1 | /**
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2 | * @author bhouston / http://exocortex.com
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3 | */
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4 |
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5 | module( "Vector3" );
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6 |
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7 | test( "constructor", function() {
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8 | var a = new THREE.Vector3();
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9 | ok( a.x == 0, "Passed!" );
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10 | ok( a.y == 0, "Passed!" );
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11 | ok( a.z == 0, "Passed!" );
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12 |
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13 | a = new THREE.Vector3( x, y, z );
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14 | ok( a.x === x, "Passed!" );
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15 | ok( a.y === y, "Passed!" );
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16 | ok( a.z === z, "Passed!" );
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17 | });
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18 |
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19 | test( "copy", function() {
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20 | var a = new THREE.Vector3( x, y, z );
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21 | var b = new THREE.Vector3().copy( a );
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22 | ok( b.x == x, "Passed!" );
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23 | ok( b.y == y, "Passed!" );
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24 | ok( b.z == z, "Passed!" );
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25 |
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26 | // ensure that it is a true copy
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27 | a.x = 0;
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28 | a.y = -1;
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29 | a.z = -2;
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30 | ok( b.x == x, "Passed!" );
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31 | ok( b.y == y, "Passed!" );
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32 | ok( b.z == z, "Passed!" );
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33 | });
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34 |
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35 | test( "set", function() {
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36 | var a = new THREE.Vector3();
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37 | ok( a.x == 0, "Passed!" );
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38 | ok( a.y == 0, "Passed!" );
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39 | ok( a.z == 0, "Passed!" );
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40 |
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41 | a.set( x, y, z );
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42 | ok( a.x == x, "Passed!" );
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43 | ok( a.y == y, "Passed!" );
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44 | ok( a.z == z, "Passed!" );
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45 | });
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46 |
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47 | test( "setX,setY,setZ", function() {
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48 | var a = new THREE.Vector3();
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49 | ok( a.x == 0, "Passed!" );
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50 | ok( a.y == 0, "Passed!" );
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51 | ok( a.z == 0, "Passed!" );
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52 |
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53 | a.setX( x );
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54 | a.setY( y );
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55 | a.setZ( z );
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56 |
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57 | ok( a.x == x, "Passed!" );
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58 | ok( a.y == y, "Passed!" );
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59 | ok( a.z == z, "Passed!" );
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60 | });
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61 |
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62 | test( "setComponent,getComponent", function() {
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63 | var a = new THREE.Vector3();
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64 | ok( a.x == 0, "Passed!" );
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65 | ok( a.y == 0, "Passed!" );
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66 | ok( a.z == 0, "Passed!" );
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67 |
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68 | a.setComponent( 0, 1 );
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69 | a.setComponent( 1, 2 );
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70 | a.setComponent( 2, 3 );
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71 | ok( a.getComponent( 0 ) == 1, "Passed!" );
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72 | ok( a.getComponent( 1 ) == 2, "Passed!" );
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73 | ok( a.getComponent( 2 ) == 3, "Passed!" );
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74 | });
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75 |
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76 | test( "add", function() {
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77 | var a = new THREE.Vector3( x, y, z );
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78 | var b = new THREE.Vector3( -x, -y, -z );
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79 |
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80 | a.add( b );
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81 | ok( a.x == 0, "Passed!" );
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82 | ok( a.y == 0, "Passed!" );
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83 | ok( a.z == 0, "Passed!" );
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84 |
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85 | var c = new THREE.Vector3().addVectors( b, b );
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86 | ok( c.x == -2*x, "Passed!" );
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87 | ok( c.y == -2*y, "Passed!" );
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88 | ok( c.z == -2*z, "Passed!" );
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89 | });
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90 |
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91 | test( "sub", function() {
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92 | var a = new THREE.Vector3( x, y, z );
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93 | var b = new THREE.Vector3( -x, -y, -z );
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94 |
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95 | a.sub( b );
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96 | ok( a.x == 2*x, "Passed!" );
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97 | ok( a.y == 2*y, "Passed!" );
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98 | ok( a.z == 2*z, "Passed!" );
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99 |
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100 | var c = new THREE.Vector3().subVectors( a, a );
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101 | ok( c.x == 0, "Passed!" );
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102 | ok( c.y == 0, "Passed!" );
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103 | ok( c.z == 0, "Passed!" );
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104 | });
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105 |
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106 | test( "multiply/divide", function() {
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107 | var a = new THREE.Vector3( x, y, z );
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108 | var b = new THREE.Vector3( -x, -y, -z );
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109 |
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110 | a.multiplyScalar( -2 );
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111 | ok( a.x == x*-2, "Passed!" );
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112 | ok( a.y == y*-2, "Passed!" );
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113 | ok( a.z == z*-2, "Passed!" );
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114 |
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115 | b.multiplyScalar( -2 );
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116 | ok( b.x == 2*x, "Passed!" );
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117 | ok( b.y == 2*y, "Passed!" );
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118 | ok( b.z == 2*z, "Passed!" );
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119 |
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120 | a.divideScalar( -2 );
