/** * @author bhouston / http://exocortex.com */ module( "Matrix4" ); var matrixEquals4 = function( a, b, tolerance ) { tolerance = tolerance || 0.0001; if( a.elements.length != b.elements.length ) { return false; } for( var i = 0, il = a.elements.length; i < il; i ++ ) { var delta = a.elements[i] - b.elements[i]; if( delta > tolerance ) { return false; } } return true; }; test( "constructor", function() { var a = new THREE.Matrix4(); ok( a.determinant() == 1, "Passed!" ); var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ); ok( b.elements[0] == 0 ); ok( b.elements[1] == 4 ); ok( b.elements[2] == 8 ); ok( b.elements[3] == 12 ); ok( b.elements[4] == 1 ); ok( b.elements[5] == 5 ); ok( b.elements[6] == 9 ); ok( b.elements[7] == 13 ); ok( b.elements[8] == 2 ); ok( b.elements[9] == 6 ); ok( b.elements[10] == 10 ); ok( b.elements[11] == 14 ); ok( b.elements[12] == 3 ); ok( b.elements[13] == 7 ); ok( b.elements[14] == 11 ); ok( b.elements[15] == 15 ); ok( ! matrixEquals4( a, b ), "Passed!" ); }); test( "copy", function() { var a = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ); var b = new THREE.Matrix4().copy( a ); ok( matrixEquals4( a, b ), "Passed!" ); // ensure that it is a true copy a.elements[0] = 2; ok( ! matrixEquals4( a, b ), "Passed!" ); }); test( "set", function() { var b = new THREE.Matrix4(); ok( b.determinant() == 1, "Passed!" ); b.set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ); ok( b.elements[0] == 0 ); ok( b.elements[1] == 4 ); ok( b.elements[2] == 8 ); ok( b.elements[3] == 12 ); ok( b.elements[4] == 1 ); ok( b.elements[5] == 5 ); ok( b.elements[6] == 9 ); ok( b.elements[7] == 13 ); ok( b.elements[8] == 2 ); ok( b.elements[9] == 6 ); ok( b.elements[10] == 10 ); ok( b.elements[11] == 14 ); ok( b.elements[12] == 3 ); ok( b.elements[13] == 7 ); ok( b.elements[14] == 11 ); ok( b.elements[15] == 15 ); }); test( "identity", function() { var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ); ok( b.elements[0] == 0 ); ok( b.elements[1] == 4 ); ok( b.elements[2] == 8 ); ok( b.elements[3] == 12 ); ok( b.elements[4] == 1 ); ok( b.elements[5] == 5 ); ok( b.elements[6] == 9 ); ok( b.elements[7] == 13 ); ok( b.elements[8] == 2 ); ok( b.elements[9] == 6 ); ok( b.elements[10] == 10 ); ok( b.elements[11] == 14 ); ok( b.elements[12] == 3 ); ok( b.elements[13] == 7 ); ok( b.elements[14] == 11 ); ok( b.elements[15] == 15 ); var a = new THREE.Matrix4(); ok( ! matrixEquals4( a, b ), "Passed!" ); b.identity(); ok( matrixEquals4( a, b ), "Passed!" ); }); test( "multiplyScalar", function() { var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ); ok( b.elements[0] == 0 ); ok( b.elements[1] == 4 ); ok( b.elements[2] == 8 ); ok( b.elements[3] == 12 ); ok( b.elements[4] == 1 ); ok( b.elements[5] == 5 ); ok( b.elements[6] == 9 ); ok( b.elements[7] == 13 ); ok( b.elements[8] == 2 ); ok( b.elements[9] == 6 ); ok( b.elements[10] == 10 ); ok( b.elements[11] == 14 ); ok( b.elements[12] == 3 ); ok( b.elements[13] == 7 ); ok( b.elements[14] == 11 ); ok( b.elements[15] == 15 ); b.multiplyScalar( 2 ); ok( b.elements[0] == 0*2 ); ok( b.elements[1] == 4*2 ); ok( b.elements[2] == 8*2 ); ok( b.elements[3] == 12*2 ); ok( b.elements[4] == 1*2 ); ok( b.elements[5] == 5*2 ); ok( b.elements[6] == 9*2 ); ok( b.elements[7] == 13*2 ); ok( b.elements[8] == 2*2 ); ok( b.elements[9] == 6*2 ); ok( b.elements[10] == 10*2 ); ok( b.elements[11] == 14*2 ); ok( b.elements[12] == 3*2 ); ok( b.elements[13] == 7*2 ); ok( b.elements[14] == 11*2 ); ok( b.elements[15] == 15*2 ); }); test( "determinant", function() { var a = new THREE.Matrix4(); ok( a.determinant() == 1, "Passed!" ); a.elements[0] = 2; ok( a.determinant() == 2, "Passed!" ); a.elements[0] = 0; ok( a.determinant() == 0, "Passed!" ); // calculated via http://www.euclideanspace.com/maths/algebra/matrix/functions/determinant/fourD/index.htm a.set( 2, 3, 4, 5, -1, -21, -3, -4, 6, 7, 