1 | /**
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2 | * @author mrdoob / http://mrdoob.com/
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3 | * @author *kile / http://kile.stravaganza.org/
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4 | * @author philogb / http://blog.thejit.org/
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5 | * @author mikael emtinger / http://gomo.se/
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6 | * @author egraether / http://egraether.com/
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7 | * @author WestLangley / http://github.com/WestLangley
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8 | */
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9 |
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10 | THREE.Vector3 = function ( x, y, z ) {
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11 |
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12 | this.x = x || 0;
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13 | this.y = y || 0;
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14 | this.z = z || 0;
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15 |
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16 | };
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17 |
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18 | THREE.Vector3.prototype = {
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19 |
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20 | constructor: THREE.Vector3,
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21 |
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22 | set: function ( x, y, z ) {
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23 |
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24 | this.x = x;
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25 | this.y = y;
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26 | this.z = z;
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27 |
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28 | return this;
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29 |
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30 | },
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31 |
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32 | setX: function ( x ) {
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33 |
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34 | this.x = x;
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35 |
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36 | return this;
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37 |
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38 | },
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39 |
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40 | setY: function ( y ) {
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41 |
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42 | this.y = y;
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43 |
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44 | return this;
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45 |
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46 | },
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47 |
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48 | setZ: function ( z ) {
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49 |
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50 | this.z = z;
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51 |
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52 | return this;
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53 |
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54 | },
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55 |
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56 | setComponent: function ( index, value ) {
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57 |
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58 | switch ( index ) {
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59 |
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60 | case 0: this.x = value; break;
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61 | case 1: this.y = value; break;
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62 | case 2: this.z = value; break;
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63 | default: throw new Error( "index is out of range: " + index );
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64 |
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65 | }
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66 |
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67 | },
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68 |
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69 | getComponent: function ( index ) {
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70 |
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71 | switch ( index ) {
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72 |
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73 | case 0: return this.x;
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74 | case 1: return this.y;
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75 | case 2: return this.z;
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76 | default: throw new Error( "index is out of range: " + index );
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77 |
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78 | }
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79 |
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80 | },
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81 |
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82 | copy: function ( v ) {
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83 |
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84 | this.x = v.x;
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85 | this.y = v.y;
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86 | this.z = v.z;
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87 |
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88 | return this;
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89 |
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90 | },
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91 |
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92 | add: function ( v, w ) {
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93 |
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94 | if ( w !== undefined ) {
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95 |
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96 | console.warn( 'DEPRECATED: Vector3\'s .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
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97 | return this.addVectors( v, w );
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98 |
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99 | }
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100 |
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101 | this.x += v.x;
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102 | this.y += v.y;
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103 | this.z += v.z;
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104 |
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105 | return this;
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106 |
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107 | },
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108 |
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109 | addScalar: function ( s ) {
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110 |
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111 | this.x += s;
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112 | this.y += s;
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113 | this.z += s;
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114 |
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115 | return this;
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116 |
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117 | },
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118 |
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119 | addVectors: function ( a, b ) {
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120 |
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121 | this.x = a.x + b.x;
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122 | this.y = a.y + b.y;
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123 | this.z = a.z + b.z;
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124 |
