#ifndef _LAUNCHAPP_H_ #define _LAUNCHAPP_H_ #include #include // use the standard namespace #if !defined (GSDL_NAMESPACE_BROKEN) #if defined(GSDL_USE_OBJECTSPACE) using namespace ospace::std; #else using namespace std; #endif #endif #include "FilePath.h" typedef map > _exeMap; class launchApp { private: _exeMap exeMap; string commandline; public: launchApp(FilePath &appsrc); void platformApp(string platform, FilePath &appsrc); void setCommandLine(string commands); int run(bool test, int deftest, string prompt, string title, bool wait); }; #endif