source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/src/renderers/WebGLRenderTarget.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

GUI front-end to server base plus web page content

File size: 1.9 KB
Line 
1/**
2 * @author szimek / https://github.com/szimek/
3 * @author alteredq / http://alteredqualia.com/
4 */
5
6THREE.WebGLRenderTarget = function ( width, height, options ) {
7
8 this.width = width;
9 this.height = height;
10
11 options = options || {};
12
13 this.wrapS = options.wrapS !== undefined ? options.wrapS : THREE.ClampToEdgeWrapping;
14 this.wrapT = options.wrapT !== undefined ? options.wrapT : THREE.ClampToEdgeWrapping;
15
16 this.magFilter = options.magFilter !== undefined ? options.magFilter : THREE.LinearFilter;
17 this.minFilter = options.minFilter !== undefined ? options.minFilter : THREE.LinearMipMapLinearFilter;
18
19 this.anisotropy = options.anisotropy !== undefined ? options.anisotropy : 1;
20
21 this.offset = new THREE.Vector2( 0, 0 );
22 this.repeat = new THREE.Vector2( 1, 1 );
23
24 this.format = options.format !== undefined ? options.format : THREE.RGBAFormat;
25 this.type = options.type !== undefined ? options.type : THREE.UnsignedByteType;
26
27 this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
28 this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
29
30 this.generateMipmaps = true;
31
32 this.shareDepthFrom = null;
33
34};
35
36THREE.WebGLRenderTarget.prototype = {
37
38 constructor: THREE.WebGLRenderTarget,
39
40 clone: function () {
41
42 var tmp = new THREE.WebGLRenderTarget( this.width, this.height );
43
44 tmp.wrapS = this.wrapS;
45 tmp.wrapT = this.wrapT;
46
47 tmp.magFilter = this.magFilter;
48 tmp.minFilter = this.minFilter;
49
50 tmp.anisotropy = this.anisotropy;
51
52 tmp.offset.copy( this.offset );
53 tmp.repeat.copy( this.repeat );
54
55 tmp.format = this.format;
56 tmp.type = this.type;
57
58 tmp.depthBuffer = this.depthBuffer;
59 tmp.stencilBuffer = this.stencilBuffer;
60
61 tmp.generateMipmaps = this.generateMipmaps;
62
63 tmp.shareDepthFrom = this.shareDepthFrom;
64
65 return tmp;
66
67 },
68
69 dispose: function () {
70
71 this.dispatchEvent( { type: 'dispose' } );
72
73 }
74
75};
76
77THREE.EventDispatcher.prototype.apply( THREE.WebGLRenderTarget.prototype );
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