########################################################################### # # unicode.pm -- # A component of the Greenstone digital library software # from the New Zealand Digital Library Project at the # University of Waikato, New Zealand. # # Copyright (C) 1999 New Zealand Digital Library Project # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # ########################################################################### # useful functions for dealing with Unicode # Unicode strings are stored as arrays of scalars as perl # lacks characters are 8-bit (currently) package unicode; use encodings; use util; # ascii2unicode takes an (extended) ascii string (ISO-8859-1) # and returns a unicode array. sub ascii2unicode { my ($in) = @_; my $out = []; my $i = 0; my $len = length($in); while ($i < $len) { push (@$out, ord(substr ($in, $i, 1))); $i++; } return $out; } # ascii2utf8 takes a reference to an (extended) ascii string and returns a # UTF-8 encoded string. This is just a faster version of # "&unicode2utf8(&ascii2unicode($str));" sub ascii2utf8 { my ($in) = @_; my $out = ""; if (!defined($in)|| !defined($$in)) { return $out; } my ($c); my $i = 0; my $len = length($$in); while ($i < $len) { $c = ord (substr ($$in, $i, 1)); if ($c < 0x80) { # ascii character $out .= chr ($c); } else { # extended ascii character $out .= chr (0xc0 + (($c >> 6) & 0x1f)); $out .= chr (0x80 + ($c & 0x3f)); } $i++; } return $out; } # unicode2utf8 takes a unicode array as input and encodes it # using utf-8 sub unicode2utf8 { my ($in) = @_; my $out = ""; foreach $num (@$in) { next unless defined $num; if ($num < 0x80) { $out .= chr ($num); } elsif ($num < 0x800) { $out .= chr (0xc0 + (($num >> 6) & 0x1f)); $out .= chr (0x80 + ($num & 0x3f)); } elsif ($num < 0xFFFF) { $out .= chr (0xe0 + (($num >> 12) & 0xf)); $out .= chr (0x80 + (($num >> 6) & 0x3f)); $out .= chr (0x80 + ($num & 0x3f)); } else { # error, don't encode anything die; } } return $out; } # utf82unicode takes a utf-8 string and produces a unicode # array sub utf82unicode { my ($in) = @_; my $out = []; my $i = 0; my ($c1, $c2, $c3); $len = length($in); while ($i < $len) { if (($c1 = ord(substr ($in, $i, 1))) < 0x80) { # normal ascii character push (@$out, $c1); } elsif ($c1 < 0xc0) { # error, was expecting the first byte of an # encoded character. Do nothing. } elsif ($c1 < 0xe0 && $i+1 < $len) { # an encoded character with two bytes $c2 = ord (substr ($in, $i+1, 1)); if ($c2 >= 0x80 && $c2 < 0xc0) { # everything looks ok push (@$out, ((($c1 & 0x1f) << 6) + ($c2 & 0x3f))); $i++; # gobbled an extra byte } } elsif ($c1 < 0xf0 && $i+2 < $len) { # an encoded character with three bytes $c2 = ord (substr ($in, $i+1, 1)); $c3 = ord (substr ($in, $i+2, 1)); if ($c2 >= 0x80 && $c2 < 0xc0 && $c3 >= 0x80 && $c3 < 0xc0) { # everything looks ok push (@$out, ((($c1 & 0xf) << 12) + (($c2 & 0x3f) << 6) + ($c3 & 0x3f))); $i += 2; # gobbled an extra two bytes } } else { # error, only decode Unicode characters not full UCS. # Do nothing. } $i++; } return $out; } # unicode2ucs2 takes a unicode array and produces a UCS-2 # unicode string (every two bytes forms a unicode character) sub unicode2ucs2 { my ($in) = @_; my $out = ""; foreach $num (@$in) { $out .= chr (($num & 0xff00) >> 8); $out .= chr ($num & 0xff); } return $out; } # ucs22unicode takes a UCS-2 string and produces a unicode array sub ucs22unicode { my ($in) = @_; my $out = []; my $i = 0; my $len = length ($in); while ($i+1 < $len) { push (@$out, ord (substr($in, $i, 1)) << 8 + ord (substr($in, $i+1, 1))); $i ++; } return $out; } # takes a reference to a string and returns a reference to a unicode array sub convert2unicode { my ($encoding, $textref) = @_; if (!defined $encodings::encodings->{$encoding}) { print STDERR "unicode::convert2unicode: ERROR: Unsupported encoding ($encoding)\n"; return []; } my $encodename = "$encoding-unicode"; my $enc_info = $encodings::encodings->{$encoding}; my $mapfile = &util::filename_cat($ENV{'GSDLHOME'}, "mappings", "to_uc", $enc_info->{'mapfile'}); if (!&loadmapencoding ($encodename, $mapfile)) { print STDERR "unicode: ERROR - could not load encoding $encodename\n"; return []; } if (defined $enc_info->{'converter'}) { my $converter = $enc_info->{'converter'}; return &$converter ($encodename, $textref); } if ($translations{$encodename}->{'count'} == 1) { return &singlebyte2unicode ($encodename, $textref); } else { return &doublebyte2unicode ($encodename, $textref); } } # singlebyte2unicode converts simple 8 bit encodings where characters below # 0x80 are normal ascii characters and the rest are decoded using the # appropriate mapping files. # # Examples of encodings that may be converted using singlebyte2unicode are # the iso-8859 and windows-125* series). sub singlebyte2unicode { my ($encodename, $textref) = @_; my @outtext = (); my $len = length($$textref); my ($c); my $i = 0; while ($i < $len) { if (($c = ord(substr($$textref, $i, 1))) < 0x80) { # normal ascii character push (@outtext, $c); } else { $c = &transchar ($encodename, $c); # put a black square if cannot translate $c = 0x25A1 if $c == 0; push (@outtext, $c); } $i ++; } return \@outtext; } # doublebyte2unicode converts simple two byte encodings where characters # below code point 0x80 are single-byte characters and the rest are # double-byte characters. # # Examples of encodings that may be converted using doublebyte2unicode are # CJK encodings like GB encoded Chinese and UHC Korean. # # Note that no error checking is performed to make sure that the input text # is valid for the given encoding. # # Also, encodings that may contain characters of more than two bytes are # not supported (any EUC encoded text may in theory contain 3-byte # characters but in practice only one and two byte characters are used). sub doublebyte2unicode { my ($encodename, $textref) = @_; my @outtext = (); my $len = length($$textref); my ($c1, $c2); my $i = 0; while ($i < $len) { if (($c1 = ord(substr($$textref, $i, 1))) >= 0x80) { if ($i+1 < $len) { # double-byte character $c2 = ord(substr($$textref, $i+1, 1)); my $c = &transchar ($encodename, ($c1 << 8) | $c2); # put a black square if cannot translate $c = 0x25A1 if $c == 0; push (@outtext, $c); $i += 2; } else { # error print STDERR "unicode: ERROR missing second half of double-byte character\n"; $i++; } } else { # single-byte character push (@outtext, $c1); $i++; } } return \@outtext; } # Shift-JIS to unicode # We can't use doublebyte2unicode for Shift-JIS because it uses some # single-byte characters above code point 0x80 (i.e. half-width katakana # characters in the range 0xA1-0xDF) sub shiftjis2unicode { my ($encodename, $textref) = @_; my @outtext = (); my $len = length($$textref); my ($c1, $c2); my $i = 0; while ($i < $len) { $c1 = ord(substr($$textref, $i, 1)); if (($c1 >= 0xA1 && $c1 <= 0xDF) || $c1 == 0x5c || $c1 == 0x7E) { # Single-byte half-width katakana character or # JIS Roman yen or overline characters my $c = &transchar ($encodename, $c1); # - put a black square if cannot translate $c = 0x25A1 if $c == 0; push (@outtext, $c); $i++; } elsif ($c1 < 0x80) { # ASCII push (@outtext, $c1); $i ++; } elsif ($c1 < 0xEF) { if ($i+1 < $len) { $c2 = ord(substr($$textref, $i+1, 1)); if (($c2 >= 0x40 && $c2 <= 0x7E) || ($c2 >= 0x80 && $c2 <= 0xFC)) { # Double-byte shift-jis character my $c = &transchar ($encodename, ($c1 << 8) | $c2); # put a black square if cannot translate $c = 0x25A1 if $c == 0; push (@outtext, $c); } else { # error print STDERR "unicode: ERROR Invalid Shift-JIS character\n"; } $i += 2; } else { # error print STDERR "unicode: ERROR missing second half of Shift-JIS character\n"; $i ++; } } else { # error print STDERR "unicode: ERROR Invalid Shift-JIS character\n"; $i ++; } } return \@outtext; } sub transchar { my ($encoding, $from) = @_; my $high = ($from / 256) % 256; my $low = $from % 256; return 0 unless defined $translations{$encoding}; my $block = $translations{$encoding}->{'map'}; if (ref ($block->[$high]) ne "ARRAY") { return 0; } return $block->[$high]->[$low]; } # %translations is of the form: # # encodings{encodingname-encodingname}->{'map'}->blocktranslation # blocktranslation->[[0-255],[256-511], ..., [65280-65535]] # # Any of the top translation blocks can point to an undefined # value. This data structure aims to allow fast translation and # efficient storage. %translations = (); # @array256 is used for initialisation, there must be # a better way... @array256 = (0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); # returns 1 if successful, 0 if unsuccessful sub loadmapencoding { my ($encoding, $mapfile) = @_; # check to see if the encoding has already been loaded return 1 if (defined $translations{$encoding}); return 0 unless open (MAPFILE, $mapfile); binmode (MAPFILE); $translations{$encoding} = {'map' => [@array256], 'count' => 0}; my $block = $translations{$encoding}; my ($in,$i,$j); while (read(MAPFILE, $in, 1) == 1) { $i = unpack ("C", $in); $block->{'map'}->[$i] = [@array256]; for ($j=0; $j<256 && read(MAPFILE, $in, 2)==2; $j++) { my ($n1, $n2) = unpack ("CC", $in); $block->{'map'}->[$i]->[$j] = ($n1*256) + $n2; } $block->{'count'} ++; } close (MAPFILE); } sub unicode2koi8r { my ($uniref) = @_; my $outtext = ""; my $encodename = "unicode-koi8_r"; my $enc_info = $encodings::encodings->{"koi8_r"}; my $mapfile = &util::filename_cat($ENV{'GSDLHOME'}, "mappings", "from_uc", $enc_info->{'mapfile'}); if (!&loadmapencoding ($encodename, $mapfile)) { print STDERR "unicode: ERROR - could not load encoding $encodename\n"; return ""; } foreach my $c (@$uniref) { if ($c < 0x80) { # normal ascii character $outtext .= chr($c); } else { # extended ascii character $c = &transchar ($encodename, $c); # put a question mark if cannot translate if ($c == 0) { $outtext .= "?"; } else { $outtext .= chr($c); } } } return $outtext; } 1;