source: for-distributions/trunk/bin/windows/perl/lib/Pod/perlguts.pod@ 14489

Last change on this file since 14489 was 14489, checked in by oranfry, 17 years ago

upgrading to perl 5.8

File size: 98.0 KB
Line 
1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8to provide some info on the basic workings of the Perl core. It is far
9from complete and probably contains many errors. Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18 SV Scalar Value
19 AV Array Value
20 HV Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.) They will usually be exactly 32 and 16 bits long, but on Crays
33they will both be 64 bits.
34
35=head2 Working with SVs
36
37An SV can be created and loaded with one command. There are five types of
38values that can be loaded: an integer value (IV), an unsigned integer
39value (UV), a double (NV), a string (PV), and another scalar (SV).
40
41The seven routines are:
42
43 SV* newSViv(IV);
44 SV* newSVuv(UV);
45 SV* newSVnv(double);
46 SV* newSVpv(const char*, STRLEN);
47 SV* newSVpvn(const char*, STRLEN);
48 SV* newSVpvf(const char*, ...);
49 SV* newSVsv(SV*);
50
51C<STRLEN> is an integer type (Size_t, usually defined as size_t in
52F<config.h>) guaranteed to be large enough to represent the size of
53any string that perl can handle.
54
55In the unlikely case of a SV requiring more complex initialisation, you
56can create an empty SV with newSV(len). If C<len> is 0 an empty SV of
57type NULL is returned, else an SV of type PV is returned with len + 1 (for
58the NUL) bytes of storage allocated, accessible via SvPVX. In both cases
59the SV has value undef.
60
61 SV *sv = newSV(0); /* no storage allocated */
62 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */
63
64To change the value of an I<already-existing> SV, there are eight routines:
65
66 void sv_setiv(SV*, IV);
67 void sv_setuv(SV*, UV);
68 void sv_setnv(SV*, double);
69 void sv_setpv(SV*, const char*);
70 void sv_setpvn(SV*, const char*, STRLEN)
71 void sv_setpvf(SV*, const char*, ...);
72 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
73 void sv_setsv(SV*, SV*);
74
75Notice that you can choose to specify the length of the string to be
76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
77allow Perl to calculate the length by using C<sv_setpv> or by specifying
780 as the second argument to C<newSVpv>. Be warned, though, that Perl will
79determine the string's length by using C<strlen>, which depends on the
80string terminating with a NUL character.
81
82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
83formatted output becomes the value.
84
85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
86either a pointer to a variable argument list or the address and length of
87an array of SVs. The last argument points to a boolean; on return, if that
88boolean is true, then locale-specific information has been used to format
89the string, and the string's contents are therefore untrustworthy (see
90L<perlsec>). This pointer may be NULL if that information is not
91important. Note that this function requires you to specify the length of
92the format.
93
94The C<sv_set*()> functions are not generic enough to operate on values
95that have "magic". See L<Magic Virtual Tables> later in this document.
96
97All SVs that contain strings should be terminated with a NUL character.
98If it is not NUL-terminated there is a risk of
99core dumps and corruptions from code which passes the string to C
100functions or system calls which expect a NUL-terminated string.
101Perl's own functions typically add a trailing NUL for this reason.
102Nevertheless, you should be very careful when you pass a string stored
103in an SV to a C function or system call.
104
105To access the actual value that an SV points to, you can use the macros:
106
107 SvIV(SV*)
108 SvUV(SV*)
109 SvNV(SV*)
110 SvPV(SV*, STRLEN len)
111 SvPV_nolen(SV*)
112
113which will automatically coerce the actual scalar type into an IV, UV, double,
114or string.
115
116In the C<SvPV> macro, the length of the string returned is placed into the
117variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do
118not care what the length of the data is, use the C<SvPV_nolen> macro.
119Historically the C<SvPV> macro with the global variable C<PL_na> has been
120used in this case. But that can be quite inefficient because C<PL_na> must
121be accessed in thread-local storage in threaded Perl. In any case, remember
122that Perl allows arbitrary strings of data that may both contain NULs and
123might not be terminated by a NUL.
124
125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
126len);>. It might work with your compiler, but it won't work for everyone.
127Break this sort of statement up into separate assignments:
128
129 SV *s;
130 STRLEN len;
131 char * ptr;
132 ptr = SvPV(s, len);
133 foo(ptr, len);
134
135If you want to know if the scalar value is TRUE, you can use:
136
137 SvTRUE(SV*)
138
139Although Perl will automatically grow strings for you, if you need to force
140Perl to allocate more memory for your SV, you can use the macro
141
142 SvGROW(SV*, STRLEN newlen)
143
144which will determine if more memory needs to be allocated. If so, it will
145call the function C<sv_grow>. Note that C<SvGROW> can only increase, not
146decrease, the allocated memory of an SV and that it does not automatically
147add a byte for the a trailing NUL (perl's own string functions typically do
148C<SvGROW(sv, len + 1)>).
149
150If you have an SV and want to know what kind of data Perl thinks is stored
151in it, you can use the following macros to check the type of SV you have.
152
153 SvIOK(SV*)
154 SvNOK(SV*)
155 SvPOK(SV*)
156
157You can get and set the current length of the string stored in an SV with
158the following macros:
159
160 SvCUR(SV*)
161 SvCUR_set(SV*, I32 val)
162
163You can also get a pointer to the end of the string stored in the SV
164with the macro:
165
166 SvEND(SV*)
167
168But note that these last three macros are valid only if C<SvPOK()> is true.
169
170If you want to append something to the end of string stored in an C<SV*>,
171you can use the following functions:
172
173 void sv_catpv(SV*, const char*);
174 void sv_catpvn(SV*, const char*, STRLEN);
175 void sv_catpvf(SV*, const char*, ...);
176 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
177 void sv_catsv(SV*, SV*);
178
179The first function calculates the length of the string to be appended by
180using C<strlen>. In the second, you specify the length of the string
181yourself. The third function processes its arguments like C<sprintf> and
182appends the formatted output. The fourth function works like C<vsprintf>.
183You can specify the address and length of an array of SVs instead of the
184va_list argument. The fifth function extends the string stored in the first
185SV with the string stored in the second SV. It also forces the second SV
186to be interpreted as a string.
187
188The C<sv_cat*()> functions are not generic enough to operate on values that
189have "magic". See L<Magic Virtual Tables> later in this document.
190
191If you know the name of a scalar variable, you can get a pointer to its SV
192by using the following:
193
194 SV* get_sv("package::varname", FALSE);
195
196This returns NULL if the variable does not exist.
197
198If you want to know if this variable (or any other SV) is actually C<defined>,
199you can call:
200
201 SvOK(SV*)
202
203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
204
205Its address can be used whenever an C<SV*> is needed. Make sure that
206you don't try to compare a random sv with C<&PL_sv_undef>. For example
207when interfacing Perl code, it'll work correctly for:
208
209 foo(undef);
210
211But won't work when called as:
212
213 $x = undef;
214 foo($x);
215
216So to repeat always use SvOK() to check whether an sv is defined.
217
218Also you have to be careful when using C<&PL_sv_undef> as a value in
219AVs or HVs (see L<AVs, HVs and undefined values>).
220
221There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
222boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their
223addresses can be used whenever an C<SV*> is needed.
224
225Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
226Take this code:
227
228 SV* sv = (SV*) 0;
229 if (I-am-to-return-a-real-value) {
230 sv = sv_2mortal(newSViv(42));
231 }
232 sv_setsv(ST(0), sv);
233
234This code tries to return a new SV (which contains the value 42) if it should
235return a real value, or undef otherwise. Instead it has returned a NULL
236pointer which, somewhere down the line, will cause a segmentation violation,
237bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the
238first line and all will be well.
239
240To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this
241call is not necessary (see L<Reference Counts and Mortality>).
242
243=head2 Offsets
244
245Perl provides the function C<sv_chop> to efficiently remove characters
246from the beginning of a string; you give it an SV and a pointer to
247somewhere inside the PV, and it discards everything before the
248pointer. The efficiency comes by means of a little hack: instead of
249actually removing the characters, C<sv_chop> sets the flag C<OOK>
250(offset OK) to signal to other functions that the offset hack is in
251effect, and it puts the number of bytes chopped off into the IV field
252of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
253many bytes, and adjusts C<SvCUR> and C<SvLEN>.
254
255Hence, at this point, the start of the buffer that we allocated lives
256at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
257into the middle of this allocated storage.
258
259This is best demonstrated by example:
260
261 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
262 SV = PVIV(0x8128450) at 0x81340f0
263 REFCNT = 1
264 FLAGS = (POK,OOK,pPOK)
265 IV = 1 (OFFSET)
266 PV = 0x8135781 ( "1" . ) "2345"\0
267 CUR = 4
268 LEN = 5
269
270Here the number of bytes chopped off (1) is put into IV, and
271C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
272portion of the string between the "real" and the "fake" beginnings is
273shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
274the fake beginning, not the real one.
275
276Something similar to the offset hack is performed on AVs to enable
277efficient shifting and splicing off the beginning of the array; while
278C<AvARRAY> points to the first element in the array that is visible from
279Perl, C<AvALLOC> points to the real start of the C array. These are
280usually the same, but a C<shift> operation can be carried out by
281increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>.
282Again, the location of the real start of the C array only comes into
283play when freeing the array. See C<av_shift> in F<av.c>.
284
285=head2 What's Really Stored in an SV?
286
287Recall that the usual method of determining the type of scalar you have is
288to use C<Sv*OK> macros. Because a scalar can be both a number and a string,
289usually these macros will always return TRUE and calling the C<Sv*V>
290macros will do the appropriate conversion of string to integer/double or
291integer/double to string.
292
293If you I<really> need to know if you have an integer, double, or string
294pointer in an SV, you can use the following three macros instead:
295
296 SvIOKp(SV*)
297 SvNOKp(SV*)
298 SvPOKp(SV*)
299
300These will tell you if you truly have an integer, double, or string pointer
301stored in your SV. The "p" stands for private.
302
303The are various ways in which the private and public flags may differ.
304For example, a tied SV may have a valid underlying value in the IV slot
305(so SvIOKp is true), but the data should be accessed via the FETCH
306routine rather than directly, so SvIOK is false. Another is when
307numeric conversion has occurred and precision has been lost: only the
308private flag is set on 'lossy' values. So when an NV is converted to an
309IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
310
311In general, though, it's best to use the C<Sv*V> macros.
312
313=head2 Working with AVs
314
315There are two ways to create and load an AV. The first method creates an
316empty AV:
317
318 AV* newAV();
319
320The second method both creates the AV and initially populates it with SVs:
321
322 AV* av_make(I32 num, SV **ptr);
323
324The second argument points to an array containing C<num> C<SV*>'s. Once the
325AV has been created, the SVs can be destroyed, if so desired.
326
327Once the AV has been created, the following operations are possible on AVs:
328
329 void av_push(AV*, SV*);
330 SV* av_pop(AV*);
331 SV* av_shift(AV*);
332 void av_unshift(AV*, I32 num);
333
334These should be familiar operations, with the exception of C<av_unshift>.
335This routine adds C<num> elements at the front of the array with the C<undef>
336value. You must then use C<av_store> (described below) to assign values
337to these new elements.