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125 | return this;
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126 |
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127 | },
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128 |
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129 | sub: function ( v, w ) {
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130 |
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131 | if ( w !== undefined ) {
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132 |
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133 | console.warn( 'DEPRECATED: Vector3\'s .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
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134 | return this.subVectors( v, w );
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135 |
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136 | }
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137 |
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138 | this.x -= v.x;
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139 | this.y -= v.y;
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140 | this.z -= v.z;
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141 |
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142 | return this;
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143 |
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144 | },
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145 |
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146 | subVectors: function ( a, b ) {
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147 |
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148 | this.x = a.x - b.x;
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149 | this.y = a.y - b.y;
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150 | this.z = a.z - b.z;
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151 |
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152 | return this;
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153 |
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154 | },
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155 |
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156 | multiply: function ( v, w ) {
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157 |
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158 | if ( w !== undefined ) {
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159 |
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160 | console.warn( 'DEPRECATED: Vector3\'s .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
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161 | return this.multiplyVectors( v, w );
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162 |
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163 | }
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164 |
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165 | this.x *= v.x;
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166 | this.y *= v.y;
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167 | this.z *= v.z;
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168 |
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169 | return this;
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170 |
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171 | },
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172 |
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173 | multiplyScalar: function ( scalar ) {
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174 |
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175 | this.x *= scalar;
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176 | this.y *= scalar;
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177 | this.z *= scalar;
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178 |
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179 | return this;
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180 |
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181 | },
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182 |
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183 | multiplyVectors: function ( a, b ) {
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184 |
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185 | this.x = a.x * b.x;
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186 | this.y = a.y * b.y;
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187 | this.z = a.z * b.z;
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188 |
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189 | return this;
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190 |
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191 | },
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192 |
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193 | applyMatrix3: function ( m ) {
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194 |
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195 | var x = this.x;
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196 | var y = this.y;
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197 | var z = this.z;
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198 |
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199 | var e = m.elements;
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200 |
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201 | this.x = e[0] * x + e[3] * y + e[6] * z;
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202 | this.y = e[1] * x + e[4] * y + e[7] * z;
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203 | this.z = e[2] * x + e[5] * y + e[8] * z;
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204 |
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205 | return this;
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206 |
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207 | },
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208 |
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209 | applyMatrix4: function ( m ) {
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210 |
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211 | // input: THREE.Matrix4 affine matrix
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212 |
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213 | var x = this.x, y = this.y, z = this.z;
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214 |
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215 | var e = m.elements;
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216 |
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217 | this.x = e[0] * x + e[4] * y + e[8] * z + e[12];
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218 | this.y = e[1] * x + e[5] * y + e[9] * z + e[13];
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219 | this.z = e[2] * x + e[6] * y + e[10] * z + e[14];
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220 |
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221 | return this;
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222 |
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223 | },
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224 |
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225 | applyProjection: function ( m ) {
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226 |
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227 | // input: THREE.Matrix4 projection matrix
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228 |
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229 | var x = this.x, y = this.y, z = this.z;
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230 |
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231 | var e = m.elements;
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232 | var d = 1 / ( e[3] * x + e[7] * y + e[11] * z + e[15] ); // perspective divide
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233 |
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234 | this.x = ( e[0] * x + e[4] * y + e[8] * z + e[12] ) * d;
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235 | this.y = ( e[1] * x + e[5] * y + e[9] * z + e[13] ) * d;
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236 | this.z = ( e[2] * x + e[6] * y + e[10] * z + e[14] ) * d;
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237 |
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238 | return this;
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239 |
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240 | },
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241 |
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242 | applyQuaternion: function ( q ) {
