Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 addCommandToHistory, SvgCanvas
 addExtension, SelectorManager
 Additional editor tools, SelectorManager
 addSubCommand, SvgCanvas.BatchCommand
 addSvgElementFromJson, SelectorManager
 addToSelection, SelectorManager
 alignSelectedElements, SelectorManager
 apply
 assignAttributes, SelectorManager
B
 BatchCommand, SvgCanvas
 beginUndoableChange, SvgCanvas
 bind, SelectorManager
C
 ChangeElementCommand, SvgCanvas
 changeSelectedAttribute, SelectorManager
 changeSelectedAttributeNoUndo, SelectorManager
 cleanupElement, SelectorManager
 clear, SelectorManager
 clearSelection, SelectorManager
 cloneSelectedElements, SelectorManager
 convertToNum, SvgCanvas
 convertToPath, SelectorManager
 convertToXMLReferences, SvgCanvas.Utils
 copyElem, SelectorManager
 createLayer, SelectorManager
 cycleElement, SelectorManager
D
 decode64, SvgCanvas.Utils
 deleteCurrentLayer, SelectorManager
 deleteSelectedElements, SelectorManager
 Document functions, SelectorManager
E
 Element manipulation, SelectorManager
 Element Styling, SelectorManager
 Element Transforms, SelectorManager
 elements
 embedImage, SelectorManager
 encode64, SvgCanvas.Utils
F
 ffClone, SelectorManager
 findDefs, SelectorManager
 findDuplicateGradient, SelectorManager
 finishUndoableChange, SvgCanvas
 fromXml, SvgCanvas.Utils
 Functions, Selector
addCommandToHistory = c.undoCmd.add = function(cmd)
Adds a command object to the undo history stack
this.addExtension = function(name,
ext_func)
Add an extension to the editor
Adds a given command to the history stack
var addSvgElementFromJson = this.addSvgElementFromJson = function(data)
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
var addToSelection = this.addToSelection = function(elemsToAdd,
showGrips)
Adds a list of elements to the selection.
this.alignSelectedElements = function(type,
relative_to)
Aligns selected elements
Runs “apply” on all subcommands
Performs the stored change action
Re-Inserts the new element
Re-removes the new element
var assignAttributes = this.assignAttributes = function(node,
attrs,
suspendLength,
unitCheck)
Assigns multiple attributes to an element.
var BatchCommand = this.undoCmd.batch = function(text)
History command that can contain/execute multiple other commands
c.beginUndoableChange = function(attrName,
elems)
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.bind = function(event,
f)
Attaches a callback function to an event
var ChangeElementCommand = this.undoCmd.changeElement = function(elem,
attrs,
text)
History command to make a change to an element.
var changeSelectedAttribute = this.changeSelectedAttribute = function(attr,
val,
elems)
Change the given/selected element and add the original value to the history stack If you want to change all selectedElements, ignore the elems argument.
var changeSelectedAttributeNoUndo = function(attr,
newValue,
elems)
This function makes the changes to the elements.
var cleanupElement = this.cleanupElement = function(element)
Remove unneeded (default) attributes, makes resulting SVG smaller
this.clear = function()
Clears the current document.
var clearSelection = this.clearSelection = function(noCall)
Clears the selection.
this.cloneSelectedElements = function()
Create deep DOM copies (clones) of all selected elements and move them slightly from their originals
convertToNum = function(attr,
val)
Converts given values to numbers.
this.convertToPath = function(elem,
getBBox)
Convert selected element to a path, or get the BBox of an element-as-path
Converts a string to use XML references
var copyElem = function(el)
Create a clone of an element, updating its ID and its children’s IDs when needed
this.createLayer = function(name)
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.cycleElement = function(next)
Select the next/previous element within the current layer
Converts a string from base64
this.deleteCurrentLayer = function()
Deletes the current layer from the drawing and then clears the selection.
this.deleteSelectedElements = function()
Removes all selected elements from the DOM and adds the change to the history stack
Iterate through all our subcommands and returns all the elements we are changing
Returns array with element associated with this command
Returns array with element associated with this command
Returns array with element associated with this command
Returns array with element associated with this command
this.embedImage = function(val,
callback)
Converts a given image file to a data URL when possible, then runs a given callback
Converts a string to base64
var ffClone = function(elem)
Hack for Firefox bugs where text element features aren’t updated.
var findDefs = function()
Return the document’s defs element, create it first if necessary
var findDuplicateGradient = function(grad)
Check if exact gradient already exists
c.finishUndoableChange = function()
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
Converts XML entities in a string to single characters.
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