1 | <!DOCTYPE html>
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2 | <html>
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3 | <head>
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4 | <meta charset="UTF-8">
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5 | <title>Vektor</title>
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6 | <link rel="stylesheet" href="../css/style.css">
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7 | <script type="text/javascript" src="../../dist/paper.js"></script>
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8 | <script type="text/paperscript" canvas="canvas">
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9 |
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10 | ////////////////////////////////////////////////////////////////////////////////
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11 | // Interface
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12 |
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13 | var values = {
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14 | fixLength: false,
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15 | fixAngle: false,
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16 | showCircle: false,
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17 | showAngleLength: true,
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18 | showCoordinates: false
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19 | };
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20 |
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21 | ////////////////////////////////////////////////////////////////////////////////
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22 | // Vector
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23 |
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24 | var vectorStart, vector, vectorPrevious;
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25 | var vectorItem, items, dashedItems;
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26 |
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27 | function processVector(event, drag) {
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28 | vector = event.point - vectorStart;
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29 | if (vectorPrevious) {
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30 | if (values.fixLength && values.fixAngle) {
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31 | vector = vectorPrevious;
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32 | } else if (values.fixLength) {
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33 | vector.length = vectorPrevious.length;
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34 | } else if (values.fixAngle) {
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35 | vector = vector.project(vectorPrevious);
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36 | }
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37 | }
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38 | drawVector(drag);
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39 | }
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40 |
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41 | function drawVector(drag) {
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42 | if (items) {
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43 | for (var i = 0, l = items.length; i < l; i++) {
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44 | items[i].remove();
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45 | }
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46 | }
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47 | if (vectorItem)
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48 | vectorItem.remove();
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49 | items = [];
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50 | var arrowVector = vector.normalize(10);
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51 | var end = vectorStart + vector;
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52 | vectorItem = new Group(
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53 | new Path(vectorStart, end),
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54 | new Path(
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55 | end + arrowVector.rotate(135),
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56 | end,
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57 | end + arrowVector.rotate(-135)
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58 | )
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59 | );
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60 | vectorItem.strokeWidth = 0.75;
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61 | vectorItem.strokeColor = '#e4141b';
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62 | // Display:
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63 | dashedItems = [];
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64 | // Draw Circle
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65 | if (values.showCircle) {
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66 | dashedItems.push(new Path.Circle(vectorStart, vector.length));
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67 | }
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68 | // Draw Labels
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69 | if (values.showAngleLength) {
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70 | drawAngle(vectorStart, vector, !drag);
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71 | if (!drag)
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72 | drawLength(vectorStart, end, vector.angle < 0 ? -1 : 1, true);
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73 | }
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74 | var quadrant = vector.quadrant;
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75 | if (values.showCoordinates && !drag) {
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76 | drawLength(vectorStart, vectorStart + [vector.x, 0],
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77 | [1, 3].indexOf(quadrant) != -1 ? -1 : 1, true, vector.x, 'x: ');
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78 | drawLength(vectorStart, vectorStart + [0, vector.y],
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79 | [1, 3].indexOf(quadrant) != -1 ? 1 : -1, true, vector.y, 'y: ');
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80 | }
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81 | for (var i = 0, l = dashedItems.length; i < l; i++) {
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82 | var item = dashedItems[i];
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83 | item.strokeColor = 'black';
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84 | item.dashArray = [1, 2];
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85 | items.push(item);
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86 | }
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87 | // Update palette
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88 | values.x = vector.x;
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89 | values.y = vector.y;
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90 | values.length = vector.length;
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91 | values.angle = vector.angle;
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92 | }
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93 |
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94 | function drawAngle(center, vector, label) {
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95 | var radius = 25, threshold = 10;
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96 | if (vector.length < radius + threshold || Math.abs(vector.angle) < 15)
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97 | return;
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98 | var from = new Point(radius, 0);
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99 | var through = from.rotate(vector.angle / 2);
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100 | var to = from.rotate(vector.angle);
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101 | var end = center + to;
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102 | dashedItems.push(new Path.Line(center,
