1 | /**
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2 | * @author mrdoob / http://mrdoob.com/
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3 | * @author alteredq / http://alteredqualia.com/
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4 | * @author bhouston / http://exocortex.com
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5 | */
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6 |
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7 | THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) {
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8 |
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9 | this.planes = [
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10 |
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11 | ( p0 !== undefined ) ? p0 : new THREE.Plane(),
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12 | ( p1 !== undefined ) ? p1 : new THREE.Plane(),
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13 | ( p2 !== undefined ) ? p2 : new THREE.Plane(),
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14 | ( p3 !== undefined ) ? p3 : new THREE.Plane(),
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15 | ( p4 !== undefined ) ? p4 : new THREE.Plane(),
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16 | ( p5 !== undefined ) ? p5 : new THREE.Plane()
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17 |
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18 | ];
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19 |
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20 | };
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21 |
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22 | THREE.Frustum.prototype = {
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23 |
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24 | constructor: THREE.Frustum,
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25 |
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26 | set: function ( p0, p1, p2, p3, p4, p5 ) {
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27 |
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28 | var planes = this.planes;
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29 |
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30 | planes[0].copy( p0 );
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31 | planes[1].copy( p1 );
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32 | planes[2].copy( p2 );
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33 | planes[3].copy( p3 );
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34 | planes[4].copy( p4 );
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35 | planes[5].copy( p5 );
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36 |
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37 | return this;
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38 |
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39 | },
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40 |
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41 | copy: function ( frustum ) {
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42 |
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43 | var planes = this.planes;
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44 |
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45 | for( var i = 0; i < 6; i ++ ) {
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46 |
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47 | planes[i].copy( frustum.planes[i] );
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48 |
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49 | }
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50 |
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51 | return this;
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52 |
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53 | },
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54 |
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55 | setFromMatrix: function ( m ) {
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56 |
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57 | var planes = this.planes;
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58 | var me = m.elements;
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59 | var me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3];
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60 | var me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7];
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61 | var me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11];
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62 | var me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15];
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63 |
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64 | planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
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65 | planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
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66 | planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
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67 | planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
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68 | planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
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69 | planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
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70 |
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71 | return this;
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72 |
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73 | },
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74 |
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75 | intersectsObject: function () {
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76 |
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77 | var sphere = new THREE.Sphere();
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78 |
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79 | return function ( object ) {
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80 |
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81 | var geometry = object.geometry;
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82 |
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83 | if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
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84 |
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85 | sphere.copy( geometry.boundingSphere );
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86 | sphere.applyMatrix4( object.matrixWorld );
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87 |
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88 | return this.intersectsSphere( sphere );
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89 |
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90 | };
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91 |
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92 | }(),
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93 |
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94 | intersectsSphere: function ( sphere ) {
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95 |
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96 | var planes = this.planes;
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97 | var center = sphere.center;
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98 | var negRadius = -sphere.radius;
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99 |
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100 | for ( var i = 0; i < 6; i ++ ) {
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101 |
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102 | var distance = planes[ i ].distanceToPoint( center );
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103 |
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104 | if ( distance < negRadius ) {
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105 |
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106 | return false;
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107 |
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108 | }
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109 |
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110 | }
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111 |
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112 | return true;
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113 |
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114 | },
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115 |
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116 | intersectsBox : function() {
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117 |
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118 | var p1 = new THREE.Vector3(),
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119 | p2 = new THREE.Vector3();
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120 |
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121 | return function( box ) {
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122 |
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123 | var planes = this.planes;
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124 |
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125 | for ( var i = 0; i < 6 ; i ++ ) {
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126 |
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127 | var plane = planes[i];
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128 |
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129 | p1.x = plane.normal.x > 0 ? box.min.x : box.max.x;
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130 | p2.x = plane.normal.x > 0 ? box.max.x : box.min.x;
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131 | p1.y = plane.normal.y > 0 ? box.min.y : box.max.y;
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132 | p2.y = plane.normal.y > 0 ? box.max.y : box.min.y;
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133 | p1.z = plane.normal.z > 0 ? box.min.z : box.max.z;
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134 | p2.z = plane.normal.z > 0 ? box.max.z : box.min.z;
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135 |
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136 | var d1 = plane.distanceToPoint( p1 );
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137 | var d2 = plane.distanceToPoint( p2 );
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138 |
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139 | // if both outside plane, no intersection
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140 |
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141 | if ( d1 < 0 && d2 < 0 ) {
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142 |
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143 | return false;
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144 |
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145 | }
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146 | }
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147 |
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148 | return true;
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149 | };
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150 |
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151 | }(),
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152 |
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153 |
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154 | containsPoint: function ( point ) {
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155 |
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156 | var planes = this.planes;
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157 |
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158 | for ( var i = 0; i < 6; i ++ ) {
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159 |
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160 | if ( planes[ i ].distanceToPoint( point ) < 0 ) {
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161 |
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162 | return false;
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163 |
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164 | }
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165 |
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166 | }
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167 |
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168 | return true;
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169 |
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170 | },
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171 |
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172 | clone: function () {
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173 |
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174 | return new THREE.Frustum().copy( this );
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175 |
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176 | }
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177 |
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178 | };
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