source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/src/materials/MeshBasicMaterial.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

GUI front-end to server base plus web page content

File size: 2.3 KB
Line 
1/**
2 * @author mrdoob / http://mrdoob.com/
3 * @author alteredq / http://alteredqualia.com/
4 *
5 * parameters = {
6 * color: <hex>,
7 * opacity: <float>,
8 * map: new THREE.Texture( <Image> ),
9 *
10 * lightMap: new THREE.Texture( <Image> ),
11 *
12 * specularMap: new THREE.Texture( <Image> ),
13 *
14 * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
15 * combine: THREE.Multiply,
16 * reflectivity: <float>,
17 * refractionRatio: <float>,
18 *
19 * shading: THREE.SmoothShading,
20 * blending: THREE.NormalBlending,
21 * depthTest: <bool>,
22 * depthWrite: <bool>,
23 *
24 * wireframe: <boolean>,
25 * wireframeLinewidth: <float>,
26 *
27 * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
28 *
29 * skinning: <bool>,
30 * morphTargets: <bool>,
31 *
32 * fog: <bool>
33 * }
34 */
35
36THREE.MeshBasicMaterial = function ( parameters ) {
37
38 THREE.Material.call( this );
39
40 this.color = new THREE.Color( 0xffffff ); // emissive
41
42 this.map = null;
43
44 this.lightMap = null;
45
46 this.specularMap = null;
47
48 this.envMap = null;
49 this.combine = THREE.MultiplyOperation;
50 this.reflectivity = 1;
51 this.refractionRatio = 0.98;
52
53 this.fog = true;
54
55 this.shading = THREE.SmoothShading;
56
57 this.wireframe = false;
58 this.wireframeLinewidth = 1;
59 this.wireframeLinecap = 'round';
60 this.wireframeLinejoin = 'round';
61
62 this.vertexColors = THREE.NoColors;
63
64 this.skinning = false;
65 this.morphTargets = false;
66
67 this.setValues( parameters );
68
69};
70
71THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype );
72
73THREE.MeshBasicMaterial.prototype.clone = function () {
74
75 var material = new THREE.MeshBasicMaterial();
76
77 THREE.Material.prototype.clone.call( this, material );
78
79 material.color.copy( this.color );
80
81 material.map = this.map;
82
83 material.lightMap = this.lightMap;
84
85 material.specularMap = this.specularMap;
86
87 material.envMap = this.envMap;
88 material.combine = this.combine;
89 material.reflectivity = this.reflectivity;
90 material.refractionRatio = this.refractionRatio;
91
92 material.fog = this.fog;
93
94 material.shading = this.shading;
95
96 material.wireframe = this.wireframe;
97 material.wireframeLinewidth = this.wireframeLinewidth;
98 material.wireframeLinecap = this.wireframeLinecap;
99 material.wireframeLinejoin = this.wireframeLinejoin;
100
101 material.vertexColors = this.vertexColors;
102
103 material.skinning = this.skinning;
104 material.morphTargets = this.morphTargets;
105
106 return material;
107
108};
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