338
339Here are some other functions:
340
341 I32 av_len(AV*);
342 SV** av_fetch(AV*, I32 key, I32 lval);
343 SV** av_store(AV*, I32 key, SV* val);
344
345The C<av_len> function returns the highest index value in array (just
346like $#array in Perl). If the array is empty, -1 is returned. The
347C<av_fetch> function returns the value at index C<key>, but if C<lval>
348is non-zero, then C<av_fetch> will store an undef value at that index.
349The C<av_store> function stores the value C<val> at index C<key>, and does
350not increment the reference count of C<val>. Thus the caller is responsible
351for taking care of that, and if C<av_store> returns NULL, the caller will
352have to decrement the reference count to avoid a memory leak. Note that
353C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
354return value.
355
356 void av_clear(AV*);
357 void av_undef(AV*);
358 void av_extend(AV*, I32 key);
359
360The C<av_clear> function deletes all the elements in the AV* array, but
361does not actually delete the array itself. The C<av_undef> function will
362delete all the elements in the array plus the array itself. The
363C<av_extend> function extends the array so that it contains at least C<key+1>
364elements. If C<key+1> is less than the currently allocated length of the array,
365then nothing is done.
366
367If you know the name of an array variable, you can get a pointer to its AV
368by using the following:
369
370 AV* get_av("package::varname", FALSE);
371
372This returns NULL if the variable does not exist.
373
374See L<Understanding the Magic of Tied Hashes and Arrays> for more
375information on how to use the array access functions on tied arrays.
376
377=head2 Working with HVs
378
379To create an HV, you use the following routine:
380
381 HV* newHV();
382
383Once the HV has been created, the following operations are possible on HVs:
384
385 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
386 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
387
388The C<klen> parameter is the length of the key being passed in (Note that
389you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
390length of the key). The C<val> argument contains the SV pointer to the
391scalar being stored, and C<hash> is the precomputed hash value (zero if
392you want C<hv_store> to calculate it for you). The C<lval> parameter
393indicates whether this fetch is actually a part of a store operation, in
394which case a new undefined value will be added to the HV with the supplied
395key and C<hv_fetch> will return as if the value had already existed.
396
397Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
398C<SV*>. To access the scalar value, you must first dereference the return
399value. However, you should check to make sure that the return value is
400not NULL before dereferencing it.
401
402These two functions check if a hash table entry exists, and deletes it.
403
404 bool hv_exists(HV*, const char* key, U32 klen);
405 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
406
407If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
408create and return a mortal copy of the deleted value.
409
410And more miscellaneous functions:
411
412 void hv_clear(HV*);
413 void hv_undef(HV*);
414
415Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
416table but does not actually delete the hash table. The C<hv_undef> deletes
417both the entries and the hash table itself.
418
419Perl keeps the actual data in linked list of structures with a typedef of HE.
420These contain the actual key and value pointers (plus extra administrative
421overhead). The key is a string pointer; the value is an C<SV*>. However,
422once you have an C<HE*>, to get the actual key and value, use the routines
423specified below.
424
425 I32 hv_iterinit(HV*);
426 /* Prepares starting point to traverse hash table */
427 HE* hv_iternext(HV*);
428 /* Get the next entry, and return a pointer to a
429 structure that has both the key and value */
430 char* hv_iterkey(HE* entry, I32* retlen);
431 /* Get the key from an HE structure and also return
432 the length of the key string */
433 SV* hv_iterval(HV*, HE* entry);
434 /* Return an SV pointer to the value of the HE
435 structure */
436 SV* hv_iternextsv(HV*, char** key, I32* retlen);
437 /* This convenience routine combines hv_iternext,
438 hv_iterkey, and hv_iterval. The key and retlen
439 arguments are return values for the key and its
440 length. The value is returned in the SV* argument */
441
442If you know the name of a hash variable, you can get a pointer to its HV
443by using the following:
444
445 HV* get_hv("package::varname", FALSE);
446
447This returns NULL if the variable does not exist.
448
449The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
450
451 hash = 0;
452 while (klen--)
453 hash = (hash * 33) + *key++;
454 hash = hash + (hash >> 5); /* after 5.6 */
455
456The last step was added in version 5.6 to improve distribution of
457lower bits in the resulting hash value.
458
459See L<Understanding the Magic of Tied Hashes and Arrays> for more
460information on how to use the hash access functions on tied hashes.
461
462=head2 Hash API Extensions
463
464Beginning with version 5.004, the following functions are also supported:
465
466 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
467 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
468
469 bool hv_exists_ent (HV* tb, SV* key, U32 hash);
470 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
471
472 SV* hv_iterkeysv (HE* entry);
473
474Note that these functions take C<SV*> keys, which simplifies writing
475of extension code that deals with hash structures. These functions
476also allow passing of C<SV*> keys to C<tie> functions without forcing
477you to stringify the keys (unlike the previous set of functions).
478
479They also return and accept whole hash entries (C<HE*>), making their
480use more efficient (since the hash number for a particular string
481doesn't have to be recomputed every time). See L<perlapi> for detailed
482descriptions.
483
484The following macros must always be used to access the contents of hash
485entries. Note that the arguments to these macros must be simple
486variables, since they may get evaluated more than once. See
487L<perlapi> for detailed descriptions of these macros.
488
489 HePV(HE* he, STRLEN len)
490 HeVAL(HE* he)
491 HeHASH(HE* he)
492 HeSVKEY(HE* he)
493 HeSVKEY_force(HE* he)
494 HeSVKEY_set(HE* he, SV* sv)
495
496These two lower level macros are defined, but must only be used when
497dealing with keys that are not C<SV*>s:
498
499 HeKEY(HE* he)
500 HeKLEN(HE* he)
501
502Note that both C<hv_store> and C<hv_store_ent> do not increment the
503reference count of the stored C<val>, which is the caller's responsibility.
504If these functions return a NULL value, the caller will usually have to
505decrement the reference count of C<val> to avoid a memory leak.
506
507=head2 AVs, HVs and undefined values
508
509Sometimes you have to store undefined values in AVs or HVs. Although
510this may be a rare case, it can be tricky. That's because you're
511used to using C<&PL_sv_undef> if you need an undefined SV.
512
513For example, intuition tells you that this XS code:
514
515 AV *av = newAV();
516 av_store( av, 0, &PL_sv_undef );
517
518is equivalent to this Perl code:
519
520 my @av;
521 $av[0] = undef;
522
523Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker
524for indicating that an array element has not yet been initialized.
525Thus, C<exists $av[0]> would be true for the above Perl code, but
526false for the array generated by the XS code.
527
528Other problems can occur when storing C<&PL_sv_undef> in HVs:
529
530 hv_store( hv, "key", 3, &PL_sv_undef, 0 );
531
532This will indeed make the value C<undef>, but if you try to modify
533the value of C<key>, you'll get the following error:
534
535 Modification of non-creatable hash value attempted
536
537In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
538in restricted hashes. This caused such hash entries not to appear
539when iterating over the hash or when checking for the keys
540with the C<hv_exists> function.
541
542You can run into similar problems when you store C<&PL_sv_true> or
543C<&PL_sv_false> into AVs or HVs. Trying to modify such elements
544will give you the following error:
545
546 Modification of a read-only value attempted
547
548To make a long story short, you can use the special variables
549C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and
550HVs, but you have to make sure you know what you're doing.
551
552Generally, if you want to store an undefined value in an AV
553or HV, you should not use C<&PL_sv_undef>, but rather create a
554new undefined value using the C<newSV> function, for example:
555
556 av_store( av, 42, newSV(0) );
557 hv_store( hv, "foo", 3, newSV(0), 0 );
558
559=head2 References
560
561References are a special type of scalar that point to other data types
562(including references).
563
564To create a reference, use either of the following functions:
565
566 SV* newRV_inc((SV*) thing);
567 SV* newRV_noinc((SV*) thing);
568
569The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The
570functions are identical except that C<newRV_inc> increments the reference
571count of the C<thing>, while C<newRV_noinc> does not. For historical
572reasons, C<newRV> is a synonym for C<newRV_inc>.
573
574Once you have a reference, you can use the following macro to dereference
575the reference:
576
577 SvRV(SV*)
578
579then call the appropriate routines, casting the returned C<SV*> to either an
580C<AV*> or C<HV*>, if required.
581
582To determine if an SV is a reference, you can use the following macro:
583
584 SvROK(SV*)
585
586To discover what type of value the reference refers to, use the following
587macro and then check the return value.
588
589 SvTYPE(SvRV(SV*))
590
591The most useful types that will be returned are:
592
593 SVt_IV Scalar
594 SVt_NV Scalar
595 SVt_PV Scalar
596 SVt_RV Scalar
597 SVt_PVAV Array
598 SVt_PVHV Hash
599 SVt_PVCV Code
600 SVt_PVGV Glob (possible a file handle)
601 SVt_PVMG Blessed or Magical Scalar
602
603 See the sv.h header file for more details.
604
605=head2 Blessed References and Class Objects
606
607References are also used to support object-oriented programming. In perl's
608OO lexicon, an object is simply a reference that has been blessed into a
609package (or class). Once blessed, the programmer may now use the reference
610to access the various methods in the class.
611
612A reference can be blessed into a package with the following function:
613
614 SV* sv_bless(SV* sv, HV* stash);
615
616The C<sv> argument must be a reference value. The C<stash> argument
617specifies which class the reference will belong to. See
618L<Stashes and Globs> for information on converting class names into stashes.
619
620/* Still under construction */
621
622Upgrades rv to reference if not already one. Creates new SV for rv to
623point to. If C<classname> is non-null, the SV is blessed into the specified
624class. SV is returned.
625
626 SV* newSVrv(SV* rv, const char* classname);
627
628Copies integer, unsigned integer or double into an SV whose reference is C<rv>. SV is blessed
629if C<classname> is non-null.
630
631 SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
632 SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
633 SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
634
635Copies the pointer value (I<the address, not the string!>) into an SV whose
636reference is rv. SV is blessed if C<classname> is non-null.
637
638 SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
639
640Copies string into an SV whose reference is C<rv>. Set length to 0 to let
641Perl calculate the string length. SV is blessed if C<classname> is non-null.
642
643 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
644
645Tests whether the SV is blessed into the specified class. It does not
646check inheritance relationships.
647
648 int sv_isa(SV* sv, const char* name);
649
650Tests whether the SV is a reference to a blessed object.
651
652 int sv_isobject(SV* sv);
653
654Tests whether the SV is derived from the specified class. SV can be either
655a reference to a blessed object or a string containing a class name. This
656is the function implementing the C<UNIVERSAL::isa> functionality.
657
658 bool sv_derived_from(SV* sv, const char* name);
659
660To check if you've got an object derived from a specific class you have
661to write:
662
663 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
664
665=head2 Creating New Variables
666
667To create a new Perl variable with an undef value which can be accessed from
668your Perl script, use the following routines, depending on the variable type.
669
670 SV* get_sv("package::varname", TRUE);
671 AV* get_av("package::varname", TRUE);
672 HV* get_hv("package::varname", TRUE);
673
674Notice the use of TRUE as the second parameter. The new variable can now
675be set, using the routines appropriate to the data type.
676
677There are additional macros whose values may be bitwise OR'ed with the
678C<TRUE> argument to enable certain extra features. Those bits are:
679
680=over
681
682=item GV_ADDMULTI
683
684Marks the variable as multiply defined, thus preventing the:
685
686 Name <varname> used only once: possible typo
687
688warning.