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121 | ok( a.x == x, "Passed!" );
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122 | ok( a.y == y, "Passed!" );
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123 | ok( a.z == z, "Passed!" );
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124 |
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125 | b.divideScalar( -2 );
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126 | ok( b.x == -x, "Passed!" );
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127 | ok( b.y == -y, "Passed!" );
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128 | ok( b.z == -z, "Passed!" );
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129 | });
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130 |
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131 | test( "min/max/clamp", function() {
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132 | var a = new THREE.Vector3( x, y, z );
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133 | var b = new THREE.Vector3( -x, -y, -z );
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134 | var c = new THREE.Vector3();
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135 |
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136 | c.copy( a ).min( b );
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137 | ok( c.x == -x, "Passed!" );
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138 | ok( c.y == -y, "Passed!" );
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139 | ok( c.z == -z, "Passed!" );
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140 |
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141 | c.copy( a ).max( b );
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142 | ok( c.x == x, "Passed!" );
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143 | ok( c.y == y, "Passed!" );
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144 | ok( c.z == z, "Passed!" );
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145 |
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146 | c.set( -2*x, 2*y, -2*z );
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147 | c.clamp( b, a );
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148 | ok( c.x == -x, "Passed!" );
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149 | ok( c.y == y, "Passed!" );
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150 | ok( c.z == -z, "Passed!" );
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151 | });
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152 |
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153 | test( "negate", function() {
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154 | var a = new THREE.Vector3( x, y, z );
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155 |
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156 | a.negate();
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157 | ok( a.x == -x, "Passed!" );
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158 | ok( a.y == -y, "Passed!" );
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159 | ok( a.z == -z, "Passed!" );
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160 | });
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161 |
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162 | test( "dot", function() {
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163 | var a = new THREE.Vector3( x, y, z );
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164 | var b = new THREE.Vector3( -x, -y, -z );
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165 | var c = new THREE.Vector3();
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166 |
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167 | var result = a.dot( b );
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168 | ok( result == (-x*x-y*y-z*z), "Passed!" );
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169 |
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170 | result = a.dot( c );
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171 | ok( result == 0, "Passed!" );
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172 | });
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173 |
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174 | test( "length/lengthSq", function() {
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175 | var a = new THREE.Vector3( x, 0, 0 );
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176 | var b = new THREE.Vector3( 0, -y, 0 );
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177 | var c = new THREE.Vector3( 0, 0, z );
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178 | var d = new THREE.Vector3();
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179 |
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180 | ok( a.length() == x, "Passed!" );
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181 | ok( a.lengthSq() == x*x, "Passed!" );
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182 | ok( b.length() == y, "Passed!" );
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183 | ok( b.lengthSq() == y*y, "Passed!" );
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184 | ok( c.length() == z, "Passed!" );
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185 | ok( c.lengthSq() == z*z, "Passed!" );
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186 | ok( d.length() == 0, "Passed!" );
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187 | ok( d.lengthSq() == 0, "Passed!" );
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188 |
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189 | a.set( x, y, z );
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190 | ok( a.length() == Math.sqrt( x*x + y*y + z*z ), "Passed!" );
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191 | ok( a.lengthSq() == ( x*x + y*y + z*z ), "Passed!" );
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192 | });
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193 |
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194 | test( "normalize", function() {
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195 | var a = new THREE.Vector3( x, 0, 0 );
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196 | var b = new THREE.Vector3( 0, -y, 0 );
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197 | var c = new THREE.Vector3( 0, 0, z );
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198 |
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199 | a.normalize();
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200 | ok( a.length() == 1, "Passed!" );
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201 | ok( a.x == 1, "Passed!" );
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202 |
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203 | b.normalize();
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204 | ok( b.length() == 1, "Passed!" );
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205 | ok( b.y == -1, "Passed!" );
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206 |
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207 | c.normalize();
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208 | ok( c.length() == 1, "Passed!" );
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209 | ok( c.z == 1, "Passed!" );
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210 | });
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211 |
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212 | test( "distanceTo/distanceToSquared", function() {
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213 | var a = new THREE.Vector3( x, 0, 0 );
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214 | var b = new THREE.Vector3( 0, -y, 0 );
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215 | var c = new THREE.Vector3( 0, 0, z );
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216 | var d = new THREE.Vector3();
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217 |
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218 | ok( a.distanceTo( d ) == x, "Passed!" );
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219 | ok( a.distanceToSquared( d ) == x*x, "Passed!" );
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220 |
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221 | ok( b.distanceTo( d ) == y, "Passed!" );
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222 | ok( b.distanceToSquared( d ) == y*y, "Passed!" );
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223 |
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224 | ok( c.distanceTo( d ) == z, "Passed!" );
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225 | ok( c.distanceToSquared( d ) == z*z, "Passed!" );
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226 | });
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227 |
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228 | test( "setLength", function() {
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229 | var a = new THREE.Vector3( x, 0, 0 );
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230 |
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231 | ok( a.length() == x, "Passed!" );
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232 | a.setLength( y );
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233 | ok( a.length() == y, "Passed!" );
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234 |
