1 | /**
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2 | * @author bhouston / http://exocortex.com
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3 | */
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4 |
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5 | module( "Vector2" );
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6 |
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7 | test( "constructor", function() {
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8 | var a = new THREE.Vector2();
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9 | ok( a.x == 0, "Passed!" );
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10 | ok( a.y == 0, "Passed!" );
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11 |
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12 | a = new THREE.Vector2( x, y );
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13 | ok( a.x === x, "Passed!" );
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14 | ok( a.y === y, "Passed!" );
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15 | });
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16 |
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17 | test( "copy", function() {
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18 | var a = new THREE.Vector2( x, y );
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19 | var b = new THREE.Vector2().copy( a );
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20 | ok( b.x == x, "Passed!" );
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21 | ok( b.y == y, "Passed!" );
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22 |
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23 | // ensure that it is a true copy
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24 | a.x = 0;
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25 | a.y = -1;
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26 | ok( b.x == x, "Passed!" );
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27 | ok( b.y == y, "Passed!" );
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28 | });
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29 |
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30 | test( "set", function() {
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31 | var a = new THREE.Vector2();
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32 | ok( a.x == 0, "Passed!" );
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33 | ok( a.y == 0, "Passed!" );
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34 |
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35 | a.set( x, y );
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36 | ok( a.x == x, "Passed!" );
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37 | ok( a.y == y, "Passed!" );
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38 | });
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39 |
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40 | test( "setX,setY", function() {
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41 | var a = new THREE.Vector2();
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42 | ok( a.x == 0, "Passed!" );
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43 | ok( a.y == 0, "Passed!" );
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44 |
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45 | a.setX( x );
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46 | a.setY( y );
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47 | ok( a.x == x, "Passed!" );
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48 | ok( a.y == y, "Passed!" );
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49 | });
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50 |
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51 | test( "setComponent,getComponent", function() {
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52 | var a = new THREE.Vector2();
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53 | ok( a.x == 0, "Passed!" );
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54 | ok( a.y == 0, "Passed!" );
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55 |
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56 | a.setComponent( 0, 1 );
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57 | a.setComponent( 1, 2 );
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58 | ok( a.getComponent( 0 ) == 1, "Passed!" );
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59 | ok( a.getComponent( 1 ) == 2, "Passed!" );
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60 | });
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61 |
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62 | test( "add", function() {
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63 | var a = new THREE.Vector2( x, y );
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64 | var b = new THREE.Vector2( -x, -y );
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65 |
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66 | a.add( b );
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67 | ok( a.x == 0, "Passed!" );
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68 | ok( a.y == 0, "Passed!" );
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69 |
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70 | var c = new THREE.Vector2().addVectors( b, b );
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71 | ok( c.x == -2*x, "Passed!" );
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72 | ok( c.y == -2*y, "Passed!" );
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73 | });
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74 |
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75 | test( "sub", function() {
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76 | var a = new THREE.Vector2( x, y );
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77 | var b = new THREE.Vector2( -x, -y );
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78 |
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79 | a.sub( b );
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80 | ok( a.x == 2*x, "Passed!" );
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81 | ok( a.y == 2*y, "Passed!" );
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82 |
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83 | var c = new THREE.Vector2().subVectors( a, a );
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84 | ok( c.x == 0, "Passed!" );
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85 | ok( c.y == 0, "Passed!" );
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86 | });
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87 |
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88 | test( "multiply/divide", function() {
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89 | var a = new THREE.Vector2( x, y );
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90 | var b = new THREE.Vector2( -x, -y );
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91 |
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92 | a.multiplyScalar( -2 );
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93 | ok( a.x == x*-2, "Passed!" );
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94 | ok( a.y == y*-2, "Passed!" );
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95 |
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96 | b.multiplyScalar( -2 );
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97 | ok( b.x == 2*x, "Passed!" );
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98 | ok( b.y == 2*y, "Passed!" );
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99 |
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100 | a.divideScalar( -2 );
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101 | ok( a.x == x, "Passed!" );
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102 | ok( a.y == y, "Passed!" );
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103 |
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104 | b.divideScalar( -2 );
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105 | ok( b.x == -x, "Passed!" );
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106 | ok( b.y == -y, "Passed!" );
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107 | });
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108 |
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109 |
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110 | test( "min/max/clamp", function() {
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111 | var a = new THREE.Vector2( x, y );
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112 | var b = new THREE.Vector2( -x, -y );
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113 | var c = new THREE.Vector2();
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114 |
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115 | c.copy( a ).min( b );
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116 | ok( c.x == -x, "Passed!" );
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117 | ok( c.y == -y, "Passed!" );
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118 |
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119 | c.copy( a ).max( b );
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120 | ok( c.x == x, "Passed!" );
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121 | ok( c.y == y, "Passed!" );
