source: other-projects/playing-in-the-street/summer-2013/trunk/Playing-in-the-Street-WPF/Microsoft.Samples.Kinect.Webserver/Sensor/SensorStreamHandlerBase.cs@ 28897

Last change on this file since 28897 was 28897, checked in by davidb, 10 years ago

GUI front-end to server base plus web page content

File size: 11.8 KB
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1//------------------------------------------------------------------------------
2// <copyright file="SensorStreamHandlerBase.cs" company="Microsoft">
3// Copyright (c) Microsoft Corporation. All rights reserved.
4// </copyright>
5//------------------------------------------------------------------------------
6
7namespace Microsoft.Samples.Kinect.Webserver.Sensor
8{
9 using System;
10 using System.Collections.Generic;
11 using System.Linq;
12 using System.Net;
13 using System.Threading.Tasks;
14
15 using Microsoft.Kinect;
16
17 using PropertyMap = System.Collections.Generic.Dictionary<string, object>;
18
19 /// <summary>
20 /// Base implementation for <see cref="ISensorStreamHandler"/> interface.
21 /// </summary>
22 public class SensorStreamHandlerBase : ISensorStreamHandler
23 {
24 /// <summary>
25 /// Map of supported stream names to corresponding stream configurations.
26 /// </summary>
27 private readonly Dictionary<string, StreamConfiguration> streamHandlerConfiguration = new Dictionary<string, StreamConfiguration>();
28
29 /// <summary>
30 /// Object used to discard errors when clients didn't specify an error dictionary.
31 /// </summary>
32 private readonly IDictionary<string, object> errorSink = new PropertyMap();
33
34 /// <summary>
35 /// Array of supported stream names.
36 /// </summary>
37 private string[] supportedStreams;
38
39 /// <summary>
40 /// Initializes a new instance of the <see cref="SensorStreamHandlerBase"/> class.
41 /// </summary>
42 protected SensorStreamHandlerBase()
43 {
44 }
45
46 /// <summary>
47 /// Get the names of the stream(s) supported by this stream handler.
48 /// </summary>
49 /// <returns>
50 /// An array of stream names.
51 /// </returns>
52 /// <remarks>
53 /// These names will be used in JSON objects to refer to individual streams.
54 /// </remarks>
55 public string[] GetSupportedStreamNames()
56 {
57 return this.supportedStreams ?? (this.supportedStreams = this.streamHandlerConfiguration.Keys.ToArray());
58 }
59
60 /// <summary>
61 /// Lets ISensorStreamHandler know that Kinect Sensor associated with this stream
62 /// handler has changed.
63 /// </summary>
64 /// <param name="newSensor">
65 /// New KinectSensor.
66 /// </param>
67 public virtual void OnSensorChanged(KinectSensor newSensor)
68 {
69 }
70
71 /// <summary>
72 /// Process data from one Kinect color frame.
73 /// </summary>
74 /// <param name="colorData">
75 /// Kinect color data.
76 /// </param>
77 /// <param name="colorFrame">
78 /// <see cref="ColorImageFrame"/> from which we obtained color data.
79 /// </param>
80 public virtual void ProcessColor(byte[] colorData, ColorImageFrame colorFrame)
81 {
82 }
83
84 /// <summary>
85 /// Process data from one Kinect depth frame.
86 /// </summary>
87 /// <param name="depthData">
88 /// Kinect depth data.
89 /// </param>
90 /// <param name="depthFrame">
91 /// <see cref="DepthImageFrame"/> from which we obtained depth data.
92 /// </param>
93 public virtual void ProcessDepth(DepthImagePixel[] depthData, DepthImageFrame depthFrame)
94 {
95 }
96
97 /// <summary>
98 /// Process data from one Kinect skeleton frame.
99 /// </summary>
100 /// <param name="skeletons">
101 /// Kinect skeleton data.
102 /// </param>
103 /// <param name="skeletonFrame">
104 /// <see cref="SkeletonFrame"/> from which we obtained skeleton data.
105 /// </param>
106 public virtual void ProcessSkeleton(Skeleton[] skeletons, SkeletonFrame skeletonFrame)
107 {
108 }
109
110 /// <summary>
111 /// Gets the state property values associated with the specified stream name.
112 /// </summary>
113 /// <param name="streamName">
114 /// Name of stream for which property values should be returned.
115 /// </param>
116 /// <returns>
117 /// Dictionary mapping property names to property values.
118 /// </returns>
119 public IDictionary<string, object> GetState(string streamName)
120 {
121 var propertyMap = new Dictionary<string, object>();
122
123 StreamConfiguration config;
124 if (!this.streamHandlerConfiguration.TryGetValue(streamName, out config))
125 {
126 throw new ArgumentException(@"Unsupported stream name", "streamName");
127 }
128
129 config.GetPropertiesCallback(propertyMap);
130
131 return propertyMap;
132 }
133
134 /// <summary>
135 /// Attempts to set the specified state property values associated with the specified
136 /// stream name.
137 /// </summary>
138 /// <param name="streamName">
139 /// Name of stream for which property values should be set.
140 /// </param>
141 /// <param name="properties">
142 /// Dictionary mapping property names to property values that should be set.
143 /// Must not be null.
144 /// </param>
145 /// <param name="errors">
146 /// Dictionary meant to receive mappings between property names to errors encountered
147 /// while trying to set each property value.
148 /// May be null.
149 /// </param>
150 /// <returns>
151 /// true if there were no errors encountered while setting state. false otherwise.
152 /// </returns>
