source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Content/Web/mrdoob-three.js-4862f5f/src/textures/CompressedTexture.js@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

GUI front-end to server base plus web page content

File size: 770 bytes
Line 
1/**
2 * @author alteredq / http://alteredqualia.com/
3 */
4
5THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) {
6
7 THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
8
9 this.image = { width: width, height: height };
10 this.mipmaps = mipmaps;
11
12 this.generateMipmaps = false; // WebGL currently can't generate mipmaps for compressed textures, they must be embedded in DDS file
13
14};
15
16THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype );
17
18THREE.CompressedTexture.prototype.clone = function () {
19
20 var texture = new THREE.CompressedTexture();
21
22 THREE.Texture.prototype.clone.call( this, texture );
23
24 return texture;
25
26};
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