source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/src/extras/helpers/PointLightHelper.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

GUI front-end to server base plus web page content

File size: 1.6 KB
Line 
1/**
2 * @author alteredq / http://alteredqualia.com/
3 * @author mrdoob / http://mrdoob.com/
4 */
5
6THREE.PointLightHelper = function ( light, sphereSize ) {
7
8 this.light = light;
9 this.light.updateMatrixWorld();
10
11 var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 );
12 var material = new THREE.MeshBasicMaterial( { wireframe: true, fog: false } );
13 material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
14
15 THREE.Mesh.call( this, geometry, material );
16
17 this.matrixWorld = this.light.matrixWorld;
18 this.matrixAutoUpdate = false;
19
20 /*
21 var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );
22 var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
23
24 this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
25 this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
26
27 var d = light.distance;
28
29 if ( d === 0.0 ) {
30
31 this.lightDistance.visible = false;
32
33 } else {
34
35 this.lightDistance.scale.set( d, d, d );
36
37 }
38
39 this.add( this.lightDistance );
40 */
41
42};
43
44THREE.PointLightHelper.prototype = Object.create( THREE.Mesh.prototype );
45
46THREE.PointLightHelper.prototype.dispose = function () {
47
48 this.geometry.dispose();
49 this.material.dispose();
50};
51
52THREE.PointLightHelper.prototype.update = function () {
53
54 this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
55
56 /*
57 var d = this.light.distance;
58
59 if ( d === 0.0 ) {
60
61 this.lightDistance.visible = false;
62
63 } else {
64
65 this.lightDistance.visible = true;
66 this.lightDistance.scale.set( d, d, d );
67
68 }
69 */
70
71};
72
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