689
690=item GV_ADDWARN
691
692Issues the warning:
693
694 Had to create <varname> unexpectedly
695
696if the variable did not exist before the function was called.
697
698=back
699
700If you do not specify a package name, the variable is created in the current
701package.
702
703=head2 Reference Counts and Mortality
704
705Perl uses a reference count-driven garbage collection mechanism. SVs,
706AVs, or HVs (xV for short in the following) start their life with a
707reference count of 1. If the reference count of an xV ever drops to 0,
708then it will be destroyed and its memory made available for reuse.
709
710This normally doesn't happen at the Perl level unless a variable is
711undef'ed or the last variable holding a reference to it is changed or
712overwritten. At the internal level, however, reference counts can be
713manipulated with the following macros:
714
715 int SvREFCNT(SV* sv);
716 SV* SvREFCNT_inc(SV* sv);
717 void SvREFCNT_dec(SV* sv);
718
719However, there is one other function which manipulates the reference
720count of its argument. The C<newRV_inc> function, you will recall,
721creates a reference to the specified argument. As a side effect,
722it increments the argument's reference count. If this is not what
723you want, use C<newRV_noinc> instead.
724
725For example, imagine you want to return a reference from an XSUB function.
726Inside the XSUB routine, you create an SV which initially has a reference
727count of one. Then you call C<newRV_inc>, passing it the just-created SV.
728This returns the reference as a new SV, but the reference count of the
729SV you passed to C<newRV_inc> has been incremented to two. Now you
730return the reference from the XSUB routine and forget about the SV.
731But Perl hasn't! Whenever the returned reference is destroyed, the
732reference count of the original SV is decreased to one and nothing happens.
733The SV will hang around without any way to access it until Perl itself
734terminates. This is a memory leak.
735
736The correct procedure, then, is to use C<newRV_noinc> instead of
737C<newRV_inc>. Then, if and when the last reference is destroyed,
738the reference count of the SV will go to zero and it will be destroyed,
739stopping any memory leak.
740
741There are some convenience functions available that can help with the
742destruction of xVs. These functions introduce the concept of "mortality".
743An xV that is mortal has had its reference count marked to be decremented,
744but not actually decremented, until "a short time later". Generally the
745term "short time later" means a single Perl statement, such as a call to
746an XSUB function. The actual determinant for when mortal xVs have their
747reference count decremented depends on two macros, SAVETMPS and FREETMPS.
748See L<perlcall> and L<perlxs> for more details on these macros.
749
750"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
751However, if you mortalize a variable twice, the reference count will
752later be decremented twice.
753
754"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
755For example an SV which is created just to pass a number to a called sub
756is made mortal to have it cleaned up automatically when it's popped off
757the stack. Similarly, results returned by XSUBs (which are pushed on the
758stack) are often made mortal.
759
760To create a mortal variable, use the functions:
761
762 SV* sv_newmortal()
763 SV* sv_2mortal(SV*)
764 SV* sv_mortalcopy(SV*)
765
766The first call creates a mortal SV (with no value), the second converts an existing
767SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
768third creates a mortal copy of an existing SV.
769Because C<sv_newmortal> gives the new SV no value,it must normally be given one
770via C<sv_setpv>, C<sv_setiv>, etc. :
771
772 SV *tmp = sv_newmortal();
773 sv_setiv(tmp, an_integer);
774
775As that is multiple C statements it is quite common so see this idiom instead:
776
777 SV *tmp = sv_2mortal(newSViv(an_integer));
778
779
780You should be careful about creating mortal variables. Strange things
781can happen if you make the same value mortal within multiple contexts,
782or if you make a variable mortal multiple times. Thinking of "Mortalization"
783as deferred C<SvREFCNT_dec> should help to minimize such problems.
784For example if you are passing an SV which you I<know> has high enough REFCNT
785to survive its use on the stack you need not do any mortalization.
786If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
787making a C<sv_mortalcopy> is safer.
788
789The mortal routines are not just for SVs -- AVs and HVs can be
790made mortal by passing their address (type-casted to C<SV*>) to the
791C<sv_2mortal> or C<sv_mortalcopy> routines.
792
793=head2 Stashes and Globs
794
795A B<stash> is a hash that contains all variables that are defined
796within a package. Each key of the stash is a symbol
797name (shared by all the different types of objects that have the same
798name), and each value in the hash table is a GV (Glob Value). This GV
799in turn contains references to the various objects of that name,
800including (but not limited to) the following:
801
802 Scalar Value
803 Array Value
804 Hash Value
805 I/O Handle
806 Format
807 Subroutine
808
809There is a single stash called C<PL_defstash> that holds the items that exist
810in the C<main> package. To get at the items in other packages, append the
811string "::" to the package name. The items in the C<Foo> package are in
812the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are
813in the stash C<Baz::> in C<Bar::>'s stash.
814
815To get the stash pointer for a particular package, use the function:
816
817 HV* gv_stashpv(const char* name, I32 create)
818 HV* gv_stashsv(SV*, I32 create)
819
820The first function takes a literal string, the second uses the string stored
821in the SV. Remember that a stash is just a hash table, so you get back an
822C<HV*>. The C<create> flag will create a new package if it is set.
823
824The name that C<gv_stash*v> wants is the name of the package whose symbol table
825you want. The default package is called C<main>. If you have multiply nested
826packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
827language itself.
828
829Alternately, if you have an SV that is a blessed reference, you can find
830out the stash pointer by using:
831
832 HV* SvSTASH(SvRV(SV*));
833
834then use the following to get the package name itself:
835
836 char* HvNAME(HV* stash);
837
838If you need to bless or re-bless an object you can use the following
839function:
840
841 SV* sv_bless(SV*, HV* stash)
842
843where the first argument, an C<SV*>, must be a reference, and the second
844argument is a stash. The returned C<SV*> can now be used in the same way
845as any other SV.
846
847For more information on references and blessings, consult L<perlref>.
848
849=head2 Double-Typed SVs
850
851Scalar variables normally contain only one type of value, an integer,
852double, pointer, or reference. Perl will automatically convert the
853actual scalar data from the stored type into the requested type.
854
855Some scalar variables contain more than one type of scalar data. For
856example, the variable C<$!> contains either the numeric value of C<errno>
857or its string equivalent from either C<strerror> or C<sys_errlist[]>.
858
859To force multiple data values into an SV, you must do two things: use the
860C<sv_set*v> routines to add the additional scalar type, then set a flag
861so that Perl will believe it contains more than one type of data. The
862four macros to set the flags are:
863
864 SvIOK_on
865 SvNOK_on
866 SvPOK_on
867 SvROK_on
868
869The particular macro you must use depends on which C<sv_set*v> routine
870you called first. This is because every C<sv_set*v> routine turns on
871only the bit for the particular type of data being set, and turns off
872all the rest.
873
874For example, to create a new Perl variable called "dberror" that contains
875both the numeric and descriptive string error values, you could use the
876following code:
877
878 extern int dberror;
879 extern char *dberror_list;
880
881 SV* sv = get_sv("dberror", TRUE);
882 sv_setiv(sv, (IV) dberror);
883 sv_setpv(sv, dberror_list[dberror]);
884 SvIOK_on(sv);
885
886If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
887macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
888
889=head2 Magic Variables
890
891[This section still under construction. Ignore everything here. Post no
892bills. Everything not permitted is forbidden.]
893
894Any SV may be magical, that is, it has special features that a normal
895SV does not have. These features are stored in the SV structure in a
896linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
897
898 struct magic {
899 MAGIC* mg_moremagic;
900 MGVTBL* mg_virtual;
901 U16 mg_private;
902 char mg_type;
903 U8 mg_flags;
904 SV* mg_obj;
905 char* mg_ptr;
906 I32 mg_len;
907 };
908
909Note this is current as of patchlevel 0, and could change at any time.
910
911=head2 Assigning Magic
912
913Perl adds magic to an SV using the sv_magic function:
914
915 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
916
917The C<sv> argument is a pointer to the SV that is to acquire a new magical
918feature.
919
920If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
921convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic
922to the beginning of the linked list of magical features. Any prior entry
923of the same type of magic is deleted. Note that this can be overridden,
924and multiple instances of the same type of magic can be associated with an
925SV.
926
927The C<name> and C<namlen> arguments are used to associate a string with
928the magic, typically the name of a variable. C<namlen> is stored in the
929C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of
930C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on
931whether C<namlen> is greater than zero or equal to zero respectively. As a
932special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed
933to contain an C<SV*> and is stored as-is with its REFCNT incremented.
934
935The sv_magic function uses C<how> to determine which, if any, predefined
936"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
937See the L<Magic Virtual Tables> section below. The C<how> argument is also
938stored in the C<mg_type> field. The value of C<how> should be chosen
939from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before
940these macros were added, Perl internals used to directly use character
941literals, so you may occasionally come across old code or documentation
942referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
943
944The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
945structure. If it is not the same as the C<sv> argument, the reference
946count of the C<obj> object is incremented. If it is the same, or if
947the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer,
948then C<obj> is merely stored, without the reference count being incremented.
949
950See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic
951to an SV.
952
953There is also a function to add magic to an C<HV>:
954
955 void hv_magic(HV *hv, GV *gv, int how);
956
957This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
958
959To remove the magic from an SV, call the function sv_unmagic:
960
961 void sv_unmagic(SV *sv, int type);
962
963The C<type> argument should be equal to the C<how> value when the C<SV>
964was initially made magical.
965
966=head2 Magic Virtual Tables
967
968The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
969C<MGVTBL>, which is a structure of function pointers and stands for
970"Magic Virtual Table" to handle the various operations that might be
971applied to that variable.
972
973The C<MGVTBL> has five pointers to the following routine types:
974
975 int (*svt_get)(SV* sv, MAGIC* mg);
976 int (*svt_set)(SV* sv, MAGIC* mg);
977 U32 (*svt_len)(SV* sv, MAGIC* mg);
978 int (*svt_clear)(SV* sv, MAGIC* mg);
979 int (*svt_free)(SV* sv, MAGIC* mg);
980
981This MGVTBL structure is set at compile-time in F<perl.h> and there are
982currently 19 types (or 21 with overloading turned on). These different
983structures contain pointers to various routines that perform additional
984actions depending on which function is being called.
985
986 Function pointer Action taken
987 ---------------- ------------
988 svt_get Do something before the value of the SV is retrieved.
989 svt_set Do something after the SV is assigned a value.
990 svt_len Report on the SV's length.
991 svt_clear Clear something the SV represents.
992 svt_free Free any extra storage associated with the SV.
993
994For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
995to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
996
997 { magic_get, magic_set, magic_len, 0, 0 }
998
999Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
1000if a get operation is being performed, the routine C<magic_get> is
1001called. All the various routines for the various magical types begin
1002with C<magic_>. NOTE: the magic routines are not considered part of
1003the Perl API, and may not be exported by the Perl library.