8, 10, -8, -9, -10, -12 ); ok( a.determinant() == 76, "Passed!" ); }); test( "getInverse", function() { var identity = new THREE.Matrix4(); var a = new THREE.Matrix4(); var b = new THREE.Matrix4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); var c = new THREE.Matrix4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); ok( ! matrixEquals4( a, b ), "Passed!" ); b.getInverse( a, false ); ok( matrixEquals4( b, new THREE.Matrix4() ), "Passed!" ); try { b.getInverse( c, true ); ok( false, "Passed!" ); // should never get here. } catch( err ) { ok( true, "Passed!" ); } var testMatrices = [ new THREE.Matrix4().makeRotationX( 0.3 ), new THREE.Matrix4().makeRotationX( -0.3 ), new THREE.Matrix4().makeRotationY( 0.3 ), new THREE.Matrix4().makeRotationY( -0.3 ), new THREE.Matrix4().makeRotationZ( 0.3 ), new THREE.Matrix4().makeRotationZ( -0.3 ), new THREE.Matrix4().makeScale( 1, 2, 3 ), new THREE.Matrix4().makeScale( 1/8, 1/2, 1/3 ), new THREE.Matrix4().makeFrustum( -1, 1, -1, 1, 1, 1000 ), new THREE.Matrix4().makeFrustum( -16, 16, -9, 9, 0.1, 10000 ), new THREE.Matrix4().makeTranslation( 1, 2, 3 ) ]; for( var i = 0, il = testMatrices.length; i < il; i ++ ) { var m = testMatrices[i]; var mInverse = new THREE.Matrix4().getInverse( m ); var mSelfInverse = m.clone(); mSelfInverse.getInverse( mSelfInverse ); // self-inverse should the same as inverse ok( matrixEquals4( mSelfInverse, mInverse ), "Passed!" ); // the determinant of the inverse should be the reciprocal ok( Math.abs( m.determinant() * mInverse.determinant() - 1 ) < 0.0001, "Passed!" ); var mProduct = new THREE.Matrix4().multiplyMatrices( m, mInverse ); // the determinant of the identity matrix is 1 ok( Math.abs( mProduct.determinant() - 1 ) < 0.0001, "Passed!" ); ok( matrixEquals4( mProduct, identity ), "Passed!" ); } }); test( "transpose", function() { var a = new THREE.Matrix4(); var b = a.clone().transpose(); ok( matrixEquals4( a, b ), "Passed!" ); b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ); var c = b.clone().transpose(); ok( ! matrixEquals4( b, c ), "Passed!" ); c.transpose(); ok( matrixEquals4( b, c ), "Passed!" ); }); test( "clone", function() { var a = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ); var b = a.clone(); ok( matrixEquals4( a, b ), "Passed!" ); // ensure that it is a true copy a.elements[0] = 2; ok( ! matrixEquals4( a, b ), "Passed!" ); }); test( "compose/decompose", function() { var tValues = [ new THREE.Vector3(), new THREE.Vector3( 3, 0, 0 ), new THREE.Vector3( 0, 4, 0 ), new THREE.Vector3( 0, 0, 5 ), new THREE.Vector3( -6, 0, 0 ), new THREE.Vector3( 0, -7, 0 ), new THREE.Vector3( 0, 0, -8 ), new THREE.Vector3( -2, 5, -9 ), new THREE.Vector3( -2, -5, -9 ) ]; var sValues = [ new THREE.Vector3( 1, 1, 1 ), new THREE.Vector3( 2, 2, 2 ), new THREE.Vector3( 1, -1, 1 ), new THREE.Vector3( -1, 1, 1 ), new THREE.Vector3( 1, 1, -1 ), new THREE.Vector3( 2, -2, 1 ), new THREE.Vector3( -1, 2, -2 ), new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( -2, -2, -2 ) ]; var rValues = [ new THREE.Quaternion(), new THREE.Quaternion().setFromEuler( new THREE.Euler( 1, 1, 0 ) ), new THREE.Quaternion().setFromEuler( new THREE.Euler( 1, -1, 1 ) ), new THREE.Quaternion( 0, 0.9238795292366128, 0, 0.38268342717215614 ) ]; for( var ti = 0; ti < tValues.length; ti ++ ) { for( var si = 0; si < sValues.length; si ++ ) { for( var ri = 0; ri < rValues.length; ri ++ ) { var t = tValues[ti]; var s = sValues[si]; var r = rValues[ri]; var m = new THREE.Matrix4().compose( t, r, s ); var t2 = new THREE.Vector3(); var r2 = new THREE.Quaternion(); var s2 = new THREE.Vector3(); m.decompose( t2, r2, s2 ); var m2 = new THREE.Matrix4().compose( t2, r2, s2 ); var matrixIsSame = matrixEquals4( m, m2 ); /* debug code if( ! matrixIsSame ) { console.log( t, s, r ); console.log( t2, s2, r2 ); console.log( m, m2 ); }*/ ok( matrixEquals4( m, m2 ), "Passed!" ); } } } });