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243 |
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244 | var x = this.x;
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245 | var y = this.y;
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246 | var z = this.z;
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247 |
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248 | var qx = q.x;
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249 | var qy = q.y;
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250 | var qz = q.z;
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251 | var qw = q.w;
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252 |
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253 | // calculate quat * vector
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254 |
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255 | var ix = qw * x + qy * z - qz * y;
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256 | var iy = qw * y + qz * x - qx * z;
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257 | var iz = qw * z + qx * y - qy * x;
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258 | var iw = -qx * x - qy * y - qz * z;
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259 |
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260 | // calculate result * inverse quat
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261 |
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262 | this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
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263 | this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
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264 | this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
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265 |
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266 | return this;
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267 |
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268 | },
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269 |
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270 | transformDirection: function ( m ) {
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271 |
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272 | // input: THREE.Matrix4 affine matrix
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273 | // vector interpreted as a direction
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274 |
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275 | var x = this.x, y = this.y, z = this.z;
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276 |
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277 | var e = m.elements;
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278 |
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279 | this.x = e[0] * x + e[4] * y + e[8] * z;
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280 | this.y = e[1] * x + e[5] * y + e[9] * z;
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281 | this.z = e[2] * x + e[6] * y + e[10] * z;
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282 |
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283 | this.normalize();
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284 |
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285 | return this;
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286 |
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287 | },
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288 |
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289 | divide: function ( v ) {
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290 |
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291 | this.x /= v.x;
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292 | this.y /= v.y;
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293 | this.z /= v.z;
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294 |
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295 | return this;
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296 |
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297 | },
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298 |
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299 | divideScalar: function ( scalar ) {
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300 |
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301 | if ( scalar !== 0 ) {
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302 |
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303 | var invScalar = 1 / scalar;
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304 |
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305 | this.x *= invScalar;
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306 | this.y *= invScalar;
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307 | this.z *= invScalar;
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308 |
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309 | } else {
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310 |
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311 | this.x = 0;
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312 | this.y = 0;
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313 | this.z = 0;
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314 |
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315 | }
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316 |
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317 | return this;
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318 |
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319 | },
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320 |
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321 | min: function ( v ) {
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322 |
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323 | if ( this.x > v.x ) {
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324 |
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325 | this.x = v.x;
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326 |
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327 | }
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328 |
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329 | if ( this.y > v.y ) {
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330 |
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331 | this.y = v.y;
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332 |
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333 | }
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334 |
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335 | if ( this.z > v.z ) {
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336 |
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337 | this.z = v.z;
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338 |
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339 | }
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340 |
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341 | return this;
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342 |
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343 | },
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344 |
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345 | max: function ( v ) {
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346 |
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347 | if ( this.x < v.x ) {
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348 |
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349 | this.x = v.x;
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350 |
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351 | }
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352 |
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353 | if ( this.y < v.y ) {
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354 |
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355 | this.y = v.y;
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356 |
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357 | }
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358 |
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359 | if ( this.z < v.z ) {
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360 |
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361 | this.z = v.z;
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362 |
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363 | }
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364 |
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365 | return this;