1004
1005The current kinds of Magic Virtual Tables are:
1006
1007 mg_type
1008 (old-style char and macro) MGVTBL Type of magic
1009 -------------------------- ------ ----------------------------
1010 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable
1011 A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash
1012 a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element
1013 c PERL_MAGIC_overload_table (none) Holds overload table (AMT)
1014 on stash
1015 B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search)
1016 D PERL_MAGIC_regdata vtbl_regdata Regex match position data
1017 (@+ and @- vars)
1018 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data
1019 element
1020 E PERL_MAGIC_env vtbl_env %ENV hash
1021 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element
1022 f PERL_MAGIC_fm vtbl_fm Formline ('compiled' format)
1023 g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string
1024 I PERL_MAGIC_isa vtbl_isa @ISA array
1025 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element
1026 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue
1027 L PERL_MAGIC_dbfile (none) Debugger %_<filename
1028 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element
1029 m PERL_MAGIC_mutex vtbl_mutex ???
1030 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation
1031 P PERL_MAGIC_tied vtbl_pack Tied array or hash
1032 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element
1033 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle
1034 r PERL_MAGIC_qr vtbl_qr precompiled qr// regex
1035 S PERL_MAGIC_sig vtbl_sig %SIG hash
1036 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element
1037 t PERL_MAGIC_taint vtbl_taint Taintedness
1038 U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions
1039 v PERL_MAGIC_vec vtbl_vec vec() lvalue
1040 V PERL_MAGIC_vstring (none) v-string scalars
1041 w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache
1042 x PERL_MAGIC_substr vtbl_substr substr() lvalue
1043 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator
1044 variable / smart parameter
1045 vivification
1046 * PERL_MAGIC_glob vtbl_glob GV (typeglob)
1047 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary)
1048 . PERL_MAGIC_pos vtbl_pos pos() lvalue
1049 < PERL_MAGIC_backref vtbl_backref ???
1050 ~ PERL_MAGIC_ext (none) Available for use by extensions
1051
1052When an uppercase and lowercase letter both exist in the table, then the
1053uppercase letter is typically used to represent some kind of composite type
1054(a list or a hash), and the lowercase letter is used to represent an element
1055of that composite type. Some internals code makes use of this case
1056relationship. However, 'v' and 'V' (vec and v-string) are in no way related.
1057
1058The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
1059specifically for use by extensions and will not be used by perl itself.
1060Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
1061to variables (typically objects). This is especially useful because
1062there is no way for normal perl code to corrupt this private information
1063(unlike using extra elements of a hash object).
1064
1065Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
1066C function any time a scalar's value is used or changed. The C<MAGIC>'s
1067C<mg_ptr> field points to a C<ufuncs> structure:
1068
1069 struct ufuncs {
1070 I32 (*uf_val)(pTHX_ IV, SV*);
1071 I32 (*uf_set)(pTHX_ IV, SV*);
1072 IV uf_index;
1073 };
1074
1075When the SV is read from or written to, the C<uf_val> or C<uf_set>
1076function will be called with C<uf_index> as the first arg and a pointer to
1077the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar>
1078magic is shown below. Note that the ufuncs structure is copied by
1079sv_magic, so you can safely allocate it on the stack.
1080
1081 void
1082 Umagic(sv)
1083 SV *sv;
1084 PREINIT:
1085 struct ufuncs uf;
1086 CODE:
1087 uf.uf_val = &my_get_fn;
1088 uf.uf_set = &my_set_fn;
1089 uf.uf_index = 0;
1090 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
1091
1092Note that because multiple extensions may be using C<PERL_MAGIC_ext>
1093or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
1094extra care to avoid conflict. Typically only using the magic on
1095objects blessed into the same class as the extension is sufficient.
1096For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32
1097'signature' at the top of the private data area and check that.
1098
1099Also note that the C<sv_set*()> and C<sv_cat*()> functions described
1100earlier do B<not> invoke 'set' magic on their targets. This must
1101be done by the user either by calling the C<SvSETMAGIC()> macro after
1102calling these functions, or by using one of the C<sv_set*_mg()> or
1103C<sv_cat*_mg()> functions. Similarly, generic C code must call the
1104C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
1105obtained from external sources in functions that don't handle magic.
1106See L<perlapi> for a description of these functions.
1107For example, calls to the C<sv_cat*()> functions typically need to be
1108followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
1109since their implementation handles 'get' magic.
1110
1111=head2 Finding Magic
1112
1113 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
1114
1115This routine returns a pointer to the C<MAGIC> structure stored in the SV.
1116If the SV does not have that magical feature, C<NULL> is returned. Also,
1117if the SV is not of type SVt_PVMG, Perl may core dump.
1118
1119 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
1120
1121This routine checks to see what types of magic C<sv> has. If the mg_type
1122field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
1123the mg_type field is changed to be the lowercase letter.
1124
1125=head2 Understanding the Magic of Tied Hashes and Arrays
1126
1127Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
1128magic type.
1129
1130WARNING: As of the 5.004 release, proper usage of the array and hash
1131access functions requires understanding a few caveats. Some
1132of these caveats are actually considered bugs in the API, to be fixed
1133in later releases, and are bracketed with [MAYCHANGE] below. If
1134you find yourself actually applying such information in this section, be
1135aware that the behavior may change in the future, umm, without warning.
1136
1137The perl tie function associates a variable with an object that implements
1138the various GET, SET, etc methods. To perform the equivalent of the perl
1139tie function from an XSUB, you must mimic this behaviour. The code below
1140carries out the necessary steps - firstly it creates a new hash, and then
1141creates a second hash which it blesses into the class which will implement
1142the tie methods. Lastly it ties the two hashes together, and returns a
1143reference to the new tied hash. Note that the code below does NOT call the
1144TIEHASH method in the MyTie class -
1145see L<Calling Perl Routines from within C Programs> for details on how
1146to do this.
1147
1148 SV*
1149 mytie()
1150 PREINIT:
1151 HV *hash;
1152 HV *stash;
1153 SV *tie;
1154 CODE:
1155 hash = newHV();
1156 tie = newRV_noinc((SV*)newHV());
1157 stash = gv_stashpv("MyTie", TRUE);
1158 sv_bless(tie, stash);
1159 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
1160 RETVAL = newRV_noinc(hash);
1161 OUTPUT:
1162 RETVAL
1163
1164The C<av_store> function, when given a tied array argument, merely
1165copies the magic of the array onto the value to be "stored", using
1166C<mg_copy>. It may also return NULL, indicating that the value did not
1167actually need to be stored in the array. [MAYCHANGE] After a call to
1168C<av_store> on a tied array, the caller will usually need to call
1169C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1170TIEARRAY object. If C<av_store> did return NULL, a call to
1171C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1172leak. [/MAYCHANGE]
1173
1174The previous paragraph is applicable verbatim to tied hash access using the
1175C<hv_store> and C<hv_store_ent> functions as well.
1176
1177C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1178C<hv_fetch_ent> actually return an undefined mortal value whose magic
1179has been initialized using C<mg_copy>. Note the value so returned does not
1180need to be deallocated, as it is already mortal. [MAYCHANGE] But you will
1181need to call C<mg_get()> on the returned value in order to actually invoke
1182the perl level "FETCH" method on the underlying TIE object. Similarly,
1183you may also call C<mg_set()> on the return value after possibly assigning
1184a suitable value to it using C<sv_setsv>, which will invoke the "STORE"
1185method on the TIE object. [/MAYCHANGE]
1186
1187[MAYCHANGE]
1188In other words, the array or hash fetch/store functions don't really
1189fetch and store actual values in the case of tied arrays and hashes. They
1190merely call C<mg_copy> to attach magic to the values that were meant to be
1191"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually
1192do the job of invoking the TIE methods on the underlying objects. Thus
1193the magic mechanism currently implements a kind of lazy access to arrays
1194and hashes.
1195
1196Currently (as of perl version 5.004), use of the hash and array access
1197functions requires the user to be aware of whether they are operating on
1198"normal" hashes and arrays, or on their tied variants. The API may be
1199changed to provide more transparent access to both tied and normal data
1200types in future versions.
1201[/MAYCHANGE]
1202
1203You would do well to understand that the TIEARRAY and TIEHASH interfaces
1204are mere sugar to invoke some perl method calls while using the uniform hash
1205and array syntax. The use of this sugar imposes some overhead (typically
1206about two to four extra opcodes per FETCH/STORE operation, in addition to
1207the creation of all the mortal variables required to invoke the methods).
1208This overhead will be comparatively small if the TIE methods are themselves
1209substantial, but if they are only a few statements long, the overhead
1210will not be insignificant.
1211
1212=head2 Localizing changes
1213
1214Perl has a very handy construction
1215
1216 {
1217 local $var = 2;
1218 ...
1219 }
1220
1221This construction is I<approximately> equivalent to
1222
1223 {
1224 my $oldvar = $var;
1225 $var = 2;
1226 ...
1227 $var = $oldvar;
1228 }
1229
1230The biggest difference is that the first construction would
1231reinstate the initial value of $var, irrespective of how control exits
1232the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
1233more efficient as well.
1234
1235There is a way to achieve a similar task from C via Perl API: create a
1236I<pseudo-block>, and arrange for some changes to be automatically
1237undone at the end of it, either explicit, or via a non-local exit (via
1238die()). A I<block>-like construct is created by a pair of
1239C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1240Such a construct may be created specially for some important localized
1241task, or an existing one (like boundaries of enclosing Perl
1242subroutine/block, or an existing pair for freeing TMPs) may be
1243used. (In the second case the overhead of additional localization must
1244be almost negligible.) Note that any XSUB is automatically enclosed in
1245an C<ENTER>/C<LEAVE> pair.
1246
1247Inside such a I<pseudo-block> the following service is available:
1248
1249=over 4
1250
1251=item C<SAVEINT(int i)>
1252
1253=item C<SAVEIV(IV i)>
1254
1255=item C<SAVEI32(I32 i)>
1256
1257=item C<SAVELONG(long i)>
1258
1259These macros arrange things to restore the value of integer variable
1260C<i> at the end of enclosing I<pseudo-block>.
1261
1262=item C<SAVESPTR(s)>
1263
1264=item C<SAVEPPTR(p)>
1265
1266These macros arrange things to restore the value of pointers C<s> and
1267C<p>. C<s> must be a pointer of a type which survives conversion to
1268C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1269and back.
1270
1271=item C<SAVEFREESV(SV *sv)>
1272
1273The refcount of C<sv> would be decremented at the end of
1274I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a
1275mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal>
1276extends the lifetime of C<sv> until the beginning of the next statement,
1277C<SAVEFREESV> extends it until the end of the enclosing scope. These
1278lifetimes can be wildly different.
1279
1280Also compare C<SAVEMORTALIZESV>.
1281
1282=item C<SAVEMORTALIZESV(SV *sv)>
1283
1284Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
1285scope instead of decrementing its reference count. This usually has the
1286effect of keeping C<sv> alive until the statement that called the currently
1287live scope has finished executing.
1288
1289=item C<SAVEFREEOP(OP *op)>
1290
1291The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1292
1293=item C<SAVEFREEPV(p)>
1294
1295The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1296end of I<pseudo-block>.
1297
1298=item C<SAVECLEARSV(SV *sv)>
1299
1300Clears a slot in the current scratchpad which corresponds to C<sv> at
1301the end of I<pseudo-block>.