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103 | center + new Point(radius + threshold, 0)));
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104 | dashedItems.push(new Path.Arc(center + from, center + through, end));
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105 | var arrowVector = to.normalize(7.5).rotate(vector.angle < 0 ? -90 : 90);
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106 | dashedItems.push(new Path([
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107 | end + arrowVector.rotate(135),
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108 | end,
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109 | end + arrowVector.rotate(-135)
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110 | ]));
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111 | if (label) {
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112 | // Angle Label
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113 | var text = new PointText(center
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114 | + through.normalize(radius + 10) + new Point(0, 3));
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115 | text.content = Math.floor(vector.angle * 100) / 100 + '\xb0';
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116 | items.push(text);
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117 | }
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118 | }
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119 |
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120 | function drawLength(from, to, sign, label, value, prefix) {
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121 | var lengthSize = 5;
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122 | if ((to - from).length < lengthSize * 4)
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123 | return;
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124 | var vector = to - from;
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125 | var awayVector = vector.normalize(lengthSize).rotate(90 * sign);
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126 | var upVector = vector.normalize(lengthSize).rotate(45 * sign);
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127 | var downVector = upVector.rotate(-90 * sign);
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128 | var lengthVector = vector.normalize(
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129 | vector.length / 2 - lengthSize * Math.sqrt(2));
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130 | var line = new Path();
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131 | line.add(from + awayVector);
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132 | line.lineBy(upVector);
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133 | line.lineBy(lengthVector);
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134 | line.lineBy(upVector);
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135 | var middle = line.lastSegment.point;
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136 | line.lineBy(downVector);
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137 | line.lineBy(lengthVector);
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138 | line.lineBy(downVector);
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139 | dashedItems.push(line);
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140 | if (label) {
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141 | // Length Label
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142 | var textAngle = Math.abs(vector.angle) > 90
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143 | ? textAngle = 180 + vector.angle : vector.angle;
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144 | // Label needs to move away by different amounts based on the
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145 | // vector's quadrant:
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146 | var away = (sign >= 0 ? [1, 4] : [2, 3]).indexOf(vector.quadrant) != -1
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147 | ? 8 : 0;
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148 | var text = new PointText(middle + awayVector.normalize(away + lengthSize));
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149 | text.rotate(textAngle);
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150 | text.justification = 'center';
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151 | value = value || vector.length;
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152 | text.content = (prefix || '') + Math.floor(value * 1000) / 1000;
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153 | items.push(text);
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154 | }
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155 | }
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156 |
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157 | ////////////////////////////////////////////////////////////////////////////////
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158 | // Mouse Handling
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159 |
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160 | var dashItem;
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161 |
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162 | function onMouseDown(event) {
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163 | var end = vectorStart + vector;
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164 | var create = false;
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165 | if (event.modifiers.shift && vectorItem) {
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166 | vectorStart = end;
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167 | create = true;
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168 | } else if (vector && (event.modifiers.option
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169 | || end && end.getDistance(event.point) < 10)) {
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170 | create = false;
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171 | } else {
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172 | vectorStart = event.point;
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173 | }
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174 | if (create) {
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175 | dashItem = vectorItem;
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176 | vectorItem = null;
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177 | }
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178 | processVector(event, true);
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179 | }
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180 |
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181 | function onMouseDrag(event) {
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182 | if (!event.modifiers.shift && values.fixLength && values.fixAngle)
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183 | vectorStart = event.point;
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184 | processVector(event, event.modifiers.shift);
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185 | }
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186 |
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187 | function onMouseUp(event) {
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188 | processVector(event, false);
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189 | if (dashItem) {
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190 | dashItem.dashArray = [1, 2];
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191 | dashItem = null;
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192 | }
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193 | vectorPrevious = vector;
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194 | }
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195 | </script>
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196 | </head>
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197 | <body>
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198 | <canvas id="canvas" resize></canvas>
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199 | </body>
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200 | </html> |
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