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122 |
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123 | c.set( -2*x, 2*y );
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124 | c.clamp( b, a );
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125 | ok( c.x == -x, "Passed!" );
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126 | ok( c.y == y, "Passed!" );
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127 | });
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128 |
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129 | test( "negate", function() {
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130 | var a = new THREE.Vector2( x, y );
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131 |
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132 | a.negate();
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133 | ok( a.x == -x, "Passed!" );
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134 | ok( a.y == -y, "Passed!" );
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135 | });
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136 |
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137 | test( "dot", function() {
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138 | var a = new THREE.Vector2( x, y );
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139 | var b = new THREE.Vector2( -x, -y );
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140 | var c = new THREE.Vector2();
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141 |
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142 | var result = a.dot( b );
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143 | ok( result == (-x*x-y*y), "Passed!" );
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144 |
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145 | result = a.dot( c );
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146 | ok( result == 0, "Passed!" );
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147 | });
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148 |
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149 | test( "length/lengthSq", function() {
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150 | var a = new THREE.Vector2( x, 0 );
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151 | var b = new THREE.Vector2( 0, -y );
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152 | var c = new THREE.Vector2();
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153 |
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154 | ok( a.length() == x, "Passed!" );
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155 | ok( a.lengthSq() == x*x, "Passed!" );
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156 | ok( b.length() == y, "Passed!" );
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157 | ok( b.lengthSq() == y*y, "Passed!" );
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158 | ok( c.length() == 0, "Passed!" );
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159 | ok( c.lengthSq() == 0, "Passed!" );
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160 |
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161 | a.set( x, y );
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162 | ok( a.length() == Math.sqrt( x*x + y*y ), "Passed!" );
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163 | ok( a.lengthSq() == ( x*x + y*y ), "Passed!" );
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164 | });
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165 |
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166 | test( "normalize", function() {
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167 | var a = new THREE.Vector2( x, 0 );
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168 | var b = new THREE.Vector2( 0, -y );
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169 | var c = new THREE.Vector2();
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170 |
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171 | a.normalize();
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172 | ok( a.length() == 1, "Passed!" );
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173 | ok( a.x == 1, "Passed!" );
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174 |
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175 | b.normalize();
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176 | ok( b.length() == 1, "Passed!" );
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177 | ok( b.y == -1, "Passed!" );
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178 | });
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179 |
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180 | test( "distanceTo/distanceToSquared", function() {
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181 | var a = new THREE.Vector2( x, 0 );
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182 | var b = new THREE.Vector2( 0, -y );
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183 | var c = new THREE.Vector2();
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184 |
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185 | ok( a.distanceTo( c ) == x, "Passed!" );
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186 | ok( a.distanceToSquared( c ) == x*x, "Passed!" );
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187 |
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188 | ok( b.distanceTo( c ) == y, "Passed!" );
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189 | ok( b.distanceToSquared( c ) == y*y, "Passed!" );
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190 | });
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191 |
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192 | test( "setLength", function() {
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193 | var a = new THREE.Vector2( x, 0 );
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194 |
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195 | ok( a.length() == x, "Passed!" );
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196 | a.setLength( y );
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197 | ok( a.length() == y, "Passed!" );
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198 |
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199 | a = new THREE.Vector2( 0, 0 );
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200 | ok( a.length() == 0, "Passed!" );
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201 | a.setLength( y );
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202 | ok( a.length() == 0, "Passed!" );
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203 | });
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204 |
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205 | test( "lerp/clone", function() {
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206 | var a = new THREE.Vector2( x, 0 );
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207 | var b = new THREE.Vector2( 0, -y );
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208 |
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209 | ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
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210 | ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
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211 |
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212 | ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
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213 |
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214 | ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" );
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215 | ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" );
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216 |
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217 | ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
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218 | });
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219 |
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220 | test( "equals", function() {
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221 | var a = new THREE.Vector2( x, 0 );
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222 | var b = new THREE.Vector2( 0, -y );
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223 |
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224 | ok( a.x != b.x, "Passed!" );
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225 | ok( a.y != b.y, "Passed!" );
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226 |
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227 | ok( ! a.equals( b ), "Passed!" );
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228 | ok( ! b.equals( a ), "Passed!" );
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229 |
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230 | a.copy( b );
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231 | ok( a.x == b.x, "Passed!" );
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232 | ok( a.y == b.y, "Passed!" );
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233 |
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234 | ok( a.equals( b ), "Passed!" );
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235 | ok( b.equals( a ), "Passed!" );
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236 | });
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