1302
1303=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1304
1305The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1306string pointed to by C<key> is Safefree()ed. If one has a I<key> in
1307short-lived storage, the corresponding string may be reallocated like
1308this:
1309
1310 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1311
1312=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1313
1314At the end of I<pseudo-block> the function C<f> is called with the
1315only argument C<p>.
1316
1317=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1318
1319At the end of I<pseudo-block> the function C<f> is called with the
1320implicit context argument (if any), and C<p>.
1321
1322=item C<SAVESTACK_POS()>
1323
1324The current offset on the Perl internal stack (cf. C<SP>) is restored
1325at the end of I<pseudo-block>.
1326
1327=back
1328
1329The following API list contains functions, thus one needs to
1330provide pointers to the modifiable data explicitly (either C pointers,
1331or Perlish C<GV *>s). Where the above macros take C<int>, a similar
1332function takes C<int *>.
1333
1334=over 4
1335
1336=item C<SV* save_scalar(GV *gv)>
1337
1338Equivalent to Perl code C<local $gv>.
1339
1340=item C<AV* save_ary(GV *gv)>
1341
1342=item C<HV* save_hash(GV *gv)>
1343
1344Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1345
1346=item C<void save_item(SV *item)>
1347
1348Duplicates the current value of C<SV>, on the exit from the current
1349C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1350using the stored value.
1351
1352=item C<void save_list(SV **sarg, I32 maxsarg)>
1353
1354A variant of C<save_item> which takes multiple arguments via an array
1355C<sarg> of C<SV*> of length C<maxsarg>.
1356
1357=item C<SV* save_svref(SV **sptr)>
1358
1359Similar to C<save_scalar>, but will reinstate an C<SV *>.
1360
1361=item C<void save_aptr(AV **aptr)>
1362
1363=item C<void save_hptr(HV **hptr)>
1364
1365Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1366
1367=back
1368
1369The C<Alias> module implements localization of the basic types within the
1370I<caller's scope>. People who are interested in how to localize things in
1371the containing scope should take a look there too.
1372
1373=head1 Subroutines
1374
1375=head2 XSUBs and the Argument Stack
1376
1377The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1378An XSUB routine will have a stack that contains the arguments from the Perl
1379program, and a way to map from the Perl data structures to a C equivalent.
1380
1381The stack arguments are accessible through the C<ST(n)> macro, which returns
1382the C<n>'th stack argument. Argument 0 is the first argument passed in the
1383Perl subroutine call. These arguments are C<SV*>, and can be used anywhere
1384an C<SV*> is used.
1385
1386Most of the time, output from the C routine can be handled through use of
1387the RETVAL and OUTPUT directives. However, there are some cases where the
1388argument stack is not already long enough to handle all the return values.
1389An example is the POSIX tzname() call, which takes no arguments, but returns
1390two, the local time zone's standard and summer time abbreviations.
1391
1392To handle this situation, the PPCODE directive is used and the stack is
1393extended using the macro:
1394
1395 EXTEND(SP, num);
1396
1397where C<SP> is the macro that represents the local copy of the stack pointer,
1398and C<num> is the number of elements the stack should be extended by.
1399
1400Now that there is room on the stack, values can be pushed on it using C<PUSHs>
1401macro. The pushed values will often need to be "mortal" (See
1402L</Reference Counts and Mortality>):
1403
1404 PUSHs(sv_2mortal(newSViv(an_integer)))
1405 PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
1406 PUSHs(sv_2mortal(newSVnv(a_double)))
1407 PUSHs(sv_2mortal(newSVpv("Some String",0)))
1408
1409And now the Perl program calling C<tzname>, the two values will be assigned
1410as in:
1411
1412 ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1413
1414An alternate (and possibly simpler) method to pushing values on the stack is
1415to use the macro:
1416
1417 XPUSHs(SV*)
1418
1419This macro automatically adjust the stack for you, if needed. Thus, you
1420do not need to call C<EXTEND> to extend the stack.
1421
1422Despite their suggestions in earlier versions of this document the macros
1423C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results.
1424For that, either stick to the C<(X)PUSHs> macros shown above, or use the new
1425C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>.
1426
1427For more information, consult L<perlxs> and L<perlxstut>.
1428
1429=head2 Calling Perl Routines from within C Programs
1430
1431There are four routines that can be used to call a Perl subroutine from
1432within a C program. These four are:
1433
1434 I32 call_sv(SV*, I32);
1435 I32 call_pv(const char*, I32);
1436 I32 call_method(const char*, I32);
1437 I32 call_argv(const char*, I32, register char**);
1438
1439The routine most often used is C<call_sv>. The C<SV*> argument
1440contains either the name of the Perl subroutine to be called, or a
1441reference to the subroutine. The second argument consists of flags
1442that control the context in which the subroutine is called, whether
1443or not the subroutine is being passed arguments, how errors should be
1444trapped, and how to treat return values.
1445
1446All four routines return the number of arguments that the subroutine returned
1447on the Perl stack.
1448
1449These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
1450but those names are now deprecated; macros of the same name are provided for
1451compatibility.
1452
1453When using any of these routines (except C<call_argv>), the programmer
1454must manipulate the Perl stack. These include the following macros and
1455functions:
1456
1457 dSP
1458 SP
1459 PUSHMARK()
1460 PUTBACK
1461 SPAGAIN
1462 ENTER
1463 SAVETMPS
1464 FREETMPS
1465 LEAVE
1466 XPUSH*()
1467 POP*()
1468
1469For a detailed description of calling conventions from C to Perl,
1470consult L<perlcall>.
1471
1472=head2 Memory Allocation
1473
1474=head3 Allocation
1475
1476All memory meant to be used with the Perl API functions should be manipulated
1477using the macros described in this section. The macros provide the necessary
1478transparency between differences in the actual malloc implementation that is
1479used within perl.
1480
1481It is suggested that you enable the version of malloc that is distributed
1482with Perl. It keeps pools of various sizes of unallocated memory in
1483order to satisfy allocation requests more quickly. However, on some
1484platforms, it may cause spurious malloc or free errors.
1485
1486The following three macros are used to initially allocate memory :
1487
1488 Newx(pointer, number, type);
1489 Newxc(pointer, number, type, cast);
1490 Newxz(pointer, number, type);
1491
1492The first argument C<pointer> should be the name of a variable that will
1493point to the newly allocated memory.
1494
1495The second and third arguments C<number> and C<type> specify how many of
1496the specified type of data structure should be allocated. The argument
1497C<type> is passed to C<sizeof>. The final argument to C<Newxc>, C<cast>,
1498should be used if the C<pointer> argument is different from the C<type>
1499argument.
1500
1501Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero>
1502to zero out all the newly allocated memory.
1503
1504=head3 Reallocation
1505
1506 Renew(pointer, number, type);
1507 Renewc(pointer, number, type, cast);
1508 Safefree(pointer)
1509
1510These three macros are used to change a memory buffer size or to free a
1511piece of memory no longer needed. The arguments to C<Renew> and C<Renewc>
1512match those of C<New> and C<Newc> with the exception of not needing the
1513"magic cookie" argument.
1514
1515=head3 Moving
1516
1517 Move(source, dest, number, type);
1518 Copy(source, dest, number, type);
1519 Zero(dest, number, type);
1520
1521These three macros are used to move, copy, or zero out previously allocated
1522memory. The C<source> and C<dest> arguments point to the source and
1523destination starting points. Perl will move, copy, or zero out C<number>
1524instances of the size of the C<type> data structure (using the C<sizeof>
1525function).
1526
1527=head2 PerlIO
1528
1529The most recent development releases of Perl has been experimenting with
1530removing Perl's dependency on the "normal" standard I/O suite and allowing
1531other stdio implementations to be used. This involves creating a new
1532abstraction layer that then calls whichever implementation of stdio Perl
1533was compiled with. All XSUBs should now use the functions in the PerlIO
1534abstraction layer and not make any assumptions about what kind of stdio
1535is being used.
1536
1537For a complete description of the PerlIO abstraction, consult L<perlapio>.
1538
1539=head2 Putting a C value on Perl stack
1540
1541A lot of opcodes (this is an elementary operation in the internal perl
1542stack machine) put an SV* on the stack. However, as an optimization
1543the corresponding SV is (usually) not recreated each time. The opcodes
1544reuse specially assigned SVs (I<target>s) which are (as a corollary)
1545not constantly freed/created.
1546
1547Each of the targets is created only once (but see
1548L<Scratchpads and recursion> below), and when an opcode needs to put
1549an integer, a double, or a string on stack, it just sets the
1550corresponding parts of its I<target> and puts the I<target> on stack.
1551
1552The macro to put this target on stack is C<PUSHTARG>, and it is
1553directly used in some opcodes, as well as indirectly in zillions of
1554others, which use it via C<(X)PUSH[iunp]>.
1555
1556Because the target is reused, you must be careful when pushing multiple
1557values on the stack. The following code will not do what you think:
1558
1559 XPUSHi(10);
1560 XPUSHi(20);
1561
1562This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
1563the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
1564At the end of the operation, the stack does not contain the values 10
1565and 20, but actually contains two pointers to C<TARG>, which we have set
1566to 20.
1567
1568If you need to push multiple different values then you should either use
1569the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros,
1570none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an
1571SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>,
1572will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make
1573this a little easier to achieve by creating a new mortal for you (via
1574C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary
1575in the case of the C<mXPUSH[iunp]> macros), and then setting its value.
1576Thus, instead of writing this to "fix" the example above:
1577
1578 XPUSHs(sv_2mortal(newSViv(10)))
1579 XPUSHs(sv_2mortal(newSViv(20)))
1580
1581you can simply write:
1582
1583 mXPUSHi(10)
1584 mXPUSHi(20)
1585
1586On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to
1587need a C<dTARG> in your variable declarations so that the C<*PUSH*>
1588macros can make use of the local variable C<TARG>. See also C<dTARGET>
1589and C<dXSTARG>.
1590
1591=head2 Scratchpads
1592
1593The question remains on when the SVs which are I<target>s for opcodes
1594are created. The answer is that they are created when the current unit --
1595a subroutine or a file (for opcodes for statements outside of
1596subroutines) -- is compiled. During this time a special anonymous Perl
1597array is created, which is called a scratchpad for the current
1598unit.
1599
1600A scratchpad keeps SVs which are lexicals for the current unit and are
1601targets for opcodes. One can deduce that an SV lives on a scratchpad
1602by looking on its flags: lexicals have C<SVs_PADMY> set, and
1603I<target>s have C<SVs_PADTMP> set.
1604
1605The correspondence between OPs and I<target>s is not 1-to-1. Different
1606OPs in the compile tree of the unit can use the same target, if this
1607would not conflict with the expected life of the temporary.
1608
1609=head2 Scratchpads and recursion
1610
1611In fact it is not 100% true that a compiled unit contains a pointer to
1612the scratchpad AV. In fact it contains a pointer to an AV of
1613(initially) one element, and this element is the scratchpad AV. Why do
1614we need an extra level of indirection?
1615
1616The answer is B<recursion>, and maybe B<threads>. Both
1617these can create several execution pointers going into the same
1618subroutine. For the subroutine-child not write over the temporaries
1619for the subroutine-parent (lifespan of which covers the call to the
1620child), the parent and the child should have different
1621scratchpads. (I<And> the lexicals should be separate anyway!)
1622
1623So each subroutine is born with an array of scratchpads (of length 1).
