var loaded = new Array(); function gbutton (image, onimage) { if (image && image.src && (image.out == null || typeof(image.out) == typeof(void(0)))) { s = image.src; image.out = new Image(); image.out.src = s; image.over = new Image(); image.over.src = onimage; loaded[image.name] = image; } } function roll (imagename, over) { if (document.images) { if (over) i = "over"; else i = "out"; image = loaded[imagename]; if (image) image.src = eval("image."+i+".src"); } }