/** * @author bhouston / http://exocortex.com */ module( "Frustum" ); var unit3 = new THREE.Vector3( 1, 0, 0 ); var planeEquals = function ( a, b, tolerance ) { tolerance = tolerance || 0.0001; if( a.normal.distanceTo( b.normal ) > tolerance ) { return false; } if( Math.abs( a.constant - b.constant ) > tolerance ) { return false; } return true; }; test( "constructor", function() { var a = new THREE.Frustum(); ok( a.planes !== undefined, "Passed!" ); ok( a.planes.length === 6, "Passed!" ); var pDefault = new THREE.Plane(); for( var i = 0; i < 6; i ++ ) { ok( a.planes[i].equals( pDefault ), "Passed!" ); } var p0 = new THREE.Plane( unit3, -1 ); var p1 = new THREE.Plane( unit3, 1 ); var p2 = new THREE.Plane( unit3, 2 ); var p3 = new THREE.Plane( unit3, 3 ); var p4 = new THREE.Plane( unit3, 4 ); var p5 = new THREE.Plane( unit3, 5 ); a = new THREE.Frustum( p0, p1, p2, p3, p4, p5 ); ok( a.planes[0].equals( p0 ), "Passed!" ); ok( a.planes[1].equals( p1 ), "Passed!" ); ok( a.planes[2].equals( p2 ), "Passed!" ); ok( a.planes[3].equals( p3 ), "Passed!" ); ok( a.planes[4].equals( p4 ), "Passed!" ); ok( a.planes[5].equals( p5 ), "Passed!" ); }); test( "copy", function() { var p0 = new THREE.Plane( unit3, -1 ); var p1 = new THREE.Plane( unit3, 1 ); var p2 = new THREE.Plane( unit3, 2 ); var p3 = new THREE.Plane( unit3, 3 ); var p4 = new THREE.Plane( unit3, 4 ); var p5 = new THREE.Plane( unit3, 5 ); var b = new THREE.Frustum( p0, p1, p2, p3, p4, p5 ); var a = new THREE.Frustum().copy( b ); ok( a.planes[0].equals( p0 ), "Passed!" ); ok( a.planes[1].equals( p1 ), "Passed!" ); ok( a.planes[2].equals( p2 ), "Passed!" ); ok( a.planes[3].equals( p3 ), "Passed!" ); ok( a.planes[4].equals( p4 ), "Passed!" ); ok( a.planes[5].equals( p5 ), "Passed!" ); // ensure it is a true copy by modifying source b.planes[0] = p1; ok( a.planes[0].equals( p0 ), "Passed!" ); }); test( "setFromMatrix/makeOrthographic/containsPoint", function() { var m = new THREE.Matrix4().makeOrthographic( -1, 1, -1, 1, 1, 100 ) var a = new THREE.Frustum().setFromMatrix( m ); ok( ! a.containsPoint( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 0, 0, -50 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 0, 0, -1.001 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( -1, -1, -1.001 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( -1.1, -1.1, -1.001 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 1, 1, -1.001 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( 1.1, 1.1, -1.001 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 0, 0, -100 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( -1, -1, -100 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( -1.1, -1.1, -100.1 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 1, 1, -100 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( 1.1, 1.1, -100.1 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( 0, 0, -101 ) ), "Passed!" ); }); test( "setFromMatrix/makeFrustum/containsPoint", function() { var m = new THREE.Matrix4().makeFrustum( -1, 1, -1, 1, 1, 100 ) var a = new THREE.Frustum().setFromMatrix( m ); ok( ! a.containsPoint( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 0, 0, -50 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 0, 0, -1.001 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( -1, -1, -1.001 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( -1.1, -1.1, -1.001 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 1, 1, -1.001 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( 1.1, 1.1, -1.001 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 0, 0, -99.999 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( -99.999, -99.999, -99.999 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( -100.1, -100.1, -100.1 ) ), "Passed!" ); ok( a.containsPoint( new THREE.Vector3( 99.999, 99.999, -99.999 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( 100.1, 100.1, -100.1 ) ), "Passed!" ); ok( ! a.containsPoint( new THREE.Vector3( 0, 0, -101 ) ), "Passed!" ); }); test( "setFromMatrix/makeFrustum/intersectsSphere", function() { var m = new THREE.Matrix4().makeFrustum( -1, 1, -1, 1, 1, 100 ) var a = new THREE.Frustum().setFromMatrix( m ); ok( ! a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 0, 0, 0 ), 0 ) ), "Passed!" ); ok( ! a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 0, 0, 0 ), 0.9 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 0, 0, 0 ), 1.1 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 0, 0, -50 ), 0 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 0, 0, -1.001 ), 0 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( -1, -1, -1.001 ), 0 ) ), "Passed!" ); ok( ! a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( -1.1, -1.1, -1.001 ), 0 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( -1.1, -1.1, -1.001 ), 0.5 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 1, 1, -1.001 ), 0 ) ), "Passed!" ); ok( ! a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 1.1, 1.1, -1.001 ), 0 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 1.1, 1.1, -1.001 ), 0.5 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 0, 0, -99.999 ), 0 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( -99.999, -99.999, -99.999 ), 0 ) ), "Passed!" ); ok( ! a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( -100.1, -100.1, -100.1 ), 0 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( -100.1, -100.1, -100.1 ), 0.5 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 99.999, 99.999, -99.999 ), 0 ) ), "Passed!" ); ok( ! a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 100.1, 100.1, -100.1 ), 0 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 100.1, 100.1, -100.1 ), 0.2 ) ), "Passed!" ); ok( ! a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 0, 0, -101 ), 0 ) ), "Passed!" ); ok( a.intersectsSphere( new THREE.Sphere( new THREE.Vector3( 0, 0, -101 ), 1.1 ) ), "Passed!" ); }); test( "clone", function() { var p0 = new THREE.Plane( unit3, -1 ); var p1 = new THREE.Plane( unit3, 1 ); var p2 = new THREE.Plane( unit3, 2 ); var p3 = new THREE.Plane( unit3, 3 ); var p4 = new THREE.Plane( unit3, 4 ); var p5 = new THREE.Plane( unit3, 5 ); var b = new THREE.Frustum( p0, p1, p2, p3, p4, p5 ); var a = b.clone(); ok( a.planes[0].equals( p0 ), "Passed!" ); ok( a.planes[1].equals( p1 ), "Passed!" ); ok( a.planes[2].equals( p2 ), "Passed!" ); ok( a.planes[3].equals( p3 ), "Passed!" ); ok( a.planes[4].equals( p4 ), "Passed!" ); ok( a.planes[5].equals( p5 ), "Passed!" ); // ensure it is a true copy by modifying source a.planes[0].copy( p1 ); ok( b.planes[0].equals( p0 ), "Passed!" ); });