastPath.actions.length != 0 ) {
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470 |
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471 | subPaths.push( lastPath );
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472 |
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473 | }
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474 |
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475 | // console.log(subPaths);
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476 |
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477 | if ( subPaths.length == 0 ) return [];
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478 |
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479 | var solid, tmpPath, tmpShape, shapes = [];
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480 |
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481 | if ( subPaths.length == 1) {
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482 |
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483 | tmpPath = subPaths[0];
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484 | tmpShape = new THREE.Shape();
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485 | tmpShape.actions = tmpPath.actions;
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486 | tmpShape.curves = tmpPath.curves;
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487 | shapes.push( tmpShape );
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488 | return shapes;
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489 |
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490 | }
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491 |
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492 | var holesFirst = !THREE.Shape.Utils.isClockWise( subPaths[ 0 ].getPoints() );
|
---|
493 | holesFirst = isCCW ? !holesFirst : holesFirst;
|
---|
494 |
|
---|
495 | // console.log("Holes first", holesFirst);
|
---|
496 |
|
---|
497 | if ( holesFirst ) {
|
---|
498 |
|
---|
499 | tmpShape = new THREE.Shape();
|
---|
500 |
|
---|
501 | for ( i = 0, il = subPaths.length; i < il; i ++ ) {
|
---|
502 |
|
---|
503 | tmpPath = subPaths[ i ];
|
---|
504 | solid = THREE.Shape.Utils.isClockWise( tmpPath.getPoints() );
|
---|
505 | solid = isCCW ? !solid : solid;
|
---|
506 |
|
---|
507 | if ( solid ) {
|
---|
508 |
|
---|
509 | tmpShape.actions = tmpPath.actions;
|
---|
510 | tmpShape.curves = tmpPath.curves;
|
---|
511 |
|
---|
512 | shapes.push( tmpShape );
|
---|
513 | tmpShape = new THREE.Shape();
|
---|
514 |
|
---|
515 | //console.log('cw', i);
|
---|
516 |
|
---|
517 | } else {
|
---|
518 |
|
---|
519 | tmpShape.holes.push( tmpPath );
|
---|
520 |
|
---|
521 | //console.log('ccw', i);
|
---|
522 |
|
---|
523 | }
|
---|
524 |
|
---|
525 | }
|
---|
526 |
|
---|
527 | } else {
|
---|
528 |
|
---|
529 | // Shapes first
|
---|
530 | tmpShape = undefined;
|
---|
531 |
|
---|
532 | for ( i = 0, il = subPaths.length; i < il; i ++ ) {
|
---|
533 |
|
---|
534 | tmpPath = subPaths[ i ];
|
---|
535 | solid = THREE.Shape.Utils.isClockWise( tmpPath.getPoints() );
|
---|
536 | solid = isCCW ? !solid : solid;
|
---|
537 |
|
---|
538 | if ( solid ) {
|
---|
539 |
|
---|
540 | if ( tmpShape ) shapes.push( tmpShape );
|
---|
541 |
|
---|
542 | tmpShape = new THREE.Shape();
|
---|
543 | tmpShape.actions = tmpPath.actions;
|
---|
544 | tmpShape.curves = tmpPath.curves;
|
---|
545 |
|
---|
546 | } else {
|
---|
547 |
|
---|
548 | tmpShape.holes.push( tmpPath );
|
---|
549 |
|
---|
550 | }
|
---|
551 |
|
---|
552 | }
|
---|
553 |
|
---|
554 | shapes.push( tmpShape );
|
---|
555 |
|
---|
556 | }
|
---|
557 |
|
---|
558 | //console.log("shape", shapes);
|
---|
559 |
|
---|
560 | return shapes;
|
---|
561 |
|
---|
562 | };
|
---|