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235 | a = new THREE.Vector3( 0, 0, 0 );
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236 | ok( a.length() == 0, "Passed!" );
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237 | a.setLength( y );
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238 | ok( a.length() == 0, "Passed!" );
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239 |
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240 | });
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241 |
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242 | test( "projectOnVector", function() {
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243 | var a = new THREE.Vector3( 1, 0, 0 );
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244 | var b = new THREE.Vector3();
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245 | var normal = new THREE.Vector3( 10, 0, 0 );
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246 |
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247 | ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
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248 |
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249 | a.set( 0, 1, 0 );
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250 | ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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251 |
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252 | a.set( 0, 0, -1 );
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253 | ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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254 |
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255 | a.set( -1, 0, 0 );
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256 | ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( -1, 0, 0 ) ), "Passed!" );
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257 |
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258 | });
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259 |
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260 | test( "projectOnPlane", function() {
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261 | var a = new THREE.Vector3( 1, 0, 0 );
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262 | var b = new THREE.Vector3();
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263 | var normal = new THREE.Vector3( 1, 0, 0 );
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264 |
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265 | ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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266 |
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267 | a.set( 0, 1, 0 );
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268 | ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
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269 |
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270 | a.set( 0, 0, -1 );
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271 | ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, -1 ) ), "Passed!" );
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272 |
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273 | a.set( -1, 0, 0 );
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274 | ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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275 |
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276 | });
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277 |
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278 | test( "reflect", function() {
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279 | var a = new THREE.Vector3( 1, 0, 0 );
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280 | var normal = new THREE.Vector3( 1, 0, 0 );
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281 | var b = new THREE.Vector3( 0, 0, 0 );
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282 |
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283 | ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
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284 |
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285 | a.set( 1, -1, 0 );
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286 | ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
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287 |
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288 | a.set( 1, -1, 0 );
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289 | normal.set( 0, -1, 0 );
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290 | ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( -1, -1, 0 ) ), "Passed!" );
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291 | });
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292 |
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293 | test( "angleTo", function() {
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294 | var a = new THREE.Vector3( 0, -0.18851655680720186, 0.9820700116639124 );
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295 | var b = new THREE.Vector3( 0, 0.18851655680720186, -0.9820700116639124 );
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296 |
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297 | equal( a.angleTo( a ), 0 );
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298 | equal( a.angleTo( b ), Math.PI );
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299 |
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300 | var x = new THREE.Vector3( 1, 0, 0 );
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301 | var y = new THREE.Vector3( 0, 1, 0 );
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302 | var z = new THREE.Vector3( 0, 0, 1 );
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303 |
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304 | equal( x.angleTo( y ), Math.PI / 2 );
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305 | equal( x.angleTo( z ), Math.PI / 2 );
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306 | equal( z.angleTo( x ), Math.PI / 2 );
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307 |
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308 | ok( Math.abs( x.angleTo( new THREE.Vector3( 1, 1, 0 ) ) - ( Math.PI / 4 ) ) < 0.0000001 );
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309 | });
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310 |
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311 | test( "lerp/clone", function() {
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312 | var a = new THREE.Vector3( x, 0, z );
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313 | var b = new THREE.Vector3( 0, -y, 0 );
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314 |
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315 | ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
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316 | ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
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317 |
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318 | ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
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319 |
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320 | ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" );
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321 | ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" );
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322 | ok( a.clone().lerp( b, 0.5 ).z == z*0.5, "Passed!" );
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323 |
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324 | ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
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325 | });
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326 |
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327 | test( "equals", function() {
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328 | var a = new THREE.Vector3( x, 0, z );
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329 | var b = new THREE.Vector3( 0, -y, 0 );
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330 |
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331 | ok( a.x != b.x, "Passed!" );
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332 | ok( a.y != b.y, "Passed!" );
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333 | ok( a.z != b.z, "Passed!" );
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334 |
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335 | ok( ! a.equals( b ), "Passed!" );
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336 | ok( ! b.equals( a ), "Passed!" );
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337 |
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338 | a.copy( b );
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339 | ok( a.x == b.x, "Passed!" );
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340 | ok( a.y == b.y, "Passed!" );
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341 | ok( a.z == b.z, "Passed!" );
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342 |
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343 | ok( a.equals( b ), "Passed!" );
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344 | ok( b.equals( a ), "Passed!" );
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345 | });
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