source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/src/extras/geometries/CircleGeometry.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

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Line 
1/**
2 * @author hughes
3 */
4
5THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) {
6
7 THREE.Geometry.call( this );
8
9 this.radius = radius = radius || 50;
10 this.segments = segments = segments !== undefined ? Math.max( 3, segments ) : 8;
11
12 this.thetaStart = thetaStart = thetaStart !== undefined ? thetaStart : 0;
13 this.thetaLength = thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
14
15 var i, uvs = [],
16 center = new THREE.Vector3(), centerUV = new THREE.Vector2( 0.5, 0.5 );
17
18 this.vertices.push(center);
19 uvs.push( centerUV );
20
21 for ( i = 0; i <= segments; i ++ ) {
22
23 var vertex = new THREE.Vector3();
24 var segment = thetaStart + i / segments * thetaLength;
25
26 vertex.x = radius * Math.cos( segment );
27 vertex.y = radius * Math.sin( segment );
28
29 this.vertices.push( vertex );
30 uvs.push( new THREE.Vector2( ( vertex.x / radius + 1 ) / 2, ( vertex.y / radius + 1 ) / 2 ) );
31
32 }
33
34 var n = new THREE.Vector3( 0, 0, 1 );
35
36 for ( i = 1; i <= segments; i ++ ) {
37
38 var v1 = i;
39 var v2 = i + 1 ;
40 var v3 = 0;
41
42 this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) );
43 this.faceVertexUvs[ 0 ].push( [ uvs[ i ].clone(), uvs[ i + 1 ].clone(), centerUV.clone() ] );
44
45 }
46
47 this.computeCentroids();
48 this.computeFaceNormals();
49
50 this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius );
51
52};
53
54THREE.CircleGeometry.prototype = Object.create( THREE.Geometry.prototype );
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