1 | /**
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2 | * @author alteredq / http://alteredqualia.com/
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3 | */
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4 |
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5 | THREE.SpotLight = function ( hex, intensity, distance, angle, exponent ) {
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6 |
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7 | THREE.Light.call( this, hex );
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8 |
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9 | this.position.set( 0, 1, 0 );
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10 | this.target = new THREE.Object3D();
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11 |
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12 | this.intensity = ( intensity !== undefined ) ? intensity : 1;
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13 | this.distance = ( distance !== undefined ) ? distance : 0;
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14 | this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
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15 | this.exponent = ( exponent !== undefined ) ? exponent : 10;
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16 |
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17 | this.castShadow = false;
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18 | this.onlyShadow = false;
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19 |
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20 | //
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21 |
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22 | this.shadowCameraNear = 50;
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23 | this.shadowCameraFar = 5000;
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24 | this.shadowCameraFov = 50;
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25 |
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26 | this.shadowCameraVisible = false;
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27 |
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28 | this.shadowBias = 0;
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29 | this.shadowDarkness = 0.5;
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30 |
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31 | this.shadowMapWidth = 512;
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32 | this.shadowMapHeight = 512;
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33 |
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34 | //
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35 |
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36 | this.shadowMap = null;
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37 | this.shadowMapSize = null;
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38 | this.shadowCamera = null;
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39 | this.shadowMatrix = null;
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40 |
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41 | };
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42 |
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43 | THREE.SpotLight.prototype = Object.create( THREE.Light.prototype );
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44 |
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45 | THREE.SpotLight.prototype.clone = function () {
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46 |
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47 | var light = new THREE.SpotLight();
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48 |
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49 | THREE.Light.prototype.clone.call( this, light );
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50 |
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51 | light.target = this.target.clone();
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52 |
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53 | light.intensity = this.intensity;
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54 | light.distance = this.distance;
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55 | light.angle = this.angle;
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56 | light.exponent = this.exponent;
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57 |
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58 | light.castShadow = this.castShadow;
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59 | light.onlyShadow = this.onlyShadow;
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60 |
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61 | return light;
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62 |
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63 | };
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