153 /// <remarks>
154 /// If <paramref name="errors"/> is non-null, it is expected that it will be empty
155 /// when method is called.
156 /// </remarks>
157 public bool SetState(string streamName, IReadOnlyDictionary<string, object> properties, IDictionary<string, object> errors)
158 {
159 bool successful = true;
160
161 if (properties == null)
162 {
163 throw new ArgumentException(@"properties must not be null", "properties");
164 }
165
166 if (errors == null)
167 {
168 // Guarantee code down the line that errors will not be null, but don't let
169 // the error sink ever get too large.
170 this.errorSink.Clear();
171 errors = this.errorSink;
172 }
173
174 StreamConfiguration config;
175 if (!this.streamHandlerConfiguration.TryGetValue(streamName, out config))
176 {
177 throw new ArgumentException(@"Unsupported stream name", "streamName");
178 }
179
180 foreach (var keyValuePair in properties)
181 {
182 try
183 {
184 var error = config.SetPropertyCallback(keyValuePair.Key, keyValuePair.Value);
185 if (error != null)
186 {
187 errors.Add(keyValuePair.Key, error);
188 successful = false;
189 }
190 }
191 catch (InvalidOperationException)
192 {
193 successful = false;
194 errors.Add(keyValuePair.Key, Properties.Resources.PropertySetError);
195 }
196 }
197
198 return successful;
199 }
200
201 /// <summary>
202 /// Handle an http request.
203 /// </summary>
204 /// <param name="streamName">
205 /// Name of stream for which property values should be set.
206 /// </param>
207 /// <param name="requestContext">
208 /// Context containing HTTP request data, which will also contain associated
209 /// response upon return.
210 /// </param>
211 /// <param name="subpath">
212 /// Request URI path relative to the stream name associated with this sensor stream
213 /// handler in the stream handler owner.
214 /// </param>
215 /// <returns>
216 /// Await-able task.
217 /// </returns>
218 /// <remarks>
219 /// Return value should never be null. Implementations should use Task.FromResult(0)
220 /// if function is implemented synchronously so that callers can await without
221 /// needing to check for null.
222 /// </remarks>
223 public virtual Task HandleRequestAsync(string streamName, HttpListenerContext requestContext, string subpath)
224 {
225 KinectRequestHandler.CloseResponse(requestContext, HttpStatusCode.NotFound);
226 return SharedConstants.EmptyCompletedTask;
227 }
228
229 /// <summary>
230 /// Cancel all pending operations
231 /// </summary>
232 public virtual void Cancel()
233 {
234 }
235
236 /// <summary>
237 /// Lets handler know that it should clean up resources associated with sensor stream
238 /// handling.
239 /// </summary>
240 /// <returns>
241 /// Await-able task.
242 /// </returns>
243 /// <remarks>
244 /// Return value should never be null. Implementations should use Task.FromResult(0)
245 /// if function is implemented synchronously so that callers can await without
246 /// needing to check for null.
247 /// </remarks>
248 public virtual Task UninitializeAsync()
249 {
250 return SharedConstants.EmptyCompletedTask;
251 }
252
253 /// <summary>
254 /// Add a configuration corresponding to the specified stream name.
255 /// </summary>
256 /// <param name="name">
257 /// Stream name.
258 /// </param>
259 /// <param name="configuration">
260 /// Stream configuration.
261 /// </param>
262 protected void AddStreamConfiguration(string name, StreamConfiguration configuration)
263 {
264 this.streamHandlerConfiguration.Add(name, configuration);
265 this.supportedStreams = null;
266 }
267
268 /// <summary>
269 /// Helper class used to configure SensorStreamHandlerBase subclass behavior.
270 /// </summary>
271 protected class StreamConfiguration
272 {
273 /// <summary>
274 /// Initializes a new instance of the <see cref="StreamConfiguration"/> class.
275 /// </summary>
276 /// <param name="getPropertiesCallback">
277 /// Callback function used to get all state property values.
278 /// </param>
279 /// <param name="setPropertyCallback">
280 /// Callback function used to set individual state property values.
281 /// </param>
282 [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1006:DoNotNestGenericTypesInMemberSignatures", Justification = "Outer generic is a functional type and won't require cumbersome syntax to use")]
283 public StreamConfiguration(Action<PropertyMap> getPropertiesCallback, Func<string, object, string> setPropertyCallback)
284 {
285 this.GetPropertiesCallback = getPropertiesCallback;
286 this.SetPropertyCallback = setPropertyCallback;
287 }
288
289 /// <summary>
290 /// Gets the callback function used to get all state property values.
291 /// </summary>
292 /// <remarks>
293 /// Callback parameter is a property name->value map where property values should
294 /// be set.
295 /// </remarks>
296 [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1006:DoNotNestGenericTypesInMemberSignatures", Justification = "Outer generic is a functional type and won't require cumbersome syntax to use")]
297 public Action<PropertyMap> GetPropertiesCallback { get; private set; }
298
299 /// <summary>
300 /// Gets the callback function used to set individual state property values.
301 /// </summary>
302 public Func<string, object, string> SetPropertyCallback { get; private set; }
303 }
304 }
305}
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