1624On each entry to the subroutine it is checked that the current
1625depth of the recursion is not more than the length of this array, and
1626if it is, new scratchpad is created and pushed into the array.
1627
1628The I<target>s on this scratchpad are C<undef>s, but they are already
1629marked with correct flags.
1630
1631=head1 Compiled code
1632
1633=head2 Code tree
1634
1635Here we describe the internal form your code is converted to by
1636Perl. Start with a simple example:
1637
1638 $a = $b + $c;
1639
1640This is converted to a tree similar to this one:
1641
1642 assign-to
1643 / \
1644 + $a
1645 / \
1646 $b $c
1647
1648(but slightly more complicated). This tree reflects the way Perl
1649parsed your code, but has nothing to do with the execution order.
1650There is an additional "thread" going through the nodes of the tree
1651which shows the order of execution of the nodes. In our simplified
1652example above it looks like:
1653
1654 $b ---> $c ---> + ---> $a ---> assign-to
1655
1656But with the actual compile tree for C<$a = $b + $c> it is different:
1657some nodes I<optimized away>. As a corollary, though the actual tree
1658contains more nodes than our simplified example, the execution order
1659is the same as in our example.
1660
1661=head2 Examining the tree
1662
1663If you have your perl compiled for debugging (usually done with
1664C<-DDEBUGGING> on the C<Configure> command line), you may examine the
1665compiled tree by specifying C<-Dx> on the Perl command line. The
1666output takes several lines per node, and for C<$b+$c> it looks like
1667this:
1668
1669 5 TYPE = add ===> 6
1670 TARG = 1
1671 FLAGS = (SCALAR,KIDS)
1672 {
1673 TYPE = null ===> (4)
1674 (was rv2sv)
1675 FLAGS = (SCALAR,KIDS)
1676 {
1677 3 TYPE = gvsv ===> 4
1678 FLAGS = (SCALAR)
1679 GV = main::b
1680 }
1681 }
1682 {
1683 TYPE = null ===> (5)
1684 (was rv2sv)
1685 FLAGS = (SCALAR,KIDS)
1686 {
1687 4 TYPE = gvsv ===> 5
1688 FLAGS = (SCALAR)
1689 GV = main::c
1690 }
1691 }
1692
1693This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1694not optimized away (one per number in the left column). The immediate
1695children of the given node correspond to C<{}> pairs on the same level
1696of indentation, thus this listing corresponds to the tree:
1697
1698 add
1699 / \
1700 null null
1701 | |
1702 gvsv gvsv
1703
1704The execution order is indicated by C<===E<gt>> marks, thus it is C<3
17054 5 6> (node C<6> is not included into above listing), i.e.,
1706C<gvsv gvsv add whatever>.
1707
1708Each of these nodes represents an op, a fundamental operation inside the
1709Perl core. The code which implements each operation can be found in the
1710F<pp*.c> files; the function which implements the op with type C<gvsv>
1711is C<pp_gvsv>, and so on. As the tree above shows, different ops have
1712different numbers of children: C<add> is a binary operator, as one would
1713expect, and so has two children. To accommodate the various different
1714numbers of children, there are various types of op data structure, and
1715they link together in different ways.
1716
1717The simplest type of op structure is C<OP>: this has no children. Unary
1718operators, C<UNOP>s, have one child, and this is pointed to by the
1719C<op_first> field. Binary operators (C<BINOP>s) have not only an
1720C<op_first> field but also an C<op_last> field. The most complex type of
1721op is a C<LISTOP>, which has any number of children. In this case, the
1722first child is pointed to by C<op_first> and the last child by
1723C<op_last>. The children in between can be found by iteratively
1724following the C<op_sibling> pointer from the first child to the last.
1725
1726There are also two other op types: a C<PMOP> holds a regular expression,
1727and has no children, and a C<LOOP> may or may not have children. If the
1728C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
1729complicate matters, if a C<UNOP> is actually a C<null> op after
1730optimization (see L</Compile pass 2: context propagation>) it will still
1731have children in accordance with its former type.
1732
1733Another way to examine the tree is to use a compiler back-end module, such
1734as L<B::Concise>.
1735
1736=head2 Compile pass 1: check routines
1737
1738The tree is created by the compiler while I<yacc> code feeds it
1739the constructions it recognizes. Since I<yacc> works bottom-up, so does
1740the first pass of perl compilation.
1741
1742What makes this pass interesting for perl developers is that some
1743optimization may be performed on this pass. This is optimization by
1744so-called "check routines". The correspondence between node names
1745and corresponding check routines is described in F<opcode.pl> (do not
1746forget to run C<make regen_headers> if you modify this file).
1747
1748A check routine is called when the node is fully constructed except
1749for the execution-order thread. Since at this time there are no
1750back-links to the currently constructed node, one can do most any
1751operation to the top-level node, including freeing it and/or creating
1752new nodes above/below it.
1753
1754The check routine returns the node which should be inserted into the
1755tree (if the top-level node was not modified, check routine returns
1756its argument).
1757
1758By convention, check routines have names C<ck_*>. They are usually
1759called from C<new*OP> subroutines (or C<convert>) (which in turn are
1760called from F<perly.y>).
1761
1762=head2 Compile pass 1a: constant folding
1763
1764Immediately after the check routine is called the returned node is
1765checked for being compile-time executable. If it is (the value is
1766judged to be constant) it is immediately executed, and a I<constant>
1767node with the "return value" of the corresponding subtree is
1768substituted instead. The subtree is deleted.
1769
1770If constant folding was not performed, the execution-order thread is
1771created.
1772
1773=head2 Compile pass 2: context propagation
1774
1775When a context for a part of compile tree is known, it is propagated
1776down through the tree. At this time the context can have 5 values
1777(instead of 2 for runtime context): void, boolean, scalar, list, and
1778lvalue. In contrast with the pass 1 this pass is processed from top
1779to bottom: a node's context determines the context for its children.
1780
1781Additional context-dependent optimizations are performed at this time.
1782Since at this moment the compile tree contains back-references (via
1783"thread" pointers), nodes cannot be free()d now. To allow
1784optimized-away nodes at this stage, such nodes are null()ified instead
1785of free()ing (i.e. their type is changed to OP_NULL).
1786
1787=head2 Compile pass 3: peephole optimization
1788
1789After the compile tree for a subroutine (or for an C<eval> or a file)
1790is created, an additional pass over the code is performed. This pass
1791is neither top-down or bottom-up, but in the execution order (with
1792additional complications for conditionals). These optimizations are
1793done in the subroutine peep(). Optimizations performed at this stage
1794are subject to the same restrictions as in the pass 2.
1795
1796=head2 Pluggable runops
1797
1798The compile tree is executed in a runops function. There are two runops
1799functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used
1800with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine
1801control over the execution of the compile tree it is possible to provide
1802your own runops function.
1803
1804It's probably best to copy one of the existing runops functions and
1805change it to suit your needs. Then, in the BOOT section of your XS
1806file, add the line:
1807
1808 PL_runops = my_runops;
1809
1810This function should be as efficient as possible to keep your programs
1811running as fast as possible.
1812
1813=head1 Examining internal data structures with the C<dump> functions
1814
1815To aid debugging, the source file F<dump.c> contains a number of
1816functions which produce formatted output of internal data structures.
1817
1818The most commonly used of these functions is C<Perl_sv_dump>; it's used
1819for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
1820C<sv_dump> to produce debugging output from Perl-space, so users of that
1821module should already be familiar with its format.
1822
1823C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
1824derivatives, and produces output similar to C<perl -Dx>; in fact,
1825C<Perl_dump_eval> will dump the main root of the code being evaluated,
1826exactly like C<-Dx>.
1827
1828Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
1829op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
1830subroutines in a package like so: (Thankfully, these are all xsubs, so
1831there is no op tree)
1832
1833 (gdb) print Perl_dump_packsubs(PL_defstash)
1834
1835 SUB attributes::bootstrap = (xsub 0x811fedc 0)
1836
1837 SUB UNIVERSAL::can = (xsub 0x811f50c 0)
1838
1839 SUB UNIVERSAL::isa = (xsub 0x811f304 0)
1840
1841 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
1842
1843 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
1844
1845and C<Perl_dump_all>, which dumps all the subroutines in the stash and
1846the op tree of the main root.
1847
1848=head1 How multiple interpreters and concurrency are supported
1849
1850=head2 Background and PERL_IMPLICIT_CONTEXT
1851
1852The Perl interpreter can be regarded as a closed box: it has an API
1853for feeding it code or otherwise making it do things, but it also has
1854functions for its own use. This smells a lot like an object, and
1855there are ways for you to build Perl so that you can have multiple
1856interpreters, with one interpreter represented either as a C structure,
1857or inside a thread-specific structure. These structures contain all
1858the context, the state of that interpreter.
1859
1860Two macros control the major Perl build flavors: MULTIPLICITY and
1861USE_5005THREADS. The MULTIPLICITY build has a C structure
1862that packages all the interpreter state, and there is a similar thread-specific
1863data structure under USE_5005THREADS. In both cases,
1864PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
1865support for passing in a "hidden" first argument that represents all three
1866data structures.
1867
1868All this obviously requires a way for the Perl internal functions to be
1869either subroutines taking some kind of structure as the first
1870argument, or subroutines taking nothing as the first argument. To
1871enable these two very different ways of building the interpreter,
1872the Perl source (as it does in so many other situations) makes heavy
1873use of macros and subroutine naming conventions.
1874
1875First problem: deciding which functions will be public API functions and
1876which will be private. All functions whose names begin C<S_> are private
1877(think "S" for "secret" or "static"). All other functions begin with
1878"Perl_", but just because a function begins with "Perl_" does not mean it is
1879part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
1880function is part of the API is to find its entry in L<perlapi>.
1881If it exists in L<perlapi>, it's part of the API. If it doesn't, and you
1882think it should be (i.e., you need it for your extension), send mail via
1883L<perlbug> explaining why you think it should be.
1884
1885Second problem: there must be a syntax so that the same subroutine
1886declarations and calls can pass a structure as their first argument,
1887or pass nothing. To solve this, the subroutines are named and
1888declared in a particular way. Here's a typical start of a static
1889function used within the Perl guts:
1890
1891 STATIC void
1892 S_incline(pTHX_ char *s)
1893
1894STATIC becomes "static" in C, and may be #define'd to nothing in some
1895configurations in future.
1896
1897A public function (i.e. part of the internal API, but not necessarily
1898sanctioned for use in extensions) begins like this:
1899
1900 void
1901 Perl_sv_setiv(pTHX_ SV* dsv, IV num)
1902
1903C<pTHX_> is one of a number of macros (in perl.h) that hide the
1904details of the interpreter's context. THX stands for "thread", "this",
1905or "thingy", as the case may be. (And no, George Lucas is not involved. :-)
1906The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
1907or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
1908their variants.
1909
1910When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
1911first argument containing the interpreter's context. The trailing underscore
1912in the pTHX_ macro indicates that the macro expansion needs a comma
1913after the context argument because other arguments follow it. If
1914PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
1915subroutine is not prototyped to take the extra argument. The form of the
1916macro without the trailing underscore is used when there are no additional
1917explicit arguments.