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366 |
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367 | },
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368 |
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369 | clamp: function ( min, max ) {
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370 |
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371 | // This function assumes min < max, if this assumption isn't true it will not operate correctly
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372 |
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373 | if ( this.x < min.x ) {
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374 |
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375 | this.x = min.x;
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376 |
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377 | } else if ( this.x > max.x ) {
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378 |
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379 | this.x = max.x;
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380 |
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381 | }
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382 |
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383 | if ( this.y < min.y ) {
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384 |
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385 | this.y = min.y;
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386 |
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387 | } else if ( this.y > max.y ) {
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388 |
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389 | this.y = max.y;
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390 |
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391 | }
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392 |
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393 | if ( this.z < min.z ) {
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394 |
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395 | this.z = min.z;
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396 |
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397 | } else if ( this.z > max.z ) {
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398 |
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399 | this.z = max.z;
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400 |
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401 | }
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402 |
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403 | return this;
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404 |
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405 | },
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406 |
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407 | negate: function () {
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408 |
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409 | return this.multiplyScalar( - 1 );
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410 |
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411 | },
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412 |
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413 | dot: function ( v ) {
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414 |
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415 | return this.x * v.x + this.y * v.y + this.z * v.z;
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416 |
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417 | },
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418 |
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419 | lengthSq: function () {
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420 |
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421 | return this.x * this.x + this.y * this.y + this.z * this.z;
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422 |
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423 | },
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424 |
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425 | length: function () {
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426 |
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427 | return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
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428 |
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429 | },
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430 |
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431 | lengthManhattan: function () {
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432 |
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433 | return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
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434 |
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435 | },
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436 |
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437 | normalize: function () {
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438 |
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439 | return this.divideScalar( this.length() );
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440 |
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441 | },
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442 |
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443 | setLength: function ( l ) {
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444 |
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445 | var oldLength = this.length();
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446 |
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447 | if ( oldLength !== 0 && l !== oldLength ) {
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448 |
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449 | this.multiplyScalar( l / oldLength );
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450 | }
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451 |
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452 | return this;
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453 |
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454 | },
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455 |
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456 | lerp: function ( v, alpha ) {
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457 |
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458 | this.x += ( v.x - this.x ) * alpha;
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459 | this.y += ( v.y - this.y ) * alpha;
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460 | this.z += ( v.z - this.z ) * alpha;
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461 |
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462 | return this;
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463 |
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464 | },
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465 |
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466 | cross: function ( v, w ) {
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467 |
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468 | if ( w !== undefined ) {
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469 |
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470 | console.warn( 'DEPRECATED: Vector3\'s .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
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471 | return this.crossVectors( v, w );
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472 |
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473 | }
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474 |
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475 | var x = this.x, y = this.y, z = this.z;
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476 |
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477 | this.x = y * v.z - z * v.y;
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478 | this.y = z * v.x - x * v.z;
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479 | this.z = x * v.y - y * v.x;
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480 |
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481 | return this;
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482 |
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483 | },
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484 |
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485 | crossVectors: function ( a, b ) {
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486 |
