1 | /**
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2 | * @author mikael emtinger / http://gomo.se/
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3 | * @author alteredq / http://alteredqualia.com/
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4 | * @author mrdoob / http://mrdoob.com/
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5 | */
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6 |
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7 | THREE.LOD = function () {
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8 |
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9 | THREE.Object3D.call( this );
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10 |
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11 | this.objects = [];
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12 |
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13 | };
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14 |
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15 |
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16 | THREE.LOD.prototype = Object.create( THREE.Object3D.prototype );
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17 |
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18 | THREE.LOD.prototype.addLevel = function ( object, distance ) {
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19 |
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20 | if ( distance === undefined ) distance = 0;
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21 |
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22 | distance = Math.abs( distance );
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23 |
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24 | for ( var l = 0; l < this.objects.length; l ++ ) {
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25 |
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26 | if ( distance < this.objects[ l ].distance ) {
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27 |
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28 | break;
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29 |
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30 | }
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31 |
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32 | }
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33 |
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34 | this.objects.splice( l, 0, { distance: distance, object: object } );
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35 | this.add( object );
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36 |
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37 | };
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38 |
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39 | THREE.LOD.prototype.getObjectForDistance = function ( distance ) {
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40 |
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41 | for ( var i = 1, l = this.objects.length; i < l; i ++ ) {
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42 |
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43 | if ( distance < this.objects[ i ].distance ) {
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44 |
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45 | break;
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46 |
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47 | }
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48 |
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49 | }
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50 |
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51 | return this.objects[ i - 1 ].object;
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52 |
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53 | };
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54 |
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55 | THREE.LOD.prototype.update = function () {
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56 |
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57 | var v1 = new THREE.Vector3();
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58 | var v2 = new THREE.Vector3();
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59 |
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60 | return function ( camera ) {
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61 |
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62 | if ( this.objects.length > 1 ) {
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63 |
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64 | v1.setFromMatrixPosition( camera.matrixWorld );
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65 | v2.setFromMatrixPosition( this.matrixWorld );
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66 |
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67 | var distance = v1.distanceTo( v2 );
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68 |
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69 | this.objects[ 0 ].object.visible = true;
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70 |
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71 | for ( var i = 1, l = this.objects.length; i < l; i ++ ) {
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72 |
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73 | if ( distance >= this.objects[ i ].distance ) {
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74 |
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75 | this.objects[ i - 1 ].object.visible = false;
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76 | this.objects[ i ].object.visible = true;
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77 |
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78 | } else {
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79 |
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80 | break;
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81 |
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82 | }
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83 |
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84 | }
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85 |
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86 | for( ; i < l; i ++ ) {
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87 |
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88 | this.objects[ i ].object.visible = false;
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89 |
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90 | }
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91 |
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92 | }
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93 |
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94 | };
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95 |
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96 | }();
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97 |
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98 | THREE.LOD.prototype.clone = function () {
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99 |
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100 | // TODO
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101 |
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102 | };
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