1918
1919When a core function calls another, it must pass the context. This
1920is normally hidden via macros. Consider C<sv_setiv>. It expands into
1921something like this:
1922
1923 #ifdef PERL_IMPLICIT_CONTEXT
1924 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b)
1925 /* can't do this for vararg functions, see below */
1926 #else
1927 #define sv_setiv Perl_sv_setiv
1928 #endif
1929
1930This works well, and means that XS authors can gleefully write:
1931
1932 sv_setiv(foo, bar);
1933
1934and still have it work under all the modes Perl could have been
1935compiled with.
1936
1937This doesn't work so cleanly for varargs functions, though, as macros
1938imply that the number of arguments is known in advance. Instead we
1939either need to spell them out fully, passing C<aTHX_> as the first
1940argument (the Perl core tends to do this with functions like
1941Perl_warner), or use a context-free version.
1942
1943The context-free version of Perl_warner is called
1944Perl_warner_nocontext, and does not take the extra argument. Instead
1945it does dTHX; to get the context from thread-local storage. We
1946C<#define warner Perl_warner_nocontext> so that extensions get source
1947compatibility at the expense of performance. (Passing an arg is
1948cheaper than grabbing it from thread-local storage.)
1949
1950You can ignore [pad]THXx when browsing the Perl headers/sources.
1951Those are strictly for use within the core. Extensions and embedders
1952need only be aware of [pad]THX.
1953
1954=head2 So what happened to dTHR?
1955
1956C<dTHR> was introduced in perl 5.005 to support the older thread model.
1957The older thread model now uses the C<THX> mechanism to pass context
1958pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and
1959later still have it for backward source compatibility, but it is defined
1960to be a no-op.
1961
1962=head2 How do I use all this in extensions?
1963
1964When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
1965any functions in the Perl API will need to pass the initial context
1966argument somehow. The kicker is that you will need to write it in
1967such a way that the extension still compiles when Perl hasn't been
1968built with PERL_IMPLICIT_CONTEXT enabled.
1969
1970There are three ways to do this. First, the easy but inefficient way,
1971which is also the default, in order to maintain source compatibility
1972with extensions: whenever XSUB.h is #included, it redefines the aTHX
1973and aTHX_ macros to call a function that will return the context.
1974Thus, something like:
1975
1976 sv_setiv(sv, num);
1977
1978in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
1979in effect:
1980
1981 Perl_sv_setiv(Perl_get_context(), sv, num);
1982
1983or to this otherwise:
1984
1985 Perl_sv_setiv(sv, num);
1986
1987You have to do nothing new in your extension to get this; since
1988the Perl library provides Perl_get_context(), it will all just
1989work.
1990
1991The second, more efficient way is to use the following template for
1992your Foo.xs:
1993
1994 #define PERL_NO_GET_CONTEXT /* we want efficiency */
1995 #include "EXTERN.h"
1996 #include "perl.h"
1997 #include "XSUB.h"
1998
1999 static my_private_function(int arg1, int arg2);
2000
2001 static SV *
2002 my_private_function(int arg1, int arg2)
2003 {
2004 dTHX; /* fetch context */
2005 ... call many Perl API functions ...
2006 }
2007
2008 [... etc ...]
2009
2010 MODULE = Foo PACKAGE = Foo
2011
2012 /* typical XSUB */
2013
2014 void
2015 my_xsub(arg)
2016 int arg
2017 CODE:
2018 my_private_function(arg, 10);
2019
2020Note that the only two changes from the normal way of writing an
2021extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
2022including the Perl headers, followed by a C<dTHX;> declaration at
2023the start of every function that will call the Perl API. (You'll
2024know which functions need this, because the C compiler will complain
2025that there's an undeclared identifier in those functions.) No changes
2026are needed for the XSUBs themselves, because the XS() macro is
2027correctly defined to pass in the implicit context if needed.
2028
2029The third, even more efficient way is to ape how it is done within
2030the Perl guts:
2031
2032
2033 #define PERL_NO_GET_CONTEXT /* we want efficiency */
2034 #include "EXTERN.h"
2035 #include "perl.h"
2036 #include "XSUB.h"
2037
2038 /* pTHX_ only needed for functions that call Perl API */
2039 static my_private_function(pTHX_ int arg1, int arg2);
2040
2041 static SV *
2042 my_private_function(pTHX_ int arg1, int arg2)
2043 {
2044 /* dTHX; not needed here, because THX is an argument */
2045 ... call Perl API functions ...
2046 }
2047
2048 [... etc ...]
2049
2050 MODULE = Foo PACKAGE = Foo
2051
2052 /* typical XSUB */
2053
2054 void
2055 my_xsub(arg)
2056 int arg
2057 CODE:
2058 my_private_function(aTHX_ arg, 10);
2059
2060This implementation never has to fetch the context using a function
2061call, since it is always passed as an extra argument. Depending on
2062your needs for simplicity or efficiency, you may mix the previous
2063two approaches freely.
2064
2065Never add a comma after C<pTHX> yourself--always use the form of the
2066macro with the underscore for functions that take explicit arguments,
2067or the form without the argument for functions with no explicit arguments.
2068
2069=head2 Should I do anything special if I call perl from multiple threads?
2070
2071If you create interpreters in one thread and then proceed to call them in
2072another, you need to make sure perl's own Thread Local Storage (TLS) slot is
2073initialized correctly in each of those threads.
2074
2075The C<perl_alloc> and C<perl_clone> API functions will automatically set
2076the TLS slot to the interpreter they created, so that there is no need to do
2077anything special if the interpreter is always accessed in the same thread that
2078created it, and that thread did not create or call any other interpreters
2079afterwards. If that is not the case, you have to set the TLS slot of the
2080thread before calling any functions in the Perl API on that particular
2081interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that
2082thread as the first thing you do:
2083
2084 /* do this before doing anything else with some_perl */
2085 PERL_SET_CONTEXT(some_perl);
2086
2087 ... other Perl API calls on some_perl go here ...
2088
2089=head2 Future Plans and PERL_IMPLICIT_SYS
2090
2091Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
2092that the interpreter knows about itself and pass it around, so too are
2093there plans to allow the interpreter to bundle up everything it knows
2094about the environment it's running on. This is enabled with the
2095PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS
2096and USE_5005THREADS on Windows (see inside iperlsys.h).
2097
2098This allows the ability to provide an extra pointer (called the "host"
2099environment) for all the system calls. This makes it possible for
2100all the system stuff to maintain their own state, broken down into
2101seven C structures. These are thin wrappers around the usual system
2102calls (see win32/perllib.c) for the default perl executable, but for a
2103more ambitious host (like the one that would do fork() emulation) all
2104the extra work needed to pretend that different interpreters are
2105actually different "processes", would be done here.
2106
2107The Perl engine/interpreter and the host are orthogonal entities.
2108There could be one or more interpreters in a process, and one or
2109more "hosts", with free association between them.
2110
2111=head1 Internal Functions
2112
2113All of Perl's internal functions which will be exposed to the outside
2114world are prefixed by C<Perl_> so that they will not conflict with XS
2115functions or functions used in a program in which Perl is embedded.
2116Similarly, all global variables begin with C<PL_>. (By convention,
2117static functions start with C<S_>.)
2118
2119Inside the Perl core, you can get at the functions either with or
2120without the C<Perl_> prefix, thanks to a bunch of defines that live in
2121F<embed.h>. This header file is generated automatically from
2122F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping
2123header files for the internal functions, generates the documentation
2124and a lot of other bits and pieces. It's important that when you add
2125a new function to the core or change an existing one, you change the
2126data in the table in F<embed.fnc> as well. Here's a sample entry from
2127that table:
2128
2129 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
2130
2131The second column is the return type, the third column the name. Columns
2132after that are the arguments. The first column is a set of flags:
2133
2134=over 3
2135
2136=item A
2137
2138This function is a part of the public API. All such functions should also
2139have 'd', very few do not.
2140
2141=item p
2142
2143This function has a C<Perl_> prefix; i.e. it is defined as
2144C<Perl_av_fetch>.
2145
2146=item d
2147
2148This function has documentation using the C<apidoc> feature which we'll
2149look at in a second. Some functions have 'd' but not 'A'; docs are good.
2150
2151=back
2152
2153Other available flags are:
2154
2155=over 3
2156
2157=item s
2158
2159This is a static function and is defined as C<STATIC S_whatever>, and
2160usually called within the sources as C<whatever(...)>.
2161
2162=item n
2163
2164This does not need a interpreter context, so the definition has no
2165C<pTHX>, and it follows that callers don't use C<aTHX>. (See
2166L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.)
2167
2168=item r
2169
2170This function never returns; C<croak>, C<exit> and friends.
2171
2172=item f
2173
2174This function takes a variable number of arguments, C<printf> style.
2175The argument list should end with C<...>, like this:
2176
2177 Afprd |void |croak |const char* pat|...
2178
2179=item M
2180
2181This function is part of the experimental development API, and may change
2182or disappear without notice.
2183
2184=item o
2185
2186This function should not have a compatibility macro to define, say,
2187C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
2188
2189=item x
2190
2191This function isn't exported out of the Perl core.
2192
2193=item m
2194
2195This is implemented as a macro.
2196
2197=item X
2198
2199This function is explicitly exported.
2200
2201=item E
2202
2203This function is visible to extensions included in the Perl core.
2204
2205=item b
2206
2207Binary backward compatibility; this function is a macro but also has
2208a C<Perl_> implementation (which is exported).
2209
2210=item others
2211
2212See the comments at the top of C<embed.fnc> for others.
2213
2214=back
2215
2216If you edit F<embed.pl> or F<embed.fnc>, you will need to run
2217C<make regen_headers> to force a rebuild of F<embed.h> and other
2218auto-generated files.
2219
2220=head2 Formatted Printing of IVs, UVs, and NVs
2221
2222If you are printing IVs, UVs, or NVS instead of the stdio(3) style
2223formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
2224following macros for portability
2225
2226 IVdf IV in decimal
2227 UVuf UV in decimal
2228 UVof UV in octal
2229 UVxf UV in hexadecimal
2230 NVef NV %e-like
2231 NVff NV %f-like
2232 NVgf NV %g-like
2233
2234These will take care of 64-bit integers and long doubles.
2235For example:
2236
2237 printf("IV is %"IVdf"\n", iv);
2238
2239The IVdf will expand to whatever is the correct format for the IVs.
2240
2241If you are printing addresses of pointers, use UVxf combined
2242with PTR2UV(), do not use %lx or %p.
2243
2244=head2 Pointer-To-Integer and Integer-To-Pointer
2245
2246Because pointer size does not necessarily equal integer size,
2247use the follow macros to do it right.
2248
2249 PTR2UV(pointer)
2250 PTR2IV(pointer)
2251 PTR2NV(pointer)
2252 INT2PTR(pointertotype, integer)
2253
2254For example:
2255
2256 IV iv = ...;
2257 SV *sv = INT2PTR(SV*, iv);
2258
2259and
2260
2261 AV *av = ...;
2262 UV uv = PTR2UV(av);
2263
2264=head2 Source Documentation
2265
2266There's an effort going on to document the internal functions and
2267automatically produce reference manuals from them - L<perlapi> is one
2268such manual which details all the functions which are available to XS
2269writers. L<perlintern> is the autogenerated manual for the functions
2270which are not part of the API and are supposedly for internal use only.