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487 | var ax = a.x, ay = a.y, az = a.z;
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488 | var bx = b.x, by = b.y, bz = b.z;
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489 |
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490 | this.x = ay * bz - az * by;
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491 | this.y = az * bx - ax * bz;
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492 | this.z = ax * by - ay * bx;
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493 |
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494 | return this;
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495 |
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496 | },
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497 |
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498 | angleTo: function ( v ) {
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499 |
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500 | var theta = this.dot( v ) / ( this.length() * v.length() );
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501 |
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502 | // clamp, to handle numerical problems
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503 |
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504 | return Math.acos( THREE.Math.clamp( theta, -1, 1 ) );
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505 |
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506 | },
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507 |
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508 | distanceTo: function ( v ) {
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509 |
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510 | return Math.sqrt( this.distanceToSquared( v ) );
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511 |
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512 | },
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513 |
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514 | distanceToSquared: function ( v ) {
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515 |
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516 | var dx = this.x - v.x;
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517 | var dy = this.y - v.y;
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518 | var dz = this.z - v.z;
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519 |
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520 | return dx * dx + dy * dy + dz * dz;
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521 |
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522 | },
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523 |
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524 | setEulerFromRotationMatrix: function ( m, order ) {
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525 |
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526 | console.error( "REMOVED: Vector3\'s setEulerFromRotationMatrix has been removed in favor of Euler.setFromRotationMatrix(), please update your code.");
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527 |
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528 | },
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529 |
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530 | setEulerFromQuaternion: function ( q, order ) {
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531 |
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532 | console.error( "REMOVED: Vector3\'s setEulerFromQuaternion: has been removed in favor of Euler.setFromQuaternion(), please update your code.");
|
---|
533 |
|
---|
534 | },
|
---|
535 |
|
---|
536 | getPositionFromMatrix: function ( m ) {
|
---|
537 |
|
---|
538 | console.warn( "DEPRECATED: Vector3\'s .getPositionFromMatrix() has been renamed to .setFromMatrixPosition(). Please update your code." );
|
---|
539 |
|
---|
540 | return this.setFromMatrixPosition( m );
|
---|
541 |
|
---|
542 | },
|
---|
543 |
|
---|
544 | getScaleFromMatrix: function ( m ) {
|
---|
545 |
|
---|
546 | console.warn( "DEPRECATED: Vector3\'s .getScaleFromMatrix() has been renamed to .setFromMatrixScale(). Please update your code." );
|
---|
547 |
|
---|
548 | return this.setFromMatrixScale( m );
|
---|
549 | },
|
---|
550 |
|
---|
551 | getColumnFromMatrix: function ( index, matrix ) {
|
---|
552 |
|
---|
553 | console.warn( "DEPRECATED: Vector3\'s .getColumnFromMatrix() has been renamed to .setFromMatrixColumn(). Please update your code." );
|
---|
554 |
|
---|
555 | return this.setFromMatrixColumn( index, matrix );
|
---|
556 |
|
---|
557 | },
|
---|
558 |
|
---|
559 | setFromMatrixPosition: function ( m ) {
|
---|
560 |
|
---|
561 | this.x = m.elements[ 12 ];
|
---|
562 | this.y = m.elements[ 13 ];
|
---|
563 | this.z = m.elements[ 14 ];
|
---|
564 |
|
---|
565 | return this;
|
---|
566 |
|
---|
567 | },
|
---|
568 |
|
---|
569 | setFromMatrixScale: function ( m ) {
|
---|
570 |
|
---|
571 | var sx = this.set( m.elements[ 0 ], m.elements[ 1 ], m.elements[ 2 ] ).length();
|
---|
572 | var sy = this.set( m.elements[ 4 ], m.elements[ 5 ], m.elements[ 6 ] ).length();
|
---|
573 | var sz = this.set( m.elements[ 8 ], m.elements[ 9 ], m.elements[ 10 ] ).length();
|
---|
574 |
|
---|
575 | this.x = sx;
|
---|
576 | this.y = sy;
|
---|
577 | this.z = sz;
|
---|
578 |
|
---|
579 | return this;
|
---|
580 | },
|
---|
581 |
|
---|
582 | setFromMatrixColumn: function ( index, matrix ) {
|
---|
583 |
|
---|
584 | var offset = index * 4;
|
---|
585 |
|
---|
586 | var me = matrix.elements;
|
---|
587 |
|
---|
588 | this.x = me[ offset ];
|
---|
589 | this.y = me[ offset + 1 ];
|
---|
590 | this.z = me[ offset + 2 ];
|
---|
591 |
|
---|
592 | return this;
|
---|
593 |
|
---|
594 | },
|
---|
595 |
|
---|
596 | equals: function ( v ) {
|
---|
597 |
|
---|
598 | return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
|
---|
599 |
|
---|
600 | },
|
---|
601 |
|
---|
602 | fromArray: function ( array ) {
|
---|
603 |
|
---|
604 | this.x = array[ 0 ];
|
---|
605 | this.y = array[ 1 ];
|
---|
606 | this.z = array[ 2 ];
|
---|
607 |
|
---|
608 | return this;
|
---|
609 |
|
---|
610 | },
|
---|
611 |
|
---|
612 | toArray: function () {
|
---|
613 |
|
---|
614 | return [ this.x, this.y, this.z ];
|
---|
615 |
|
---|
616 | },
|
---|
617 |
|
---|
618 | clone: function () {
|
---|
619 |
|
---|
620 | return new THREE.Vector3( this.x, this.y, this.z );
|
---|
621 |
|
---|
622 | }
|
---|
623 |
|
---|
624 | };
|
---|
625 |
|
---|
626 | THREE.extend( THREE.Vector3.prototype, {
|
---|
627 |
|
---|
628 | applyEuler: function () {
|
---|
629 |
|
---|
630 | var quaternion = new THREE.Quaternion();
|
---|
631 |
|
---|
632 | return function ( euler ) {
|
---|
633 |
|
---|
634 | if ( euler instanceof THREE.Euler === false ) {
|
---|
635 |
|
---|
636 | console.error( 'ERROR: Vector3\'s .applyEuler() now expects a Euler rotation rather than a Vector3 and order. Please update your code.' );
|
---|
637 |
|
---|
638 | }
|
---|
639 |
|
---|
640 | this.applyQuaternion( quaternion.setFromEuler( euler ) );
|
---|
641 |
|
---|
642 | return this;
|
---|
643 |
|
---|
644 | };
|
---|
645 |
|
---|
646 | }(),
|
---|
647 |
|
---|
648 | applyAxisAngle: function () {
|
---|
649 |
|
---|
650 | var quaternion = new THREE.Quaternion();
|
---|
651 |
|
---|
652 | return function ( axis, angle ) {
|
---|
653 |
|
---|
654 | this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
|
---|
655 |
|
---|
656 | return this;
|
---|
657 |
|
---|
658 | };
|
---|
659 |
|
---|
660 | }(),
|
---|
661 |
|
---|
662 | projectOnVector: function () {
|
---|
663 |
|
---|
664 | var v1 = new THREE.Vector3();
|
---|
665 |
|
---|
666 | return function ( vector ) {
|
---|
667 |
|
---|
668 | v1.copy( vector ).normalize();
|
---|
669 | var d = this.dot( v1 );
|
---|
670 | return this.copy( v1 ).multiplyScalar( d );
|
---|
671 |
|
---|
672 | };
|
---|
673 |
|
---|
674 | }(),
|
---|
675 |
|
---|
676 | projectOnPlane: function () {
|
---|
677 |
|
---|
678 | var v1 = new THREE.Vector3();
|
---|
679 |
|
---|
680 | return function ( planeNormal ) {
|
---|
681 |
|
---|
682 | v1.copy( this ).projectOnVector( planeNormal );
|
---|
683 |
|
---|
684 | return this.sub( v1 );
|
---|
685 |
|
---|
686 | }
|
---|
687 |
|
---|
688 | }(),
|
---|
689 |
|
---|
690 | reflect: function () {
|
---|
691 |
|
---|
692 | var v1 = new THREE.Vector3();
|
---|
693 |
|
---|
694 | return function ( vector ) {
|
---|
695 |
|
---|
696 | v1.copy( this ).projectOnVector( vector ).multiplyScalar( 2 );
|
---|
697 |
|
---|
698 | return this.subVectors( v1, this );
|
---|
699 |
|
---|
700 | }
|
---|
701 |
|
---|
702 | }()
|
---|
703 |
|
---|
704 | } );
|
---|