2271
2272Source documentation is created by putting POD comments into the C
2273source, like this:
2274
2275 /*
2276 =for apidoc sv_setiv
2277
2278 Copies an integer into the given SV. Does not handle 'set' magic. See
2279 C<sv_setiv_mg>.
2280
2281 =cut
2282 */
2283
2284Please try and supply some documentation if you add functions to the
2285Perl core.
2286
2287=head2 Backwards compatibility
2288
2289The Perl API changes over time. New functions are added or the interfaces
2290of existing functions are changed. The C<Devel::PPPort> module tries to
2291provide compatibility code for some of these changes, so XS writers don't
2292have to code it themselves when supporting multiple versions of Perl.
2293
2294C<Devel::PPPort> generates a C header file F<ppport.h> that can also
2295be run as a Perl script. To generate F<ppport.h>, run:
2296
2297 perl -MDevel::PPPort -eDevel::PPPort::WriteFile
2298
2299Besides checking existing XS code, the script can also be used to retrieve
2300compatibility information for various API calls using the C<--api-info>
2301command line switch. For example:
2302
2303 % perl ppport.h --api-info=sv_magicext
2304
2305For details, see C<perldoc ppport.h>.
2306
2307=head1 Unicode Support
2308
2309Perl 5.6.0 introduced Unicode support. It's important for porters and XS
2310writers to understand this support and make sure that the code they
2311write does not corrupt Unicode data.
2312
2313=head2 What B<is> Unicode, anyway?
2314
2315In the olden, less enlightened times, we all used to use ASCII. Most of
2316us did, anyway. The big problem with ASCII is that it's American. Well,
2317no, that's not actually the problem; the problem is that it's not
2318particularly useful for people who don't use the Roman alphabet. What
2319used to happen was that particular languages would stick their own
2320alphabet in the upper range of the sequence, between 128 and 255. Of
2321course, we then ended up with plenty of variants that weren't quite
2322ASCII, and the whole point of it being a standard was lost.
2323
2324Worse still, if you've got a language like Chinese or
2325Japanese that has hundreds or thousands of characters, then you really
2326can't fit them into a mere 256, so they had to forget about ASCII
2327altogether, and build their own systems using pairs of numbers to refer
2328to one character.
2329
2330To fix this, some people formed Unicode, Inc. and
2331produced a new character set containing all the characters you can
2332possibly think of and more. There are several ways of representing these
2333characters, and the one Perl uses is called UTF-8. UTF-8 uses
2334a variable number of bytes to represent a character, instead of just
2335one. You can learn more about Unicode at http://www.unicode.org/
2336
2337=head2 How can I recognise a UTF-8 string?
2338
2339You can't. This is because UTF-8 data is stored in bytes just like
2340non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types)
2341capital E with a grave accent, is represented by the two bytes
2342C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2343has that byte sequence as well. So you can't tell just by looking - this
2344is what makes Unicode input an interesting problem.
2345
2346The API function C<is_utf8_string> can help; it'll tell you if a string
2347contains only valid UTF-8 characters. However, it can't do the work for
2348you. On a character-by-character basis, C<is_utf8_char> will tell you
2349whether the current character in a string is valid UTF-8.
2350
2351=head2 How does UTF-8 represent Unicode characters?
2352
2353As mentioned above, UTF-8 uses a variable number of bytes to store a
2354character. Characters with values 1...128 are stored in one byte, just
2355like good ol' ASCII. Character 129 is stored as C<v194.129>; this
2356continues up to character 191, which is C<v194.191>. Now we've run out of
2357bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
2358so it goes on, moving to three bytes at character 2048.
2359
2360Assuming you know you're dealing with a UTF-8 string, you can find out
2361how long the first character in it is with the C<UTF8SKIP> macro:
2362
2363 char *utf = "\305\233\340\240\201";
2364 I32 len;
2365
2366 len = UTF8SKIP(utf); /* len is 2 here */
2367 utf += len;
2368 len = UTF8SKIP(utf); /* len is 3 here */
2369
2370Another way to skip over characters in a UTF-8 string is to use
2371C<utf8_hop>, which takes a string and a number of characters to skip
2372over. You're on your own about bounds checking, though, so don't use it
2373lightly.
2374
2375All bytes in a multi-byte UTF-8 character will have the high bit set,
2376so you can test if you need to do something special with this
2377character like this (the UTF8_IS_INVARIANT() is a macro that tests
2378whether the byte can be encoded as a single byte even in UTF-8):
2379
2380 U8 *utf;
2381 UV uv; /* Note: a UV, not a U8, not a char */
2382
2383 if (!UTF8_IS_INVARIANT(*utf))
2384 /* Must treat this as UTF-8 */
2385 uv = utf8_to_uv(utf);
2386 else
2387 /* OK to treat this character as a byte */
2388 uv = *utf;
2389
2390You can also see in that example that we use C<utf8_to_uv> to get the
2391value of the character; the inverse function C<uv_to_utf8> is available
2392for putting a UV into UTF-8:
2393
2394 if (!UTF8_IS_INVARIANT(uv))
2395 /* Must treat this as UTF8 */
2396 utf8 = uv_to_utf8(utf8, uv);
2397 else
2398 /* OK to treat this character as a byte */
2399 *utf8++ = uv;
2400
2401You B<must> convert characters to UVs using the above functions if
2402you're ever in a situation where you have to match UTF-8 and non-UTF-8
2403characters. You may not skip over UTF-8 characters in this case. If you
2404do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
2405for instance, if your UTF-8 string contains C<v196.172>, and you skip
2406that character, you can never match a C<chr(200)> in a non-UTF-8 string.
2407So don't do that!
2408
2409=head2 How does Perl store UTF-8 strings?
2410
2411Currently, Perl deals with Unicode strings and non-Unicode strings
2412slightly differently. If a string has been identified as being UTF-8
2413encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and
2414manipulate this flag with the following macros:
2415
2416 SvUTF8(sv)
2417 SvUTF8_on(sv)
2418 SvUTF8_off(sv)
2419
2420This flag has an important effect on Perl's treatment of the string: if
2421Unicode data is not properly distinguished, regular expressions,
2422C<length>, C<substr> and other string handling operations will have
2423undesirable results.
2424
2425The problem comes when you have, for instance, a string that isn't
2426flagged is UTF-8, and contains a byte sequence that could be UTF-8 -
2427especially when combining non-UTF-8 and UTF-8 strings.
2428
2429Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2430need be sure you don't accidentally knock it off while you're
2431manipulating SVs. More specifically, you cannot expect to do this:
2432
2433 SV *sv;
2434 SV *nsv;
2435 STRLEN len;
2436 char *p;
2437
2438 p = SvPV(sv, len);
2439 frobnicate(p);
2440 nsv = newSVpvn(p, len);
2441
2442The C<char*> string does not tell you the whole story, and you can't
2443copy or reconstruct an SV just by copying the string value. Check if the
2444old SV has the UTF-8 flag set, and act accordingly:
2445
2446 p = SvPV(sv, len);
2447 frobnicate(p);
2448 nsv = newSVpvn(p, len);
2449 if (SvUTF8(sv))
2450 SvUTF8_on(nsv);
2451
2452In fact, your C<frobnicate> function should be made aware of whether or
2453not it's dealing with UTF-8 data, so that it can handle the string
2454appropriately.
2455
2456Since just passing an SV to an XS function and copying the data of
2457the SV is not enough to copy the UTF-8 flags, even less right is just
2458passing a C<char *> to an XS function.
2459
2460=head2 How do I convert a string to UTF-8?
2461
2462If you're mixing UTF-8 and non-UTF-8 strings, you might find it necessary
2463to upgrade one of the strings to UTF-8. If you've got an SV, the easiest
2464way to do this is:
2465
2466 sv_utf8_upgrade(sv);
2467
2468However, you must not do this, for example:
2469
2470 if (!SvUTF8(left))
2471 sv_utf8_upgrade(left);
2472
2473If you do this in a binary operator, you will actually change one of the
2474strings that came into the operator, and, while it shouldn't be noticeable
2475by the end user, it can cause problems.
2476
2477Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
2478string argument. This is useful for having the data available for
2479comparisons and so on, without harming the original SV. There's also
2480C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2481the string contains any characters above 255 that can't be represented
2482in a single byte.
2483
2484=head2 Is there anything else I need to know?
2485
2486Not really. Just remember these things:
2487
2488=over 3
2489
2490=item *
2491
2492There's no way to tell if a string is UTF-8 or not. You can tell if an SV
2493is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if
2494something should be UTF-8. Treat the flag as part of the PV, even though
2495it's not - if you pass on the PV to somewhere, pass on the flag too.
2496
2497=item *
2498
2499If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value,
2500unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
2501
2502=item *
2503
2504When writing a character C<uv> to a UTF-8 string, B<always> use
2505C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case
2506you can use C<*s = uv>.
2507
2508=item *
2509
2510Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get
2511a new string which is UTF-8 encoded. There are tricks you can use to
2512delay deciding whether you need to use a UTF-8 string until you get to a
2513high character - C<HALF_UPGRADE> is one of those.
2514
2515=back
2516
2517=head1 Custom Operators
2518
2519Custom operator support is a new experimental feature that allows you to
2520define your own ops. This is primarily to allow the building of
2521interpreters for other languages in the Perl core, but it also allows
2522optimizations through the creation of "macro-ops" (ops which perform the
2523functions of multiple ops which are usually executed together, such as
2524C<gvsv, gvsv, add>.)
2525
2526This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
2527core does not "know" anything special about this op type, and so it will
2528not be involved in any optimizations. This also means that you can
2529define your custom ops to be any op structure - unary, binary, list and
2530so on - you like.
2531
2532It's important to know what custom operators won't do for you. They
2533won't let you add new syntax to Perl, directly. They won't even let you
2534add new keywords, directly. In fact, they won't change the way Perl
2535compiles a program at all. You have to do those changes yourself, after
2536Perl has compiled the program. You do this either by manipulating the op
2537tree using a C<CHECK> block and the C<B::Generate> module, or by adding
2538a custom peephole optimizer with the C<optimize> module.
2539
2540When you do this, you replace ordinary Perl ops with custom ops by
2541creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own
2542PP function. This should be defined in XS code, and should look like
2543the PP ops in C<pp_*.c>. You are responsible for ensuring that your op
2544takes the appropriate number of values from the stack, and you are
2545responsible for adding stack marks if necessary.
2546
2547You should also "register" your op with the Perl interpreter so that it
2548can produce sensible error and warning messages. Since it is possible to
2549have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
2550Perl uses the value of C<< o->op_ppaddr >> as a key into the
2551C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you
2552need to enter a name and description for your op at the appropriate
2553place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes.
2554
2555Forthcoming versions of C<B::Generate> (version 1.0 and above) should
2556directly support the creation of custom ops by name.
2557
2558=head1 AUTHORS
2559
2560Until May 1997, this document was maintained by Jeff Okamoto
2561E<lt>[email protected]<gt>. It is now maintained as part of Perl
2562itself by the Perl 5 Porters E<lt>[email protected]<gt>.
2563
2564With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
2565Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
2566Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
2567Stephen McCamant, and Gurusamy Sarathy.
2568
2569=head1 SEE ALSO
2570
2571perlapi(1), perlintern(1), perlxs(1), perlembed(1)
Note: See TracBrowser for help on using the repository browser.